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Two Protagonist In Same Time


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31 réponses à ce sujet

#1
Hair Serious Business

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Imagine if you get to make how both female and male character will look like when starting new game(like in FO4).

However the one you chose male/female is one in lead while other character you didn't chose is your crewmate(would be cool if they were your sibiling like brother/sister) that is going to fight alongside you and the one that you could even control as supportive character to your main one(kinda like what AC:S did). So imagine if you could have two stories in one package instead of just one(like in GTA 5). And depending on your choices, of how much you used some and which choices you made with which one you get how in end everything will play out in end and what kind of personality your other character that is support to main will get. Which one will survive to tell tale, will both die, will both survive, that way you could also get LI's on both side(female and male) without feeling forced to pick another gender and replay entire game in order to romance someone, perhaps even your second-support character can turn on you and join enemy side based on choices and you could chose will you remain being the character you are or your supportive one that has joined dark side lol......I mean yeah I know I'm most likely day dreaming about something that I doubt BW will ever make, but I can't be only that think this would be cool if it was in game? It would add to gameplay and RP in here, not to mention add to immersion in here as well. So what do you think about more protagonists then one in game? Interesting or boring? Good or bad?

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#2
Vapaa

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Interesting or boring? Good or bad?

 

 

Unnecessary.


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#3
SardaukarElite

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Only if it worked with co-op.


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#4
dgcatanisiri

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Ditto with 'unnecessary.' Not to mention 'creates more drama than needed.' We already have wars over VA performances and who's left on Virmire (like 'war' isn't even an exaggeration, that's pretty much exactly what they are), the last thing we need is to have ammunition provided in the form of 'the only real way to play is to let [version of the protagonist] die.'



#5
Remix-General Aetius

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Ditto with 'unnecessary.' Not to mention 'creates more drama than needed.' We already have wars over VA performances and who's left on Virmire (like 'war' isn't even an exaggeration, that's pretty much exactly what they are), the last thing we need is to have ammunition provided in the form of 'the only real way to play is to let [version of the protagonist] die.'

 

I couldn't give a rat's crap about those idiots bitching about whatever. that should not be the basis for any decision to be made. they should just get a life instead and leave the rest of us intelligent folk in peace.

 

as for the topic at hand, I don't know. it could go either way.


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#6
RoboticWater

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I had considered the thought of having two playable characters in a Mass Effect type game. One would be the captain of the ship while the other could be the leader of the ground team, effectively a Picard/Riker kind of relationship.

 

The main gameplay hook is that the ground commander is only fully controlled by the player during combat and has some autonomy during narrative decisions. The player could choose the decision they prefer, but the commander can override it if their current personality wills it. At that point, it's up to the captain (who is fully under player control at all times) to try and mold this commander in their image so that decisions end up in the player's favor as much as possible or figure out a way to subvert, alter, or repair situations where the commander refuses player input. 

 

Obviously, this wouldn't work so well in a BioWare game where the purpose is to have agency without obstruction, but I think the gameplay loop could prove interesting in another setting.

 

Of course, my point isn't entirely to regale you with theoretical game mechanics, it's to say that without a hook, there's really no reason have another controlled character. Most people will just roleplay the same personality for both anyway. Unless there's a real mechanical or thematic justification for the second PC, then it's pointless and wasteful. I can see the appeal of acting like a director of a movie, guiding these characters along a story and making a particular dynamic. That's essentially how Until Dawn works. However, I don't think it would have any place within a BioWare game even if it were feasible. I'd rather have BioWare focusing on making one character as dynamic within the narrative as possible rather than divide their efforts among two.



#7
KaiserShep

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Seems like a lot of complication for little benefit. Also, to have alternating PC's that exist as multiple characters means a lot more recording for the VO's, because on top of the dialogue you'd be choosing for each character, this would be compounded on the multiple lines they would have to correspond to dialogue choices and actions from your PC of choice. 

 

Multiple PC's, I feel, work better when the characters are fixed, sort of like Michael, Trevor and Franklin. 


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#8
Gonder

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Only if it worked with co-op.

Yes, yes, and yes!



#9
Sanunes

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Frankly I agree with the unnecessary comments, I just don't see a benefit of adding such a system and adding additional dialogue for the conversations between the two potential protagonists would concern me that the other companions might get left out to allow for that additional conversations.  In some ways it would echo my concerns with Liara in Mass Effect 3, she got all the important mandatory information dumps because she was the only returning character in Shepard's squad to be guaranteed to be part of the game so instead of writing the dialogue to be spread out across multiple characters Liara became the focus.  It wouldn't be the same, but I could see the focus being on the protagonists where in Mass Effect 3 it was the protagonist and Liara.


Modifié par Sanunes, 12 octobre 2015 - 05:52 .

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#10
Fredward

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Can I make them have sex? If not I'm wholly disinterested.


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#11
NoForgiveness

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maybe? idk. I definitely don't want to make 2 characters like with the cc. I'm usually not even a fan of making one...



#12
NasChoka

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I like the idea. Having more than one protagonist worked very well in GTA5 (Trevor, Michael and Franklin) and Tales from the Borderlands (Fiona/Rhys). I think you would have to limit some options like the name or race for it to work.

#13
Chardonney

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No thank you.


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#14
Helios969

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It's an interesting idea, but I'm gonna go with no because it'll screw with peoples immersion and detract from the narrative.



#15
wolfsite

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Interesting idea but it could harm the story more than help as it would require a lot of additional development time as well as VO work which could end up cutting content in another area.  It could also dilute the characters to the player as they are split between two PC's so it would make it harder to identify or immerse yourself in the game world with that character.



#16
Chealec

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Worked in Divinity Original Sin ... though I felt a bit schizophrenic using both characters and arguing with myself.

 

Not sure it would work in a Mass Effect game.



#17
SojournerN7

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So, imagine if you could have two stories in one package instead of just one...
I can't be [the] only [one] that think this would be cool if it was in [the] game? It would add to gameplay and RP in here, not to mention add to immersion in here as well. So, what do you think about more protagonists then one in [a] game? Interesting or boring? Good or bad?

 
Not entirely opposed as there are some great stories/games that have this, but when I look to Mass Effect I think of a game that I can create a character and role-play that character from start to finish in a single quality story rather from multiple viewpoints.
 
In my opinion a role-play game involves controlling a single character where you can make some choices to influence outcomes, rather than a game that allows you to control multiple pawns. For an action based RP game such as mass effect, I would say multiple protagonists would be boring.



#18
Han Shot First

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Multiple protagonists worked great in Grand Theft Auto V, so it might not be a bad idea. I also like the multiple protagonists in Tales from the Borderlands. It really depends on the sort of story the devs are tying to tell and how it is written and implemented. 

 

That being said, I probably wouldn't care for the two playable characters being related in any fashion. Hero dynasties are a better fit for a fantasy series than Sci Fi. Besides, it would be a bit boring to have two playable protagonists that are both human. If Bioware ever goes that route I think they should make the second playable character an alien.


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#19
Chealec

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 In my opinion a role-play game involves controlling a single character where you can make some choices to influence outcomes, rather than a game that allows you to control multiple pawns. For an action based RP game such as mass effect, I would say multiple protagonists would be boring.

 

By that token the do Neverwinter Nights games qualify as RPGs or not - particularly NWN2 Storm of Zehir?



#20
Wulfram

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I think multiple protagonists would only be worthwhile if each protagonist was quite distinct from each other. If they're both two player defined humans in the same crew I don't really see much point.
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#21
PlatonicWaffles

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If it fits the narrative, sure! If it doesn't, don't shoehorn it in or rework the narrative to make it work.



#22
Mathias

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It actually wouldn't be as overly complicated as some people may think, depending on how it's handled. The game below me was a Jrpg in which you switch off between two different protagonists between chapters throughout the game, before each protagonist and his party's paths converge in the final chapter and you all team up to fight the bad guys.

 

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So imagine if you will that they did the same for Mass Effect, and each protagonists story (before convergence) was about 10 hours long if you did their main story missions. I could see that working. The only extra resources the developers would have to use is towards having a lot of VO for both protagonists, but other than that I don't think the rest of the game would cost more than their recent titles. 

 

Plus having both your heroes meet up is pretty cool. 



#23
SomberXIII

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Oh, yes! I loved the multiple protagonists idea in Grand Theft Auto V and Tales from the Borderlands. It works for the preset characters but it's very risky for RPGs like Mass Effect where you have to build your characters. And it may even have negative impact on companions' screen time.



#24
LisuPL

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No.

 

I find such thing annoying, GTA V for instance is damaged for me, because I have to split my attention towards 3 protagonists...



#25
Deebo305

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It could work but more so if the focus is shifted torwards the MC and the companions are given far less screen time

The story of course would be more character focused and this is something Bioware does far less than other companies. Not as unnecessary or impossible as people think, if Halo,GTA, and Borderlands and Witcher can do it, why not Mass Effect or Dragon Age