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The Problem With Being a Qunari...


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#1
Nobody33

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I know that Many have already posted about the bland armours available for the Qunari Inquisitor, but since the DLC has somewhat addressed this, I won't dwell on it here. 

 

Really the problem I have is with the lack of immersion I felt when playing a Qunari, though to be honest I was so disappointed with it I never took mine very far past the initial discovery of Skyhold, but maybe I'll give it a go. 

 

First of all the character creation.

At first I was totally on board with how my Inquisitor looked, though I do prefer the way that the Qunari look in DA2 than they do in DA:O and DA:Inquisition. Sure all I really was, was a large grey human with horns and a pointy chin, but whatever, I got over it. Until I met the Iron Bull. The voice, the face, the horns, the armour. THIS was the kind of Qunari I wanted to be. Bull looks like a Qunari should. When I made a 2h Qunari warrior, I wanted to feel like the biggest (physically) bad-ass in the room. Now I feel like the Iron Bull's kid brother. Before you say that people in different races are different heights, I get that, I'm just saying it took me right out of the game is all. Don't force us into being a born Tal-Vashoth, and then put a REAL Qunari at our side. Kind of a let down.

 

Second, the origin story. 

When I play a Qunari, I want to be a Qunari under the Qun (or at least have the choice), not forced to be a Tal-Vashoth. That being said, it does seem improbable that a dutiful Qunari would be the inquisitor so I can understand why that wasn't implemented. Hell, I am genuinely interested in playing a Qunari mage, mouth sewn shut and all. Playing through the dynamic of having a 'handler' or 'master' could be very interesting, as you would essentially play as two characters: the handler for dialogue and the mage/ handler for combat, and switch between both for world interactions. 

 

What I want to see in DA:4 

Qunari (real Qunari) vs Tevinter. These are two of the most interesting groups in Thedas, and are very distinct from what we are used to seeing in Orlais, Ferelden, the Free Marches etc. Both sides of the war offer incredible potential for interesting role playing choices, and would still allow for the use of other races, as it may be quite fun to play a dwarf under the Qun (better than being stuck as a surfacer Carta dwarf in Inquisiton, but that is a rant for another time).

 

Ultimately I feel as though we were promised the chance to play as a Qunari, but sadly we still really haven't had the chance. I'm hoping Bioware will finally come through and quit teasing us with characters like Sten, the Arishok and the Iron Bull, and let us really experience the Qun.

 

 

 


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#2
Merc Mama

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I dunno bruv.. My biggest problem with playing my Lady Q was that she had terrible hair and limited romance options... Sera didn't loose her mind when I hit on her, even though she clearly has a thing for Qunari women. Cullen & Solas ignored my beauty and I had to wear black makeup or look like a clown. A lot about the character from a chick side was dull and ultimately I switched back to play as an elven female so I could get my options back... 

 

Never had this bullshit with my Hawke or Warden. 

And yes, I know those were superficial reasons but I didn't feel much difference when playing as a Tal Vashoth mage in comparison to other races. Only looks and romance options seemed to really stand out to me as a lady.. Besides I really wanted long white hair like in the pictures.. But instead I was bob cutted, mohawked or bun tied, angry looking Flemeth clone.. Lame


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#3
Enigmatick

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The only way you'll ever get to be a Qunari is if they dump player voice acting or make an entire game around being a Qunari.



#4
guigaccess

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I feel you. I wanted to play as a Qunari in Inquisition, but the Character Creator already turned me off. It really sucked that it doesn't matter how much I tried, I would never looking as a qunari (at least not as the qunari were presented in DA2, where they actually had their own visual identity).

Still, I decided to go with my female qunari only to see she being so damn talkative that, honestly, I couldn't feel I was playing as a Qunari. I barely made it to Haven and restarted the game as an elf.

 

After seeing a lot of qunari Inquisitor, I can tell it was not me being bad at it. None of them look like real qunari, but elves with horns. Pick a hornless inquisitor and you will basically be playing as a muscular elf.

I also dislike the fact that elves lost their usual big eyes that they got in DA2 (even though someone mentions during the game that all of them have big eyes, not a single elf in the whole game follows this rule). It's like all racial features were taken away and everyone look exactly the same except for a few details (tall, short, thin...)


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#5
Nimrodell

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I loved my Qunari male inquisitor mage with Dorian as LI - it was so absurd that it actually made sense. Loved every moment of it - both of them are pariahs in many ways and it just worked. Just loved it.



#6
Nobody33

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I dunno bruv.. My biggest problem with playing my Lady Q was that she had terrible hair and limited romance options... Sera didn't loose her mind when I hit on her, even though she clearly has a thing for Qunari women. Cullen & Solas ignored my beauty and I had to wear black makeup or look like a clown. A lot about the character from a chick side was dull and ultimately I switched back to play as an elven female so I could get my options back... 

Wow, and I thought a male Q was lacking. 

 

The only way you'll ever get to be a Qunari is if they dump player voice acting or make an entire game around being a Qunari.

This is what I want to see. I'm probably in a huge minority here, but I would love a DA game centred around the Qunari. Not sure I follow why voice acting would have to be dropped. Difficult to implement properly? sure, but not impossible. 



#7
tehturian

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The Qunari looked too damn pretty in this game. If there was one thing DA2 certainly did right it was the Qunari designs. 

From this

Qunari_656x369.jpg?cb=1412974704

To this:

charactercreation.jpg


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#8
vertigomez

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I don't see how Bull being more physically imposing makes you less of a qunari. It's not a dick-measuring contest. :P

As for having no choice but to be Vashoth, well... tell that to all the dwarf players who didn't want to be Carta thugs, the elves who didn't want to be Dalish, and the humans who didn't want to be noble. There's always hope for the next game.
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#9
Gold Dragon

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Human Mages are technically NOT noble in Inquistion.

 

Just related to nobility.  Connor isn't considered noble, either...



#10
Nefla

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You didn't mention the horrible hair...

 

Also I was super disappointed that with the Qunari invading in Trespasser, there is zero Qunari specific dialogue for the inquisitor (aside from one line in the spa about being afraid of breaking something).


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#11
In Exile

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You can't have a PC that follows the Qun, becuase, quite apart from not actually really having RP choices, there'd be no real way for you to be part of the plot without you essentially being forced into apostacy or being shoehorned into a spy ala the IB. 

 

The Qunari looked too damn pretty in this game. If there was one thing DA2 certainly did right it was the Qunari designs. 

From this

Qunari_656x369.jpg?cb=1412974704

To this:

charactercreation.jpg

 

The faces probably had to be human to make Bioware's generic facial expression software work for the PC. 



#12
vertigomez

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Human Mages are technically NOT noble in Inquistion.
 
Just related to nobility.  Connor isn't considered noble, either...


They're still of noble blood, like Hawke and Amell. What I'm saying is that you can't play a human protag with zero noble lineage, like a barbarian or something.
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#13
leaguer of one

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They're still of noble blood, like Hawke and Amell. What I'm saying is that you can't play a human protag with zero noble lineage, like a barbarian or something.

That does not matter. Not titles no noble.  A noble's bastard is no different from a commoner.



#14
Ghost Gal

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That does not matter. Not titles no noble.  A noble's bastard is no different from a commoner.

 

And yet Alistair can potentially ascend the Ferelden throne based on his Theirin blood.

 

Considering most of Thedas believes "noble blood" and "common blood" are genetic, inheritable traits (even in Tevinter, where magical ability is thought to be tied to magical bloodlines and people with the oldest families are thought to be objectively superior mages than talented mages without documentation), noble blood is not completely wiped out by legal status. A mage who is legally not allowed to hold a noble title is still thought to have noble blood.


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#15
Nobody33

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You can't have a PC that follows the Qun, becuase, quite apart from not actually really having RP choices, there'd be no real way for you to be part of the plot without you essentially being forced into apostacy or being shoehorned into a spy ala the IB. 

 

 

The faces probably had to be human to make Bioware's generic facial expression software work for the PC. 

Not sure I agree. If your RP choices do not align with the Qun, then your PC risks facing re-education or going Tal-Vashoth. So they'd have to just implement some sort of 'approval' system. You could be the Qun's golden child, or fall from grace and redeem yourself, or rebel entirely. Lots of room for choice.  Also, Sten was not a 'spy', at least not like Iron Bull, so there is room for them to do different reasons for PC to be venturing abroad. 



#16
vertigomez

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That does not matter. Not titles no noble.  A noble's bastard is no different from a commoner.


What Chiara said, and also from a roleplaying perspective... we know they come from noble stock, regardless of whether they're treated like it in-game. It's different from playing an Avvar tribesman or a footsoldier who doesn't have an ancestral family estate to reclaim.

#17
In Exile

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Not sure I agree. If your RP choices do not align with the Qun, then your PC risks facing re-education or going Tal-Vashoth. So they'd have to just implement some sort of 'approval' system. You could be the Qun's golden child, or fall from grace and redeem yourself, or rebel entirely. Lots of room for choice.  Also, Sten was not a 'spy', at least not like Iron Bull, so there is room for them to do different reasons for PC to be venturing abroad. 

 

You're missing the point. If you find a PC in the same situation as a Sten or IB, you're totally and completely isolated from the Qun. Sten was the sole Qunari - in the sense of proper follower of the Qun - in all of Ferelden who wasn't a spy. What you're talking about is an entire game exclusively based around being a Qunari - special scenes, special "approval" metres, that all goes back to a whole game set around being a Qunari. 

 

There's no room for choice. Ignoring the fact that the very essence of the Qun is about not having a choice in the way we understand it, the actual "choice" is between complete apostacy or obedience, with nothing in between. The IB's whole story is about how the Qun struggles with the very practical reality that it's binary doesn't work work as intended, but there's no middle ground for the Qun itself. 


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#18
Ghost Gal

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My main issue with the Qunari is not that they don't look exotic enough (really? that's your big complaint?), it's that we've never seen grey ones in their natural habitat, so I find it hard imagining what the Adaar family's culture, lifestyle and upbringing would have been like and how it shaped who s/he became and informed his/her worldviews.

 

The Qunari are a very bizarre alien culture that we've only heard second-hand accounts of, the Tal'Vashoth are a counter-Qunari culture that we've also heard only second-hand accounts of, so a vashoth raised in human lands by Tal'Vashoth parents whose lifestyles we've barely seen who ran away from a bizarre alien culture we've barely seen...? How do you conceptualize something like that?

 

In past games we could play city elves, Dalish elves, dwarves, mages, nobles, etc., and even if we didn't play those origins we've seen elves, mages, dwarves, nobles etc. going about their lives in each game, so we can use that to imagine what it would be like living that life, and being shaped by that upbringing. Since we've never seen Qunari or Tal'Vashoth or Vashoth living their daily lives firsthand, it's hard to know what their lives are even like, and thus how it affected who they became, how they see the world, and how it affects their in-game choices (beyond maybe hating or being fascinated by the Qun).

 

The game spends so much time telling us what the vashoth aren't ("They're NOT Qunari" "They're NOT Tal'Vashoth"), but not what they are.


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#19
In Exile

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My main issue with the Qunari is not that they don't look exotic enough (really? that's your big complaint?), it's that we've never seen grey ones in their natural habitat, so I find it hard imagining what the Adaar family's culture, lifestyle and upbringing would have been like and how it shaped who s/he became and informed his/her worldviews.

 

The Qunari are a very bizarre alien culture that we've only heard second-hand accounts of, the Tal'Vashoth are a counter-Qunari culture that we've also heard only second-hand accounts of, so a vashoth raised in human lands by Tal'Vashoth parents whose lifestyles we've barely seen who ran away from a bizarre alien culture we've barely seen...? How do you conceptualize something like that?

 

In past games we could play city elves, Dalish elves, dwarves, mages, nobles, etc., and even if we didn't play those origins we've seen elves, mages, dwarves, nobles etc. going about their lives in each game, so we can use that to imagine what it would be like living that life, and being shaped by that upbringing. Since we've never seen Qunari or Tal'Vashoth or Vashoth living their daily lives firsthand, it's hard to know what their lives are even like, and thus how it affected who they became, how they see the world, and how it affects their in-game choices (beyond maybe hating or being fascinated by the Qun).

 

The game spends so much time telling us what the vashoth aren't ("They're NOT Qunari" "They're NOT Tal'Vashoth"), but not what they are.

 

The idea is that we define what they are mean to be, which is the whole point of them (i.e., they have a choice to be whatever). There isn't a unified culture, because not having one is the whole point. 


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#20
Eyes_Only

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I enjoyed my Qun play through but that was before any DLC came out. I thought Sera's reactions to her (they ended up together) was perfect.

 

I think armor options are still rather limited on appearance regardless of race.

 

That being said I do like the design of the qunari in DA2 over DAI.



#21
vertigomez

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My main issue with the Qunari is not that they don't look exotic enough (really? that's your big complaint?), it's that we've never seen grey ones in their natural habitat, so I find it hard imagining what the Adaar family's culture, lifestyle and upbringing would have been like and how it shaped who s/he became and informed his/her worldviews.
 
The Qunari are a very bizarre alien culture that we've only heard second-hand accounts of, the Tal'Vashoth are a counter-Qunari culture that we've also heard only second-hand accounts of, so a vashoth raised in human lands by Tal'Vashoth parents whose lifestyles we've barely seen who ran away from a bizarre alien culture we've barely seen...? How do you conceptualize something like that?
 
In past games we could play city elves, Dalish elves, dwarves, mages, nobles, etc., and even if we didn't play those origins we've seen elves, mages, dwarves, nobles etc. going about their lives in each game, so we can use that to imagine what it would be like living that life, and being shaped by that upbringing. Since we've never seen Qunari or Tal'Vashoth or Vashoth living their daily lives firsthand, it's hard to know what their lives are even like, and thus how it affected who they became, how they see the world, and how it affects their in-game choices (beyond maybe hating or being fascinated by the Qun).
 
The game spends so much time telling us what the vashoth aren't ("They're NOT Qunari" "They're NOT Tal'Vashoth"), but not what they are.


I would love to participate in a speculation thread about this. :P It'd be fun to hash out what sort of upbringing Adaar may have had, how their parents defined their own roles, etc. Do we learn that there are whole villages of vashoth living outside the Qun, or was that all in my head?

#22
KaiserShep

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That does not matter. Not titles no noble.  A noble's bastard is no different from a commoner.

I like how mage Hawke spits in everyone's faces by having fancy digs in Kirkwall's Hightown, and likely goes back to it since Varric is Viscount. 



#23
vbibbi

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You're missing the point. If you find a PC in the same situation as a Sten or IB, you're totally and completely isolated from the Qun. Sten was the sole Qunari - in the sense of proper follower of the Qun - in all of Ferelden who wasn't a spy. What you're talking about is an entire game exclusively based around being a Qunari - special scenes, special "approval" metres, that all goes back to a whole game set around being a Qunari. 

 

There's no room for choice. Ignoring the fact that the very essence of the Qun is about not having a choice in the way we understand it, the actual "choice" is between complete apostacy or obedience, with nothing in between. The IB's whole story is about how the Qun struggles with the very practical reality that it's binary doesn't work work as intended, but there's no middle ground for the Qun itself. 

Right, we would realistically have to have entirely separate dialogue choices and actions in order to adhere to the Qun. It would essentially be making a secondary game track for Qunari PCs, as I don't think there would be much overlap between their decisions and the decisions of an Andrastean or other southern culture. It's similar to the lack of "evil" or less altruistic choices in the game, which people wanted. It didn't happen because it's too much work to implement diverging plots that a small portion of players will go for.

 

Semi-jokingly, how would a Qunari Inquisitor be played? PC wakes up, sees Anchor on hand, fears being corrupted by southern magic, uses rift to tear themselves apart, a la Ketojan.


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#24
leaguer of one

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And yet Alistair can potentially ascend the Ferelden throne based on his Theirin blood.

 

Considering most of Thedas believes "noble blood" and "common blood" are genetic, inheritable traits (even in Tevinter, where magical ability is thought to be tied to magical bloodlines and people with the oldest families are thought to be objectively superior mages than talented mages without documentation), noble blood is not completely wiped out by legal status. A mage who is legally not allowed to hold a noble title is still thought to have noble blood.

That's because he was the spare and was needed. That would never happen with a mage. Noble blood does not matter. Need matters.



#25
leaguer of one

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I like how mage Hawke spits in everyone's faces by having fancy digs in Kirkwall's Hightown, and likely goes back to it since Varric is Viscount. 

That's how awesome Hawke is.