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Full Game Potential and Modding


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15 réponses à ce sujet

#1
Picard777

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Just a few questions:

 

In Skyrim you can be the King of Skyrim (King of Skyrim mod), Jarl of whatever, and basically do whatever you want to do in that universe.  You can manage everything from having a simple job and getting a house (vanilla game), making sure you eat enough (Basic Needs mod), and make sure you have the clothes/supplies to keep you from freezing in the cold air (Frostfall mod).  What potential is there for this in Inquisition.  Can you do anything, and essentially simulate your character's daily existence like Skyrim, or is it just a linear progression game?  They call it open world but it didn't seem that way in my few hours of play.  I purchased this game and haven't invested too many hours into it yet (I can even barely find any mods).  Is getting further into the game going to be a time waster or not?  Saying that the quest tree branches out into "side quests" doesn't impress very much.  I prefer simulating an in game life and being able to pretty much do whatever you want than having to follow a storyline, though that is nice too as an "extra" option.

 

Thanks.



#2
jedidotflow

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It's not like Skyrim, at all. It's strength lies in the interactions with the companion characters, not the questing or the possibility to do deep role-playing.



#3
actionhero112

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Linear progression. Because Dragon Age is telling a story, instead of providing a loose guidelines to a sandbox, there is limited elements to the game in terms of main quest order. 

 

What this game does uniquely is character development and decision making, which is a hallmark of bioware games. There is no skyrim equivalent to the depth characters get in inquisition, and their are more key decisions that change the entirety of the world than in skyrim, which in vanilla only has the stormcloaks/imperial decision. 

 

Though Skyrim has far more individual character and class customization, functionality and the world is much more detailed. As you yourself has noted.

 

Also mods blow Inquisition out of the water, but that's neither here nor there. 



#4
ArianaGBSA

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Just a few questions:

 

In Skyrim you can be the King of Skyrim (King of Skyrim mod), Jarl of whatever, and basically do whatever you want to do in that universe.  You can manage everything from having a simple job and getting a house (vanilla game), making sure you eat enough (Basic Needs mod), and make sure you have the clothes/supplies to keep you from freezing in the cold air (Frostfall mod).  What potential is there for this in Inquisition.  Can you do anything, and essentially simulate your character's daily existence like Skyrim, or is it just a linear progression game?  They call it open world but it didn't seem that way in my few hours of play.  I purchased this game and haven't invested too many hours into it yet (I can even barely find any mods).  Is getting further into the game going to be a time waster or not?  Saying that the quest tree branches out into "side quests" doesn't impress very much.  I prefer simulating an in game life and being able to pretty much do whatever you want than having to follow a storyline, though that is nice too as an "extra" option.

 

Thanks.

This game, thankfully, did not mimic these features of Skyrim. This game, thankfully is very "linear" compared to Skyrim. Not nearly as linear and story driven as I would like to, but still a very stright road compared to Skyrim. So given what you want, don't bother playing. Bioware games are nothing but excuses for their low level writters tell their stories since they would never make it to HBO or the big screen.



#5
Thandal N'Lyman

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Two very different games, two very different approaches to them.

 

I have played (and re-played) every BioWare game I own (all of the ME- and DA-series) many times.   Same with the Baldur's Gate and NWN series before that.  With Skyrim, I played over 100 hours when it first came out,  But even with several mods installed to improve various aspects... I was bored almost the entire time.  Quit with about 30% of the achievements collected and have never gone back.

 

À chacun son goût.



#6
Picard777

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Thank you everyone for your input.  Apparently the moniker "open world" can be deceiving, since this is more of a closed linear story game from the input I've read here, than an open world/alternate reality game.  I have very limited time to play games, despite my enjoyment of the Skyrim mods for the short time I have available for them, or read the reviews of games, but the little I read about inquisition seemed to indicate you had a throne and could basically run the inquisition any way you wished.  But it appears these reviews were misleading (perhaps unintentionally), at least to readers with little time to delve into the details.  I appreciate you taking the time to respond.



#7
nightscrawl

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I prefer simulating an in game life and being able to pretty much do whatever you want than having to follow a storyline, though that is nice too as an "extra" option.
 
Thanks.


If this is REALLY what you want then Dragon Age: Inquisition is not the game for you. It IS semi- open world in that there are large maps that you can explore at your leisure, but the overall game is still segmented into three basic acts, follows a set story, and has an end.

 

Regarding mods, a game basically has to be designed with modding in mind and DAI just wasn't. In fact, the Frostbite engine is quite unfriendly to modding in general. It's only through the willpower and amazing talent of brilliant coders that we're able to have the mods (mostly appearance, but some functional), that we do have. I rather doubt that there will ever be able to be any mods like those that you describe for Skyrim.


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#8
The Night Haunter

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Thank you everyone for your input.  Apparently the moniker "open world" can be deceiving, since this is more of a closed linear story game from the input I've read here, than an open world/alternate reality game.  I have very limited time to play games, despite my enjoyment of the Skyrim mods for the short time I have available for them, or read the reviews of games, but the little I read about inquisition seemed to indicate you had a throne and could basically run the inquisition any way you wished.  But it appears these reviews were misleading (perhaps unintentionally), at least to readers with little time to delve into the details.  I appreciate you taking the time to respond.

All Open World means is free movement around an open region. It implies nothing about being a sandbox, being open-ended, or being able to throw 10,000 wheels of cheese down a mountain. It also says nothing about modability, which is what gives Skyrim the ability to be the simulator you want, without mods Skyrim is still open world, but not nearly as sandboxy and completely unrestricted as with mods.

 

GTA is open world as well, and while it is closer to Skyrim than DA it also lacks many of those qualities you attributed to Open World.

 

When a dev advertises a game as being 'Quality X' assume nothing beyond what the actual words imply. Open World, just means you can move freely around a 'world' area.

 

Good Luck :)


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#9
ArianaGBSA

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Open World, just means you can move freely around a 'world' area.

Nope. Open World means the game is not meant to be played and that humans are way too long in this planet and have to be wiped before something worse is created.



#10
Picard777

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I would say "open world" is definitely deceiving.  It implies that all aspects and elements of the world are open and available for interaction.  Yet that is not the case here.  Further, some reviews implied that you had a throne room and would be able to make varied and important decisions that affect the world in all aspects.  But in reality, this is not the case.  I think a more appropriate phrase for the game would be "open story".  There is an open multi threaded story that you can participate, to some extent, in weaving yourself.  But to say that the world is "open", implies a open interactivity with all elements in the world that is not there.  I do not think you can restrict "open world" solely to geography.



#11
Illyria

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I would say "open world" is definitely deceiving.  It implies that all aspects and elements of the world are open and available for interaction.  Yet that is not the case here.  Further, some reviews implied that you had a throne room and would be able to make varied and important decisions that affect the world in all aspects.  But in reality, this is not the case.  I think a more appropriate phrase for the game would be "open story".  There is an open multi threaded story that you can participate, to some extent, in weaving yourself.  But to say that the world is "open", implies a open interactivity with all elements in the world that is not there.  I do not think you can restrict "open world" solely to geography.

 

The game was described as 'semi open world'.  The devs never described it any point as an open world sandbox game.


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#12
SomberXIII

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You are going to be disappointed. Dragon Age has always been a series that focus on the world and its characters.



#13
Thandal N'Lyman

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You are going to be disappointed. Dragon Age has always been a series that focus on the world and its characters.

 

Or maybe, "You're going to have a blast!" 

 

I found Skyrim incredibly boring.  I found DAI somewhat boring until I figured out that I could ignore a whole lot of what I didn't enjoy and just concentrate on what I liked. 

 

Now playing again with "Take It Slow" enabled and trying to get to Skyhold at Level 5-or-below!  That requires disregarding all the extraneous stuff or you'll still level-up waaaaaay  too fast!  B)



#14
SomberXIII

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Or maybe, "You're going to have a blast!" 

 

I found Skyrim incredibly boring.  I found DAI somewhat boring until I figured out that I could ignore a whole lot of what I didn't enjoy and just concentrate on what I liked. 

 

Now playing again with "Take It Slow" enabled and trying to get to Skyhold at Level 5-or-below!  That requires disregarding all the extraneous stuff or you'll still level-up waaaaaay  too fast!  B)

Judging by the OP's writing, I guess it is more likely to be disappointment.  :P



#15
Sylvius the Mad

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Open world refers to the level design. What you're describing is a sandbox game.

#16
KoorahUK

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If you want to live a second life with pretty much any approach open to you then DA:I - or any BioWare game -  is not what you are after.

BioWare games "do story", and regardless of your ability to make choices and tackle that story in different ways, you will always be compelled to follow the narrative. As others have said here, Open World has never meant Sandbox; they may be often associated but one is the game environment and the other is the game experience. DA:I is neither.

All that said, you have the game now, play it for what it is and see if you like it. You may be surpised. 
 


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