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Let's talk about: THE END - your opinion please


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#1
Rappeldrache

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.

 

What should Bioware do to make a "good, satisfying ending" - at ME6 :D ?

 

What type of ending would make YOU happy?

 

What should Bioware do to avoid the disaster like in MAss Effect 3 (where Modders saved the Game end for a lot of people)?

 

 

:wub:  Thanks for your opinions. :wub:

 

 

 

My personal opinion:

 

I want to have the choice what happen to my hero. I want to decide her / his personal destiny. AND: It should depend on ALL my game decisions!

I would love it to read and talk what happen to the other players at the end. "What happen to you? What decisions you made? Really? Wow ... THIS could happen? I have to play it again!" Bit like this.

 

I want a few very different choices like: Horrible destiny, dying, become crazy, become a villain, dissapear, become hero, retire (going on with "small" adventures), retire with romance, retire with romance and 32 children and so on ..... I want the possibility to have a REAL sad ending, a REAL bad ending and the possibility for a REAL Happy-Ending.

 

And I don't want that Bioware destroy my decisions in further games. :(



#2
Xetykins

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DAO-like. Minus the 32 children :)

#3
Absafraginlootly

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I'd like the ending to be more dependent on my previous decisions as opposed to entirely decided by one decision at the end.



#4
BabyPuncher

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First of all, variety does not solve problems. You don't make an ending good or well written by offering a wide variety of them. The idea that offering a wide variety of endings is automatically good writing and game design that makes everyone happy because 'you choose' the ending is very wrong and frankly just leads to incompetence on behalf of the writers.

 

Secondly, you shouldn't really 'want' one conclusion or another when you have no idea of the thematic content of the story.



#5
Vapaa

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To make sense.

 

Not to be designed from the start as a speculation maker.



#6
Panda

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No plottwist in the last 5 minutes of the game. Plottwist are great, but they are something that person needs to process a bit and plottwists  that turn whole thing upside down in the end aren't nice.

 

No contradictions that don't make sense. Like Star Child saying how synthetics will always rebel against humans and this makes chaos in the world that wouldn't be there otherwise. Well Shepard just recruited Geths and EDI is on board as well so Star Child's words of inevitable chaos ring hollow. In the end synthetics don't seem to bring any more chaos in the universe than organics. So no more that thanks.


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#7
BabyPuncher

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No plottwist in the last 5 minutes of the game. Plottwist are great, but they are something that person needs to process a bit and plottwists  that turn whole thing upside down in the end aren't nice.

 

No.

 

The audience needs to be learning new information right up until the very end of the story. Because there is no drama in being told what a plan is and then watching that plan unfold with no twists or complications. This is why every mission in Mass Effect except the very shortest side missions have Shepard and the player learning something new they did not anticipate when the mission begins.

 

If you don't have that, you end up with garbage like Inquisition.
 


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#8
SardaukarElite

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I want an ending that makes me feel something. That can be complex doubt created by borderline player abuse like Spec Ops: The Line or The Last of Us or it can just be satisfaction and cheer at an evil well vanquished.

 

I think for BioWare the safest approach is probably the Star Wars explosion and a party, though it needs a lot more conviction than Inquisition had.



#9
fchopin

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That would depend what kind of game BioWare is making.

Will it be one game only or will it be a continuous story with the same PC like Shepard or will it be a different PC for each game.


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#10
Panda

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No.

 

The audience needs to be learning new information right up until the very end of the story. Because there is no drama in being told what a plan is and then watching that plan unfold with no twists or complications. This is why every mission in Mass Effect except the very shortest side missions have Shepard and the player learning something new they did not anticipate when the mission begins.

 

If you don't have that, you end up with garbage like Inquisition.
 

 

There is difference in learning new information and having drama in the end and completely turn everything upside down. DAI and ME3 are not only Bioware games, there is also ME1-2 and DAO & DA2 all with better endings. Drama and conflict in the end with new information in those games was set up by rest of the game so the ending wasn't complete WTF-moment.



#11
Ashii6

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If endings won't make me feel sad and depressed after beating a game - I'll be happy. I don't mind a little drama here and there from time to time, but come on. Enough is enough.



#12
BabyPuncher

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If endings won't make me feel sad and depressed after beating a game - I'll be happy. I don't mind a little drama here and there from time to time, but come on. Enough is enough.

 

This sort of sentiment ultimately does a lot more harm than good.


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#13
Chardonney

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I want to have the choice what happen to my hero. I want to decide her / his personal destiny. AND: It should depend on ALL my game decisions!

 

Basically exactly this. I don't want multible endings which all turn out bad a.k.a ME3. Some like tragedy etc. and that fine but I want my character and his/hers LI survive in the end and no, a quick scene with a charred body and a small breath doesn't cut it, not by a long shot. You want your character dead - go for it; you want your character to live - go for it. Your choice and yours alone.



#14
Ashii6

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This sort of sentiment ultimately does a lot more harm than good.

That depends. Because of the endings I can't even force myself to play ME3 again. Really. It's just like a weird blockade. I didn't like them before Extended Cut and I didn't like them after. ( Of course they fixed small things, but still... )
I want to have a choice what to do with my character at the end, especially after I spent so many hours with her. Forced deaths are just stupid. They add unnecessary drama.



#15
Chealec

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There's a bright, blurry light which slowly comes into focus. A woman. Dr. Michel?

 

"Shepard, you're coming around - it's alright... you've been in a coma since Saren's battleship crashed on the citadel ... "

 

...


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#16
wolfsite

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I hope they don't let the fans influence them in the work.  The end of Inquisition I feel is a result of people whining about the ending not being "there" ending (we end up with no chance of characters dying and no huge negative outcome.  everyone lives and they have a party)

 

I didn't have a problem with the ending and I can play ME3 as many times as I like since it is the best in the series from a gameplay point with everything fleshed out.


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#17
BabyPuncher

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That depends. Because of the endings I can't even force myself to play ME3 again. Really. It's just like a weird blockade. I didn't like them before Extended Cut and I didn't like them after. ( Of course they fixed small things, but still... )
I want to have a choice what to do with my character at the end, especially after I spent so many hours with her. Forced deaths are just stupid. They add unnecessary drama.

 

You know, there is absolutely no shortage of people, including many professional writers, ready and waiting to squeal in gleeful delight over how people saying just the things you're saying now are childish and immature, unable to appreciate a 'real' story, and have to hide away in silly fantasies because they can't bare to to face the brutal reality of the 'real world.' You've heard people say things like this, I'm sure?

 

Do you understand that saying sort of thing plays right into that? You're handing them evidence on a silver platter.

 

Drama is the core of fiction. An immensely important and good thing. Stories need it.


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#18
Donk

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.

 

What should Bioware do to make a "good, satisfying ending" - at ME6 :D ?

 

What type of ending would make YOU happy?

 

What should Bioware do to avoid the disaster like in MAss Effect 3 (where Modders saved the Game end for a lot of people)?

 

 

:wub:  Thanks for your opinions. :wub:

 

 

 

My personal opinion:

 

I want to have the choice what happen to my hero. I want to decide her / his personal destiny. AND: It should depend on ALL my game decisions!

I would love it to read and talk what happen to the other players at the end. "What happen to you? What decisions you made? Really? Wow ... THIS could happen? I have to play it again!" Bit like this.

 

I want a few very different choices like: Horrible destiny, dying, become crazy, become a villain, dissapear, become hero, retire (going on with "small" adventures), retire with romance, retire with romance and 32 children and so on ..... I want the possibility to have a REAL sad ending, a REAL bad ending and the possibility for a REAL Happy-Ending.

 

And I don't want that Bioware destroy my decisions in further games. :(

 

That depends on whether there will be a trilogy, or if it's a stand-alone game, as well as whether it will be a set protagonist like Shepard or perhaps a new one with each game (DA style)?

 

Personally, I'm not fussy. As long as the final battle/boss is satisfying and challenging to beat and there is some major plot twist that keeps things interesting.

 

I hate to bring this up AGAIN BUT TW3's method of determining the ending was pretty neat. It hinged on a few choices early on in the game and on your first run of it (and provided you haven't looked it up and spoilered yourself) you have no idea what the outcome will be and how even a little side quest can have an impact (or it can be annoying, as I missed a couple of things and had no idea they affected the end of the game, so wasn't impressed with a certain something at the end, but nevermind.)



#19
wolfsite

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Well it wouldn't be a proper Bioware thread without someone bringing up the Witcher.



#20
themikefest

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If you don't have that, you end up with garbage like Inquisition.

Yeah. Go ahead and believe that if you want. I enjoyed Inquisition.



#21
Panda

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That depends. Because of the endings I can't even force myself to play ME3 again. Really. It's just like a weird blockade. I didn't like them before Extended Cut and I didn't like them after. ( Of course they fixed small things, but still... )
I want to have a choice what to do with my character at the end, especially after I spent so many hours with her. Forced deaths are just stupid. They add unnecessary drama.

 

I had similar feeling after beating ME3 first time. At the time I had many Shepards middle of playthroughs and I was very into playing ME, but ending of ME3 (without extended cut) just kinda sucked all my joy and eagerness to play ME. I already knew that people didn't like the ending, but I didn't expect it to be that bad.

 

I have now come in terms with endings and find endings after extended cut to be quite okay, but still there is those contradictions and it's still quite weird fit to rest of the games.


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#22
Ashii6

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You know, there is absolutely no shortage of people, including many professional writers, ready and waiting to squeal in gleeful delight over how people saying just the things you're saying now are childish and immature, unable to appreciate a 'real' story, and have to hide away in silly fantasies because they can't bare to to face the brutal reality of the 'real world.' You've heard people say things like this, I'm sure?

 

Do you understand that saying sort of thing plays right into that? You're handing them evidence on a silver platter.

 

Drama is the core of fiction. An immensely important and good thing. Stories need it.

So, just because the "real world" is cruel, game should be as well? Game is a game, don't mix it with the world we live in right now. If people want games to be more real, then Shep should've stay dead after the intro of ME2 and not become space Jesus.
Look, I don't mind drama in games, because games naturally need it. If everything was pink with rainbows then it would be hella boring.
In Dead Space trylogy Isaac died. I didn't mind it even tho I really liked him. In AC, Desmond died as well. It was all drama, fine. But ME3 was a drama fest. One person's death after another. I understand that because it was a war and all that, but it was just too much. Too much, because it didn't give me a solid punch after some time. BioWare just used deaths too many times in ME3 and endings were just a final blow. Unnecessary final blow to have even more drama.


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#23
Donk

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Well it wouldn't be a proper Bioware thread without someone bringing up the Witcher.

 

I lol'd.



#24
BabyPuncher

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So, just because the "real world" is cruel, game should be as well? Game is a game, don't mix it with the world we live in right now. If people want games to be more real, then Shep should've stay dead after the intro of ME2 and not become space Jesus.

 

That doesn't refute the accusations that would be made against you. It reinforces them. Reinforces that you want to the game to be happy because you have to hide away from the cruel, brutal 'real world' full of meanies and bullies.

 

You're never going to win anything like this. Do you see how this is ultimately shooting yourself in the foot?



#25
wolfsite

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So, just because the "real world" is cruel, game should be as well? Game is a game, don't mix it with the world we live in right now. If people want games to be more real, then Shep should've stay dead after the intro of ME2 and not become space Jesus.
Look, I don't mind drama in games, because games naturally need it. If everything was pink with rainbows then it would be hella boring.
In Dead Space trylogy Isaac died. I didn't mind it even tho I really liked him. In AC, Desmond died as well. It was all drama, fine. But ME3 was a drama fest. One person's death after another. I understand that because it was a war and all that, but it was just too much. Too much, because it didn't give me a solid punch after some time. BioWare just used deaths too many times in ME3 and endings were just a final blow. Unnecessary final blow to have even more drama.

 

This made no sense, they didn't have death after death.  The closest would have been Mordin and Thane but those made sense in terms of the story with the next death being either Tali or Legion, which again makes sense for the story.  But that is 3 - 4 deaths at most  (Two of those can be sacrifices with one of them always making top ten character death lists) and the rest can be avoided if you play the game well.

 

This feels more like hyperbole by saying other companies are aloud to kill people but Bioware isn't.  Other companies can have Drama but Bioware can't.  Other companies can have the creative freedom to create there IP's but Bioware is not allowed.


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