For me the ending, doesn't even have to be endings as quantity doesn't equal quality, has to be well crafted. I have thought that for the most part bioware has made great endings for their games.
Kotor - Great ending as either a Sith lord or the prodigal knight ending. Which was all predicated on just one choice in the game. yet the ending worked. The ending was satisfying and a great conclusion to the best star wars game in the industry.
ME - Great ending even knowing the Shepard wasn't dead at the end as the crew franticly looked for Shepard in the end fit the theme of the story. Was it an over used trope sure but tropes get over used because they are effective not because they aren't. While a bunch of tropes can't be just dumped together to make a good story, a good story can and will have a bunch of tropes in it.
DA:O - Again really just one ending with tweaks to it based on your choices in game. it was a good way to end the game. It was satisfying to see what became of our heroes, companions and Pc alike.
DA2 - only two things were redeemable in this game good character writing and the ending fit the story told. i enjoyed that one of the two archvillains in the game turned out to be your companion. (To all those Anders lovers I have only this to say, anyone that kills thousands to force a war between the templars and the mages isn't a good guy. He clearly states he had the kill the revered mother because she was reasonable. how can a person be a good guy when they kill people who are to reasonable and not an extremist?. oh and I think Anders was one of the best characters bioware has ever written but he was no good guy.) Terrible game but one of bioware better stories in my opinion. Game play ruined DA2.
Me2 - Was a weak story but it end tied up the story and set the stage for Me3 which is exactly what I want the second part of a trilogy to do. Ending wise the only complaint I have was that the Suicide mission was written so it was possible to complete it cost free. That was a design failing on Bioware's part not a failure of the ending.
DA:I - I enjoyed the ending for DA:I the fight with cory was anticlimactic but that is because the story was weak, don't make your all powerful enemy lose in the first part of your game. The attack on haven was such a great moment in the game and so decisive it really should have been reserved for near the end of the game. If Cory had sent a minor raid that killed some people and shown the vulnerability of haven that makes the inquisition realise they can't defend it so they abandoned it, then it would have served the story better. We gain skyhold but cory's army is still intact and we don't have this overwhelming feeling that cory is just a punching bag because we ALWAYS win. We should have lost a companion at haven make lose part of our experience. The reveal of Solas during the epilogue was a great tease and fitting for the series about a world vs any one protagonist. it left me feeling like I learned something significant about the world so I was satisfied even if cory was a let down.
Me3 - i think this was the only game where they created a BAD ending. I not claiming that all their other games were perfect which I think I have shown in the above post) but I feel that the flaws to their other games were not due to the endings. Me3 had other flaws than their ending and I would argue that the main issue with the game wasn't that he endings themselves were flawed so much as the game could not provide closure because of the two separated mutually exclusive narratives being told. We got an ending for one of the narratives but were left handing in the other. Which means the endings failed to deliver closure or a satisfying feeling. And since a trilogy is suppose to provide us with closure in the third instalment and we didn't get that Me3's endings failed.
i really don't think Bioware needs to work on their endings, they had one failure with an ending, it happened. Get over it people. One point of failure does not a pattern make. We as a community need to get over ourselves and suck it up, No one is perfect. I'd much rather bioware work on this idea that loss and failure in a game are bad storytelling. they go out of their way to limit loss to preferential characters which is a wide departure from Me1. In me3 all our losses where from ex members of the crew. i would like Bioware to start writing more mature stories and by mature i don't mean romances or sex. We are adults we don't have to have everything be perfect with rainbows and unicorns.





Retour en haut






