Well I don't see Destroy as taking the Reapers into yourself and at least Shepard-Catalyst does something different with Control. Aside from issues with the individual choices, my problem with the ending generally is that don't defeat the Reapers, but rather are allowed to win by the Catalyst.
Let's talk about: THE END - your opinion please
#301
Posté 17 octobre 2015 - 04:38
- Chealec aime ceci
#302
Posté 17 octobre 2015 - 08:08
I can guarantee you that people probably partied hard when the Reapers were defeated.
Not if you choose Synthesis.
The EC endings show:
Destroy - Reapers go boom, everybody cheers
Control - Reapers fly away, everybody cheers
Synthesis - everybody just sort of stands around going hmmmm, our new advanced Reaperised forms have no emotions... or something.
#303
Posté 17 octobre 2015 - 08:45
Not if you choose Synthesis.
The EC endings show:
Destroy - Reapers go boom, everybody cheers
Control - Reapers fly away, everybody cheers
Synthesis - everybody just sort of stands around going hmmmm, our new advanced Reaperised forms have no emotions... or something.
Ha, yeah they are probably just confused and trying to figure out why their skin (and clothing apparently) has weird lines on it.
#304
Posté 17 octobre 2015 - 09:24
Not if you choose Synthesis.
The EC endings show:
Destroy - Reapers go boom, everybody cheers
Control - Reapers fly away, everybody cheers
Synthesis - everybody just sort of stands around going hmmmm, our new advanced Reaperised forms have no emotions... or something.
Everyone just become vulcans so no emotions.
#305
Posté 17 octobre 2015 - 09:33
Everyone just become vulcans so no emotions.
Basically...
#306
Posté 17 octobre 2015 - 09:44
Wondering is Bioware aware of the mod "MEHEM" (Problably) Have they spoken out about that mod or anything?
#307
Posté 17 octobre 2015 - 09:52
Something like The Witcher 3 where your past decisions (not all, just key points) actually have an impact without requiring millions of possible closures.
That way, you get an ending that makes sense for your playstyle without branching too much from the narrative.
- Chealec et Vanilka aiment ceci
#308
Posté 17 octobre 2015 - 10:27
Something like The Witcher 3 where your past decisions (not all, just key points) actually have an impact without requiring millions of possible closures.
That way, you get an ending that makes sense for your playstyle without branching too much from the narrative.
That would actually be the best outcome IMO - no last-minute pick-your-ending nonsense but one of several possible endings arrived at based on the path you took through the game. This isn't even a Witcher 3 thing, this is how NWN worked like a decade ago.
- Vanilka aime ceci
#309
Posté 17 octobre 2015 - 11:53
I'm sure the people who lost family members, friends and had their neighborhood destroyed didn't do any heavy drinking and sexing. Most likely those folks are looking for answers about why they lost their loved ones?
Of course there was a time for mourning, and it probably came after the celebration. You'd probably have a good point if the attack of the Reapers and their defeat happened all in one day. But the Reaper War occurred over the course of months, and by the end the galaxy knew what was going on and what the stakes were. The Battle for Earth was the last ditch effort to stop the Reapers. If the attack failed then that would be game over for our cycle.
So of course people partied their asses off.
#310
Posté 17 octobre 2015 - 12:04
Not if you choose Synthesis.
The EC endings show:
Destroy - Reapers go boom, everybody cheers
Control - Reapers fly away, everybody cheers
Synthesis - everybody just sort of stands around going hmmmm, our new advanced Reaperised forms have no emotions... or something.
I know, don't even get me started on Synthesis.
#311
Posté 17 octobre 2015 - 02:02
Synthesis - everybody just sort of stands around going hmmmm, our new advanced Reaperised forms have no emotions... or something.
Well this isn't true at all. It sounds like you didn't pick Synthesis and are guessing at what happens.
#312
Posté 17 octobre 2015 - 03:38
Well this isn't true at all. It sounds like you didn't pick Synthesis and are guessing at what happens.
You are right, its somehow even dumber than that.
#313
Posté 17 octobre 2015 - 03:58
Well this isn't true at all. It sounds like you didn't pick Synthesis and are guessing at what happens.
Well I'll tell you one thing. I remember on Sanctuary I read an entry of a woman who actually regained consciousness while deep in the process of being husked, and her own nightmarish horror that followed as she realizes what she has turned into. Then in the Synthesis ending I remember being shocked to my f-ing core as the green energy wave hit that husk in London, and it stopped in it's tracks and held itself as it gained full awareness.
Screw Synthesis on every conceivable level.
- Vanilka aime ceci
#314
Posté 17 octobre 2015 - 04:11
Well I'll tell you one thing. I remember on Sanctuary I read an entry of a woman who actually regained consciousness while deep in the process of being husked, and her own nightmarish horror that followed as she realizes what she has turned into. Then in the Synthesis ending I remember being shocked to my f-ing core as the green energy wave hit that husk in London, and it stopped in it's tracks and held itself as it gained full awareness.
Screw Synthesis on every conceivable level.
No, everyone was like rainbows and happy unicorns because well just because.
For the endings. the details have changed thing at the end makes it all kind of moot. It changed the story from a first personish from shepards perspective to a legend being told to a child. Heck you can't tell if they are even still synthetic(assuming synthesis), oddly if they were he really wouldn't need a story being told to him because he'd just download it in the general consciousness or whatever made the unicorn ending. Though apparently conquering old age didn't happen.
- Natureguy85 aime ceci
#315
Posté 17 octobre 2015 - 05:01
No, everyone was like rainbows and happy unicorns because well just because.
For the endings. the details have changed thing at the end makes it all kind of moot. It changed the story from a first personish from shepards perspective to a legend being told to a child. Heck you can't tell if they are even still synthetic(assuming synthesis), oddly if they were he really wouldn't need a story being told to him because he'd just download it in the general consciousness or whatever made the unicorn ending. Though apparently conquering old age didn't happen.
Well that's a big part of the problem isn't it? You've got this absolutely horrible and messed up situation, and it's passed off like a wonderful thing. It's really creepy that the writers tried to convince us of how wonderful Synthesis is. If there is any evidence that there are certain people at Bioware who should not be making story related decisions, it should be the people who thought Synthesis is great.
- Natureguy85 et Vanilka aiment ceci
#316
Posté 17 octobre 2015 - 05:09
Synthesis - everybody just sort of stands around going hmmmm, our new advanced Reaperised forms have no emotions... or something.
I thought it was more of a "hey, I feel really different now" moment, myself.
- Grieving Natashina aime ceci
#317
Posté 17 octobre 2015 - 05:11
Well I'll tell you one thing. I remember on Sanctuary I read an entry of a woman who actually regained consciousness while deep in the process of being husked, and her own nightmarish horror that followed as she realizes what she has turned into. Then in the Synthesis ending I remember being shocked to my f-ing core as the green energy wave hit that husk in London, and it stopped in it's tracks and held itself as it gained full awareness.
Well, if the husks don't want to live anymore, aren't they better off making that decision for themselves?
- Il Divo et Grieving Natashina aiment ceci
#318
Posté 17 octobre 2015 - 05:13
Well, if the husks don't want to live anymore, aren't they better off making that decision for themselves?
That was my interpretation too. Anyone who is too terrified of their transformation always has the suicide option, assuming it's too much for them to handle. In that sense, Synthesis still wins out over Refuse endings.
#319
Posté 17 octobre 2015 - 06:15
That would actually be the best outcome IMO - no last-minute pick-your-ending nonsense but one of several possible endings arrived at based on the path you took through the game. This isn't even a Witcher 3 thing, this is how NWN worked like a decade ago.
NWN had choices?
#320
Posté 17 octobre 2015 - 07:51
Well that's a big part of the problem isn't it? You've got this absolutely horrible and messed up situation, and it's passed off like a wonderful thing. It's really creepy that the writers tried to convince us of how wonderful Synthesis is. If there is any evidence that there are certain people at Bioware who should not be making story related decisions, it should be the people who thought Synthesis is great.
I just assumed they were borderline fanatical transhumanists.
- Natureguy85 aime ceci
#321
Posté 17 octobre 2015 - 07:53
.
What should Bioware do to make a "good, satisfying ending" - at ME6
?
What type of ending would make YOU happy?
What should Bioware do to avoid the disaster like in MAss Effect 3 (where Modders saved the Game end for a lot of people)?
Thanks for your opinions.
My personal opinion:
I want to have the choice what happen to my hero. I want to decide her / his personal destiny. AND: It should depend on ALL my game decisions!
I would love it to read and talk what happen to the other players at the end. "What happen to you? What decisions you made? Really? Wow ... THIS could happen? I have to play it again!" Bit like this.
I want a few very different choices like: Horrible destiny, dying, become crazy, become a villain, dissapear, become hero, retire (going on with "small" adventures), retire with romance, retire with romance and 32 children and so on ..... I want the possibility to have a REAL sad ending, a REAL bad ending and the possibility for a REAL Happy-Ending.
And I don't want that Bioware destroy my decisions in further games.

- Rappeldrache aime ceci
#322
Posté 17 octobre 2015 - 08:45
Well, if the husks don't want to live anymore, aren't they better off making that decision for themselves?
And who says they want to die? After regaining conciousness, they might have a number of reactions, but we don't see that. They may be like Justice in DA: Awakening, who isn't too bothered by basically being a zombie (though still respectful of the relatives of the body he took over). In fact, the effect of the husks gaining awareness seemed like an interesting story hook if Bioware had chosen to explore a post-Synthesis Milky Way: could they return to their old lives? How much did they remember? How would the various societies of the galaxy react to them? Would they be exiled? The Mass Effect series always liked to take a feared or excluded group and - for want of a better word - "humanize" them. The husks could've been part of this tradition.
- AlanC9 aime ceci
#323
Posté 17 octobre 2015 - 09:01
I've pretty much actively avoided discussions about the ending, but my general thoughts on it are:
> I didn't mind the idea that Reapers were storing organics in Reaper form, and actually figured this is what was happening after I finished Mass Effect 2. I just thought the the reason behind them doing it wasn't well written.
> In a trilogy where I kept getting told that my choices matter, having it all boil down to 1 choice felt disappointing even if that choice wasn't originally which colour filter I want over the ending. I like how the Witcher 3 did it where it's a culmination of your choices during the game itself.
> From very early in Mass Effect 1, the Reapers were built up as this unstoppable force so we were always going to need some kind of space magic powered weapon to defeat them. I'm generally not a huge fan of the "Let's just build one weapon based on ancient/experimental tech and kill everything in one go with it!" thing. Personally I would prefer an enemy that is very tough and a huge threat, but not built up as an unstoppable force.
> I'm not overly bothered by there not being a "happily ever after" ending.
There's probably more that I can't think of off the top of my head.
- fchopin et Il Divo aiment ceci
#324
Posté 17 octobre 2015 - 10:46
There's something to be said for that. In some alternate version of ME3, that could have made for a great plot point.
But regardless, in the face of countless cycles of genocide, I don't think the deaths of the Geth/forced synthesis/Reaper defense force can really be considered on the same scale.
In the grand scheme of things? Maybe. I'm sure philosophers would be debating it for centuries to come.
FOr storytelling purposes? I really hate having to choose between:
Would be Rude to Say "Genocide"
Getting Smilies Painted on Your Soul
- Sylvius the Mad, mopotter, Il Divo et 4 autres aiment ceci
#325
Posté 18 octobre 2015 - 02:51
NWN had choices?
When people (not me) say good things about NWN, they're often talking about the HotU expansion
.
Much as when I say good things about NWN2, I'm talking about SoZ.
- AlanC9 aime ceci





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