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Let's talk about: THE END - your opinion please


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#26
Kevinc62

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Whatever they can cook up as longs as it's not a nonsense Deus ex machina, it'll be fine. 

 

That depends. Because of the endings I can't even force myself to play ME3 again. Really. It's just like a weird blockade. I didn't like them before Extended Cut and I didn't like them after. ( Of course they fixed small things, but still... )
I want to have a choice what to do with my character at the end, especially after I spent so many hours with her. Forced deaths are just stupid. They add unnecessary drama.

 

Try the MEHEM. It isn't the best mod ever, but it does help concluding the story. :)


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#27
Panda

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That doesn't refute the accusations that would be made against you. It reinforces them. Reinforces that you want to the game to be happy because you have to hide away from the cruel, brutal 'real world' full of meanies and bullies.

 

You're never going to win anything like this. Do you see how this is ultimately shooting yourself in the foot?

 

Why should anyone care about some people that accuse them over not liking video game ending? Why is there need to win, is there even competition?



#28
wolfsite

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This thread is reminding me of all the ME3 ending comics that were made when the game came out that showed all the Mass Effect fans as crying little babies.



#29
BabyPuncher

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Why should anyone care about some people that accuse them over not liking video game ending? Why is there need to win, is there even competition?

 

It's always a competition. The world is full of imbeciles eager to do things the wrong way. If you want to do things the right way, you need reasoning to back up why it's right. Otherwise they can always just say you're a stupid fool who can't face reality and you'll have nothing to say against it.



#30
Ashii6

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That doesn't refute the accusations that would be made against you. It reinforces them. Reinforces that you want to the game to be happy because you have to hide away from the cruel, brutal 'real world' full of meanies and bullies.

 

You're never going to win anything like this. Do you see how this is ultimately shooting yourself in the foot?

Did you even read the rest of my post? I told you that games need dramas, I agree. I mean that BioWare had to idea where to stop with it in ME3. It became just boring.


@wolfsite, ME3 did have death after death. It all depends how you play the game.
Ashey/Kaidan can be killed.
Anderson is killed.
Legion dies or can be killed.
Mordin dies or can be killed.
Wrex can be killed.
Thane dies.
Samara commits suicide if you don't stop her.
Kasumi can also die if she wasn't loyal in ME2.
Miranda can die.
Cortez can die.
Kelly can be killed if she won't change her identity.
Grunt can die if he wasn't loyal in ME2.
And two squadmates you choose can be killed in the beam run in low EMS.

See? Death after death. Of course it all depend on how you play, but still.



#31
wright1978

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Agency, choice, narrative build up are all important things. Don't teleport in a deux machina surprise plot device to take it agency away.

 

As for mechanics i'd much prefer the end to develop the choice and consequence aspects that the suicide mission introduced but make them more complex.

If the protagonist has option to be sacrificed or die it should be down to a choice made and there should be an equally developed path for the survival route based on different choices with different consequences.

 

I think if this game is setting up further sequels in Andromeda i think it should have an ending that is straightforward in terms of the larger plot(i.e Origins - kill archdemon) and have the variation come from the smaller individual character decisions, that can be easier accomodated or bypassed in a sequel.



#32
wolfsite

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Did you even read the rest of my post? I told you that games need dramas, I agree. I mean that BioWare had to idea where to stop with it in ME3. It became just boring.


@wolfsite, ME3 did have death after death. It all depends how you play the game.
Ashey/Kaidan can be killed.
Anderson is killed.
Legion dies or can be killed.
Mordin dies or can be killed.
Wrex can be killed.
Thane dies.
Samara commits suicide if you don't stop her.
Kasumi can also die if she wasn't loyal in ME2.
Miranda can die.
Cortez can die.
Kelly can be killed if she won't change her identity.
Grunt can die if he wasn't loyal in ME2.

See? Death after death. Of course it all depend on how you play, but still.

 

But a lot of those deaths can be avoided based on player choices, you as the player can control if they live or die.  That is giving the player choice.... which is hilarious when you think about it when everyone complains that choices mean nothing in ME3.


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#33
Ashii6

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But a lot of those deaths can be avoided based on player choices, you as the player can control if they live or die.  That is giving the player choice.... which is hilarious when you think about it when everyone complains that choices mean nothing in ME3.

Exactly, but my argument stands that ME3 can have one death right after another. That's all I meant.



#34
wolfsite

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Exactly, but my argument stands that ME3 can have one death right after another. That's all I meant.

and I'll stand by my argument that the game doesn't have death after death since you as a player can control that.  In the end it's your choices that affect these outcomes so you can't fault Bioware if the player can't deal with the consequences of there actions.  The only other option would be to have nothing happen at all, that there are no consequences for any action, and frankly a game were nothing happens at all would be rather pointless.



#35
Chealec

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Whatever they can cook up as longs as it's not a nonsense Deus ex machina, it'll be fine. 

 

Pretty much that - they could have had the Crucible > Citadel connection do anything but it's like they suddenly thought, "uh, guys, weren't we supposed to introduce some kind of choice for the players here or something? Crap, quick, what did Deus Ex Human Revolution do?"

 

I'd have been much happier if the choices you'd made through the game affected the outcome of the Crucible activation; stop the game at the point the Crucible connects - Shepard gets fried and you get a flashback of the choices you've made through the trilogy - those choices determine the outcome.

 

So as some loose examples:

 

... a largely Paragon play-through where you destroyed the Collector base might result in a Reaper shutdown ending.

 

... a largely renegade play-through where you destroyed the Collector base might result in a destroy all synthetic life just to be on the safe side ending.

 

... if you didn't destroy the Collector base you could gain control of the Reapers and become either a benevolent or vengeful "machine god"

 

... if you've become a renegade "machine god" and the Geth are still around, you gain control of them too.

 

 

... and so on ...


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#36
wolfsite

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I have a feeling if this thread got derailed, nobody would have a problem with it.



#37
BabyPuncher

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That is the last time I'm gonna reply to you, because it's not worth it. This is a game, not the real world, you need to learn the difference. And calling someone immature, just because she/he has a different opinion from yours is pretty immature itself. Dude, you gotta accept the fact that some people will always have a different opinion on certain things.
You'll never have a true reality of war in a video game, unless writers of the script will experience war on themselves and then write it. And even then it still could be pretty limited.

 

Do you even understand what's going on here? I'm trying to help you, if that wasn't clear. This is the kind of criticism you're going to face, criticism that, as I said, no shortage of people are gleefully eager to hammer you with. And if this is all you have to say against it, they're always going to win and you're always going to lose. Is that what you want?



#38
Panda

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It's always a competition. The world is full of imbeciles eager to do things the wrong way. If you want to do things the right way, you need reasoning to back up why it's right. Otherwise they can always just say you're a stupid fool who can't face reality and you'll have nothing to say against it.

 

Personal feelings are valid enough when talking why didn't you like video game ending and what would make it better. All discussion isn't competition between who is right and who is wrong.


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#39
Chealec

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You'll never have a true reality of war in a video game, unless writers of the script will experience war on themselves and then write it. And even then it still could be pretty limited.

 

Well you'll never have a "true reality of war" in a video game and get it released at any rate.

 

https://en.wikipedia...ays_in_Fallujah

 

Not really the point though, the Mass Effect trilogy didn't need a happy ending - it just needed one that didn't rely on dropping starbrat in to hand you the endings on a plate - that's what was wrong with it.


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#40
wolfsite

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Well you'll never have a "true reality of war" in a video game and get it released at any rate.

 

https://en.wikipedia...ays_in_Fallujah

 

Not really the point though, the Mass Effect trilogy didn't need a happy ending - it just needed one that didn't rely on dropping starbrat in to hand you the endings on a plate - that's what was wrong with it.

 

Also remember that someone leaked the original ending so the one we got was a re-working so it wouldn't be spoiled........ though I do hear a lot of people saying, in there opinion, that the original ending was worse than what we got.



#41
Mathias

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You know, there is absolutely no shortage of people, including many professional writers, ready and waiting to squeal in gleeful delight over how people saying just the things you're saying now are childish and immature, unable to appreciate a 'real' story, and have to hide away in silly fantasies because they can't bare to to face the brutal reality of the 'real world.' You've heard people say things like this, I'm sure?

 

Do you understand that saying sort of thing plays right into that? You're handing them evidence on a silver platter.

 

Drama is the core of fiction. An immensely important and good thing. Stories need it.

 

 

You can count me as someone who reads fiction to escape reality. I live in reality every day of the week, and I like to spend some of those hours in a book, a video game, a movie or a show. It makes me happy and it's mentally refreshing to take my mind someplace else. I'm not sure anyone here is saying they don't want to see death and drama in their fiction. I love Game of Thrones, so you can count me out as someone who just wants to see happiness and rainbows.

 

Mass Effect was kind of a special case though. To spend 5 years emotionally invested in that game, only for it to end the way it did was one of the more disappointing experiences of my life. Anyone who wants to say "Oh it's just a video game get over it" is an idiot. Anything that evokes a great amount of joy from you shouldn't be brushed off as something minor or childish. Obviously there are worse things that can happen to me, but the sadness and anger I felt back in March 2012 was very real.

 

And yea, Shepard dying no matter what you did sucked. I wanted to live. I wanted to have that semi-happy ending where despite all the horrible things that have happened, I made it by the skin of my teeth and had the reward to continuing living on with my friends. That's what I worked hard for, and I didn't get it. Now granted there are bigger problems with the ending. I don't want to come off as a guy who just wants a happy ending. I've read plenty of stories that have had sad endings that I love. One of my favorite movies is the Green Mile. 

 

I've always believe that execution is everything. If Shepard died in every ending, that would still suck, but I honestly wouldn't have minded it nearly as much if the ending was beautifully written and had a lot of care and attention put into it. But it wasn't. And so all the fundamental and illogical problems just took the "You Die No Matter What" problem, and just cranks it up.



#42
wolfsite

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Spec Ops: The Line


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#43
Natureguy85

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First of all, variety does not solve problems. You don't make an ending good or well written by offering a wide variety of them. The idea that offering a wide variety of endings is automatically good writing and game design that makes everyone happy because 'you choose' the ending is very wrong and frankly just leads to incompetence on behalf of the writers.

 

Secondly, you shouldn't really 'want' one conclusion or another when you have no idea of the thematic content of the story.

 

That depends on what you mean by "variety". Dragon Age Origins has 3 basic endings, which are Ultimate Sacrifice, Alistair/Loghain sacrifice, and Dark Ritual. However, the main quest choices change what allies you have at the end and affect the epilogue. The epilogue is handled through text, but I think the level of detail makes it far superior to the epilogues given by Mass Effect 3's Extended Cut.

 

On the other hand, a game like Alpha Protocol has (I think) only two basic endings, but the choices you make throughout the game actually affect how later missions, even the last one, will play out.

 

Then there is a game like Chrono Trigger that had something like 16 different endings depending on when you fight Lavos, but most need to be on  New Game+


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#44
BabyPuncher

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That depends on what you mean by "variety".

 

It doesn't depend on it.

 

Doesn't matter if there's 2 different endings or 100. Endings don't become well written because a large number of them are offered.


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#45
Chealec

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Also remember that someone leaked the original ending so the one we got was a re-working so it wouldn't be spoiled........ though I do hear a lot of people saying, in there opinion, that the original ending was worse than what we got.

 

As I understood it the original ending never really got beyond something, something, dark energy, something, biotics ...



#46
wolfsite

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As I understood it the original ending never really got beyond something, something, dark energy, something, biotics ...

No that's the ending to Star Wars :D


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#47
Ashii6

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As I understood it the original ending never really got beyond something, something, dark energy, something, biotics ...

Original endings ideas: http://www.pcgamer.c...l-ending-ideas/



#48
sjsharp2011

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Yeah. Go ahead and believe that if you want. I enjoyed Inquisition.

 

As do I as I've said many times it's become my favourite DA game so far


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#49
Chealec

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Original endings ideas: http://www.pcgamer.c...l-ending-ideas/

 

As I said something, something, dark energy, something, biotics

 

;)


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#50
Fredward

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Inquisition wasn't bad I guess. Kinda cliffhangery. I liked the full stop dying provides though, plus bittersweet sticks better than happily ever after.