Oh! An ending thread! Well...
Alright, who's up first? Anyone want to try telling me the ending wasn't complete crap? Or even....that any alternative would have been too "sunshine and rainbows"? Go ahead....say when.
That meme went right past me.
Oh! An ending thread! Well...
Alright, who's up first? Anyone want to try telling me the ending wasn't complete crap? Or even....that any alternative would have been too "sunshine and rainbows"? Go ahead....say when.
You never saw the movie Tombstone?
GET OUT >_<
Because the DR is always the right choice?
The Ultimate Sacrifice is the bittersweet ending. I guess you could call the DR with a Morrigan romance one as well, depending on how you weigh it.
Just don't pull a Fallout 4 and give us a choice between killing our son or nuking the place
Just don't pull a Fallout 4 and give us a choice between killing our son or nuking the place
Hey, where's my spoiler tag? And how do you know the ending to fallout 4 already?
I first thought you must have meant Fallout 3, but I really don't know since in that game we played as the son.
Because the DR is always the right choice?
ACtually, no. I don't think the DR is the best choice. At least, not always.
You never saw the movie Tombstone?
GET OUT >_<
Damn good film.
ACtually, no. I don't think the DR is the best choice. At least, not always.
That meme went right past me.
Val Kilmer's finest role!
Why isn't it? Though I guess if you've got Loghain to take one for the team it doesn't much matter
Indeed. His redemption is quite touching.
Alternatively, you can get Alistair to do it as well.
Or if you choose, you can do it yourself.
I didn't have a problem with the dying bit. Still makes me tear up a bit whenever I play the game again, they should keep that. Suitably poignant. They could flesh out events leading up to it, making sure everything makes cohesive sense. Not end things quite as abruptly as they did before the EC. But that's about it.
I don't want an end, I want a possible loop of NewGame+, like Dragon's Dogma and some other rpgs. It would make it feel more meaningful to actually put all the effort into the character(s) without having to start from scratch just as you've "killed the boss", got your last skill point and get the end credits.
Other than that, lots of social stuff.
You couldn't be more wrong. How does the bittersweet, or downer if you can only focus on the Warden, make the ending bad? The "demon baby" was the price of saving both Wardens and made it a good role-playing choice.
More importantly though, Origins wrapped up its own story, answered questions, and gave a proper epilogue. ME3 did none of these things.
You are correct that the allies you got had little effect and it really didn't matter if you had one or the other from the quest, but they at least fought by your side. Again, Mass Effect 3 merely shows them in cutscenes or milling around the base.
Well at least you can accept that the allies had little effect and most of the quest didn't matter, they were mostly cannon fodder.
Another way to phrase the comment would of been that I noticed the machine starting to feel a little bit... less tight than it was in the past in all. The fact that the later iterations and ME3 ended up so unsatisfying to many people strikes me as not a random event but rather something you can trace back a bit.
Another issue is to poke at the event itself, the Archdemon sounded like it was literally some kind of quasi-Dragon quasi-demi god second coming of Belial or something, but ultimately it was just a big reptile that spit fireballs, it seemed like the Archdemons were intended to have more personality or something thereabouts.
Also the battlefields were just 2 big rectangular planes swarmed with mobs, it was eerily a bit like the mobs from everywhere style in DA2.
I don't want an end, I want a possible loop of NewGame+, like Dragon's Dogma and some other rpgs. It would make it feel more meaningful to actually put all the effort into the character(s) without having to start from scratch just as you've "killed the boss", got your last skill point and get the end credits.
Other than that, lots of social stuff.
Oh yeah and that can't hurt, new game+ and investment in bonus dungeons and stuff like that is something that seems to be missing from a lot of modern games....
Also Tombstone was pretty entertaining, better than Unforgiven at any rate.
I envy you
Really? I don't. Sounds like s/he got all the disappointment without getting two really great games. I am very happy that I got to play the trilogy, flaws and all included.
I don't want an end, I want a possible loop of NewGame+, like Dragon's Dogma and some other rpgs. It would make it feel more meaningful to actually put all the effort into the character(s) without having to start from scratch just as you've "killed the boss", got your last skill point and get the end credits.
Other than that, lots of social stuff.
Well, the last three Mass Effect titles had New Game Plus, so there's definitely a precedent. I'm hoping they keep it, one of my favorite things.
Personally I like the final segments of ME1, KOTOR, and DA:O: Hordes of mooks to slaughter, cinematic battle in the background (maybe playable this time?), and an epic boss fight.
The first game hasn't even come out yet. Why worry yourself on how an ending is going to be without even playing the game yet. I personally don't understand why everyone got so caught up in the ending of ME3. It's just a game. Enjoy it for the gameplay. I think ME3 is one of the best games ever made. The ending was basically the same as the Matrix Trilogy ending, so I can understand why people weren't praising it, but so what. No matter how they ended it, someone was going to complain.
The first game hasn't even come out yet. Why worry yourself on how an ending is going to be without even playing the game yet. I personally don't understand why everyone got so caught up in the ending of ME3. It's just a game. Enjoy it for the gameplay. I think ME3 is one of the best games ever made. The ending was basically the same as the Matrix Trilogy ending, so I can understand why people weren't praising it, but so what. No matter how they ended it, someone was going to complain.
You don't play narrative-driven games just for gameplay.
You play it for...the narrative!...as well
Happy about the ending or just leaving me happy? ![]()
Uhm, well... it should be emotional.
A good happy ending should leave me genuinely happy.
A good sad ending should leave me genuinely sad.
A good bittersweet ending should leave me genuinely happy and sad at the same time.
In games like the mass effect series I also prefer to have the choice between them. If I do good I would like to get rewarded with a "good" ending... If I do poorly... I should get a "bad" ending.
Personally I prefer... that endings finish the story and doesn't leave me to finish the story on my own. I actually paid to hear someone else tell me a story. If I wanted to make up my own story I could have done that from the get go and skipped the buying part.
I don't like to be discussing the story and the details therein... If you want people thinking about things afterwards, it should be the more general themes. What it constitutes to be human, morals and what not.
...
In my personal oppinion me3 did not do these well and thus I don't like me3's ending. It was not emotional enough, as opposed to other parts of the game which had me tearing up or smiling widely. It did not have enough range in emotions, to feel like genuine choices and it left us, even with the EC, tho it did help, discussing details of the game rather than more ephemeral concepts and themes.
You don't play narrative-driven games just for gameplay.
You play it for...the narrative!...as well
Ahahah you are the one talking about the importance of the narration in a narrative driven game while you ignore the narration of Mass Effect, you want to impose incoherent thing just because you would be satisfied to see the clichés you want (hollywood !). You misread the entire trilogy quoting things without context, using them in the way you wanted. So yes the narrative...
Could someone translate this for me please?
An ending so the next game can build on the previous atmosphere the previous game created.
Not a duck and hide in a other galaxy because youre written yourself in such a bind it means literally "reboot".
Never expected a next chapter with "Shepard" so I dont care if he/she lived or died in ME3.
Well at least you can accept that the allies had little effect and most of the quest didn't matter, they were mostly cannon fodder.
Another way to phrase the comment would of been that I noticed the machine starting to feel a little bit... less tight than it was in the past in all. The fact that the later iterations and ME3 ended up so unsatisfying to many people strikes me as not a random event but rather something you can trace back a bit.
Another issue is to poke at the event itself, the Archdemon sounded like it was literally some kind of quasi-Dragon quasi-demi god second coming of Belial or something, but ultimately it was just a big reptile that spit fireballs, it seemed like the Archdemons were intended to have more personality or something thereabouts.
Also the battlefields were just 2 big rectangular planes swarmed with mobs, it was eerily a bit like the mobs from everywhere style in DA2.
Yes, the impact of most choices in Dragon Age Origins was mostly in the epilogue and not really the gameplay. However, Mass Effect 3 didn't even have a proper epilogue and the ones in the EC stink. Considering "strength through diversity/working together" was one of the themes of the series, it should have mattered in the ending. They could, and I suggest should, have done a "suicide mission" style ending where having the support of a particular group allows you to take a different route or get help in a particular section.
I'm not sure what you mean by "the machine starting to feel less right", but that sounds like a gameplay issue, more than a story one. The same is true for the combat and battlefields.
I do see where you're coming from about the Arch Demon. There wasn't much to differentiate it from the other High Dragons in the game.
The first game hasn't even come out yet. Why worry yourself on how an ending is going to be without even playing the game yet. I personally don't understand why everyone got so caught up in the ending of ME3. It's just a game. Enjoy it for the gameplay. I think ME3 is one of the best games ever made. The ending was basically the same as the Matrix Trilogy ending, so I can understand why people weren't praising it, but so what. No matter how they ended it, someone was going to complain.
Because the first game had a good adventure story and the second game developed some really great characters that people really enjoyed. The third game built on a few of them, but ultimately threw away both story and characters at the end. "Someone will always complain" doesn't mean the ending wasn't awful.
You're right that the ending had some similarities to the end of the Matrix Revolutions. That wasn't the first time they'd borrowed from that trilogy. Note two things about that though:
1) The final fight between Neo and Smith is incredibly boring. They both fly around and punch each other and it goes on way too long. Contrast their fight in the first film were Neo is just stepping up his abilities for the first time.The latter is far more interesting.
2) The Matrix series could have ended with the first film. It wrapped up perfectly. I wonder if the next two movies were really an inspired story or if they just made them because the first was so successful and they wanted to make more money. That said, I do love the scene with the Architect and the first fight against the Smith clones.
Could someone translate this for me please?
I think it's another "You just weren't smart enough to get it." post.
Ahahah you are the one talking about the importance of the narration in a narrative driven game while you ignore the narration of Mass Effect, you want to impose incoherent thing just because you would be satisfied to see the clichés you want (hollywood !). You misread the entire trilogy quoting things without context, using them in the way you wanted. So yes the narrative...
Considering the endings were so disconnected from the rest of the trilogy, which was probably the biggest problem, how did we "misread the entire trilogy?" Cliche's aren't always the best thing I'll take a cliche over stupid nonsense any day. ME3 gave me the latter.
I think that the end of ME3 is still somehow opened to an interpretation, if we are going ever to come back to Milky Way in future, than I think that they will have to explain or retcon endings, because at the actual state it would require either way much greater threat then Reapers to be pressent, but endings are so different, so it would require to make a different story for every ME3 ending outcomes, or just two different Con/synt vs Destr.
Other option would be to make some local story within ME universe, but ME is still somehow keeping a line of greater importance of quest rather than some personal story of some guy, and I personally wouldn´t like some sort of space western, just seems to be out of setting for ME to me.
Could someone translate this for me please?