I'd like the end to be a decision between killing the love of my life or killing everybody else i know and care about.
That would be brilliant and very emotional.
I'd like the end to be a decision between killing the love of my life or killing everybody else i know and care about.
That would be brilliant and very emotional.
I think that the end of ME3 is still somehow opened to an interpretation, if we are going ever to come back to Milky Way in future, than I think that they will have to explain or retcon endings, because at the actual state it would require either way much greater threat then Reapers to be pressent, but endings are so different, so it would require to make a different story for every ME3 ending outcomes, or just two different Con/synt vs Destr.
Other option would be to make some local story within ME universe, but ME is still somehow keeping a line of greater importance of quest rather than some personal story of some guy, and I personally wouldn´t like some sort of space western, just seems to be out of setting for ME to me.
There is a bit that's open to interpretation, such as what Synthesis actually means in a practical sense or what exactly Shepard-Catalyst does. However, the vast differences in the consequences of the endings are exactly why we're going to another galaxy.
It's funny you mentioned space Western. That's how I described the original trailer.
There is a bit that's open to interpretation, such as what Synthesis actually means in a practical sense or what exactly Shepard-Catalyst does. However, the vast differences in the consequences of the endings are exactly why we're going to another galaxy.
It's funny you mentioned space Western. That's how I described the original trailer.
I´ve mentioned it already few times, I am not exactly IT believer, but ending could be more of a near death experience rather than actual literal version of it. There is too many leaps of faith that has to be made in order to take an ending for its literal meaning and I don´t have this sort of faith
. There is simply too many loops and holes within whole concept of Catalyst-Crucible-Vendetta love triange in order to achieve those ending choices. :X
I don´t mind an exploration, building aliance, doing stuff like some first pilgrims in America etc, but I just don´t want to see something similiar too much to western, like Rebel Galaxy game if you´ve seen it.
I´ve mentioned it already few times, I am not exactly IT believer, but ending could be more of a near death experience rather than actual literal version of it. There is too many leaps of faith that has to be made in order to take an ending for its literal meaning and I don´t have this sort of faith
. There is simply too many loops and holes within whole concept of Catalyst-Crucible-Vendetta love triange in order to achieve those ending choices. :X
I don´t mind an exploration, building aliance, doing stuff like some first pilgrims in America etc, but I just don´t want to see something similiar too much to western, like Rebel Galaxy game if you´ve seen it.
Don't confuse bad writing for depth. Everything points to it being real, as stupid as that is. If not, that means the game didn't actually end.
Don't confuse bad writing for depth. Everything points to it being real, as stupid as that is. If not, that means the game didn't actually end.
Don't confuse writing for depth, period.
Don't confuse writing for depth, period.
Well you have to have writing in order for it to be deep... I don't understand your point.
Well you have to have writing in order for it to be deep... I don't understand your point.
Why is it deep if it's written? It seems shallow by virtue of it being written, literally just a sheet of paper. It's an attempt to reduce the experience of a person's life into a literal textual transcription.
There's a lot of variation and hybridization between pure experience and written things though.
Why is it deep if it's written? It seems shallow by virtue of it being written, literally just a sheet of paper. It's an attempt to reduce the experience of a person's life into a literal textual transcription.
There's a lot of variation and hybridization between pure experience and written things though.
Well if there is no writing, there is no story. How can you experience the game that isn't made?
Why is it deep if it's written? It seems shallow by virtue of it being written, literally just a sheet of paper. It's an attempt to reduce the experience of a person's life into a literal textual transcription.
There's a lot of variation and hybridization between pure experience and written things though.
You suggest that writing, by being inherently a distillation of the writer's individual perspective or imagination, is also inherently shallow as a storytelling medium?
But then, would you argue that any perception of relative depth between different fictional works is an illusion?
For example, I'd posit that Albert Camus touched on "deeper" subject matter in The Stranger than Grosset and Dunlap did in See Spot Run. Would you disagree, based on a belief that fiction is, itself, shallow?
You suggest that writing, by being inherently a distillation of the writer's individual perspective or imagination, is also inherently shallow as a storytelling medium?
But then, would you argue that any perception of relative depth between different fictional works is an illusion?
For example, I'd posit that Albert Camus touched on "deeper" subject matter in The Stranger than Grosset and Dunlap did in See Spot Run. Would you disagree, based on a belief that fiction is, itself, shallow?
No I'm not arguing that, in fact that's what I meant by "There's a lot of variation and hybridization between pure experience and written things though."
In other words, that point was the basis for your perception (or should I say, actual experience) of relative depth between different ficional works.
I would disagree, on the basis that See Spot Run is deeper than Albert Camus's The Stranger. The Stranger is emblematic of the post-modernist French philosophy and romanticism which has been deeply at odds with itself and searching for an identity, and has been kind of wandering and diffident since arguably the end of the Capetian dynasty.
See Spot Run does not try to turn a hay bail into a shooting star like "The Stranger," it simply plays in the hay and reminds us all of the firmness and pleasure of grass and earth.
I thought the ME2 ending could be awful too. Shepard sounds like an imbecile in the Paragon version.
Shepard sounded like an imbecile pretty much any time he talked to TIM. I wanted options to cut him off like I could cut off the Council in ME1
I'd like the end to be a decision between killing the love of my life or killing everybody else i know and care about.
That would be brilliant and very emotional.
Well I think there shouldnt be a choice for the ending rather everything you decided on leading up to the ending is what should effect on what ending you recieve. Something the ME3 ending should've done if choices matter like they said it did.
I'd be happy as long as the ending made sense. The Extended Cut and Leviathan DLC's helped a little with ME3's finale but I still feel really confused about it.
Statisfying end battle
tragedy and drama is fun. - supersad and a little upsetting sometimes but it does make a better ending. Everything ending All Hunky Dory is rediculous.
Come up with something better than the Starchild. wierd sci-fy AI control monolongue that makes you go HUH? with PC chosing what to sacrifice life for. At least give me hope I could live!
I'm not super fond of the little slide show detailing events of after what happens. I know I saved/killed the krogan, I can guess what that will mean based off of what everyone was saying during the related mission. I liked to fly off into the unknown looking for another adventure cheesyness. If PC dies then some equal cheese about how my friends will miss me and carry on my mission of exploration or whatever. I do like the pictures though, maybe without the dialogue?
Don't give the PC such huge choice's and I think it'll be fine.
I didn't like the ending to be honest. I mean, I get why Shepard had to die, what I didn't like was having to choose from the RGB options. They kept track of our decisions throughout all 3 games. The ending we should have got, should have been automatically determined from the choices we made up to that point.
I didn't like the ending to be honest. I mean, I get why Shepard had to die, what I didn't like was having to choose from the RGB options. They kept track of our decisions throughout all 3 games. The ending we should have got, should have been automatically determined from the choices we made up to that point.
Shepard shouldn't "have to" live or die. That defeats the purpose of making Shepard "our character"
And RGB was stupid from the onset. The choices, the methods of activating them, and their outcomes were pure BS
Shepard shouldn't "have to" live or die. That defeats the purpose of making Shepard "our character"
Never was your character. This is clear from the very first mission in ME1.
Never was your character.
Then it wasn't a role playing game.
Then it wasn't a role playing game.
Shepard shouldn't "have to" live or die. That defeats the purpose of making Shepard "our character"
And RGB was stupid from the onset. The choices, the methods of activating them, and their outcomes were pure BS
You seem to be confusing having control over a character's responses and views with having control over the story. They're not the same thing.