Or where the ending is optional. Which it always is in all but the most linear and shortest games.Video games have quite fixed narrative as well, main story. In good RPG's player can impact it with choices, but that doesn't remove need of narrative and story that carries to ending as well. Only games where strong ending isn't needed is games that don't have clear ending and continue after main story.
Let's talk about: THE END - your opinion please
#76
Posté 13 octobre 2015 - 07:16
#77
Posté 13 octobre 2015 - 07:24
It doesn't depend on it.
Doesn't matter if there's 2 different endings or 100. Endings don't become well written because a large number of them are offered.
Ok, I understand you now. Correct, more doesn't automatically mean better.
#78
Posté 13 octobre 2015 - 07:29
Or where the ending is optional. Which it always is in all but the most linear and shortest games.
Eeh, I don't know many RPG's where ending is optional. If you don't mean aimlessly wandering around without anything to do in the game. I don't think in any ME game nor DA ending is optional.
#79
Posté 13 octobre 2015 - 07:36
I don’t think the ending is very important.
First of all, most players never see it. Second, the ending is a very brief event when compared to the rest of the game.
I'd much rather the game be engaging and interesting throughout, and then the ending just won't matter. ME3's problem wasn't that the ending was bad. It was that the bulk of the game didn't offer enough to do, and the ending didn't make up for it. Only once they'd reached the end did players realize that's all there was, which is why the ending drew their ire. But I think that anger is misdirected. It's the whole game that failed them, not just the ending.
This is why DAO and Inquisition are superior games. They offered decision-making content throughout, so the endings were less important (and even fewer people saw them).
The ending is a very big part of the game for me. It's actually one of the biggest pluses I have with Dragon Age: Origins. I found it immensely satisfying and allowed me a fair amount of control over my character and companions. I don't really care how few people reach the ending of a game. If I'm not getting far enough to see it conclude, then I'm either so consumed by work that I just don't have time, or I just don't like the game, the latter being the more likely case. Of course, the game being very good throughout can make up for a sub par ending. I love ME3, and I'm so-so on the post-EC ending. If not for how much I enjoy the game prior to it I would probably have lost interest.
- Natureguy85 et Natashina aiment ceci
#80
Posté 13 octobre 2015 - 07:37
Letting live continue with knowing that it will always end badly or destroying galaxy. Yeah, won't happen but it would be awesome to save galaxy by saving people from pain of life.
#81
Posté 13 octobre 2015 - 07:51
This is a video game. This is not a movie or novel. The story won't be rich in plot depth. The focus is as always in a video game on game play. Writing a great plot takes time and talented writers. The problem with this is that if the game play isn't up to the caliber of other AAA games, people are not going to finish it no matter how good the plot is. They get frustrated and move onto something else.
So in the end I just hope the ending makes sense with the rest of the story. There no mystical plot twist in the last 10 minutes. And if they're going to even consider expanding the series further, that they don't have multiple endings with speculations for everyone. There's no real gimmicky crap in the game that for a chapter boss you have to use a skill set you never use anywhere else. This is an RPG, not some platforming game like Mario Bros.
- Natureguy85 et Paulomedi aiment ceci
#82
Posté 13 octobre 2015 - 07:52
This is a video game. This is not a movie or novel. The story won't be rich in plot depth. The focus is as always in a video game on game play. Writing a great plot takes time and talented writers. The problem with this is that if the game play isn't up to the caliber of other AAA games, people are not going to finish it no matter how good the plot is. They get frustrated and move onto something else.
So in the end I just hope the ending makes sense with the rest of the story. There no mystical plot twist in the last 10 minutes. And if they're going to even consider expanding the series further, that they don't have multiple endings with speculations for everyone. There's no real gimmicky crap in the game that for a chapter boss you have to use a skill set you never use anywhere else. This is an RPG, not some platforming game like Mario Bros.
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#83
Posté 13 octobre 2015 - 08:53
...with a fade to credits.
- Lady Artifice aime ceci
#84
Posté 13 octobre 2015 - 09:03
Frankly I loved the trilogy's ending and felt it favored story over choice, which I am fine with. A massive reason for why I love ME so much is the sci-fi aspect; in any case, in the end, I did have a choice, and if it didn't matter so much I wouldn't care which I picked. But I pick "destroy" every time.
I found the notion that synthetics and non-synthetics will forever be against one another to be very profound. It's a topic that sci-fi has touched upon for years upon years; take Do Androids Dream of Electric Sheep or even in Star Trek you have the Borg, or Data versus Lal versus Lore.
We know the much maligned "Star Child" was basically just a VI created to keep the cycles on track. The reapers are the philosophy of another race, and they have also probably evolved beyond that philosophy as well. Then again I don't feel it was ever established if a reaper is a "person" (they claim to be "each a nation") and I love that. The game posed the question, "What is life" and "What does it mean to be alive?" and then never answered it because it's not an answerable question.
I want more profound sci-fi like that. I'm not interested in a tidy little ending with epilogue slides a la Dragon Age. Those endings imo sum up why DA has always been inferior to ME because it's just too meta. It knows it's a game and we know we can affect each and every outcome. A DA game is never going to blow me away the way an ME game has. it's too concerned with mimicking a tabletop game to tell a really good story.
- wyrdx, sjsharp2011 et Lebanese Dude aiment ceci
#85
Posté 13 octobre 2015 - 09:14
.
What should Bioware do to make a "good, satisfying ending" - at ME6
?
What type of ending would make YOU happy?
What should Bioware do to avoid the disaster like in MAss Effect 3 (where Modders saved the Game end for a lot of people)?
Thanks for your opinions.
My personal opinion:
I want to have the choice what happen to my hero. I want to decide her / his personal destiny. AND: It should depend on ALL my game decisions!
I would love it to read and talk what happen to the other players at the end. "What happen to you? What decisions you made? Really? Wow ... THIS could happen? I have to play it again!" Bit like this.
I want a few very different choices like: Horrible destiny, dying, become crazy, become a villain, dissapear, become hero, retire (going on with "small" adventures), retire with romance, retire with romance and 32 children and so on ..... I want the possibility to have a REAL sad ending, a REAL bad ending and the possibility for a REAL Happy-Ending.
And I don't want that Bioware destroy my decisions in further games.
Your ideas are good, I just hope MEA isen't a trilogy.
- Rappeldrache aime ceci
#86
Posté 13 octobre 2015 - 11:02
I think the DAO ending is optional, as there are other satisfying endgame events available.Eeh, I don't know many RPG's where ending is optional. If you don't mean aimlessly wandering around without anything to do in the game. I don't think in any ME game nor DA ending is optional.
The TES games, obviously, have optional endings. Skyrim is the first TES game where I've had any idea what the main plot even is (I didn't play Daggerfall), and I haven't completed it despite hundreds of hours of play.
#87
Posté 13 octobre 2015 - 11:05
Frankly I loved the trilogy's ending and felt it favored story over choice, which I am fine with...
I'd have been happier with no choices (not that they were really choices) rather than Oh Hai, I R teh Reepuh God - we dun wanna play no more, you has a go yas?
- Moghedia aime ceci
#88
Posté 13 octobre 2015 - 11:17
I think the DAO ending is optional, as there are other satisfying endgame events available.
The TES games, obviously, have optional endings. Skyrim is the first TES game where I've had any idea what the main plot even is (I didn't play Daggerfall), and I haven't completed it despite hundreds of hours of play.
Yeah you had to go out of your way to find the plot in most elder scroll games.
#89
Posté 13 octobre 2015 - 11:23
I would argue that the same was true in the original Baldur's Gate.Yeah you had to go out of your way to find the plot in most elder scroll games.
#90
Posté 13 octobre 2015 - 11:28
I agree with you that they shouldn't excessively or specifically address the players who aren't invested. Everytime I heard one of those stupid soundbites about how ME3 was the best place to start the trilogy, I cringed.
What should they have said? "If you didn't play the other games this is going to start as a dull, confusing mess"? Bio was well aware that half of the ME2 players didn't play ME1. They did a little better with ME3, it seems, but the game still would have failed without lots of new players.
#91
Posté 13 octobre 2015 - 11:29
I will argue that a happy ending would've been very fitting to Mass Effect's overall theme. I mean it's no coincidence so many people found the last scene in Citadel DLC to be a more fitting end than the vanilla. But it was as if the writer of the ending was more concerned about writing something that would surprise us, rather than something that was good.
- Natureguy85 et Moghedia aiment ceci
#92
Posté 13 octobre 2015 - 11:39
BabyPuncher would argue that was a good thing.But it was as if the writer of the ending was more concerned about writing something that would surprise us, rather than something that was good.
#93
Posté 13 octobre 2015 - 11:39
I still hold to this day that if they had put a satisfying happy ending on ME3, that despite all of the plot holes, we wouldn't have been picking the game to death like we have. It was the bad ending that caused us to pick it to death. The ME3 experience was ruined by 5 minutes.
- Rappeldrache, Galbrant et Moghedia aiment ceci
#94
Posté 13 octobre 2015 - 11:47
I still hold to this day that if they had put a satisfying happy ending on ME3, that despite all of the plot holes, we wouldn't have been picking the game to death like we have. It was the bad ending that caused us to pick it to death. The ME3 experience was ruined by 5 minutes.
Some still would, as many are wont to do, but yeah, it just wouldn't have the same level of hateful verve.
- Natashina aime ceci
#95
Posté 13 octobre 2015 - 11:55
I'd have been happier with no choices (not that they were really choices) rather than Oh Hai, I R teh Reepuh God - we dun wanna play no more, you has a go yas?
Well lol... if I'm deciphering this correctly...
That wasn't a "reaper god." I think it was more like a program that was triggered because Shepard was able to get as far as s/he did. No one else had been able to do that in any other cycle. It was probably a contingency plan of sorts. Again: The "Star Child" is not an actual being (I don't believe) but more of a sophisticated VI (even if it claims otherwise). (At least this is what I gather)
Yeah you had to go out of your way to find the plot in most elder scroll games.
I have hundreds of hours with multiple characters and have never actually played the main story line all the way through....
What should they have said? "If you didn't play the other games this is going to start as a dull, confusing mess"? Bio was well aware that half of the ME2 players didn't play ME1. They did a little better with ME3, it seems, but the game still would have failed without lots of new players.
I had actually never played the previous two games when I picked up ME3 (have since played the trilogy multiple times). I thought it made perfect sense, though I didn't have the emotional connection with many of the characters the way older players did.
I will argue that a happy ending would've been very fitting to Mass Effect's overall theme. I mean it's no coincidence so many people found the last scene in Citadel DLC to be a more fitting end than the vanilla. But it was as if the writer of the ending was more concerned about writing something that would surprise us, rather than something that was good.
I've actually never finished the Citadel party because I find it so... boring. And so "against the tone" of the rest of the trilogy. I'm on an insanity playthrough right now and for the first time I'm going to skip the Citadel because on my two previous playthroughs it's prevented me from completing the game... I just cannot get through it. (umm assuming I even get so far as ME3 because I'm not exactly an expert haha)
#96
Posté 14 octobre 2015 - 12:00
I still hold to this day that if they had put a satisfying happy ending on ME3, that despite all of the plot holes, we wouldn't have been picking the game to death like we have. It was the bad ending that caused us to pick it to death. The ME3 experience was ruined by 5 minutes.
Some still would, as many are wont to do, but yeah, it just wouldn't have the same level of hateful verve.
I'm not so sure about that. I mean, for me the problem with ME 3 ending had nothing to do with Shepard dying. In fact, Bioware being ballsy enough to kill a beloved protagonist was one of the ending's few good points, IMO.
It was the last minute exposition dump, Star Child, Synthetic vs Organic BS and complete narrative left turn that killed the ending for me personally and I think for a lot of other people.
That said, yes, Shepard dying probably didn't help things either for increasing the ending's likability for a couple people.
- Natureguy85, Moghedia et Vanilka aiment ceci
#97
Posté 14 octobre 2015 - 12:01
I can't help but think everyone arguing a happy ending isn't realistic has a very depressing outlook on life or at least death. I find life enjoyable at least 99% of the time. Even going to work doesn't make me sad or anything. Anyway, for a video game ending I tend to prefer a golden ending a standard happy ending can be nice after that. Now in the event that someone has to die I want to be left feeling something was accomplished and lots of hope for the future.
For me Final Fantasy Type 0 is a good example of a game with a bit of a downer ending but a good dose of hope for the future.
It has kind of frustrated me that so many games seem to have given up on the golden ending over the years for the tragic one but a time for every season.
#98
Posté 14 octobre 2015 - 12:02
"...And after defeating the great and terrible evil, they found the true treasure in the galaxy had been inside them all along
THE END"
OR
"...And they all held hands and live happily ever after
THE END"
- Lebanese Dude aime ceci
#99
Posté 14 octobre 2015 - 12:05
"...And after defeating the great and terrible evil, they found the true treasure in the galaxy had been inside them all along
THE END"
OR
"...And they all held hands and live happily ever after
THE END"

- Eelectrica et Lebanese Dude aiment ceci
#100
Posté 14 octobre 2015 - 12:06
I still hold to this day that if they had put a satisfying happy ending on ME3, that despite all of the plot holes, we wouldn't have been picking the game to death like we have. It was the bad ending that caused us to pick it to death. The ME3 experience was ruined by 5 minutes.
Well of course it was Shepard's death that made everyone try to spot these apparent plotholes. Funny thing is, if you asked them at the time, they would've tried to avoid admitting it, if not outright denied it. The funnier thing is that, if they'd been more honest about Shepard's death being the cause of their distress, Bioware might've accomodated them; as it was, they focussed on showing the coherence of the endings, since that was apparently what everyone wanted.





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