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Let's talk about: THE END - your opinion please


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#976
Almostfaceman

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What does "full integration" even mean?  How does rewriting everyone's DNA  teach synthetics the power of love?

 

How does it make Wreav peaceful?  Cure the genophage, make everyone immortal? How does fundamentally changing every living being down to their DNA and beyond with "organic energy" solve a problem that existed only in the mind of a mad computer?

 

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#977
Lucca_de_Neon

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space%20magic_zpsfngf5p6w.gif

And
cebe5498210bde082d35c85dc1a3b67c5b13ef49


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#978
AlanC9

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How does fundamentally changing every living being down to their DNA and beyond with "organic energy" solve a problem that existed only in the mind of a mad computer?


Umm... aren't non-existent problems, by definition, easy to solve? You were doing quite well there, but this one's a clunker.

#979
AlanC9

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THis is why I say choices should be meaningful in the game where they are made.  But not in future games.


How should this be implemented? No save import? Or just relocating the sequels far enough away in space or time so the choices become manageable?

#980
Natureguy85

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Umm... aren't non-existent problems, by definition, easy to solve? You were doing quite well there, but this one's a clunker.

 

Just like dividing by zero. A non-existent problem doesn't need solving and by definition can not be solved.


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#981
AlanC9

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Conversely, though, any action can be seen as solving a non-existent problem, since the predicted bad stuff just won't happen. I can drive ghosts out of your house by burning sandalwood incense with 100% efficiency, since there aren't any ghosts there before I start.

#982
Natureguy85

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Conversely, though, any action can be seen as solving a non-existent problem, since the predicted bad stuff just won't happen. I can drive ghosts out of your house by burning sandalwood incense with 100% efficiency, since there aren't any ghosts there before I start.


No, you can't. If there are no ghosts in, you can not drive them out.



#983
SentinelMacDeath

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space%20magic_zpsfngf5p6w.gif

 

i laughed so hard at this gif ... wow 


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#984
AlanC9

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No, you can't. If there are no ghosts in, you can not drive them out.


Sure, but you're hiring me because you're wrong about that in the first place.

#985
Iakus

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Umm... aren't non-existent problems, by definition, easy to solve? You were doing quite well there, but this one's a clunker.

It depends on what the Catalyst demands to feed into its delusion.  A hypochondriac might be convinced he has cancer.  But giving him cancer meds and radiation treatments won't fix anything.



#986
AlanC9

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A thread over on the DA:I board made me think that we're talking about the wrong things here.

The specifics of the previous games aren't important. What's important is Bio's process for writing them.

My take on a lot of the complaints is that they're about the overall theme of the game being somehow violated. The interesting thing about this is that it's not obvious that Bio's actually in the theme business in the first place. We have some examples of prerelease work product, and there are emotional beats for the individual scenes, but that's it; of course, it's also possible . Dev interviews don't show any interest in the topic either.

#987
Natureguy85

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Sure, but you're hiring me because you're wrong about that in the first place.

 

That sentence doesn't make any sense. If there are no ghosts, it is, by definition, impossible to drive out ghosts because there are no ghosts to drive out.


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#988
Iakus

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How should this be implemented? No save import? Or just relocating the sequels far enough away in space or time so the choices become manageable?

No save import, definitely.

 

Relocating the sequels is a short-term solution.  Dragon Age is doing it, of course.  But sooner or later you run out of places to set the game.  I suppose it would work for a limited series, a trilogy or something.  But not for an open-ended franchise.

 

Basically, it gets implemented by not being bound by previous games.  Stop worrying about continuity and baggage from previous games.  Let each game be completely standalone.   

 

I guess Final fantasy would be the closest I could think of as a comparison, though even they seem to have sequel like Lightning Returns and such...



#989
Lucca_de_Neon

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No save import, definitely.

 

Relocating the sequels is a short-term solution.  Dragon Age is doing it, of course.  But sooner or later you run out of places to set the game.  I suppose it would work for a limited series, a trilogy or something.  But not for an open-ended franchise.

 

Basically, it gets implemented by not being bound by previous games.  Stop worrying about continuity and baggage from previous games.  Let each game be completely standalone.   

 

I guess Final fantasy would be the closest I could think of as a comparison, though even they seem to have sequel like Lightning Returns and such...

I do get the feeling that a tapestry like the dragon age keep will be announced. I'm not sure how it would work tho.



#990
FKA_Servo

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No save import, definitely.

 

Relocating the sequels is a short-term solution.  Dragon Age is doing it, of course.  But sooner or later you run out of places to set the game.  I suppose it would work for a limited series, a trilogy or something.  But not for an open-ended franchise.

 

Basically, it gets implemented by not being bound by previous games.  Stop worrying about continuity and baggage from previous games.  Let each game be completely standalone.   

 

I guess Final fantasy would be the closest I could think of as a comparison, though even they seem to have sequel like Lightning Returns and such...

 

Kind of hopping in here, but doesn't this sort support the idea of setting the game in a different galaxy (which is something that I thought you opposed)?

 

It's been more than a decade since I've played a Final Fantasy game, but I think that sometimes there are explicit connections (for example, I believe that 7 and 10 have been confirmed to take place in the same world, separated by a great deal of time). I think most of them are more or less stand alone, taking place in a distinctly different fictional universe. Which is fine. Not sure if that approach would be good for Mass Effect, which, for all its ridiculousness, has its basis in the real-world. But I don't regard a move to Andromeda as a betrayal of this real-world basis, either.

 

I do get the feeling that a tapestry like the dragon age keep will be announced. I'm not sure how it would work tho.

 

I'm certain it would be as a tool to establish continuity going forward.


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#991
AlanC9

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That sentence doesn't make any sense. If there are no ghosts, it is, by definition, impossible to drive out ghosts because there are no ghosts to drive out.


But you don't know that there are no ghosts. Since you don't know that, you're in no position to judge whether or not they've been driven out. The problem for me is convincing you that they've been driven out, not actually driving them out. A problem, but one that quacks and charlatans have been solving for centuries. You just have to sell something that the target wants to believe.

#992
Iakus

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I do get the feeling that a tapestry like the dragon age keep will be announced. I'm not sure how it would work tho.

If there is I'm not buying any Mass Effect game again.  Ever.  I refuse to participate in a world where any of the "canon" endings happened.

 

Kind of hopping in here, but doesn't this sort support the idea of setting the game in a different galaxy (which is something that I thought you opposed)?

 

It's been more than a decade since I've played a Final Fantasy game, but I think that sometimes there are explicit connections (for example, I believe that 7 and 10 have been confirmed to take place in the same world, separated by a great deal of time). I think most of them are more or less stand alone, taking place in a distinctly different fictional universe. Which is fine. Not sure if that approach would be good for Mass Effect, which, for all its ridiculousness, has its basis in the real-world. But I don't regard a move to Andromeda as a betrayal of this real-world basis, either.

Well what I mean is each game would be its own self-contained universe.  Maybe with some commonalities (eezo, krogan, biotics) But nothing that carries over between games.  This would free up the writers to have as diverse and extreme endings as they like without having to worry about picking the pieces afterwards.

 

Moving to Andromeda is a betrayal because there is nothing int he game lore that allows for such a journey to be possible.  Mass Effect not only has this unfortunate tendency to require a Deus Ex Machina to resolve a story, but even to start one!


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#993
Lucca_de_Neon

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If there is I'm not buying any Mass Effect game again.  Ever.  I refuse to participate in a world where any of the "canon" endings happened.

I wouldn't be that drastic but...yeah, pretty much. Just let us go on with whatever it is that we have in our heads, Bioware



#994
prosthetic soul

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I've always advocated the idea that ME 3's ending is akin to the confrontation with President Eden in Fallout 3; only, instead of being able to convince the AI that its circular logic has more holes than a wedge of Swiss cheese and making it self-destruct....you're forced to accept whatever the hell it says.  That's right folks, a modern Bethesda game has more RPG elements than Mass Effect 3. 


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#995
Lady Artifice

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If there is I'm not buying any Mass Effect game again.  Ever.  I refuse to participate in a world where any of the "canon" endings happened.

 

Well what I mean is each game would be its own self-contained universe.  Maybe with some commonalities (eezo, krogan, biotics) But nothing that carries over between games.  This would free up the writers to have as diverse and extreme endings as they like without having to worry about picking the pieces afterwards.

 

Moving to Andromeda is a betrayal because there is nothing int he game lore that allows for such a journey to be possible.  Mass Effect not only has this unfortunate tendency to require a Deus Ex Machina to resolve a story, but even to start one!

 

We will have the necessary context to argue over whether that's the case once an explanation is provided, and not before.


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#996
Lucca_de_Neon

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We will have the necessary context to argue over whether that's the case once an explanation is provided, and not before.

Patience is a virtue. I concur ^^


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#997
FKA_Servo

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Moving to Andromeda is a betrayal because there is nothing int he game lore that allows for such a journey to be possible.  Mass Effect not only has this unfortunate tendency to require a Deus Ex Machina to resolve a story, but even to start one!

 

There was nothing in the game lore to suggest yahgs or thermal clips, either - at least until the writers added them. This still doesn't seem like a very good reason. It's entirely likely that they come up with a terrific reason and means.

 

It's also not out of the question that they resort to some sort deus-ex-machina either, but honestly, if it's just a way to kick it off, that's not an insurmountable obstacle. The only other way to deal with it would be to take a time machine back to pre-ME2 and fix the nonsense hole they wrote themselves into.


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#998
Iakus

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We will have the necessary context to argue over whether that's the case once an explanation is provided, and not before.

Between the Lazarus Project and Starbrat, I am not at all optimistic that we will get suitable context.


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#999
Iakus

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There was nothing in the game lore to suggest yahgs or thermal clips, either - at least until the writers added them. This still doesn't seem like a very good reason. It's entirely likely that they come up with a terrific reason and means.

 

It's also not out of the question that they resort to some sort deus-ex-machina either, but honestly, if it's just a way to kick it off, that's not an insurmountable obstacle. The only other way to deal with it would be to take a time machine back to pre-ME2 and fix the nonsense hole they wrote themselves into.

Yahg are not an unreasonable addition.  There are likely numerous pre-spaceflight races out there.  One being the Shadow Broker is more of a stretch, but not an insurmountable one.

 

The thermals clips was just plain stupid.  And yes, Bioware was called on it.  Repeatedly.  And their response was...to lampshade it in a conversation with Conrad Verner  :pinched:

 

Well, at least ME3 had a couple of weapons with overheat mechanics we could use.

 

As I said, I have no confidence it will be explained in any satisfactory way.  No doubt we will find yet another long-lost artifact.  Or perhaps "RESOURCES!" will allow for this miraculous new technology to be built.  Or hell, maybe it'll run on organic energy.  Or something.  

 

Time travel may well end up being the more plausible answer.

 

Basically why should I get invested in a world or setting when its foundation is made of sand?



#1000
Lady Artifice

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Between the Lazarus Project and Starbrat, I am not at all optimistic that we will get suitable context.

 

That is very clear. You've been accusing this of being a lore-breaking betrayal from the first announcement, but seriously, we don't know yet whether the thing that fell on your head is an apple or a piece of sky.

 

You might be completely right, but none of us actually know yet whether you are, because all of this is built on assumptions.