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Let's talk about: THE END - your opinion please


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#1026
Dean_the_Young

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An alien artifact would be a DEM.  The problem is that such a journey would have so many "checks" against the Lore. Within the time frame we do have some possible solutions. We have races that could survive the journey. Quarian live-ships show that they can grow food in space. We do have stasis pods. There are still several problems though.

 

A deus ex machina resolves a plot point at the last moment. There is no plot crisis here. The migration would be backstory- a solution would be as much a deus ex machina as the Mass Effect or Mass Relays were in establishing the Alliance's backstory in ME1.
 

 

1) Where would such a ship discharge FTL charge? Large ships discharge into planets but the Ark will have to cross the empty void of space.

 

2) How much power can they carry? It will take a lot of energy to run everything, including stasis pods and food/farming technology.

 

Reaper tech and Reaper tech.

 

No, really- it answers both questions. Bioware and Mass Effect never have, and most likely never will, give hard numbers on 'how much power'- they never have before- not with quarian live ships or mass effect drive power requirements or shield generators, and have no reason to now. They can, as they always have, simply handwave with a technolocial 'enough'.


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#1027
straykat

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Reaper tech and Reaper tech.

 

Wasn't that the problem in the last story? :P

 

 

If anything though, it's just a personal gripe of mine as far as science fiction goes. I prefer sci-fi to explore issues of human potential (or creative or evolutionary potential in general.. not necessarily human). Sadly, ME is founded on the complete opposite.. and it finally reared it's big ugly head in the end. But it was always there.

 

I hate to see such an inventive and industrious species be reduced to nothing but glorified scavengers.



#1028
Natureguy85

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A deus ex machina resolves a plot point at the last moment. There is no plot crisis here. The migration would be backstory- a solution would be as much a deus ex machina as the Mass Effect or Mass Relays were in establishing the Alliance's backstory in ME1.
 

Reaper tech and Reaper tech.

 

It doesn't have to be at the last moment. It has to be sudden or unexpected and solve a seemingly impossible problem. Your comparison is false because the Mass Effect and Mass Relays were setting up the universe in the first place. Andromeda is a story existing in an established universe. That distinction is important.

 

"Reaper Tech" is possible, though I wish they'd done more with it in the first trilogy. They'll need a good amount of exposition to keep it from being a lazy handwave.



#1029
FKA_Servo

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"Reaper Tech" is possible, though I wish they'd done more with it in the first trilogy. They'll need a good amount of exposition to keep it from being a lazy handwave.

 

I'll be viewing it as a sequel that's also a reboot, I guess, which helps. If anything, the fact that the existing trilogy petered off into a fart noise makes me more accepting of a drastic move to kick the whole thing off. And if the game starts prior to the events of ME3's ending, I think there's plenty of stuff that can be plausibly employed to get us to Andromeda, simply because at the end of the day, the scope of the trilogy ended up being so narrow.


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#1030
Natureguy85

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I'll be viewing it as a sequel that's also a reboot, I guess, which helps. If anything, the fact that the existing trilogy petered off into a fart noise makes me more accepting of a drastic move to kick the whole thing off. And if the game starts prior to the events of ME3's ending, I think there's plenty of stuff that can be plausibly employed to get us to Andromeda, simply because at the end of the day, the scope of the trilogy ended up being so narrow.

 

I hadn't thought of looking at it as a reboot in a good sense. I saw the move as a "punt".  I've wondered if they will do something like Deus Ex Invisible War where they create some amalgamation of the three possible endings of Deus Ex for the canon.



#1031
FKA_Servo

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I hadn't thought of looking at it as a reboot in a good sense. I saw the move as a "punt".  I've wondered if they will do something like Deus Ex Invisible War where they create some amalgamation of the three possible endings of Deus Ex for the canon.

 

Well, I think if they're smart, they'll sidestep it entirely. The endings are so divergent that for any of them to have common ground, we'd need a timeskip so big that it might as well be a new galaxy entirely.

 

As for the first part, I don't think anything could irritate me more than the direction they took the story in ME2 or disappoint me more than the way they ended the story in ME3. So I choose optimism - and I'm actively willing to overlook a certain amount of implausibility if it means kicking off a game that I'll enjoy in full as much as I enjoyed ME1. And at this point, we don't even know how it's going to happen, so there's even less reason to be upset.

 

I really need to play Deus Ex. It's been burning a hole in my backlog for years at this point. People seem to like it.


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#1032
Dean_the_Young

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It doesn't have to be at the last moment. It has to be sudden or unexpected and solve a seemingly impossible problem. Your comparison is false because the Mass Effect and Mass Relays were setting up the universe in the first place. Andromeda is a story existing in an established universe. That distinction is important.

 

 

Not really- it's still set-up of the setting (which is Andromedea itself).

 

Moreover, a deus ex machina is a plot mechanic. It has to be both unforeshadowed and resolve a plot problem- which has to be after the problem has been introduced and addressed. IE, into the plot. Getting to Andromedea is neither a plot problem (since it's already resolved), nor would introducing the means be unforeshadowed (both on the grounds of the technological feasibility being pre-established, and because it's simply backstory).

 

 

 

"Reaper Tech" is possible, though I wish they'd done more with it in the first trilogy. They'll need a good amount of exposition to keep it from being a lazy handwave.

 

 

No more than what's already practiced. Reaper tech traveling from dark space was why the Reapers weren't simply a non-issue after ME1 in the first place, and Reaper tech being studied has been a things since ME1.


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#1033
Dean_the_Young

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Wasn't that the problem in the last story? :P

 

 

If anything though, it's just a personal gripe of mine as far as science fiction goes. I prefer sci-fi to explore issues of human potential (or creative or evolutionary potential in general.. not necessarily human). Sadly, ME is founded on the complete opposite.. and it finally reared it's big ugly head in the end. But it was always there.

 

I hate to see such an inventive and industrious species be reduced to nothing but glorified scavengers.

 

Nah. Reaper tech was at least regularly associated with capabilities. 'Prothean' or previous cycle tech was more magical in nature- the starting with the Beacons and Cipher, and moving to the Crucible.

 

 

 

I'll be viewing it as a sequel that's also a reboot, I guess, which helps. If anything, the fact that the existing trilogy petered off into a fart noise makes me more accepting of a drastic move to kick the whole thing off. And if the game starts prior to the events of ME3's ending, I think there's plenty of stuff that can be plausibly employed to get us to Andromeda, simply because at the end of the day, the scope of the trilogy ended up being so narrow.

 

Reboots re-introduce characters and plots, not settings- which has moved.

 

It's a migration, if you need anything but sequel.



#1034
Ahglock

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Those things are too far away from each other for that to be a good answer. An alliance admiral is a good source for saying that Cerberus was formerly an Alliance project. The info in ME2 comes from EDI, another credible source with inside information. These aren't the wild guesses of random strangers.


Neither source is credible.

Being an admiral does not give him unfettered access to all black opps and what shadow funds they liberated when going rogue and if they are still backed by arts of the government. And that assumes he feels the need to let Shepard know all that he knows.

EDI has exactly the info the illusive man is willing to let the player get. She is potentially the most unreliable source available.

What we "knew" a rogue black opp group. Did that change, nope. Still that. What we didn't know but assumed. size, capabilities, funding, level of alliance backing. Did that change, yeah dramatically. But it was all assumptions based on shoddy information.

While I think a lot of what they did was lame. Letting the player know that intelligence can be unreliable makes the setting seem more real to me. So the info on Cerberus being wrong works for me. I just thought the new info was crap

#1035
AlanC9

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It doesn't have to be at the last moment. It has to be sudden or unexpected and solve a seemingly impossible problem. Your comparison is false because the Mass Effect and Mass Relays were setting up the universe in the first place. Andromeda is a story existing in an established universe. That distinction is important.

Yeah, but you really shouldn't use DEM for something that isn't plot-related. Those distinctions are important too. Though we could just give up on the actual meaning and use DEM to mean, say, "any new development in the lore which the poster doesn't approve of," or something more specific if you can come up with rules.Nobody calls Star Trek transwarp conduits and wormholes DEMs, even though they didn't exist in the setting until they did.

In any event, how can term like "sudden" and "unexpected" apply to stuff that happens between games? We're not in the universe while this is happening, so sudden can't apply, and since we're not involved with the problem and attempts to solve it, it's silly to have expectations.
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#1036
Lady Artifice

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Wormhole would be a DEM. They have never been used or mentioned, but magically we find one that brings us to Andromeda. It would not necessarily violate lore, but it would be contrived.

 

I disagree. I think calling Deus ex machina on something like a wormhole in a space fantasy setting is a frivolous use of the term, and I completely agree with Jorji that it's possible to focus too much on whether something technically qualifies as an example of a trope, even the usually better avoided ones, like DEM. 

 


 

As for the Yahg, you're wrong and seem to have missed the point. The Yahg became part of the lore, yes, but their inclusion didn't involve existing lore.

 

These are also two very different kinds of lore. With the galaxy being the size it is, it's very reasonable for us to assume that there are more types of aliens out there that we haven't met yet. We know from the Krogan's story that not all have advanced to create space flight. Humanity hasn't been doing it very long either. So it's reasonable when we encounter a species we haven't before. It's no different from them adding Vorcha and Drell in the second game. It's actually even better than those because there isn't a good in-universe answer for why we haven't encountered them yet, while the Yahg don't raise that question. Conversely, travel and the technology related to it, is central to everything. In fact it requires the namesake of the franchise: the Mass Effect. Having a suddenly new transport technology not based on this would be weird. This was a big problem with the stupid transport beam at the end of ME3. It wasn't out of the question, but needed some more exposition as to what it was and why we should trust it to be safe transport.

 

 

Well, you say, "you're wrong." But now this has gone from "The Yahg don't involve lore," to "The Yahg are a much less important part of the lore." The former is categorically false, while the latter isn't. 

 

I suspect we're going to need to agree to disagree on whether there's a basis of comparison between the two examples. For one thing, it's all space fantasy to begin with, including the aspects of the lore that the franchise is built on. I'm not only at peace with that, I embrace it. It allows exponentially more freedom to explore the story universe if it doesn't have to conform to exact science. The benefits of writing "soft" science fiction as opposed to "hard" are myriad. 

 

(Asking for the rules of the universe to remain consistent--on the other hand--is perfectly appropriate. But again, I've seen no argument to back up the assertion that any of us have any idea whether this move defies those rules). 

 

For another thing, I'm quite convinced that there isn't a way for them to stay in the Milky Way without canonizing or altering one of the ME3 endings. I don't even necessarily disagree that leaving the Milky Way is a mistake, but that mistake wasn't made when they choose to move to Andromeda, it was made about 5 years ago when they decided to sever the Milky Way into so many irreconcilably segregated versions. 

 

 


 

An idea I just had to make it work; they build their own relay, much like the Conduit, and launch it on it's own, fully automated, to Andromeda, and then jump to that via another relay. Thoughts?

 

 

::shrug::

 

Sure? I think there's probably more than a handful of plausible explanations, and that one would probably work fine depending on how it's presented. Hence why I think all the defamation being hurled is silly until there's something substantial to hurl it at. 

 

Now that you've thought of a potential scenario that might satisfy you, I see even less reason for us to argue about it than I saw before. 


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#1037
Iakus

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In any event, how can term like "sudden" and "unexpected" apply to stuff that happens between games? We're not in the universe while this is happening, so sudden can't apply, and since we're not involved with the problem and attempts to solve it, it's silly to have expectations.

 

It's not silly to have expectations.

 

"sudden" and "unexpected" can work if, upon reflection, the events make sense within the context of known information.  (See the Master Li reveal in Jade Empire, where his betrayal, and the reasons behind it, fits with already known backstory once a couple more details are revealed.)

 

A complete rewrite of how tech works with little or no background information is a lazy handwave.


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#1038
Lucca_de_Neon

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It's not silly to have expectations.

 

"sudden" and "unexpected" can work if, upon reflection, the events make sense within the context of known information.  (See the Master Li reveal in Jade Empire, where his betrayal, and the reasons behind it, fits with already known backstory once a couple more details are revealed.)

 

A complete rewrite of how tech works with little or no background information is a lazy handwave.

now THAT was unexpected AND awesome. Master Li was a great character



#1039
Ahglock

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It's not silly to have expectations.

 

"sudden" and "unexpected" can work if, upon reflection, the events make sense within the context of known information.  (See the Master Li reveal in Jade Empire, where his betrayal, and the reasons behind it, fits with already known backstory once a couple more details are revealed.)

 

A complete rewrite of how tech works with little or no background information is a lazy handwave.

 

 

But we already know some level of this tech exists, at least for the Reapers and perhaps for the collectors. So what is being rewritten as opposed to a few more details being revealed?   It really seems to be more of a details revealed change to me than a complete rewrite.  We have info that certain vessels can travel vast distances avoiding discharge problems and having at the very least a better fuel consumption system.  The details on how far and how much better are just small details to be revealed.



#1040
Natureguy85

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Well, I think if they're smart, they'll sidestep it entirely. The endings are so divergent that for any of them to have common ground, we'd need a timeskip so big that it might as well be a new galaxy entirely.

 

As for the first part, I don't think anything could irritate me more than the direction they took the story in ME2 or disappoint me more than the way they ended the story in ME3. So I choose optimism - and I'm actively willing to overlook a certain amount of implausibility if it means kicking off a game that I'll enjoy in full as much as I enjoyed ME1. And at this point, we don't even know how it's going to happen, so there's even less reason to be upset.

 

I really need to play Deus Ex. It's been burning a hole in my backlog for years at this point. People seem to like it.

 

I agree that they will probably just sidestep it. That's the main reason for the move to Andromeda.

 

Deus Ex was pretty cool. I was frustrated with the lack of non-lethal ammo, but I didn't know that the baton is apparently a non-lethal weapon, which would have made life way easier. There was one part which made me mad that I couldn't tell someone about something suspicious but I read that I was supposed to go talk to a different character for some reason.

 

 

Not really- it's still set-up of the setting (which is Andromedea itself).

 

Moreover, a deus ex machina is a plot mechanic. It has to be both unforeshadowed and resolve a plot problem- which has to be after the problem has been introduced and addressed. IE, into the plot. Getting to Andromedea is neither a plot problem (since it's already resolved), nor would introducing the means be unforeshadowed (both on the grounds of the technological feasibility being pre-established, and because it's simply backstory).

 

 

No more than what's already practiced. Reaper tech traveling from dark space was why the Reapers weren't simply a non-issue after ME1 in the first place, and Reaper tech being studied has been a things since ME1.

 

No because we aren't actually talking about Andromeda yet; we're talking about how we get there. Once inside, there is a lot the writers can do because their technology will presumably not be based on Reaper tech and they can easily be more advanced due to not resetting every 50,000 years. This allows the writers to invent almost any technology they want. They could easily write the races there to have super-fast FTL that doesn't need to discharge or can use that energy to power itself or whatever. Hey, maybe they will have a ship come from Andromeda to the Milky Way that will carry everything over. That could work, I suppose. They'd just need some reason for a ship to seek out life in the nearest neighboring galaxy.

 

As far a setting goes, Andromeda is to the Milky Way what Kirkwall is to Ferelden. It's just another country, and while you can establish it as having different culture and customs etc, something like Magic still works the same way there because they exist in the same universe.

 

 

Neither source is credible.

Being an admiral does not give him unfettered access to all black opps and what shadow funds they liberated when going rogue and if they are still backed by arts of the government. And that assumes he feels the need to let Shepard know all that he knows.

EDI has exactly the info the illusive man is willing to let the player get. She is potentially the most unreliable source available.

What we "knew" a rogue black opp group. Did that change, nope. Still that. What we didn't know but assumed. size, capabilities, funding, level of alliance backing. Did that change, yeah dramatically. But it was all assumptions based on shoddy information.

While I think a lot of what they did was lame. Letting the player know that intelligence can be unreliable makes the setting seem more real to me. So the info on Cerberus being wrong works for me. I just thought the new info was crap

 

Wow, you're really grasping at straws to toss this out. Kohoku had clearance enough to find out that Cerberus was an Alliance group to begin with. There's nothing in any of the games to indicate they are still being backed by the Alliance. Kohoku wants Shepard's help and has no motive for trying to hide anything from him. It's not like there's any indication that he was the one in charge of Cerberus and wanted to hide it. That actually would have been pretty cool. Vizire in Lair of the Shadow Broker says Cerberus killed him for asking questions. ME2 had Cerberus as a privately funded group. There is no discussion of being part of the Alliance ever at all. The closest thing is EDI saying it encouraged the Alliance to develop the Normandy with the Turians.

 

EDI has information TIM doesn't want Shepard to get. She can't tell you until she's unshackled. She then has access to all kinds of Cerberus data. The idea that what she can say is filtered by TIM at least makes sense, but part of her arc is her loyalty to Shepard and the crew of the Normandy more than Cerberus.

 

You're making up stuff to try and justify unexplained changes. That's not our job. The writers clearly took the idea of Cerberus and changed it into something else between games and didn't do the work to justify it. It wasn't some deep message to say intel was unreliable. You can interpret it that way, but you're just covering up bad writing.

 

 

 

Yeah, but you really shouldn't use DEM for something that isn't plot-related. Those distinctions are important too. Though we could just give up on the actual meaning and use DEM to mean, say, "any new development in the lore which the poster doesn't approve of," or something more specific if you can come up with rules.Nobody calls Star Trek transwarp conduits and wormholes DEMs, even though they didn't exist in the setting until they did.

In any event, how can term like "sudden" and "unexpected" apply to stuff that happens between games? We're not in the universe while this is happening, so sudden can't apply, and since we're not involved with the problem and attempts to solve it, it's silly to have expectations.

 

The journey is only not plot related if the story skips it and starts in Andromeda. How the characters get there is part of the plot, especially with the question not only being "how" but also "why". Your "change in definition" isn't what I'm doing and shows how little you understand what we're discussing here.  I don't know Star Trek well enough to comment on it.

 

Those terms can apply because it is an established universe with established rules. Also, the fact that we aren't in the universe is exactly why a new technological development will be sudden and unexpected. Either it was being worked on and we didn't know or someone just stumbled upon it. Either way would be both sudden and unexpected and could be contrived. However, it could also be done well with some work.

 

 

 

But we already know some level of this tech exists, at least for the Reapers and perhaps for the collectors. So what is being rewritten as opposed to a few more details being revealed?   It really seems to be more of a details revealed change to me than a complete rewrite.  We have info that certain vessels can travel vast distances avoiding discharge problems and having at the very least a better fuel consumption system.  The details on how far and how much better are just small details to be revealed.

 

We don't really know this level of tech exists. Going to the edge of the galaxy is a far cry from going to the next one. We also don't know that the Reapers don't make pitstops along the way. You're right that they could just say "wow the Reapers could actually go to other galaxies!" but that would be awfully convenient. Then again, there probably is no answer that isn't awfully convenient.



#1041
Natureguy85

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I disagree. I think calling Deus ex machina on something like a wormhole in a space fantasy setting is a frivolous use of the term, and I completely agree with Jorji that it's possible to focus too much on whether something technically qualifies as an example of a trope, even the usually better avoided ones, like DEM. 

 

To quote my guy Smudboy, genre is not an argument. Just because wormholes pop up all the time in other franchises doesn't mean they do in Mass Effect. A series still needs to be internally consistent.

 

 

 


Well, you say, "you're wrong." But now this has gone from "The Yahg don't involve lore," to "The Yahg are a much less important part of the lore." The former is categorically false, while the latter isn't. 

 

No, my position didn't change. The Yahg being inserted did not involve existing lore. They became a part of the lore, but were seamlessly added on.

 

 

 


I suspect we're going to need to agree to disagree on whether there's a basis of comparison between the two examples. For one thing, it's all space fantasy to begin with, including the aspects of the lore that the franchise is built on. I'm not only at peace with that, I embrace it. It allows exponentially more freedom to explore the story universe if it doesn't have to conform to exact science. The benefits of writing "soft" science fiction as opposed to "hard" are myriad. 

 

(Asking for the rules of the universe to remain consistent--on the other hand--is perfectly appropriate. But again, I've seen no argument to back up the assertion that any of us have any idea whether this move defies those rules). 

 

I'm not asking for it to conform to exact science. The hardness or softness of the science fiction hasn't been brought up at all, at least not by me. We're talking about internal consistency, not how well Mass Effect works under real science.

 

 

 


For another thing, I'm quite convinced that there isn't a way for them to stay in the Milky Way without canonizing or altering one of the ME3 endings. I don't even necessarily disagree that leaving the Milky Way is a mistake, but that mistake wasn't made when they choose to move to Andromeda, it was made about 5 years ago when they decided to sever the Milky Way into so many irreconcilably segregated versions. 

 

The decision to move to Andromeda was made necessary by the decision to sever the Milky Way into those versions.

 

 

 


Sure? I think there's probably more than a handful of plausible explanations, and that one would probably work fine depending on how it's presented. Hence why I think all the defamation being hurled is silly until there's something substantial to hurl it at. 

 

Now that you've thought of a potential scenario that might satisfy you, I see even less reason for us to argue about it than I saw before. 

 

Being able to imagine plausible answers doesn't mean we shouldn't ask the question. This is particularly true when we've seen how Bioware doesn't think things through lately.



#1042
Lady Artifice

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To quote my guy Smudboy, genre is not an argument. Just because wormholes pop up all the time in other franchises doesn't mean they do in Mass Effect. A series still needs to be internally consistent.

 

 

And we do not yet have the the context to determine whether the move to Andromeda is consistent with the internal lore or not. 

 

 


 

No, my position didn't change. The Yahg being inserted did not involve existing lore. They became a part of the lore, but were seamlessly added on.

 

 

But at least your phrasing isn't wildly inaccurate any longer. That's something. 

 

 


 

The decision to move to Andromeda was made necessary by the decision to sever the Milky Way into those versions.

 

 

That was rather, actually precisely, my point. 

 

 


 

Being able to imagine plausible answers doesn't mean we shouldn't ask the question. This is particularly true when we've seen how Bioware doesn't think things through lately.

 

 

Asking questions =/= Denouncements of the move as a lore breaking betrayal. I accuse one of being presumptuous supposition while I actively participate in the other.  


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#1043
Natureguy85

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But at least your phrasing isn't wildly inaccurate any longer. That's something. 

 

 

It never was, but I can see how I needed to be clearer.



#1044
Dean_the_Young

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It's not silly to have expectations.

 

"sudden" and "unexpected" can work if, upon reflection, the events make sense within the context of known information.  (See the Master Li reveal in Jade Empire, where his betrayal, and the reasons behind it, fits with already known backstory once a couple more details are revealed.)

 

A complete rewrite of how tech works with little or no background information is a lazy handwave.

 

Pointing out that Reapertech can do long-distance FTL is neither a rewrite or particularly lazy. It would be a rewrite if the already established technology of the setting couldn't do such things.



#1045
Dean_the_Young

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No because we aren't actually talking about Andromeda yet; we're talking about how we get there.

 

I'd willing to bet this argument that in Mass Effect: Andromeda we will not be talking about how we get to Andromeda. It will be backstory.

 

Meta-level speculation between games is not a plot, and should not be treated as such.



#1046
saladinbob

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One that isn't contrived, one that is in-line with the main plot and one were the choices I've made throughout the Game/Trilogy are taken into account and actually mean something. Also, don't kill off the protagonist for the sake of killing off the protagonist. By all means the protagonist can die if you don't take certain decisions but give him/her a reason to live as much as a reason to die. Not every story has to end with noble sacrifices. 



#1047
Iakus

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But we already know some level of this tech exists, at least for the Reapers and perhaps for the collectors. So what is being rewritten as opposed to a few more details being revealed?   It really seems to be more of a details revealed change to me than a complete rewrite.  We have info that certain vessels can travel vast distances avoiding discharge problems and having at the very least a better fuel consumption system.  The details on how far and how much better are just small details to be revealed.

 We are still talking about centuries of travel.  We have seen that Reapers can operate for at least three years without a discharge, yes.  But we are still talking more than two hundred years travel (even using Reaper drives.  Double that for human/Council ships)  That's more than a few details.  The distance between the Milky Way and Andromeda is still orders of magnitude more distant that what we have seen the Reapers do.  And we do know that Reapers still build up a static charge, even if they don' have to discharge it as often.

 

Besides which, if the Reapers are so stupidly overpowered they can even cross galaxies, they'll have to justify why they aren't there as well.  


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#1048
9TailsFox

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One that isn't contrived, one that is in-line with the main plot and one were the choices I've made throughout the Game/Trilogy are taken into account and actually mean something. Also, don't kill off the protagonist for the sake of killing off the protagonist. By all means the protagonist can die if you don't take certain decisions but give him/her a reason to live as much as a reason to die. Not every story has to end with noble sacrifices

Noble sacrifice? It was idiot killing himself because enemy told it.


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#1049
Ahglock

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We are still talking about centuries of travel. We have seen that Reapers can operate for at least three years without a discharge, yes. But we are still talking more than two hundred years travel (even using Reaper drives. Double that for human/Council ships) That's more than a few details. The distance between the Milky Way and Andromeda is still orders of magnitude more distant that what we have seen the Reapers do. And we do know that Reapers still build up a static charge, even if they don' have to discharge it as often.

Besides which, if the Reapers are so stupidly overpowered they can even cross galaxies, they'll have to justify why they aren't there as well.

We know they break the 2 day discharge requirement and have some level of continuous travel. Is 200 years a lot more than displayed so far. Sure, but there is nothing that says they can't do it. Hence its just a detail. It's not even a change as it could have always been that way.
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#1050
Natureguy85

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I'd willing to bet this argument that in Mass Effect: Andromeda we will not be talking about how we get to Andromeda. It will be backstory.

 

Meta-level speculation between games is not a plot, and should not be treated as such.

 

You may be right. Even if you escape from the definition of DEM as you're so desperate to do, it is still something they will have to address properly to keep it from being contrived.

 

 

 We are still talking about centuries of travel.  We have seen that Reapers can operate for at least three years without a discharge, yes.  But we are still talking more than two hundred years travel (even using Reaper drives.  Double that for human/Council ships)  That's more than a few details.  The distance between the Milky Way and Andromeda is still orders of magnitude more distant that what we have seen the Reapers do.  And we do know that Reapers still build up a static charge, even if they don' have to discharge it as often.

 

Besides which, if the Reapers are so stupidly overpowered they can even cross galaxies, they'll have to justify why they aren't there as well.  

 

 

Where do we know they build charge? Are you referring to the red, arcing "electricity" around Sovereign when he pulls away from Eden Prime? If so, you're probably right.