I've imagined the same start although it doesn't please me at all. On the other hand, i don't know how they could start at another point in the timeline with the baggage that is ME3. I do not consider myself picky but it is true that if all of a sudden we were capable of getting to Andromeda because the plot demands it, it would feel pretty weak
Yes, but unfortunately, it is what I am expecting.
So you made up your own conclusion and then determined it to be canon. Maybe they build up any amount of charge with no damage to their systems they effectively keep the charge in the external hull or something. They discharge on planets not out of a need for safety but just through a natural route of conductivity.
Or what people are seeing isn't the static charge we are familiar with at all but a byproduct of a completely different drive.
I have considered the idea that the Reapers have a way to hold and use the charge, like how the alternator in your car charges your battery.
There are a ton of ways around this.
One a simple sure but it's on a cycle and it won't happen there for another 3 thousand years so it's a fully developed society and you have a lot more time to plan for this one.
Two it's a big universe and the reapers expanded in a different direction and never got to andromeda.
Three while capable of transit to other galaxies they interpreted their mandate as only protecting the Milky Way. We didn't get their programming code just a fairly general statement from the leviathan.
Since Leviathan came out and explained their mandate, I've always viewed it as limited to the Milky Way because that is what the Leviathan's were interested in. They were interested in preserving organics only so those organics would serve them.
I'm flattered that I've improved since you accepted your misuse of words.
No, contrived is a meaningless term in this context because of the very context we're raising it in. Contrived means something deliberatly created rather than arrising naturally or spontaneously. Alternatively, it can mean something that seems artificial or unrealistic.
Congratulations- we're dealing with science fiction. Everything about fiction is deliberately created, and it's all artificial and unrealistic. All that's left is whether it whether it seems unrealistic- and that's a subjective call that really amounts to 'do I like or not,' because if you like it you won't be bothered enough to call it contrived. Contrivance is a subjective impression, and that's why it's a meaningless term- it's an attempt to claim objectivity to a gut feeling.
The established lore of the Mass Effect universe already answes the established limitations of the Mass Effect universe you refer to- namely, that Reaper tech can overcome the limiting factor of the drive buildup. With fabricators long-established since ME2 to handle precision parts, various suspension techs and long-term spacecraft concepts, AI's/VI's to run maintenance, and any number of government/corporate research groups that we know exist without knowing what they haven't done, there's very little that can't be answered by 'technology' without any retcon needed.
Why? Hawke's crossing of the Waking Sea didn't dwell on the means, the logistics, or anything else of how it happened. Even ignoring that this is a self-inflicted issue- the Pathfinder in no way needs to be have ever been alive in the Milky Way- DA2 demonstrated that handwaving the means of a journey worked. We had an authority figure offer a handwave solution, ignorred the rest, and the means were irrelevant to the rest of the story.
Really sounds like you're inventing a problem, but don't actually have a metric to solve it that couldn't also fail. Real helpful right there.
I didn't misuse words. How can you accuse me of misusing something you started with an incorrect definition of?
Yes, and here the path to Andromeda would be deliberately crafted just to get us there. It doesn't have to be realistic from our universe, but has to be realistic in the Mass Effect universe. A wormhole suddenly appearing would be artificial. We can roll with it because it's sci-fi and those things happen in space stories, but it's still a cheap way out when you've already established cool ways for your ships to get around. That's why I like the Conduit idea, though that probably needs more work than I laid out. Much like plot holes, it's not that whether or not something is contrived that is subjective as much as it is that how much it bothers you is subjective.
Interestingly, and playing into the problem of subjectivity you raise, part of the problem is caused by the title and the fact that it is known that we are going to Andromeda. This leaves us here wondering how this is possible. Had they simply started with the journey, even something like a wormhole suddenly appearing wouldn't have seemed as odd because it would seem like a natural event that took us to Andromeda rather than a solution to the problem of a predetermined setting change.
Hawke's travel isn't comparable in the least. Boats exist in the Dragon Age universe and they were traveling across the sea to another area of Thedas that we already know about and people from Ferelden travel to, or vice versa, regularly. Adding to the list of terms your don't understand, this is not a handwave. It's merely Varric telling us about it rather than us following Hawke do it. It fits entirely within what is known about the universe and does not require anything new or unknown. This is like if you were watching a movie and a character says they were going somewhere, then the film showed a map with an airplane moving and drawing a line to show the path, then the next scene showed them in the destination city. There is no plothole or hand wave, but merely a different, quicker way of showing that the trip happened. Ironically, your comment that the answer to Andromeda is just "technology" is the definition of a hand wave.
I'm not inventing the problem. The problem was created by the title, setting, and premise of the new game.
Why not? It would resolve two very significant issues, each far more important than getting to Andromedea itself- one, why the Reapers didn't over the past billion-odd years, and two, if the Reapers didn't, why there isn't a hyper-advanced and established civilization already owning the entire thing.
The Reapers not going to Andromedea is a bigger hole in the backstory then the already-supplied ability to pass the modern galaxy's FTL drive challenge- especially since getting to Andromedea isn't a technological issue, as much as a preperatory issue and how much time you are willing to spend going there, neither of which should in any ways be obstacles to the Reapers.
Why Reapers didn't go to Andromeda is only an issue if it were possible for them to do so, which only matters if "Reaper tech" is the answer to getting to Andromeda. As for why there isn't an all powerful Prothean-like empire ruling Andromeda, if there isn't, all you need are things we had in the Milky Way; either the most powerful race is like the Asari and focuses on collaboration and cooperation rather than domination or a galactic Tuchanka where everyone is constantly fighting and destroying for them to advance very much. There are other ways to do deal with that as well. Maybe a race like Tolkien's Ents that are so long lived that they do everything slowly and thus don't progress quickly. That would make an interesting contrast against short lived, get things done races like the Salarians and Humans.
...
A fictional character. (Damn the torpedoes, full speed ahead...)
Says the servant of Tzeethch. Careful, lest he warp you into some twisted monstrosity!