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Let's talk about: THE END - your opinion please


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#101
AlanC9

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The TES games, obviously, have optional endings. Skyrim is the first TES game where I've had any idea what the main plot even is (I didn't play Daggerfall), and I haven't completed it despite hundreds of hours of play.


I take it you didn't bother talking to Caius Cosades in Morrowind, or blew off his instructions? I remember hearing that we got a quest compass in later games because they found that most players never talked to Cosades. I always figures that this was more a case of not caring than not being able to find him.

#102
Il Divo

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I take it you didn't bother talking to Caius Cosades in Morrowind, or blew off his instructions? I remember hearing that we got a quest compass in later games because they found that most players never talked to Cosades. I always figures that this was more a case of not caring than not being able to find him.

 

I used to post on the TES boards. At least over there, it was a mixture of both. We had the same issue with people being unable to locate the Dwemer Puzzle Box. Add on too that Morrowind directions are notoriously unreliable. ​



#103
Karlone123

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The confrontation between Shepard and the Illusive man was fantastic, shepard was delivering their lines at their best. and the asendence to meeting the AI completely ruined the mood for the ending.


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#104
Ahglock

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Well of course it was Shepard's death that made everyone try to spot these apparent plotholes.  Funny thing is, if you asked them at the time, they would've tried to avoid admitting it, if not outright denied it.   The funnier thing is that, if they'd been more honest about Shepard's death being the cause of their distress, Bioware might've accomodated them; as it was, they focussed on showing the coherence of the endings, since that was apparently what everyone wanted.

 

Thanks Professor X for filling us in on what we are thinking. 



#105
medusa_hair

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It just needs to make sense and have some coherence with the rest of the game, not wedge something in just to wrap things up quickly.
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#106
lauramars

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.

What should Bioware do to make a "good, satisfying ending" - at ME6 :D ?

 

Wow, we have a second trilogy confirmed already?   :huh: There's no guarantee they'll even make a sequel to Andromeda, is there? Much less a full trilogy.  I mean, I sure hope they do but damn, talk about counting your chickens...



#107
Iakus

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I still hold to this day that if they had put a satisfying happy ending on ME3, that despite all of the plot holes, we wouldn't have been picking the game to death like we have. It was the bad ending that caused us to pick it to death. The ME3 experience was ruined by 5 minutes.

It would have been a lot less, yeah.  But I don't think it would have vanished completely.  I mean, is DAI's story universally beloved?



#108
Il Divo

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Still, not sure that's quite the same thing. DA:I's additional problem is that the ending just hits you out of nowhere. There's no real build up to it.

 

ME3's plethora off issues don't really stem from pacing. Gonna take a shot and say we all knew at the beam run that we were heading towards the climax of the game. It's what came after that's the problem.

 

Also too, while the climactic battle was bland, the whole reasoning behind Corypheus was that he's insane/has a God complex. That doesn't work so well with the Catalyst.



#109
Cheviot

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Thanks Professor X for filling us in on what we are thinking. 

If you think I can read minds, why did you go to the trouble of writing a reply? Couldn't you have just had positive thoughts and trusted I'd pick them up?  As Professor X says in Dune, "Make it so."


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#110
Sylvius the Mad

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I take it you didn't bother talking to Caius Cosades in Morrowind, or blew off his instructions? I remember hearing that we got a quest compass in later games because they found that most players never talked to Cosades. I always figures that this was more a case of not caring than not being able to find him.

I don't remember Morrowind well enough.

 

Certainly in Oblivion I actively avoided following the instructions given at the beginning.  I just escaped from prison, and when I ask my captor why I was there, he avoided the question.  And then he tells me to seek out the captain of his guard?  I don't think so.  It seemed like a trap, so I treated it as such.



#111
Lady Artifice

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I like post credits scenes, but I'd prefer any big revelations to occur before the credits.

 

Then the post credits scene could ideally serve as a teaser for DLC. 


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#112
KaiserShep

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It would have been a lot less, yeah.  But I don't think it would have vanished completely.  I mean, is DAI's story universally beloved?

 

Nothing ever vanishes completely, least of all criticism, but DA:I doesn't have quite the micro-apocalyptic feel of the ME3 backlash either. 



#113
KingofTime

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Slow down there broham, we dont even know if the next Mass effect is even coming out. Games get cancelled.



#114
Just Here For Popcorns

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Some that actually say "Hey guess what your decisions have consequences to them" like 'ME2','DA:O' endings or 'Witcher 3' endings. 

Reason, because they calculated your decisions and in end you got endings based on them.In ME2 your entire crew could die based on poor decisions, in DA:O you or Alistair/Loghain could die if you never done 'dark ritual' also what happens to people you helped/not so much(like Connor case was he possessed or no later on, what happened to Branka if she is alive/ or ruler that got to rule Orzammar, what happened to dalish, Fereldan based on who got the crown, your companions and you) every one of your decisions was calculated in DAO and you got various endings based on them......I seriously wish some of real consequences based on your decisions to happen in ME:A as well.


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#115
KaiserShep

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Slow down there broham, we dont even know if the next Mass effect is even coming out. Games get cancelled.

 

Seems like a slim chance that a Mass Effect game would get cancelled. It's not like BioWare really has anything else coming anytime soon. 


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#116
Mathias

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I still hold to this day that if they had put a satisfying happy ending on ME3, that despite all of the plot holes, we wouldn't have been picking the game to death like we have. It was the bad ending that caused us to pick it to death. The ME3 experience was ruined by 5 minutes.

 

ME3 does have problems, and I will hold on to the notion that over time people would have recognized these issues and been a little bit more critical on the game, despite still loving it. But yeah you're right, the ending made people immediately start looking at the game with a more critical eye. Honestly the very first hour of the game pissed me off for so many reason. Half the dialogue makes no sense in the first 10 minutes when you consider ME1 and ME2. 


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#117
Mcfly616

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.What should Bioware do to make a "good, satisfying ending" - at ME6 :D ?

 ME6? 



#118
Mathias

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Well of course it was Shepard's death that made everyone try to spot these apparent plotholes.  Funny thing is, if you asked them at the time, they would've tried to avoid admitting it, if not outright denied it.   The funnier thing is that, if they'd been more honest about Shepard's death being the cause of their distress, Bioware might've accomodated them; as it was, they focussed on showing the coherence of the endings, since that was apparently what everyone wanted.

 

 

 

I'll tell you why that is. It's because not only did we die, but we died for something we didn't believe in. 


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#119
KaiserShep

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I'll tell you why that is. It's because not only did we die, but we died for something we didn't believe in. 

 

 

Well, dying for something dumb is always a little dissatisfying. 


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#120
wolfhowwl

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You died to stop the Reapers.

The only people that died for nothing were those that bled out on the Citadel after being pleb enough to choose refuse.
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#121
KaiserShep

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You died to stop the Reapers.

The only people that died for nothing were those that bled out on the Citadel after being pleb enough to choose refuse.

 

Well, for 1 out of the 3 options that doesn't involve screwing everyone over, you only might die. But yeah, those refuse folks are the best. Shepard's speech would have been better if the Catalyst was serving ryncol. 



#122
Panda

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I think the DAO ending is optional, as there are other satisfying endgame events available.

The TES games, obviously, have optional endings. Skyrim is the first TES game where I've had any idea what the main plot even is (I didn't play Daggerfall), and I haven't completed it despite hundreds of hours of play.

 

I agree with Skyrim, I haven't even played main story with some of the characters. I even use mod that changes start so you aren't even connected to Dragonborn plot from roleplaying-wise unless you want to.

 

However I don't find DAO's ending optional at all. The plot is pretty linear although you can choose the order of main quests and drives you to the ending.



#123
Sylvius the Mad

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However I don't find DAO's ending optional at all. The plot is pretty linear although you can choose the order of main quests and drives you to the ending.

But we don't have to do them all. This is much easier with the silent protagonist, because we don't have to deal with the Warden saying things without our consent.

We also can die beforehand.

#124
Panda

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But we don't have to do them all. This is much easier with the silent protagonist, because we don't have to deal with the Warden saying things without our consent.

We also can die beforehand.

 

Not doing them results in the playthrough that isn't finished. I guess you can always leave game unfinished, but that doesn't mean that ending is optional in games.


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#125
Rappeldrache

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Wow, we have a second trilogy confirmed already?   :huh: There's no guarantee they'll even make a sequel to Andromeda, is there? Much less a full trilogy.  I mean, I sure hope they do but damn, talk about counting your chickens...

 

You are right. ;)

 

It's just a theory of mine ... or hope. :lol: