We got a lot of different skills in ME3MP. I hope to see again some of them in MEA but there is some points I want to improve/clarify :
(I'm talking about the MEA solo game, don't throw rocks at me, okay?
)
Turret, drone, mine : Want to see something on the HUD that inform the turret/ drone/ mine is destroyed. Or even the HP remaining.
Biotic rush : In MP, there is sometimes a lot of time between the moment we press the button and the time the rush start. Most of the time, I get killed because of that.
Biotic sphere : In SP campaign, we see Asari litterally stopping bullets with it. A little power-up in defense would be good.
Hacking : Never seen an organic having trouble with it : they use their weapons as if I have done nothing...
Biotech/tech skills that can go through walls : Fun in a MP game, but not very realistic, especially if the wall remain safe.
Mine : May be able to see the area of detection on HUD.
Flamethrower : Limited like the grenades. If not, it is too powerful in a solo campaign.
Homing skills : A little bit less homing perhaps. Sometimes, I found them too accurate (hit even if the enemy evade).
Instant hit skills : Too convenient. Why they hit instantly while others must take all the way?
I will update the list if you think some others skills are too powerful / not powerful enough or need to be changed to be usable in a solo campaign.





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