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About the skills


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12 réponses à ce sujet

#1
Keitaro57

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We got a lot of different skills in ME3MP. I hope to see again some of them in MEA but there is some points I want to improve/clarify :

(I'm talking about the MEA solo game, don't throw rocks at me, okay? :))

 

Turret, drone, mine : Want to see something on the HUD that inform the turret/ drone/ mine is destroyed. Or even the HP remaining.

Biotic rush : In MP, there is sometimes a lot of time between the moment we press the button and the time the rush start. Most of the time, I get killed because of that.

Biotic sphere : In SP campaign, we see Asari litterally stopping bullets with it. A little power-up in defense would be good.

Hacking : Never seen an organic having trouble with it : they use their weapons as if I have done nothing...

Biotech/tech skills that can go through walls : Fun in a MP game, but not very realistic, especially if the wall remain safe.

Mine : May be able to see the area of detection on HUD.

Flamethrower : Limited like the grenades. If not, it is too powerful in a solo campaign.

Homing skills : A little bit less homing perhaps. Sometimes, I found them too accurate (hit even if the enemy evade).

Instant hit skills : Too convenient. Why they hit instantly while others must take all the way?

 

I will update the list if you think some others skills are too powerful / not powerful enough or need to be changed to be usable in a solo campaign.



#2
Chealec

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... are we really getting into balance changes for a game that hasn't even been released yet?


  • SojournerN7 et NUM13ER aiment ceci

#3
wolfsite

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... are we really getting into balance changes for a game that hasn't even been released yet?

Looks that way.



#4
Ahglock

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I agree with most your points but the homing skills one. If enemies didn't evade pretty much every first shot I'd be okay with reducing homing. But they can be unaware of you you are shooting them in the back and they still do a combat roll to evade. Also it's not like guns where a miss just means you pull a trigger again. You are out of magic bullets for a couple seconds if your warp misses.(yes you use a gun at this point, just saying you can't just shoot warp again)

Reduce the homing and quintuple the speed of projectiles making dodges a lot less viable. And it might work.

#5
holdenagincourt

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It's impossible to know how any of these things will function in the context of the next game's combat system. However, some of your points aren't entirely clear even in the context of ME3.

 

The bubbles asari use in SP are presumably akin to the Biotic Protector power featured in the Omega DLC rather than Biotic Sphere from MP. The former does indeed "literally stop bullets," so what you're calling for as a buff to Biotic Sphere already exists in the game as a discrete power. By the way, that invulnerability comes at the cost of being immobilized, disarmed and silenced.

 

By hacking you mean the Sabotage power? It does actually affect organics with backfire damage and stun...it doesn't permanently disable their weapons or anything of the sort.

 

On the topic of homing skills, evading enemies can only be hit by skills targeted at them that have a radius modifier attached. Unit target only will fail. It isn't foolproof either; even powers with innate radius like Shockwave can be evaded by a Nemesis rolling on a single spot within the animation of the shockwave. Homing skills also have the disadvantage of triggering power immunity on all enemy units capable of that feat.

 

On the topic of powers that hit instantly, there is a presumed trade-off going on. Projectile powers require travel time and can be evaded or blocked, but can go around and above cover and obstacles; they can also juke enemy dodges and force certain enemy animations. Instant powers hit instantly and don't trigger power immunity (except Praetorian), but can't bypass cover or obstacles. The balance between those two is contingent on the situation in which one finds oneself; it isn't apparent that one is inherently better than the other as you imply.



#6
VilhoDog13

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Omg. Suddenly I want an Asari MP character who remains disabled and immobiled but can create a mini bubble of invulnerability that teammates can run into.

Crycrycry -- that sounds like so much fun. I love protection bubbles in games.

#7
KaiserShep

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Omg. Suddenly I want an Asari MP character who remains disabled and immobiled but can create a mini bubble of invulnerability that teammates can run into.

Crycrycry -- that sounds like so much fun. I love protection bubbles in games.

 

This is sort of why the Titan is my favorite class in Destiny. Striker is fun enough and Vanguard-y, but I dig Defender, though there's zero penalty on mobility. 



#8
Keitaro57

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About the balance, yes, I'm talking about balance. It is better to balance the skills BEFORE the game release. With DAI we got a game whose updates wreck working part of the game. I hope that Bioware will make a game with as few updates as possible for MEA so the game will be smoother that way.

 

Sorry about the names of the skills but I play the french version.

 

Bubbles : Don't have the Omega DLC so can't say. Perhaps it can be two different skills in MEA.

 

Homing : I will be clearer : the main problem I got with the perfect homing is at long range. At point blank and mid range it works just fine, but at long range the guy evade roll and begin to run but got shot 95% of the time. Perhaps it is better to change the AI so she evade roll at the good time, not at the moment you shoot...

 

The sabotage never worked this way : I get countless down because the guy I sabotage keep running at me shooting while the skill is in effect. Don't know why... Perhaps it is a bug only on my disc?

 

Drain is the instant-shot skills that annoy me the most : Against the Geth, it is overkill. Well, we'll see the balance for MEA.

 

Tactical cloak seems pointless for me : I never get stealthy when I use it, the enemy detect me 100% of the time, even if I shot from the other side of the map. Running while wearing it is suicidal : the ennemies detect me each time.

 

While I'm on it, a little bit of buff for the sniper would be good : while does all the enemies know pinpoint your position at the very moment you use your weapon? A little bit of panic would be good.

 

Better not add the teleportation some skills got : it can mess with the code when you need to find a key for a door or launch cinematic at the wrong time.

 

Don't know if it is the same for you but Incendary grenades do the same than ordinary grenades : they don't leave on the ground an AoE zone where every enemies that goes through get damage. A bug or a good idea.

 

Find a way to use medigel on crew when they are close to a wall. It is hell to run in circle in middle of a shootout to find the place where Shepard will really help them and not stick on his lovely chest-high wall.



#9
VilhoDog13

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I've never had the problem of being detected while being invisible. If that's been your experience, that's unfortunate :/

#10
Chealec

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About the balance, yes, I'm talking about balance. It is better to balance the skills BEFORE the game release. With DAI we got a game whose updates wreck working part of the game. I hope that Bioware will make a game with as few updates as possible for MEA so the game will be smoother that way.

 

We don't even know what skills are going to be in ME:A let alone how they work or how unbalanced they are... it would be like trying to balance Tech Armour in ME2 based on what we knew about it from ME1; which, considering it didn't even exist in ME1, would be difficult.

 

Only the devs and (non-existent) beta testers can work on balance issues before the game is released.



#11
Sartoz

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                                                                                                     <<<<<<<<<<()>>>>>>>>>

 

Hm...

At times like these, I go back to a favorite passage:

 

There is no problem so complex that it cannot be solved through the judicious application of high-power explosives.

 

Cheers



#12
Sartoz

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                                                                                                     <<<<<<<<<<()>>>>>>>>>

 

Hm...

At times like these, I go back to a favorite passage:

 

There is no problem so complex that it cannot be solved through the judicious application of high-power explosives.

 

Cheers



#13
Chealec

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^ including double-posting?

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