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Just a little tip for BW devs


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92 réponses à ce sujet

#1
ArianaGBSA

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How do you keep players from asking for the Warden, Hawke and now the Inquisitor back?
1 - FINISH their story
2 - Increase the time span between games
3 - Finish means closure
4 - Finish means it ends
5 - End means it either have a good retirement end or they die
6 - End, finish, closure, it is easy, just make it look like an end, because that is what it was supposed to be
7 - Do not hint at the character future with big quests, plans and so on. Allowing a character to have a son with the soul of an old god and have his wife return is NOT a great way to END things, on the contrary. Also... finding a new enemy and a new cause in the end of the game is NOT a good way of saying "let it go"
8 - Do not make it so that we want to see more and more of the character, you can, I believe you. Square been doing one game characters for decades, why can't you? When Chrono Trigger finished I did not feel like I had to see Chrono again. Also I was happy with how Ramza's story ended. And so on...
9 - If you are going to tell stories about characters in the same world, in the same age, and all characters are very big people in this world, MAKE THEM RETURN. Just go Shepard, because it is the less stupid way of telling stories in the same age and in the same world, how many heroes a place can have in 100 years anyway? What the hell?
10 - I suggest reading the dictionary and understanding the meaning of end, ending, closure and other words you do not seem to have understanding of their meaning. You hear of Warden and Hawke because you brought it upon yourselves, and you will hear from the Inquisitor in next 300 games because you totally asked for it. If you really wanted the fans to just go with new PCs every game and not complain about it you're the wrong way, but if you like people asking for the Warden day and night you are doing it perfectly! By DA6 your interviews will all have 5 questions and they will be about how and where the previous PCs are, and giving how you suck at endings I'm betting that even if they died people would still ask where did they soul go, if they are in the fade, if they became a spirit and so on...

One last thing, you used to do it right in the past, what the hell did you drink? I played NWN then I played NWN2 (Obsidian) and I had no expectation or any curiosity about my previous character. I had a good time with Aribeth and that's it. Now you make everything so that the players want the character to return but you wont let it or do it completely wrong as with Hawke. So either re-learn to write endings and give closure or let the PCs stay for 8 billion games or more.


Modifié par BioWareMod02, 13 octobre 2015 - 04:12 .

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#2
Serza

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I would raise a finger, but I'm too lazy.


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#3
Donk

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TL;DR


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#4
Serza

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TL;DR

 

I actually read some of it.

 

Donk. We need booze. Lots of booze.


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#5
vertigomez

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Ariana I am going to make you a frappuccino.
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#6
Beren Von Ostwick

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I would raise a finger, but I'm too lazy.

 

*A local sylvan comes to Serza's rescue*

 

Spoiler


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#7
Serza

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*A local sylvan comes to Serza's rescue*

 

Spoiler

 

Thanks for not killing the spirit inside, Beren.

 

I know you Templars consider all of them Demons.



#8
Beren Von Ostwick

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Oh for....  "Wood. Spirit."


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#9
Serza

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Oh for....  "Wood. Spirit."

 

I've seen a, what do you call 'em... Well, claimed to be a Spirit of Choice. No such thing... I asked the Hahren.



#10
Ieldra

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Retirement or death? Exactly the kind of ending I do *not* want. So it's really fortunate that nobody takes the OP seriously anyway.
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#11
ArianaGBSA

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Retirement or death? Exactly the kind of ending I do *not* want. So it's really fortunate that nobody takes the OP seriously anyway.

Yeah, for people who can bear Bioware hideous stories, for sure. In fact in games I like the story, even a bit, I wouldn't want my character to die or retire. But when you absolutely hate everything they write your character being alive and not controlled by you means necessarily that they are going to destroy them. Like they did to my Hawke, not so much with Warden (at least one of them would have done what they did in DAI, but I guess only one). None of my Hawkes would have anything against blood magic and all of them approved Anders, but not "he is not a monster", more like "Anders is the savior of Thedas", but there is no such option.
So I understand you not wanting to retire because well, as I said, if I did not completely hate every single word Bioware writters ever written in their lives since their first game I would be "on your team". But I do hate 100% of the things they ever thought since they were born, my joy is what I headcanon about my characters, which obviously never fit their boring world and I can only achieve with mods, but if my character is alive she is going to be completely destroyed in the next game.

With mods I finally made a character I can relate to, a noble human, always dress in royale sea silk with vivienne cleavage model be it in battle or in haven/skyhold/winter palace. She is vain, silly, only cares about Cullen, pretty clothes and protecting her beauty from harm which is why she became a knight enchanter specialized in healing, she is always regenerating, healing and stuff. There is 100% chance that in the next game she is going to be a honored hero who cares about human kind and bravely fights against Solas and engages in other boring stuff... well the game already forces it onto me but with some choices I can at least keep her from being the abomination Bioware tries to make her, so I always go for fragile or silly choices in dialogue, always poshy, and nobly and stuff.

Lack of freedom sucks. In NWN2, the godlike game, I can be, without any mods, a cleric of Sharess for instance, it is officially lorewise a pro orgy hedonistic deity, or a cleric of sune and worship beauty in all its forms. Bioware games heavily limit character creation and development so we have to go through great lengths to barely make an interesting character trying to avoid being the boring hero Bioware forces us to be, but when character leaves our control, when it becomes "Bioware property", when the writters put their hands on it and we don't have the option to somehow try to make it diferent... it is gone, it is all gone, the character is going to be the awful disgusting depressive hero bioware wants us to be. We will be righteous, strong, decided, and all other things that completely destroy a character.

Shepard is the perfect exemple of everything a human being should not be. (S)he is a leader, inspires people, is strong, able to befriend and lead from the perfect ****** to the holy assassin, even the mad scientist, anyone, and lead human kind to victory. I would rather be an elven slave being tortured from the cradle to the grave than being this sick retarded fantasy of bioware writters.

But no, I have nothing against people who like this, my only problem is that if you don't you are 100% f*cked, there is no escape, they are going to destroy your character. You can't understand the pain of seeing Hawke be against blood magic or not saying how she thinks Anders is a savior, she just isn't Hawke, not my Hawke, no matter the choices I make in the keep she is the boring Bioware character now, a disgusting anti-blood magic righteous person.



#12
robertthebard

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Snip


Well, I gave your post all the consideration I thought it deserved, and then I read your signature. Then I re-read your post, and gave it all the consideration it deserved.

Did you know there is a Jump skill in Dungeons and Dragons? Sorry, considering how badly you want to butcher RPG, how can I take anything you said seriously?
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#13
Smudjygirl

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If you hate it so much, why play it? If it's so bad you're only wasting your time here.


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#14
LOLandStuff

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I actually took the time and read your post.

See, Dragon Age is the story of Thedas, not your characters. It's been said over and over again.

 

NWN and NWN2 characters couldn't have had a blankest personality than what we got, and I mainly blame the alignments. I've played modules that were better than the main campaigns, even if they gave me a preset character.

 

 

And then I read your sig, which screams of "Why won't you cater to my every whim?"

 

The only story that matters in a RPG is the one I build for my character and not the one the developers force down my throat

 

It's called fanfiction.
 


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#15
Ieldra

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OP, you said you hate everything Bioware ever wrote since their first game.....so really: why are you here?
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#16
Serza

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That last post was so TL;DR I only read that it was the OP writing it.

 

THEIR NAME IS TL;DR.



#17
Phoe77

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I've never actually read their sig before.  My life was better in that time of innocence.


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#18
Serza

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I've never actually read their sig before.  My life was better in that time of innocence.

 

It made me lose the last bits of faith in humanity.


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#19
Heimdall

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I've never actually read their sig before.  My life was better in that time of innocence.

And now I've read it :( ...  Goodbye faith in humanity, again.


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#20
robertthebard

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Oops, I started a trend...

Sorry guys/gals.

#21
Donk

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Oh for....  "Wood. Spirit."

 

"Wood" spirit huh? Is that what you call it? ;)


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#22
In Exile

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Did you know there is a Jump skill in Dungeons and Dragons? Sorry, considering how badly you want to butcher RPG, how can I take anything you said seriously?

 

I would have gone with "Did you know that D&D - and all RPGs - started as wargames?"


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#23
TeffexPope

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THIS is what you call a little tip?!


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#24
robertthebard

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I would have gone with "Did you know that D&D - and all RPGs - started as wargames?"


I'm more amused by the list of games that all have action elements in them that are RPGs despite the definition they want to give of RPGs.

#25
In Exile

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I'm more amused by the list of games that all have action elements in them that are RPGs despite the definition they want to give of RPGs.

 

We can compromise on BG1, then, whose "RPG" elements were largely ignored and not even a selling point, while it's adaptation of D&D combat on the PC was the sole (and universal) source of praise.