*cracks fingers* Nothing beats angry rebelling pubescent teen logic better than... an angry, rebelling pubescent young-adult.
1 - Lack of stat distribution. Why it is relevant for me? Because for me the character is only his stats and nothing else, as said in many previous posts I don't believe in will, individuality, personality or choice thus my character is defined solely by his character sheet and not his action making stat points extremely relevant to my characters.
So I guess being able to distribute stats via means of crafting isn't good enough for you? I mean, you're still distributing stats by using materials that give the stuff that you want your character to have. Like... the literal meaning of stat distribution is still there.
But something something "it's not how this one game I used to like does it" something something, I guess.
2 - Lack of non combat skills. Why it is relevant for me? Same reasons above, I don't believe in choice or will so my character is what the character sheet says this means chosing a line in a dialogue do not represent my character, because I don't believe in choice (in fact I know for sure it is impossible for such a thing exist) so answering someone means nothing but having a skill like persuasion or intimidation means a lot, means my character was conditioned to give that response.
3 - From NWN2 onwards we have a descreasing number of races and classes, specially classes. In D&D we had lots of classes and prestige classes which we could compare to specializations, plus we could have multiclass with up to 4 classes including prestige ones. Races too with very relevant features making a huge diference for characters builds.
HURRAY! 2 factual points that you proceed to abuse to spew all sorts of vitriol and hate.
That's all the factual points you have. That's it. The rest of it is all subjective bullshit, vitriol or hate.
And it's ALOT.
"End means it either have a good retirement end or they die"
Both of your Warden and Hawke can die, you can give them this end if you want them to. They gave you that choice and you decided not to. So that's on you, not on Bioware.
"Do not make it so that we want to see more and more of the character, you can, I believe you. Square been doing one game characters for decades, why can't you?"
Because Bioware doesn't want to? Ever thought of that?
"how many heroes a place can have in 100 years anyway? What the hell?"
You'd be surprised how many people are considered heroes in a 100 year time-span. Also, so far all of the protagonists have only been heroes for local areas. The Warden is only a hero in Ferelden (hence the name Hero of Ferelden), Hawke is the Champion of... a city.... a city. And the Inquisitor is the hero of Southern Thedas.
"I suggest reading the dictionary and understanding the meaning of end, ending, closure and other words you do not seem to have understanding of their meaning."
Dragon Age Origins (Blight stopped) had an ending, Dragon Age 2 (Kirkwall **** dealt with) had an ending and Dragon Age Inquisition (Breach closed + person responsible for breach dead) had an ending. Just because the world (as any realistic world would) moves on after the ending events of said game, does not mean there was no ending.
"and giving how you suck at endings"
Entirely non-factual/subjective.
"you used to do it right in the past"
Just because they used to do things differently does not mean they used to do things right/correctly.
"Now you make everything so that the players want the character to return"
I don't and I know plenty of people who don't.
"do it completely wrong as with Hawke."
Non-factual/subjective.
"who can bear Bioware hideous stories, for sure."
Non-factual/subjective.
"But when you absolutely hate everything they write your character being alive and not controlled by you means necessarily that they are going to destroy them."
But whose problem is that?
"if I did not completely hate every single word Bioware writters ever written in their lives since their first game I would be "on your team". But I do hate 100% of the things they ever thought since they were born, my joy is what I headcanon about my characters, which obviously never fit their boring world and I can only achieve with mods, but if my character is alive she is going to be completely destroyed in the next game."
At this point I wonder why you even play the games.
"With mods I finally made a character I can relate to"
*reads description of character* ... *snort* yeah no wonder you relate to that.
"keep her from being the abomination Bioware tries to make her"
I don't think it's Bioware who turns her into an abomination.
"Lack of freedom sucks."
Except when a character's freedom is restricted and bound to numbers and stats, I guess? ("I don't believe in choice or will so my character is what the character sheet says")
"so we have to go through great lengths to barely make an interesting character"
Not we, darling. You.
"being the boring hero Bioware forces us to be"
Entirely non-factual/subjective.
"the character is going to be the awful disgusting depressive hero bioware wants us to be."
Do you really expect people to try and understand/take you seriously when you spew out this sort of crap?
"We will be righteous, strong, decided, and all other things that completely destroy a character."
Entirely non-factual/subjective.
"Shepard is the perfect exemple of everything a human being should not be. (S)he is a leader, inspires people, is strong, able to befriend and lead from the perfect ****** to the holy assassin, even the mad scientist, anyone, and lead human kind to victory."
I did not know committing genocide inspires people, getting half if not your entire crew killed is good leadership, shooting people in the back is befriending them and having the reapers succeed and kill every sentient species in the galaxy means "victory".
Did... did you ever... at one point in your entire playthrough of mass effect realize that "renegade" (or "space *******") was a thing? No? Maybe Renegon? Paragade? No....?
"I would rather be an elven slave being tortured from the cradle to the grave than being this sick retarded fantasy of bioware writters."
I'd rather play Renegade Shepard. You've probably never heard of it. It's a feature in this massive game made by this really obscure company called Bioware.
"I have nothing against people who like this"
Of course you don't! You just called what they like disgusting, depressive, boring, hideous, that it sucks, that you'd rather play "an elven slave being tortured from the cradle to the grave", that Paragon Shepard is a sick retarded fantasy....
"my only problem is that if you don't you are 100% f*cked, there is no escape,"
OR you could buy a different game that, you know, you DO like to play?
"she is the boring Bioware character now, a disgusting anti-blood magic righteous person."
Can't imagine why people could think you hate them.
"are action sh*t like Skyrim" "If I was playing Inquisition all this time... well I don't think human body can take that much vomiting."
Noooo idea.
"The first battle in DAI, the first time I played, already made me vomit all my internal organs, my soul and some other thing from another dimension that came through my throat so strong was the repulsive disgusting force of seeing action in the game."
Nope. Really no clue.
"I understand normal people think "origin" means anything"
Starting to think you're a droid, the way you mention "normal people".
"So I'm pretty sure D&D creator/devs are retarded enough to like action,"
Yeah, ugh, so retarded. Pfffsh, who the hell likes "creative works characterized by emphasis on exciting action sequences" anyway? Boring numbers, menus and (slow as hell) turn-based combat all the way!
SIGNATURE BONUS ROUND!
"RPG = Assigning stat points at character creation and level up, having non combat skills, and dialogue options depending on character stats and skills, combat is turn based and there is no jumping"
Wrong. A roleplaying game is a game wherein a player assumes the role of a character in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.
Or to be short: a person plays a role in a game.
That's it. That's all that's needed for it to be a roleplaying game.
"Action, any kind of action, means it is an action game, there is no such a thing as action RPG, there are action games with stories pretending to be RPG and failing miserably"
Wrong. Plain and simple, wrong. If it were true then LARPing wouldn't be RPing either. Except it definitely is RPing.
"Exploration ruins DA, I couldn't care less for a world as boring as Thedas"
Correction: "Exploration ruined DA for me,"
"The only story that matters in a RPG is the one I build for my character and not the one the developers force down my throat"
Your story is gets shaped by the world/lore it lives in (and in the case of a game, one that is shaped by the devs), that's what RPing is all about.
"DAI is the worst game in all gaming history, 0% RPG, 100% action, only Bioware can make it worse, and will, DA4 is going to be the worst action sh*t ever"
This is so wrong and non-factual I'm just gonna snort and giggle.