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#76
Toasted Llama

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This is ROLE Play, not ROLL play.

 

RDJ-giggle.gif

 

I bet at one point she's gonna complain there's no dice included with the games.


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#77
robertthebard

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RDJ-giggle.gif
 
I bet at one point she's gonna complain there's no dice included with the games.


Any one that obsessed with role playing games should have their own. I know I have mine from my Pen and Paper days.

#78
Ariella

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RDJ-giggle.gif
 
I bet at one point she's gonna complain there's no dice included with the games.



When I was larping "roll play" was also used for the guys who didn't get that LARP wasn't supposed to be that combat heavy. They'd just kill everything in their way, or "roll" them.

#79
Toasted Llama

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Any one that obsessed with role playing games should have their own. I know I have mine from my Pen and Paper days.

 

Yeah but using your own headcanon dice wouldn't fit with the idea of the canon a dice the developers have.

 

 

When I was larping "roll play" was also used for the guys who didn't get that LARP wasn't supposed to be that combat heavy. They'd just kill everything in their way, or "roll" them.

 

I bet they were just really accurately roleplaying as that guy who got poisoned by the wizard down the street and then got on a rampaging murder spree!



#80
Ariella

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Yeah but using your own headcanon dice wouldn't fit with the idea of the canon a dice the developers have.


I nearly ruined my keyboard...choke...choke...
 
 

I bet they were just really accurately roleplaying as that guy who got poisoned by the wizard down the street and then got on a rampaging murder spree!


The Dead Man's Hand, the evilest coterie in OWBN. Subtlety was not their strongest skill. Best way to deal with something was force, then more force. But they scared the crap out of the rest of us. Which also proved to me that long standing larps are a bad idea. 300 characters are just wrong.

#81
Redemption2407

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*cracks fingers* Nothing beats angry rebelling pubescent teen logic better than... an angry, rebelling pubescent young-adult.

 

 

So I guess being able to distribute stats via means of crafting isn't good enough for you? I mean, you're still distributing stats by using materials that give the stuff that you want your character to have. Like... the literal meaning of stat distribution is still there.

 

But something something "it's not how this one game I used to like does it" something something, I guess.

 

 

 

HURRAY! 2 factual points that you proceed to abuse to spew all sorts of vitriol and hate.

 

That's all the factual points you have. That's it. The rest of it is all subjective bullshit, vitriol or hate.

 

And it's ALOT.

 

"End means it either have a good retirement end or they die"

Both of your Warden and Hawke can die, you can give them this end if you want them to. They gave you that choice and you decided not to. So that's on you, not on Bioware.

 

"Do not make it so that we want to see more and more of the character, you can, I believe you. Square been doing one game characters for decades, why can't you?"

Because Bioware doesn't want to? Ever thought of that?

 

"how many heroes a place can have in 100 years anyway? What the hell?"

You'd be surprised how many people are considered heroes in a 100 year time-span. Also, so far all of the protagonists have only been heroes for local areas. The Warden is only a hero in Ferelden (hence the name Hero of Ferelden), Hawke is the Champion of... a city.... a city. And the Inquisitor is the hero of Southern Thedas.

 

"I suggest reading the dictionary and understanding the meaning of end, ending, closure and other words you do not seem to have understanding of their meaning."

Dragon Age Origins (Blight stopped) had an ending, Dragon Age 2 (Kirkwall **** dealt with) had an ending and Dragon Age Inquisition (Breach closed + person responsible for breach dead) had an ending. Just because the world (as any realistic world would) moves on after the ending events of said game, does not mean there was no ending.

 

"and giving how you suck at endings"

Entirely non-factual/subjective.

 

"you used to do it right in the past"

Just because they used to do things differently does not mean they used to do things right/correctly.

 

"Now you make everything so that the players want the character to return"

I don't and I know plenty of people who don't.

 

"do it completely wrong as with Hawke."

Non-factual/subjective.

 

"who can bear Bioware hideous stories, for sure."

Non-factual/subjective.

 

"But when you absolutely hate everything they write your character being alive and not controlled by you means necessarily that they are going to destroy them."

But whose problem is that?

 

"if I did not completely hate every single word Bioware writters ever written in their lives since their first game I would be "on your team". But I do hate 100% of the things they ever thought since they were born, my joy is what I headcanon about my characters, which obviously never fit their boring world and I can only achieve with mods, but if my character is alive she is going to be completely destroyed in the next game."

At this point I wonder why you even play the games.

 

"With mods I finally made a character I can relate to"

*reads description of character* ... *snort* yeah no wonder you relate to that.

 

"keep her from being the abomination Bioware tries to make her"

I don't think it's Bioware who turns her into an abomination.

 

"Lack of freedom sucks."

Except when a character's freedom is restricted and bound to numbers and stats, I guess? ("I don't believe in choice or will so my character is what the character sheet says")

 

"so we have to go through great lengths to barely make an interesting character"

Not we, darling. You.

 

"being the boring hero Bioware forces us to be"

Entirely non-factual/subjective.

 

"the character is going to be the awful disgusting depressive hero bioware wants us to be."

Do you really expect people to try and understand/take you seriously when you spew out this sort of crap?

 

"We will be righteous, strong, decided, and all other things that completely destroy a character."

Entirely non-factual/subjective.

 

"Shepard is the perfect exemple of everything a human being should not be. (S)he is a leader, inspires people, is strong, able to befriend and lead from the perfect ****** to the holy assassin, even the mad scientist, anyone, and lead human kind to victory."

I did not know committing genocide inspires people, getting half if not your entire crew killed is good leadership, shooting people in the back is befriending them and having the reapers succeed and kill every sentient species in the galaxy means "victory".

Did... did you ever... at one point in your entire playthrough of mass effect realize that "renegade" (or "space *******") was a thing? No? Maybe Renegon? Paragade? No....?

 

"I would rather be an elven slave being tortured from the cradle to the grave than being this sick retarded fantasy of bioware writters."

I'd rather play Renegade Shepard. You've probably never heard of it. It's a feature in this massive game made by this really obscure company called Bioware.

 

"I have nothing against people who like this"

Of course you don't! You just called what they like disgusting, depressive, boring, hideous, that it sucks, that you'd rather play "an elven slave being tortured from the cradle to the grave", that Paragon Shepard is a sick retarded fantasy....

 

"my only problem is that if you don't you are 100% f*cked, there is no escape,"

OR you could buy a different game that, you know, you DO like to play?

 

"she is the boring Bioware character now, a disgusting anti-blood magic righteous person."

Can't imagine why people could think you hate them.

 

"are action sh*t like Skyrim" "If I was playing Inquisition all this time... well I don't think human body can take that much vomiting."

Noooo idea.

 

"The first battle in DAI, the first time I played, already made me vomit all my internal organs, my soul and some other thing from another dimension that came through my throat so strong was the repulsive disgusting force of seeing action in the game."

Nope. Really no clue.

 

"I understand normal people think "origin" means anything"

Starting to think you're a droid, the way you mention "normal people".

 

"So I'm pretty sure D&D creator/devs are retarded enough to like action,"

Yeah, ugh, so retarded. Pfffsh, who the hell likes "creative works characterized by emphasis on exciting action sequences" anyway? Boring numbers, menus and (slow as hell) turn-based combat all the way!

 

SIGNATURE BONUS ROUND!

"RPG = Assigning stat points at character creation and level up, having non combat skills, and dialogue options depending on character stats and skills, combat is turn based and there is no jumping"

Wrong. A roleplaying game is a game wherein a player assumes the role of a character in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.

 

Or to be short: a person plays a role in a game.

 

That's it. That's all that's needed for it to be a roleplaying game.

 

"Action, any kind of action, means it is an action game, there is no such a thing as action RPG, there are action games with stories pretending to be RPG and failing miserably"

Wrong. Plain and simple, wrong. If it were true then LARPing wouldn't be RPing either. Except it definitely is RPing.

 

"Exploration ruins DA, I couldn't care less for a world as boring as Thedas"

Correction: "Exploration ruined DA for me,"

 

"The only story that matters in a RPG is the one I build for my character and not the one the developers force down my throat"

Your story is gets shaped by the world/lore it lives in (and in the case of a game, one that is shaped by the devs), that's what RPing is all about.

 

"DAI is the worst game in all gaming history, 0% RPG, 100% action, only Bioware can make it worse, and will, DA4 is going to be the worst action sh*t ever"

This is so wrong and non-factual I'm just gonna snort and giggle.

Thing is I agree 100% with your post. As a plus I already stated all you said. Thing is you seem to not know me so I explain to you again. I know NOTHING I say is fact, and it is not meant to be. I couldn't care less with facts or other people so OBVIOUSLY everything I talk about is about and ONLY about myself and what I want. I also know most of what I want would make the game sell 0 copies because no one else would like it but me. I am 100% aware of this. Also 100% aware nothing I post here will be taken seriously be members or the devs. But if you knew my previous posts (I have a long history here) you would know I just post here to cause damage to the forum because I didn't like DAI, it is plain and simple childish tantrum. Nothing else. So I'm sorry but there is absolutely nothing in your post that I don't know or, as I said, previously said myself. The only not useless thing in your post was the sarcasm that I think made a lot of people laugh, and this is a good thing I think but nope I'm not dellusional I know the precise depth of my stupidness and retardness, specially because it is "intentional" (if you believe in will, choices and other complete impossible stuff like that)

Edit: Forgot to comment about the first things you said. Nope, my clothes are not my character. It is pretty obvious. Or should be. A naked character in DAI have some ridiculously small bonus from passives not that they say anything about the character either. I shouldn't have to explain anything if you played NWN2 the godlike game, that is what representing a character.



#82
Redemption2407

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Allow me to introduce you to one of the granddaddies of crpgs: the goldbox series by SSI. Old school first edition gaming at its finest. You know what? No stat distribution. Only way you can stat up is by in game play, items that give you a point in a specific stat, or equipment that enhances stats (gauntlets of ogre power). Didn't get to add points to stats until 3E, which is when AD&D wet down hill in my opinion.



This makes no freaking sense. In DAO, you had to pick a line, one might be persuade but you had to PICK it. And again, I refer you to the true old school games: did not have non combat skills.


This is not D&D, this is Dragon Age. If you want to play D&D, please feel free to play NWN2 or go play Neverwinter. But you do realize old school D&D only had four races, and even less in the way of classes.

https://en.wikipedia..._Dragons_(1974)


Nope, it's preference. The warning was on the box from the beginning: this is NOT Dungeons and Dragons. This is Dragon Age. Different world, different story, different way of doing things. It's not trying to be a D&D clone.

And if I may point out DAI actually has more races than DAO with the Qunari.


Again, this is not NWN2 and has never been. There was never a option in any DA game to do such a thing, so why you're still playing I have no freaking idea.






Because they're not NEEDED. All those extras are bells and whistles.

This is ROLE Play, not ROLL play.

1 - The game being old or old school is supposed to mean something at all? Only one thing means anything, if it serves my purpose.
2 - DAO I had to pick lines and stuff yeah, all games and everything made by humans (this crazy people who believe in choice) will make me go through this stupid stuff really. But thing is when I have good things I ignore bad things, games became more and more about story and choices and less and less about giving me options to represent my character so, became useless.
3 - Old school again? Why bring this? Is old supposed to mean good? I will never understand humans. There are only things that serve a purpose and things that don't.
4 - First, yes they are facts. If you like them or not are preferences. But that there are less options in DA series it is mathematical.
And yeah, DAI have Qunari, but DAI could have 3 thousand races, you don't have stat build and non combat skills. It is an action game, in an action game 1 class or 3.000 classes AND races mean nothing at all. As I said my character are the number on the character sheet, provided I distributed them to represent the character I want. And it is just stupid keep on saying it is not D&D because there is literally hundreds of games that are not D&D and have the same like Arcanum or Pillars of Eternity; Not D&D is not an excuse for being action sh*t.
5 - "This is not NWN2", neither D&D, but as I said, not an excuse. A lot of games based off a lot of stuff or even original ones have lots of classes and races and stats. So the real answers is not "this is not NWN2", it is "this is not good" and "this is a game with VERY limited choices for character creation AND development"
6 - Needed or not depends on each player. But the fact persists, less options, mathematically less options. So again, if it works for you, great, but less options means NECESSARILY that it works for less people. You know if you have 3 colors you can please a number of people but if you have 20 you please more people. But of course, if you like green and the game offers 30 shades of green you will be happy. Now if you like silvery orange with a tone of purple and the game only offer red, green and blue, you are 100% screwd.



#83
sniper_arrow

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You know, the best thing you can do to lessen your "angst" (or whatever it is you have in your system) is to try other games. If you feel that the developers is forcing you to swallow their stories to your throat (PHRASING!), then the bad news almost all games will have that feature.

 

Besides, obsessing or complaining DAI's flaws is so last month.


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#84
Ariella

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Besides, obsessing or complaining DAI's flaws is so last month.



Owww.... Nice shot :)

#85
Donk

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Besides, obsessing or complaining DAI's flaws is so last month.

 

Yeah, like OMG get with tha timez man.

 

To be cool you gotta bash ME:A before it's released.


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#86
diaspora2k5

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How do you keep players from asking for the Warden, Hawke and now the Inquisitor back?
1 - FINISH their story
2 - Increase the time span between games
3 - Finish means closure
4 - Finish means it ends
5 - End means it either have a good retirement end or they die
6 - End, finish, closure, it is easy, just make it look like an end, because that is what it was supposed to be

7 - Do not hint at the character future with big quests, plans and so on. Allowing a character to have a son with the soul of an old god and have his wife return is NOT a great way to END things, on the contrary. Also... finding a new enemy and a new cause in the end of the game is NOT a good way of saying "let it go"
8 - Do not make it so that we want to see more and more of the character, you can, I believe you. Square been doing one game characters for decades, why can't you? When Chrono Trigger finished I did not feel like I had to see Chrono again. Also I was happy with how Ramza's story ended. And so on...
9 - If you are going to tell stories about characters in the same world, in the same age, and all characters are very big people in this world, MAKE THEM RETURN. Just go Shepard, because it is the less stupid way of telling stories in the same age and in the same world, how many heroes a place can have in 100 years anyway? What the hell?
10 - I suggest reading the dictionary and understanding the meaning of end, ending, closure and other words you do not seem to have understanding of their meaning. You hear of Warden and Hawke because you brought it upon yourselves, and you will hear from the Inquisitor in next 300 games because you totally asked for it. If you really wanted the fans to just go with new PCs every game and not complain about it you're the wrong way, but if you like people asking for the Warden day and night you are doing it perfectly! By DA6 your interviews will all have 5 questions and they will be about how and where the previous PCs are, and giving how you suck at endings I'm betting that even if they died people would still ask where did they soul go, if they are in the fade, if they became a spirit and so on...

One last thing, you used to do it right in the past, what the hell did you drink? I played NWN then I played NWN2 (Obsidian) and I had no expectation or any curiosity about my previous character. I had a good time with Aribeth and that's it. Now you make everything so that the players want the character to return but you wont let it or do it completely wrong as with Hawke. So either re-learn to write endings and give closure or let the PCs stay for 8 billion games or more.

Why would anyone take issue with the bolded? Bringing back previous protagonists or leaving it open ended has always been absolute garbage in DA. Close the story for the previous characters and move on, if only to alleviate the whining because previous characters aren't coming back.



#87
In Exile

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Why would anyone take issue with the bolded? Bringing back previous protagonists or leaving it open ended has always been absolute garbage in DA. Close the story for the previous characters and move on, if only to alleviate the whining because previous characters aren't coming back.


But no one can agree on what "close". For some, it's "... and then [Charname] died in a manner which made resurrection impossible, the body being publicly erased from existence in the presence of hundreds of experts each of which certified that [Charname] was the deadest person they ever saw die". For others, it just means the narrative arc ended.
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#88
diaspora2k5

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But no one can agree on what "close". For some, it's "... and then [Charname] died in a manner which made resurrection impossible, the body being publicly erased from existence in the presence of hundreds of experts each of which certified that [Charname] was the deadest person they ever saw die". For others, it just means the narrative arc ended.

Right, my point though is having the arc close at all regardless of how they do it.



#89
Akka le Vil

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Well, OP, the Warden dies in the best DAO ending, so isn't your wish somehow fulfilled here ?



#90
Ariella

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The op could give two tin craps about story and has said so. This is yet another whine fest gotten in before this account name got banned.

#91
Addictress

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I like the big protags joining up in the same timeframe. I think it makes the world bigger because you realize all that epic stuff you spent hundreds of hours on last game was just ONE CITY or just one region of thedas. And every game multiplies the epicness of that one region several fold to create a truly immense thedas.

#92
Redemption2407

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The op could give two tin craps about story and has said so. This is yet another whine fest gotten in before this account name got banned.

Correction: I couldn't care less for the boring, sick, perverted and retarded stories Bioware writters make. The story I headcanon in my head is the most important thing in my life. The reason for the first post is because if they leave my character alive they will destroy my character with their disgusting writting and THAT is a huge problem. So in a sense I care way too much about story. How the hell they could find cruelty in their hearts enough to make Hawke hate Blood Magic is beyond me, and I fear for the next PCs in their hands. So I'd rather all my characters die so that they don't become righteous **** like Hawke in their hands. And excuse me while I vomit remebering how awesome my Hawke was and how rotten they made her...



#93
Almostfaceman

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 I just post here to cause damage to the forum because I didn't like DAI, 

 

good_luck_morgan_freeman_zpst9y5iaoh.gif


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