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Optimizing Geth Trooper for somebody who doesn't have a lot of stuff.


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#26
Alfonsedode

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Here is another build I recommend with him : http://kalence.drupa.....X1..71!F78B5C

Why I recommend it ? Because :

  • Like Technoturian said huntermode is a must, not only for the detection that a geth scanner can compensate, but also for the mobility, recharge speed and damage bonuses (well recharge speed is not a must but anyway) the -500 shields get compensated by fortification or even better by a cyclonic if you have one
  • Especially for a begginer : take range on you flamer : it will allow you to take less risks to get (geth) to flamer range and allow you to hit more targets at the same time

Thats what i would be doing too, except phasic ammo. Cryo is quite usefull on him byt slowing everything under your flamer. And it s one of the few guys ti use them cryo ammo, so ...


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#27
filippopotame

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Thats what i would be doing too, except phasic ammo. Cryo is quite usefull on him byt slowing everything under your flamer. And it s one of the few guys ti use them cryo ammo, so ...

Yes cryo is an excellent choice too, well the phasics make a difference when you encounter an atlas, I guess there are pro and cons for both cases


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#28
MrRated82

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I like the idea of a flamerless GT. I already have 2 vorcha with flamer but what guns would you use on this wall hacking tank so to speak?

#29
Arkhne

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I like the idea of a flamerless GT. I already have 2 vorcha with flamer but what guns would you use on this wall hacking tank so to speak?

 

Flamerless GT is a great weapons platform. Typhoon is a good choice for him, With a Wraith or Claymore backup. Also, for reasons and lore and stuff, Spitfire and Javelin was a surprisingly effective combination on him, though, there is a few flaws, like movement speed whilst firing. Hunter Mode works wonders on Shotguns, and helps ARs with their bullet spread, Hurricane is also another option.



#30
Alfonsedode

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I like the idea of a flamerless GT. I already have 2 vorcha with flamer but what guns would you use on this wall hacking tank so to speak?

GPR, it s very good for training your tracking ability + GMR bonus + very large mag

http://kalence.drupa...13251314!.A8AGC



#31
Brannigans 1ove

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http://kalence.drupa...23221362!D7DE3C

 

This is the build that I use for him.  Weapons and consumables using what you seem to have.  Alternatively the acolyte would also work too.  Cryo or disruptor ammo would also work.

 

One thing I would recommend is to only use flamer for short pulses, and shoot in between.  This has a number of benefits, firstly the damage stacks (I'm sure I've read that here somewhere), secondly it keeps the cooldown low, and lastly it means you don't blind your teammates for as long (especially important when there are phantoms somewhere in that flame).



#32
DisturbedPsic0

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I know about reload cancel.  Can also cancel the animation but the sounds will continue playing and give you a reload while using the Flamer, but I don't know what the timing is for that and if it's reliable.

 

I don't do great in Gold, but not entirely bad either. The main problem is it gets boring doing so little damage.  It turns the Black Widow into a peashooter since mine isn't upgraded and all of my damage comes Flamering bosses.  I don't know if a Claymore II cuts it either.  

Hiding reload with Flamer is very reliable. I do it throughout my entire video. It's basically shoot->wait maybe .25 to .5 seconds->Flamer. You'll hear the reload click and see another shot in the clip while you're flaming. It's an amazing way to increase your dps because you're always either shooting or flaming.

 

Doing little damage with a flamer character doesn't compute. Also, Claymore I is plenty strong for Gold. It obviously gets better, but still plenty good. Also, since this game is so old, there are plenty of good players out there. You should be able to do a Gold PC run in 20-23 minutes with a mediocre team, and that will provide more credits, and more rare cards, and it only ever gets easier.

 

Also, as others have mentioned, if you're still struggling to survive with the build I mentioned, just play Reapers. Flamer destroys all their units and acolyte destroys banshee barriers. 

 

Another aside, every character is gold viable. Adepts, vanguards (on host), and engineers for the most part are gold ready out of the box, meaning their powers alone allow you to do tons of damage. It would be a little more difficult to crank out the damage with infiltrators and soldiers with lower grade weapons, but you have good ones unlocked, just not maxed out. Also, having geth scanner unlocked so early is a real advantage for you, as it provides so much information that helps you survive.

 

If you want a build for a specific character just ask and we can give you a build based around your manifest. You already have powerhouses unlocked like Drell Adept (no grenade capacity hurts but isn't necessary), Batarian Soldier, Turian Sentinel, Turian Soldier, Valkyrie, AIU (very survivable), Asari Adept, Slayer, Quarian Male Engineer, and Human Vanguard. They can all wreck on gold without super powerful weapons since they either have debuff, powerful powers, or weapon buffs.



#33
The NightMan Cometh

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A Flamer-less GT is great in most of our hands as a pure weapons build...but..OP is looking for the most optimized build they can get with the very limited manifest they have...


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#34
Arkhne

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A Flamer-less GT is great in most of our hands as a pure weapons build...but..OP is looking for the most optimized build they can get with the very limited manifest they have...

 

This ( http://kalence.drupa...535!..93!.9FAGC) is what my alt account uses, limited manifest or not. I think the OP has the right build for themself anyway, it's just a case of practice.

You may also notice I replied to their follow up mentioning "other classes" that they could use on Gold, and I suggested two setups (and even a playstyle and build for one of them) based on their current manifest.

Also, (no hunter mode)flamer GT was my first Gold character, but I used Cyclonics and GPR, I was so n00b back then, but it WAS funny picking up Juggernauts who kept dying :P

The actual Flamer power is what taught me about RHA, which was a huge boon to my capabilities.

 

PS: I am not a great player by any measure, I'm not even sure I would say I am "good", but so much of the playerbase is so "bad" that "good" seems to be the default for anyone who isn't stupid.



#35
FOZ289

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What about Batarian Soldier? 

Builds wouldn't be a problem if respeccing wasn't so costly.  Really discourages experimenting, especially since you have to put so many points in to even get a good feel for the character.



#36
MaxCrushmore

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Batsol is a true beast, just an absolute murder train

 

Max spec incendiary grenades (they are ridiculous) and max ballistic blades (mandatory - use explosive blade evo in rank 6 - provides another stagger)

 

I like 5 in passives and 3 in blade armor, but there are few wrong ways to build this kit


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#37
Arkhne

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Batsol is a true beast, just an absolute murder train

 

Max spec incendiary grenades (they are ridiculous) and max ballistic blades (mandatory - use explosive blade evo in rank 6 - provides another stagger)

 

I like 5 in passives and 3 in blade armor, but there are few wrong ways to build this kit

 

Most people would say that the way I build it is wrong. I spec out of Inferno Grenades, if I want to use those, I use my super KroSol who has every Power Damage bonus available to him, for a MUCH higher Power Damage bonus. Ballistic Blades is all the up-close you need, and Saber is great at all ranges, I use the Ballistic Blades like a shotgun, and otherwise just play as a mobile badarse.


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#38
Quarian Master Race

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And don't forget the -500 shields.

 

For players with much experience who understand all the game mechanics and know where all the enemies are going to be on any given map, anytime, then yes, the extra fitness is probably not needed. For newer players, there is a learning curve associated with this process. Quite frankly it is annoying when people suggest to newer players not to invest in fitness. It helps them.

 

I will say, even now, my GT is spec'd 66653, and if I don't use a cyclonic, then I have to play defensively. It is not a tanky build. One of this characters strengths is the ability to make it a high dps / damage resistant kit without consumables at all, and that build is a 66066.

 

I used Geth Scanner in that build because that is the OPs best piece of gear.

 

Not really a big deal given the trooper's massive shield pool and DR, and if desired one can compensate for 300 of those with shield gear (which geth can readily afford due to hunter mode) anyway. 200 shields is insignificant on gold and above where even a marauder is doing around 100 damage per shot and firing 10 shots per second. This is all assuming they don't take cyclonics instead, which is always the more efficient option (because they give much larger percentage increases than fitness, but power/weapon damage gear/equipment gives much smaller bonuses, making passives a more viable option than fitness on the vast majority of builds).

I didn't suggest not investing in fitness. I suggested to take out the last rank of passives if one wants to max a lamer build, since 10% additive weapon damage isn't going to help an acolyte-flamer setup at all. I'm not so obtuse to suggest that less fitness is easier for inexperienced players (but I simultaneously don't think it makes a very large difference, either), especially on a closer ranged kit like a lamer spammer.

Fair point on the scanner, considering that the player's other gear is pretty useless. I'd prioritize getting that uncommon shield booster maxed (or at least to level 3 or 4) and then dumping the scanner and last rank of passive for 3 ranks of hunter mode. The 10% movement speed bonus and 15m of scanning is going to prevent or get one out of a lot more bad situations than 200 shields and 10m (assuming a few more rare scanner drops don't happen) of scanning will


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#39
DisturbedPsic0

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Most people would say that the way I build it is wrong. I spec out of Inferno Grenades, if I want to use those, I use my super KroSol who has every Power Damage bonus available to him, for a MUCH higher Power Damage bonus. Ballistic Blades is all the up-close you need, and Saber is great at all ranges, I use the Ballistic Blades like a shotgun, and otherwise just play as a mobile badarse.

I would probably be one of them. Just because a power is better on someone else doesn't mean you should skip it. Especially since your putting points into an ability that doesn't do much in blade armor. With damage of inferno grenades (maybe not as powerful as on KroSol but still extremely powerful) and stagger of ballistic blades, you don't need the extra shields or DR from blade armor. I also think you're exaggerating the damage boost the KroSol has. Fortification power damage obviously gives him more, but with equal setups it's only like 30 dps higher (which is around 1/3 of a predator shot).

 

Basically, skipping a good power doesn't make a build better, IMO. 



#40
q5tyhj

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I like the idea of a flamerless GT. I already have 2 vorcha with flamer but what guns would you use on this wall hacking tank so to speak?

Typhoon, sometimes Spitfire just for kicks. 


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#41
q5tyhj

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Batsol is... just an absolute murder train

 

QFT..


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#42
q5tyhj

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Most people would say that the way I build it is wrong. I spec out of Inferno Grenades, if I want to use those, I use my super KroSol who has every Power Damage bonus available to him, for a MUCH higher Power Damage bonus. 

Wat?  :blink:

 

I don't even... 



#43
The NightMan Cometh

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Typhoon, sometimes Spitfire just for kicks. 

^^^ Oh my God buddy..Typhoon Flaming Trooper is one of my favorite builds..Incid ammo cuz reasonz...



#44
The NightMan Cometh

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Sorry to kinda de-rail but I got asked for my personal Geth Soldier preference: http://kalence.drupa...23951363!D75BGC            Typhoon Flaming Turret



#45
Miniditka77

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Looking at the OP's manifest, I'd recommend one of these two, both with the GPS and Disruptor Ammo.  You could use Phasic Ammo too - it will give you less staggering/stunning power, but more shield/barrier damage, and it's not like the Trooper can detonate Tech Bursts himself anyway.  If you're playing on a team with some good detonating teammates, definitely use Phasic Ammo, so you will get more strong Fire Explosions and less weak Tech Bursts.  The GPS will have a dual role of taking out/staggering mooks and dropping shields.  Flamer will take care of the armor.  You can use a Power Amp instead of a Cyclonic if you want.

 

These are built for survivability, assuming that either low-level or no cyclonic mod will be used, due to young manifest.  Use whichever one you think would give you better survivability.

 

Build 1: more effective shield/barrier

 

Build 2: more movement speed and awareness



#46
Excella Gionne

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if you're worried about your shields and you are low on Cyclonics or you don't want to use them, then you can skip Hunter Mode, if you want. Find a build that you're comfortable with based on your skill level and equipment. Some builds are only good with higher equipment.



#47
Brannigans 1ove

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http://kalence.drupa...33Z51363!948959

 

This is how I set up my Batsol.  He's my go to kit when we've wiped on the previous game and revenge is required.  You'll want to find a gun/consumable setup to work for your manifest.