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Double-XP Weekend - "Perilous Nightmares" Oct. 16-19


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#26
Parachromis

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Oh come on, the reason they put her at the end on the right is because that is the last place you eye is drawn.  She cant dance and has no curves.  More like 3, Tie for 1, 1, tie for 5, 5

 

For any consolation, there is a serious drop off after 2, 3, & 4. I chose 5 before 1 because she had a bit more kick in the 'back.' 1 looks like she's not even trying.  :P



#27
SpaceV3gan

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I would feel better that I earned the cheap promotes myself than be carried all the way up the leaderboard.


That is one interesting statement. I wonder what are your motivations to write it, but I am glad you did, I welcome criticisms.

The only reason I got to that position was the fact that I have played nonstop from the beginning, mostly in good teams. I did get carried at times, Jailson helped me a lot. I would not have got there had I not had his help. So probably you are right about the carried part.

Also, just to reiterate, I am all in for people getting more Prestige. I believe the Leaderboards needs to be 'refreshed'. I just do not think faster promotions are the way to go since it has lead to abuse and misuse in the past.



#28
Proto

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3

#29
TheThirdRace

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That is one interesting statement. I wonder what are your motivations to write it, but I am glad you did, I welcome criticisms.

The only reason I got to that position was the fact that I have played nonstop from the beginning, mostly in good teams. I did get carried at times, Jailson helped me a lot. I would not have got there had I not had his help. So probably you are right about the carried part.

Also, just to reiterate, I am all in for people getting more Prestige. I believe the Leaderboards needs to be 'refreshed'. I just do not think faster promotions are the way to go since it has lead to abuse and misuse in the past.


But that's the thing, if you want your player base to actually move on to higher levels to consolidate it, you need to get them there faster. Bioware should totally keep the 2x XP as a weekend buff, if only to push the newer players faster to at least Perilous.

Let's be real here. What does Routine or Threatening are all about? The answer's simple: grinding to get the gear necessary to go Perilous. You can take any simpleton (no offense to any simpleton), give him good gear and launch him in Perilous. That simpleton will learn just as fast on Perilous as he would have on Routine or Threatening. The only difference is he won't have to play 400 hours to get up to speed.

The Leaderboard shouldn't exist if the only reason for it is to justify its existence. I said it before, the promotions shouldn't be there. The leaderboard is flawed, it's supposed to be all about challenges but most of the points are from promotions. Remove the promotions from the system and you get something that is a lot more representative of what it should be.

The leaderboard doesn't need any refresh, it's flawed at its very core which makes its significance void of any meaning. Please, stop using the "leaderboard" as an excuse to justify the boring grinding for promotions. We got the bad end of the stick with it, doesn't mean other people should also suffer the same fate. Or we could follow your line of thoughts and remove all and any changes from all and every patches since new people would benefit from something we didn't have at the time... The leaderboard is flawed, stop trying to justify it in any way, it will never work. Take it for what it is, an approximation of what happened in the past. That's all it really is.

I've played a lot with you and I know you're a really good guy, I'm just saying you're taking this a bit too seriously even if you're not realizing it. Loosen up a little, Bioware can take all the blame, they designed that piece of **** challenge system. But for the sake of having more players available to play with us veteran players, we definitely need to do something. And faster promotions is the only way to get new players on the higher difficulties (Perilous+) within any reasonable timeframe. Using the leaderboard, a broken system to begin with, as justification to limit the arrival of new players to higher difficulties will only make the player base crumble faster.

[ TL;DR ]
So the real questions is: Does the leaderboard is more important to you than having new players ready to play with us now?

Personally, my answer is screw the leaderboard!!!

Edit: I would also like to add that if XP was generated in a balanced way from characters to characters, we would all promote at least 3x as fast... So they flawed system for awarding XP is already a big mess that goes against the players...
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#30
scene_cachet

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Why is there never any NO XP weekends?   :crying: 

 

Or shutdown the server weekend? 



#31
zambingo

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Cool. The only thing that could make me more excited for x2xp is for an All Spider Weekend.
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#32
DrakeHasNoFlow

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Leaderboards for damp are a joke, I wish new players would not base merit or become intimidated by it because it gives them a flawed view as if players are good or not. It's even further degraded by past exploitations and glitches which bioware did nothing to address rather added a superficial band aid that punished everyone by capping xp per difficulty.

New players are punished the most because they are unable to maximize or exploit xp to level up in order to promote faster which relegated them to routine/threatening difficulties. And we wonder why the player base has dwindled so quickly over the past months.

I can only name a handful of players who still play damp and they just tune in for weekend challenges, everyone else has moved on. There were for too many bugs/glitches/exploits to keep people motivated to stay. Don't get me wrong, DAMP has made some great strides from where it was before, but I can't help but feel we were unpaid beta testers doing EA's dirty work.
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#33
Campout King

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Here we go.
The 2x exp exploiters should keep the lobbies full this weekend for sure...

Since it is official I will play but if the crap that happened last time continues to happen after the weekend, im done...
And that's all I have say on the matter.

#34
Shiratori

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The leaderboard is important. How else will I know who's strong enough to carry me on nightmare er, learn proper techniques from?
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#35
DrakeHasNoFlow

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The leaderboard is important. How else will I know who's strong enough to carry me on nightmare er, learn proper techniques from?


What ancient secret techniques would you possibly learn from leader board players like medallion, besides spam power chord?
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#36
Shiratori

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What ancient secret techniques would you possibly learn from leader board players like medallion, besides spam power chord?


Teabagging and trolling of course.
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#37
Proto

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Here we go.
The 2x exp exploiters should keep the lobbies full this weekend for sure...

Since it is official I will play but if the crap that happened last time continues to happen after the weekend, im done...
And that's all I have say on the matter.

 

 

If they turned on the EXP generation that took place during the 4X EXP month and left it like that forever I think it would help the player base. Right now the player base is fragmented. Veteran players have finished the majority of available content. Quite a few of the newer players that took advantage of the go-go juice still play regularly. They fell in love with the game. Others moved on, fact of the matter is those players would have moved on anyway.

 

Sure we had to grind it out and spend over 1000 hours to reach our goals. But, we have to face the reality that the player base is extremely small and only a fraction of that small player base is willing to spend 1000 hours playing a game that doesn't really have 1000 hours worth of content. The community and slow and steady content release strung us along.

 

If newer players could get to the defense caps and max their manifests in half the time we did I think more would stick around to reach it. DAMP is a great game. But, it lacks content and a fulfilling progression system. 

 

New content is no longer a possibility. Increasing the rate of progression may still be possible.


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#38
DrascatonisFade3K

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That is one interesting statement. I wonder what are your motivations to write it, but I am glad you did, I welcome criticisms.

The only reason I got to that position was the fact that I have played nonstop from the beginning, mostly in good teams. I did get carried at times, Jailson helped me a lot. I would not have got there had I not had his help. So probably you are right about the carried part.

Also, just to reiterate, I am all in for people getting more Prestige. I believe the Leaderboards needs to be 'refreshed'. I just do not think faster promotions are the way to go since it has lead to abuse and misuse in the past.

 

 

Find it funny that you criticize and question the legitimacy of peoples stats who use exploits to take advantage of the games mechanics to improve their chance at success in a game, by definition is asymmetrical with promotional stats. Basically saying they did not earn the xp that was given to them. By that same token if one is by their own admission carried through games to which they admit couldn't have gotten there themselves (your quote, not mine) is that not the same thing? 

Also find it humorous that you are so salty about double xp weekend now especially because I would bet folding money that you are gonna get passed up by fellas who probably never needed to carried in the first place. 

"Don't hate the player, hate the game", good night and good luck my promotion lords



#39
Spectr61

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Oh come on, the reason they put her at the end on the right is because that is the last place you eye is drawn.  She cant dance and has no curves.  More like 3, Tie for 1, 1, tie for 5, 5


Agreed.

#40
DrakeHasNoFlow

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Agreed.


I saw more curves from that hardwood floor...

#41
SpaceV3gan

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But that's the thing, if you want your player base to actually move on to higher levels to consolidate it, you need to get them there faster. Bioware should totally keep the 2x XP as a weekend buff, if only to push the newer players faster to at least Perilous.

Let's be real here. What does Routine or Threatening are all about? The answer's simple: grinding to get the gear necessary to go Perilous. You can take any simpleton (no offense to any simpleton), give him good gear and launch him in Perilous. That simpleton will learn just as fast on Perilous as he would have on Routine or Threatening. The only difference is he won't have to play 400 hours to get up to speed.

The Leaderboard shouldn't exist if the only reason for it is to justify its existence. I said it before, the promotions shouldn't be there. The leaderboard is flawed, it's supposed to be all about challenges but most of the points are from promotions. Remove the promotions from the system and you get something that is a lot more representative of what it should be.

The leaderboard doesn't need any refresh, it's flawed at its very core which makes its significance void of any meaning. Please, stop using the "leaderboard" as an excuse to justify the boring grinding for promotions. We got the bad end of the stick with it, doesn't mean other people should also suffer the same fate. Or we could follow your line of thoughts and remove all and any changes from all and every patches since new people would benefit from something we didn't have at the time... The leaderboard is flawed, stop trying to justify it in any way, it will never work. Take it for what it is, an approximation of what happened in the past. That's all it really is.

I've played a lot with you and I know you're a really good guy, I'm just saying you're taking this a bit too seriously even if you're not realizing it. Loosen up a little, Bioware can take all the blame, they designed that piece of **** challenge system. But for the sake of having more players available to play with us veteran players, we definitely need to do something. And faster promotions is the only way to get new players on the higher difficulties (Perilous+) within any reasonable timeframe. Using the leaderboard, a broken system to begin with, as justification to limit the arrival of new players to higher difficulties will only make the player base crumble faster.

[ TL;DR ]
So the real questions is: Does the leaderboard is more important to you than having new players ready to play with us now?

Personally, my answer is screw the leaderboard!!!

Edit: I would also like to add that if XP was generated in a balanced way from characters to characters, we would all promote at least 3x as fast... So they flawed system for awarding XP is already a big mess that goes against the players...


Why do everyone think that me, as an individual, care about the Leaderboards so much? My concern for it is mostly what is brings to the community. And by the way, you are a player whom I admire a lot, one of the very few I actually enjoy talking to about the game and its mechanics, and I someone whom I often come to with questions.

My views of the Leaderboads are the same as they have always been since ME3. It exists so that people can track their progression and feel rewarded as they progress and hopefully keep themselves interested in playing (since the loot progression sucks anyway). For that reason, I have proposed that the Leaderboards included everyone, not just a limited number of hardcore players. It should have been more inclusive from the beginning, but it turned out to be something that separates the community, unfortunately.
A secondary and less important aspect is the sense of distinction, and how important that is exactly comes down to each individual. For me, that is far less important than having people to play with (everyone who knows me well, knows that having regular teams has always been my priority), and I largely achieved that by helping people enter the Top 100 in the process, some of them who were as low as Prestige 200 when I first met them. Entering and remaining there (before the Exp exploits) kept them interested in the game and consequently helped me having teams. Unfortunately, they all moved on.  It is a shame that people do move on, and not having enough players is today DAMP's greatest issue in my view, but before I get into that, I want talk about one more thing about the Leaderboads: Why do people seem to assume I am obsessed about it and my rank?
No matter how much obsessed about it people can fantasize me being, ultimately I am not among those who cheated Exp to be there. Perhaps the people who corrupted themselves cheating Exp for weeks can explain in a more solid way what the Leaderboards means to them.

The lack of players is DAMP's greatest threat today, something which definitely could stop me from playing the game (I have access to an extremely limited number of players due to location and timezone). Double Exp as a permanent Weekend buff sounds like a brilliant idea to keep people interested, in theory.

I believe Bioware has outstanding issues which resulted from the last Double Exp Weekend. Today Bioware is even more distant from DAMP's playerbase than they were back then, and people talk about exploits more openly as well, so I am afraid that if things were done in the same heedless way they were done before (or worse), exploiting may go rampant. I had many friends who left the game during the five-weeks-exp-abuse and I am afraid that could happen again. Therefore I am trying to be as cautious as possible when it comes to having these events taking place again.


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#42
SpaceV3gan

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Find it funny that you criticize and question the legitimacy of peoples stats who use exploits to take advantage of the games mechanics to improve their chance at success in a game, by definition is asymmetrical with promotional stats. Basically saying they did not earn the xp that was given to them. By that same token if one is by their own admission carried through games to which they admit couldn't have gotten there themselves (your quote, not mine) is that not the same thing? 

Also find it humorous that you are so salty about double xp weekend now especially because I would bet folding money that you are gonna get passed up by fellas who probably never needed to carried in the first place. 

"Don't hate the player, hate the game", good night and good luck my promotion lords


I could not have gotten to the top of the Leaderboards if I hadn't had a steadfast player and friend to help me getting there by playing for several months together (and by the way, a rare local one, which also minimized my connection issues, I think you are aware of how bad they can be). That is my quote, which apparently was misunderstood. I really don't know what is your definition of "carried", but since I have never bragged about my skills and knowledge in this game, I believe that you are arguing this matter with the wrong person.

Exploits are a breach of ToS. Besides, this is the Bioware's forum, I would expect people to have a little ethics when it comes to their views on exploits.
I did not start playing Nightmare with 2,400 hours and 1,000+ promotions. I had my struggles, as the vast majority of the playerbase, this is how this game is supposed to be. Exploits are not an alternative to promotions. "Don't hate the player, hate the game" is as valid to you as it is to me.

It is a shame we haven't played nor chatted much lately. Were things differently, you might have known how much I would not sleep at night If I lost my position.



#43
Zorinho20_CRO

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Double XP weekend.Nice

Leaderboards drama.Double nice


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#44
Silversmurf

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The leaderboard is fine.

The leaderboard does not separate the community.

Private matches separate the community.

Poor matchmaking separates the community.

Region lock separates the community.

No dedicated servers separates the community.

People not playing enough to get stronger over time separates the community.

New players want it now now now and are not willing to spend 10 months grinding every day like a lot of us have. Boo hoo.

Everyone open every game you play to the public and help the community.

I'll be in my private game like many others.....
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#45
Zorinho20_CRO

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The leaderboard is fine.

The leaderboard does not separate the community.

Private matches separate the community.

Poor matchmaking separates the community.

Region lock separates the community.

No dedicated servers separates the community.

People not playing enough to get stronger over time separates the community.

New players want it now now now and are not willing to spend 10 months grinding every day like a lot of us have. Boo hoo.

Everyone open every game you play to the public and help the community.

I'll be in my private game like many others.....

Played ME3MP some days ago.Host was from USA.I had teenie weenie bit of lag,but nothing major.Didn't shoot blanks,Warp went where intended to go and such.

If only DAMP would work in similar fashion.


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#46
Pee Jae

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I was going to say something, but that gif made me forget my name. Something about experience weekend? *shrugs*



#47
Lintanis

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I think you're mistaken. The cap was introduced AFTER they dropped support for old gen so they don't have it...

We do have the cap on Senior ciztien gen, i wasnt completely sure when i mentioned it on another thread but Mr St Luke jumped straight in after me and saod we do ........... so we do lol :)



#48
scene_cachet

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The leaderboard is fine.

The leaderboard does not separate the community.

Private matches separate the community.

Poor matchmaking separates the community.

Region lock separates the community.

No dedicated servers separates the community.

People not playing enough to get stronger over time separates the community.

New players want it now now now and are not willing to spend 10 months grinding every day like a lot of us have. Boo hoo.

Everyone open every game you play to the public and help the community.

I'll be in my private game like many others.....

 

You forgot Terrible netcoding separates the community.


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#49
nanotm

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as someone who exclusively plays pugs (I actually sent my first ever friend request on origin less than an hour ago) I found the benefit of playing threatening over perilous was the speed of clearing the zones, getting maybe 100 less gold per game (with a team that can open all the doors) and about the same xp per hour.

 

I can play peri and its not difficult the biggest problem is lag or noobs in starting armour probably without any upgrades taking more than 10 seconds to kill a wraith..... if we had the old cap less xp those same newbies wouldn't be trying to do peri at all because they would still be getting the same promotes from threatening, sure I play level 1>19 in perilous on some chars and i pop a training ground on one guy every time i promote him (aw) for the mandatory passive that stops you being dead perma ....

 

this game isn't difficult to get the hang of but it would take a lot less time and effort if some people figured out exploding mooks will kill a boss in seconds rather than wasting 20 minutes on it and for that to work effectively a wombo combo is the way ahead ..... not to worry the Templar can still buff the team's damage and end up getting 3x the support xp ....the xp cap still prevents us from actually levelling up despite a combined xp generation of over 45k (level 19 and a smidge at start of game still 4k to get after it)

 

the xp cap literally kills the will to play, according to origin game time i have a massive amount of play time but in reality i probably spent 90% of the time sat on the char selection screen afk  i play for like 30 minutes then get bored and go do something else mostly because of the xp cap annoying me, and its worse because of the new xp sucking manoeuvre they added with anyone joining /leaving a lobby stealing from the pre cap xp budget, finishing a perilous game as a level 1 pala and having gained less than 1 level by the end of it is just pure bollocks, BW needs to fix that junk nobody cares if its easier to gain promotions so long as everyone can do it



#50
TheSpookyAce

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Amazing news! Will definitely play a lot during the weekend. Missed the last double xp weekend and thought I will never see it again.

 

Need more health!