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Double-XP Weekend - "Perilous Nightmares" Oct. 16-19


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#151
StargeezerTim

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Well, thank goodness that bit of unpleasantness is finally over. Man, I can't recall the last time something game-related seemed like drudgery. It was like being audited by the IRS whilst simultaneously undergoing root canal and an endoscopy, while listening to your mother-in-law regale you how much better your wife's high-school boyfriends were than you.  :wacko:



#152
Snakebite

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Well, thank goodness that bit of unpleasantness is finally over. Man, I can't recall the last time something game-related seemed like drudgery. It was like being audited by the IRS whilst simultaneously undergoing root canal and an endoscopy, while listening to your mother-in-law regale you how much better your wife's high-school boyfriends were than you. :wacko:


I am so glad I have never had to go through any of those ordeals.

I also agree that locking the weekend challenge to a specific difficulty is a poor choice, mostly for other reasons though. Getting a completion on higher difficulties should track progress for the lower difficulty challenges. Making it impossible to simultaneously make progress for the personal and community challenges was stupid.

#153
HelenCarnate

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I am so glad I have never had to go through any of those ordeals.

I also agree that locking the weekend challenge to a specific difficulty is a poor choice, mostly for other reasons though. Getting a completion on higher difficulties should track progress for the lower difficulty challenges. Making it impossible to simultaneously make progress for the personal and community challenges was stupid.

Totally agree.  I would much rather see a repeat of each difficulty giving so many points and needing x points for the challenge instead of forcing people into perilous who are not ready to be there even at lvl 20.



#154
Aetika

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I must be the only one here who actually like that they push people out of their comfort zones. Sure, some aren't ready and that can suck for the rest of us, but some need the nudge. It's basically what got me started in perilous the first time they did it. And gold in me3 for that matter. But yeah, let's not push it and go for the last two difficulties too.

 

No, I don´t mind it either. I just wish my stats were high enough to be able to carry reliably, because I am not there yet. But in case we are not deep in some horrible mess, we mostly pull through and it´s nice to help people to victory.



#155
Dekibra

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having a blast with TheArgh... and I'm watching from Narnia:

 

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#156
Mitsuryu

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2nd game in a row I complete without earning any XP (Archer) ... What is happening?



#157
Snakebite

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Totally agree.  I would much rather see a repeat of each difficulty giving so many points and needing x points for the challenge instead of forcing people into perilous who are not ready to be there even at lvl 20.

 

I would rather have that challenge also.  However, that challenge is also flawed in that people who play the game enough to do higher difficulties finish it in 2 or three games, whereas those who do not play enough to play higher difficulties have to complete somewhere around 15 games.

 

What we really need are challenges that don't rely on gear/promotions, that you can do at any level, but aren't mindlessly boring like weapon kills.  Hunting druffalos (and then them hunting us), fighting the April Fools multi-faction, and fighting Druffy N FriendsTM  with exploding nugs everywhere (although every game was a bit too much) were entertaining events that don't have to be locked to a certain difficulty.


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#158
ThatBruhYouDK

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I would rather have that challenge also.  However, that challenge is also flawed in that people who play the game enough to do higher difficulties finish it in 2 or three games, whereas those who do not play enough to play higher difficulties have to complete somewhere around 15 games.

 

What we really need are challenges that don't rely on gear/promotions, that you can do at any level, but aren't mindlessly boring like weapon kills.  Hunting druffalos (and then them hunting us), fighting the April Fools multi-faction, and fighting Druffy N FriendsTM  with exploding nugs everywhere (although every game was a bit too much) were entertaining events that don't have to be locked to a certain difficulty.

Really need another April Fools multi-faction run..I miss that



#159
Parachromis

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I for one think the whole double XP thing should stay. Support has ended and it would be nice for new players (yes, there are new players), as well as many others to be able to promote faster in order to make it to the 'end game' in a somewhat timely fashion. If you were to tell a new player, "it will take 800-1000 hours for you to experience and enjoy end game content," then no one would ever start playing. That would be the true end of DAIMP. At least make the XP 1.5x what it is now. Biower please...


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#160
Gilli

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first I tried pugging,

5 games

5 blackscreens

:pinched:

 

Then I joined Gya, kaileena_sands and Minuos (and lather Irthir) and it was awesome :D

Even survived 2 NM runs (one even without dying once) :D

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#161
Brewskin

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Just had my first visit to Narnia since migrating to PS4, which sucked for the PUGs. Silly me, thought moving up to new gen and upgrading my internets would end that.

 

Anyhow....

 

Keep the double XP, triple all gold and stick Commander Druffy and crew into the rotation. Increase the XP for Qunari, Darkspawn and the Druggalos. Double the XP for the Dragon, increase the gold reward and guarantee a unique for beating it, based on difficulty. 

 

Give us multiple challenges, not just the one, and not just on weekends. Gear most of 'em towards the newer players, but make a few for the long timers......



#162
Snakebite

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Keep the double XP, triple all gold and stick Commander Druffy and crew into the rotation. Increase the XP for Qunari, Darkspawn and the Druggalos. Double the XP for the Dragon, increase the gold reward and guarantee a unique for beating it, based on difficulty. 

 

Give us multiple challenges, not just the one, and not just on weekends. Gear most of 'em towards the newer players, but make a few for the long timers......

 

+1 to everything, except the extra XP for different factions.  They really are not harder than the original ones.  Except for the Bolters.



#163
celestialfury

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woo, finally did it, as a 16/18/16 player that was really painful and almost rage-quit worthy after multiple zone 5 failures. :P Next week's challenge better not be nightmare though...


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#164
WattEinSpaas

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We have already seen some stupid WC, but this WC (douple XP + 10 perilous run) realy takes the biscuit.

I have seen many players joined the lobby with 20 lvl chars (perilous).

And I thought by myself: what are you doing. You have to promote.

Until then I realized that they tried to master the challenge (at least 3 free chests).

So it looks like that those players who needs promotions are "captured in the callenge" (right words?) and will not benefit from the double xp.

 

well done bw, well done...


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#165
DragonRacer

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Well, thank goodness that bit of unpleasantness is finally over. Man, I can't recall the last time something game-related seemed like drudgery. It was like being audited by the IRS whilst simultaneously undergoing root canal and an endoscopy, while listening to your mother-in-law regale you how much better your wife's high-school boyfriends were than you.  :wacko:

 

You know, this weekend was the fist time it felt like drudgery for me, too. 

 

Now, I normally play Perilous almost exclusively these days. I'd say my stats are average - not too low because I can play very comfortably, but not astronomical like a lot of people here who really grinded it out. I have end-level gear and armor, but not the highest of highs (none of the Hakkon weapons, for example). So, I mean, I'm in a place where 10 Perilous matches should be a breeze.

 

And they largely were, but there was no FUN in it anymore. I say this because this weekend has to be the most God-awful lag and latency I have ever experienced on PS4. It was fine for the original three factions, mostly, but Qunari came up a lot and it was almost unplayable. The first 4 zones breezed by, no problem, and then everything would go to hell on Zone 5. Had a team that had not failed a match yet, then suddenly wiped within 30 seconds. Not sure how their end was, but mine saw hitting buttons only to seemingly not have them register, so I'd be stuck half-way casting Firestorm but not actually casting it, for example. Or I'd put distance between me and an enemy, only to suddenly rubber-band back with almost no health left. Wipe.

 

Then next match came up Perilous Storm Dragon and it was one of those matches where no matter what you do or where you go, the dragon has decided all the electricity bombs belong to you.  :mellow:

 

All this was happening right when I needed only one more match to be done. My buddy SilveSmurf messages me to join him, and I told him I was about ready to rage-quit. He convinces me to come over for one match, so I do. I then proceed to enjoy more of the lovely uber-latency that apparently double XP weekend brings, get teabagged once because that's what friends do in our circle and usually it's funny and good sport - although for once, it didn't feel as funny because the death came in a confusing no-one-hit-me-went-from-full-health-to-dead-instantly-what-just-happened manner - and I left shortly after getting that 10th Perilous done.

 

Sadly, I think I'm pretty much done with this game. It just wasn't fun. At all. Just felt more like a chore, something I had to get out of the way before I could go play something more fun/less buggy. And the lag was not my own Internet connection, which I know for a fact because I loaded up ESO after rage-quitting DAIMP yesterday and I had not one issue, bug, or lag-spot whatsoever.

 

It's like the complete opposite feeling I had for ME3MP. I was incredibly sad when those weekend challenges ended and I completed every single one (save for the first few because they weren't available for PS3, although I still performed the tasks anyway just as an "in spirit" thing). With DAIMP, I'm almost looking forward to when they end so I don't feel compelled to do them anymore (and I've completed every single one since they started). It's frustrating and sad because it shouldn't be that way. :(


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#166
lynroy

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Oh yeah, there's a weekend challenge. Been too busy throwing Nathan Drake off cliffs. Will have to take a peak into my salvage pack.


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#167
StargeezerTim

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You know, this weekend was the fist time it felt like drudgery for me, too. 

 

Now, I normally play Perilous almost exclusively these days. I'd say my stats are average - not too low because I can play very comfortably, but not astronomical like a lot of people here who really grinded it out. I have end-level gear and armor, but not the highest of highs (none of the Hakkon weapons, for example). So, I mean, I'm in a place where 10 Perilous matches should be a breeze.

 

And they largely were, but there was no FUN in it anymore. I say this because this weekend has to be the most God-awful lag and latency I have ever experienced on PS4. It was fine for the original three factions, mostly, but Qunari came up a lot and it was almost unplayable. The first 4 zones breezed by, no problem, and then everything would go to hell on Zone 5. Had a team that had not failed a match yet, then suddenly wiped within 30 seconds. Not sure how their end was, but mine saw hitting buttons only to seemingly not have them register, so I'd be stuck half-way casting Firestorm but not actually casting it, for example. Or I'd put distance between me and an enemy, only to suddenly rubber-band back with almost no health left. Wipe.

 

Then next match came up Perilous Storm Dragon and it was one of those matches where no matter what you do or where you go, the dragon has decided all the electricity bombs belong to you.  :mellow:

 

All this was happening right when I needed only one more match to be done. My buddy SilveSmurf messages me to join him, and I told him I was about ready to rage-quit. He convinces me to come over for one match, so I do. I then proceed to enjoy more of the lovely uber-latency that apparently double XP weekend brings, get teabagged once because that's what friends do in our circle and usually it's funny and good sport - although for once, it didn't feel as funny because the death came in a confusing no-one-hit-me-went-from-full-health-to-dead-instantly-what-just-happened manner - and I left shortly after getting that 10th Perilous done.

 

Sadly, I think I'm pretty much done with this game. It just wasn't fun. At all. Just felt more like a chore, something I had to get out of the way before I could go play something more fun/less buggy. And the lag was not my own Internet connection, which I know for a fact because I loaded up ESO after rage-quitting DAIMP yesterday and I had not one issue, bug, or lag-spot whatsoever.

 

It's like the complete opposite feeling I had for ME3MP. I was incredibly sad when those weekend challenges ended and I completed every single one (save for the first few because they weren't available for PS3, although I still performed the tasks anyway just as an "in spirit" thing). With DAIMP, I'm almost looking forward to when they end so I don't feel compelled to do them anymore (and I've completed every single one since they started). It's frustrating and sad because it shouldn't be that way. :(

 

I'm pretty much with you 100% DR. I came into DAIMP rather late (started playing in earnest on July 4th weekend actually), but did fairly decently and got a few lucky chest items along the way which helped. But this weekend's challenge just left a real sour taste in my mouth for continuing to play. There are still plenty of bugs that I wish would be addressed before the devs pack it in, but it looks like they'll never get fixed now which is sad. The latency, while generally not as bad as what you encountered, was still noticeable and horrible. I had several occasions where I would be full health with full guard and/or barrier and I would be one-shot seemingly out of nowhere.

 

I've stuck it out this far only because there's one more week to the latest Agent Challenge and I'm curious what they're going to consider to be a worthy reward for completing it. Of course, if they continue on their path and make next week's WC a Nightmare weekend, I'm sooo out. I barely managed to get through Perilous.

 

Hoping if this is the death rattle for DAIMP some folks stay in touch. FWIW, I'm StarGeezerTim on both XBL and PSN (and Steam, for that matter), so feel free to shoot me a FR. Since we may be another 3-4 years before the next Dragon Age title, it'd be a shame to lose touch with some of the crazies I've come to know and love here. Even the teabaggers.

 

Okay, maybe especially the teabaggers.   :lol:  :D


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#168
DragonRacer

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I'm pretty much with you 100% DR. I came into DAIMP rather late (started playing in earnest on July 4th weekend actually), but did fairly decently and got a few lucky chest items along the way which helped. But this weekend's challenge just left a real sour taste in my mouth for continuing to play. There are still plenty of bugs that I wish would be addressed before the devs pack it in, but it looks like they'll never get fixed now which is sad. The latency, while generally not as bad as what you encountered, was still noticeable and horrible. I had several occasions where I would be full health with full guard and/or barrier and I would be one-shot seemingly out of nowhere.

 

I've stuck it out this far only because there's one more week to the latest Agent Challenge and I'm curious what they're going to consider to be a worthy reward for completing it. Of course, if they continue on their path and make next week's WC a Nightmare weekend, I'm sooo out. I barely managed to get through Perilous.

 

Hoping if this is the death rattle for DAIMP some folks stay in touch. FWIW, I'm StarGeezerTim on both XBL and PSN (and Steam, for that matter), so feel free to shoot me a FR. Since we may be another 3-4 years before the next Dragon Age title, it'd be a shame to lose touch with some of the crazies I've come to know and love here. Even the teabaggers.

 

Okay, maybe especially the teabaggers.   :lol:  :D

 

Any interest in Mass Effect at all? That's gonna be my next major MP game (although I'll play the heck out of the SP, too, I'm sure, since I started life as an SP fan and all). I plan to actually Twitch again for sure when that drops next year. Wanna stream Andromeda MP from Day One. :D


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#169
Beerfish

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I actually have liked the challenge for the reasons others have stated, new people, plus entering games as a low level = challenge from perilous.  I played part of a FC nightmare game, the game crashed but I realized once again that I just despise that map and diffuclty,


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#170
Hang3d Man

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I don't know, I am a tad shocked at the negative response to the weekend. The whole double Xp aside, I just didn't think that perilous actually would test the community in a way that would elicit such dissatisfied responses.

When Bioware does this type of challenge, like finish Gold or Perilous matches, I always am pleased that some players who would have been more leery about that step up discover that they aren't as incapable as they perceived. Next week, they will sprinkle in a couple of more Perilous runs, and hopefully, they grow in power, skill and knowledge.

Lag and netcode being an issue I get. Failing and being defeated by that I don't. A match doesn't take that long, bandage your wounds, repair your armor, hone your blade, ready up again, and go and seek victory for the Inquisition, and your community!
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#171
StargeezerTim

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Any interest in Mass Effect at all? That's gonna be my next major MP game (although I'll play the heck out of the SP, too, I'm sure, since I started life as an SP fan and all). I plan to actually Twitch again for sure when that drops next year. Wanna stream Andromeda MP from Day One. :D

 

Oh, plenty of interest. I traditionally haven't played much MP, especially shooters because...well, I suck at shooters. However, I played the shiz out of all the previous ME campaigns. And I found I really have an appetite for MP co-op games, which is probably owing to my MMO roots. And assuming Andromeda is also going to be co-op, my interest is piqued.

 

So definitely, yeah, sign me up!  :lol:


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#172
StargeezerTim

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I don't know, I am a tad shocked at the negative response to the weekend. The whole double Xp aside, I just didn't think that perilous actually would test the community in a way that would elicit such dissatisfied responses.

When Bioware does this type of challenge, like finish Gold or Perilous matches, I always am pleased that some players who would have been more leery about that step up discover that they aren't as incapable as they perceived. Next week, they will sprinkle in a couple of more Perilous runs, and hopefully, they grow in power, skill and knowledge.

Lag and netcode being an issue I get. Failing and being defeated by that I don't. A match doesn't take that long, bandage your wounds, repair your armor, hone your blade, ready up again, and go and seek victory for the Inquisition, and your community!

 

I think there are two distinct but related issues that made the WC less than enjoyable for some of us. First was effectively "gating" that 4th Star in the Agent Challenge behind Perilous gameplay. Many folks simply don't have the gear, skills (and in my case, reflexes/mobility, owing to fairly advanced arthritis.) Part of the reason I play video games is to help maintain what little flexibility in the hands I still have, but you can only get so much blood from a stone.

 

Secondly is the frustration that would come from investing in a 15-20 minute match, only to party wipe within seconds in Zone 5. That happened WAY more often than I would have liked. Some folks have only so much time to spare in their weekends, and hitting that particular wall was not at all pleasant. So that's likely why the hue and cry have been a bit more pronounced this weekend.


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#173
uzivatel

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Lots of disconnects for me. Some new players, giant bugs and the usual annoyances.

#174
TheLeakestWink

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I don't know, I am a tad shocked at the negative response to the weekend. The whole double Xp aside, I just didn't think that perilous actually would test the community in a way that would elicit such dissatisfied responses.

When Bioware does this type of challenge, like finish Gold or Perilous matches, I always am pleased that some players who would have been more leery about that step up discover that they aren't as incapable as they perceived. Next week, they will sprinkle in a couple of more Perilous runs, and hopefully, they grow in power, skill and knowledge.

Lag and netcode being an issue I get. Failing and being defeated by that I don't. A match doesn't take that long, bandage your wounds, repair your armor, hone your blade, ready up again, and go and seek victory for the Inquisition, and your community!

 

Agree 100%. What surprises me most is that this poses a challenge when playing PUGs: Can you carry? Maybe you thought you could, but now you're going to find out. An added degree of difficulty always makes things more fun, not less. If you're complaining about having weaker players in the game, then according to that mindset, you were disappointed when NM and HB were added to DAMP because waaaah hard.

 

Everyone has been carried at one point in this game. Now's the time to give back to the weaker (in reality, simply less experienced, since DAMP rewards time over skill) players.


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#175
Sothalor

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Any interest in Mass Effect at all? That's gonna be my next major MP game (although I'll play the heck out of the SP, too, I'm sure, since I started life as an SP fan and all). I plan to actually Twitch again for sure when that drops next year. Wanna stream Andromeda MP from Day One. :D

 

Honestly, at this point that really depends on whether or not BW learned anything from DAMP. Yes, this was their first project with the Frostbite engine, and you combine that with their stated aims and scope and you have a recipe for all kinds of general unfamiliarity with the tools, tech debt, process debt, etc.

 

But then you combine that with how long it took some major issues to get resolved - looking at you, key drop bug - with the fact that plenty of issues never did get resolved, and the fact that pretty much every patch introduced new issues...

 

And then you combine that with some truly god-awful design decisions around fundamental game systems like the flat-out ridiculous RNG item progression, repeatedly gating content behind one single tedious fight, and the lack of meaningful, accurate information in-game...

 

 

Yeah, mistakes were made.

 

And Bioware showed a repeated, systematic inability or unwillingness to address those mistakes. Neither of those gives me much confidence for their products moving forward.

 

I hope I'm wrong, I really do. I hope their engineers and programmers really learned a lot in the process of DA:I and can apply that knowledge going forward. I hope there was an extensive, meaningful internal postmortem that examined their design decisions. I hope they take the hard growing pains of DA:I and really put out a polished, stable product in ME:A that's full of fun mechanics with meaningful and rewarding progression.

 

But then, you know what they say about hope...


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