Bioware should add a FPS option to ME:A.
#26
Posté 14 octobre 2015 - 02:44
#27
Posté 14 octobre 2015 - 02:44
Not gonna happen.
I know this is bait and all but are we going to act like playing a game is inherently worse than 3rd person?
Because we want to see our character and not just their hands?
- sjsharp2011 aime ceci
#28
Posté 14 octobre 2015 - 03:34
I wouldn't mind if Bioware have it so you can toggle between first person and third person.
Its not that easy, the game was built to take advantage of a cover and squad command system and commanding the movement of your team and use of powers would be very difficult in FPS.
Halo 5: Guardians is doing exactly that, so it can be done in first person.
- N7M aime ceci
#29
Posté 14 octobre 2015 - 03:35
It wouldn't feel like Mass Effect to me in first person.
#30
Posté 14 octobre 2015 - 03:36
Not gonna happen.
Because we want to see our character and not just their hands?
<<<<<<<<<<()>>>>>>>>>>
Actually..
Many of us like to see their butts!! LOL
- sjsharp2011 aime ceci
#31
Posté 14 octobre 2015 - 03:42
No, a thousand noes, thank you
I know this is bait and all but are we going to act like playing a game is inherently worse than 3rd person?
Because why I'd spend hours at character creation if all I'm going to see are her/his guns? Well, maybe not hours really but...yet...lotsa time
#32
Posté 14 octobre 2015 - 03:45
No.
I would love to see a first person perspective Mass Effect game, but simply making it an option alongside third person is never going to work out.
FP needs different gameplay and level design for one thing as you can't look around visual obstructions that your character can't physically do as it goes in TP, the entire combat system wouldn't fit and that's just assuming you'd want the FP only during the gameplay parts. If you want the entire game in FP, what about cutscenes, dialogues, etc.? It can be done, but it's essentially creating a second complete set of presentation, not just a cheap camera toggle.
FP ME, hell yes, would like to get one, but only one that was conceptionalized as one from the get-go with the devs building for and exploiting all the strengths of the FP perspective!
- Laughing_Man aime ceci
#33
Posté 14 octobre 2015 - 04:00
Seems to work in elder Scrolls, jedi knight,GTA V and the new fallout gamesNo.
I would love to see a first person perspective Mass Effect game, but simply making it an option alongside third person is never going to work out.
FP needs different gameplay and level design for one thing as you can't look around visual obstructions that your character can't physically do as it goes in TP, the entire combat system wouldn't fit and that's just assuming you'd want the FP only during the gameplay parts. If you want the entire game in FP, what about cutscenes, dialogues, etc.? It can be done, but it's essentially creating a second complete set of presentation, not just a cheap camera toggle.
FP ME, hell yes, would like to get one, but only one that was conceptionalized as one from the get-go with the devs building for and exploiting all the strengths of the FP perspective!
#34
Posté 14 octobre 2015 - 04:10
Seems to work in elder Scrolls, jedi knight,GTA V and the new fallout games
All of these games do not use the ME / Gears cover based combat system. ME combat is designed around TP cover shooter.
- Fidite Nemini aime ceci
#35
Posté 14 octobre 2015 - 04:16
Seems to work in elder Scrolls, jedi knight,GTA V and the new fallout games
And how cover-centric are those games?
Don't know about JK and GTA, but Elder Scrolls and Fallout make zero use of any cover mechanics, so of course it's easy to have a camera toggle when there's no single gameplay mechanic tied to perspective.
Another recent example about the woes of a plain perspective toggle is the upcoming SW: Battlefront, where anyone looking at the options rationally will tell you that TP is objectively superiour due to having less camera shake when hit than in FP, a wider field of view and peripheral awareness aswell as the ability to look around visual obstructions that someone playing in FP would need to physically expose himself to potential enemy fire if he'd wanted to look around such.
The difference between FP and TP isn't just perspective, it's also a big part of how it impacts gameplay, something that is excarbated if there are any gameplay mechanics in the game that exploit a particular perspective's unique strengths.
- Laughing_Man, Zatche et KaiserShep aiment ceci
#36
Posté 14 octobre 2015 - 05:21
Remember when we had quality trolls?
RIP Auld Wulf. You were too beautiful for the bridge you lived under.
#37
Posté 14 octobre 2015 - 08:15
No. First person views always give me motion sickness. I don't want to have to play in between bouts of puking.
- JenMaxon aime ceci
#38
Posté 14 octobre 2015 - 08:41
No. First person views always give me motion sickness. I don't want to have to play in between bouts of puking.
Unless you already have severe health issues, first person perspective shouldn't cause significantly more motion sickness than third person perspective as the primary cause (eyes registering movement but the body not experiencing such) is present in both cases.
Have you tried tweaking stuff like field of vision and test if you react better to that? Ridiculously low FOV for example is wellknown to cause motion sickness because it looks extremely unnatural.
#39
Posté 14 octobre 2015 - 08:53
<<<<<<<<<<()>>>>>>>>>>
Actually..
Many of us like to see their butts!! LOL
Yeah....lol indeed. :/
Anyway, I care about what my customized character looks like.
#40
Posté 14 octobre 2015 - 09:47
Didn't we discuss this last week? How many of these threads are there? Is anyone keeping count?
#41
Posté 14 octobre 2015 - 10:09
- sjsharp2011 aime ceci
#42
Posté 14 octobre 2015 - 10:25
Not gonna happen.
Because we want to see our character and not just their hands?
Exactly otherwise what is the point of going all through the CC systrems and creating one to play with
#43
Posté 14 octobre 2015 - 10:32
In all honestly adding a fps option to ME:A will make the game a lot more enjoyable and fun to play with tons of replay value.
Depends on how people feel about the presentation of the narrative. To an extent the dynamic in camera angles for in game cut-scenes add a lot of cinematic effect which I feel is core to the Mass Effect experience. With that in mind, I feel that the narrative will suffer by going FPS.
FPS games seem to have very common presentation elements: Cut-scenes generally speaking are from third person, while in game character interactions are first person. While a game like Fallout 3 gives you the option to go FPS or TPS, character interaction somewhat feels static. Oblivion and Deus Ex for example have very similar character interactions.
I think to give Mass Effect the option of a dynamic cut-scene vs a static cut-scene you would have to program for both (and possibly load both: Cameras, Triggers, Pawn-to-Player tracking etc) which can cut in on hardware resources. Otherwise you end up with a mass effect like this, which looks clunky. Also, who wants to be a disembodied head with two floating hands carrying a gun?
While Deus Ex:HR handled FPS and cover quite well, the character interaction still feels generally the same as most FPS games. Kind of boring, to have someone up in your face every single time, just to deliver a line of script.
And that's not a shot at FPS, I like Deus Ex, COD, Fallout, Battlefield as an FPS, but certain games lend themselves better to an alternate viewpoint.
When it comes down to it, I think Mass Effects storytelling is becoming very cinematic and intrinsic to the Mass Effect experience. From a developer point of view, I think sticking to a TPS style to allow cut-scenes to flow more naturally gives way to a great game-play aesthetic.
#44
Posté 14 octobre 2015 - 11:08
#45
Posté 15 octobre 2015 - 12:40
No, there are enough FPS games out there. Waste of resources. Focus on story.
#46
Posté 15 octobre 2015 - 12:46
It wouldn't feel like Mass Effect to me in first person.
me neither
#47
Posté 15 octobre 2015 - 01:57
Dear OP, please take your 'COD in space' and go be dumbed down somewhere else.
I learned something today: goldeneye 64 was CoD weith gadgets, Deus Ex was like CoD with the worst graphics of all time, Team Fortress 2 was CoD with classes, Dishonored was CoD with stealth, Mirrors Edge was CoD with running, Chivalry: medeval Warfare was CoD with sword fighting, Skyrim was CoD with magic, GTA was CoD with sports cars, Bioshock was CoD with a cool story, and that CoD is love, CoD is life.
#48
Posté 15 octobre 2015 - 03:09
I learned something today: goldeneye 64 was CoD weith gadgets, Deus Ex was like CoD with the worst graphics of all time, Team Fortress 2 was CoD with classes, Dishonored was CoD with stealth, Mirrors Edge was CoD with running, Chivalry: medeval Warfare was CoD with sword fighting, Skyrim was CoD with magic, GTA was CoD with sports cars, Bioshock was CoD with a cool story, and that CoD is love, CoD is life.
They're all just ripping off Wolfenstein 3D.
#49
Posté 15 octobre 2015 - 03:35
Not gonna happen.
Because we want to see our character and not just their hands?
Some FPS titles allow you to see the torso and/or legs of your character.
#50
Posté 15 octobre 2015 - 04:58
Some FPS titles allow you to see the torso and/or legs of your character.
Destiny is a recent example that dispels the idea that a TPS makes the playable character invisible, since it does zoom out to third person for non-combat areas, when using emotes/dancing, when using a sword weapon and when doing supers, and the cutscenes, few they may be, are all in third person perspective.





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