It would be funny though if you were playing in first person and each time you look into a mirror, it shows your imported portrait which just happens to be a trollface.jpeg as a harmless example.
I'd love it.
It would be funny though if you were playing in first person and each time you look into a mirror, it shows your imported portrait which just happens to be a trollface.jpeg as a harmless example.
It doesn't matter. The field of view is always going to be relatively narrow.
In case of doubt, win lottery, buy helluva PC, 21:9 format multi-monitor surround vision set-up, FOV set to 150.
In case of doubt, win lottery, buy helluva PC, 21:9 format multi-monitor surround vision set-up, FOV set to 150.
In case of doubt, win lottery, buy helluva PC, 21:9 format multi-monitor surround vision set-up, FOV set to 150.
Heh, is that all? I better consult my witch doctor.
Though I dunno if I'd go back on my oath to never spend significant amounts of money on a Windows computer ever again.
Heh, is that all? I better consult my witch doctor.
Though I dunno if I'd go back on my oath to never spend significant amounts of money on a Windows computer ever again.
Eh "significant amounts" is a relative term: if your base finances are sufficiently large, even objectively large sums of money grow relatively smaller in proportion. Just gotta win a big lottery then.
Problem solved. ![]()
I used to like shooters (I spent many hours playing the original Delta Force), but back in the day they went a lot slower. Now they're simply too fast-paced forced me to enjoy.To each their own. I can just tell from my own experience that I was rather passionately anti-shooter in the past, never saw the appeal to it. I was actually rather reluctant to buy Mass Effect 1, but in the end boredom won me over. One of the best spontanous decisions in my gaming "career".
"Back in the day they went a lot slower"
Duke Nukem 3D, DOOM 1 and 2, Shadow Warrior, Starsiege: Tribes, Quake, Wolfenstein 3D, Unreal Tournament, Serious Sam.
Just a few off the top of my head. I would hesitate for a while before I said that older shooters were "slower" than anything typically offered today. Arena shooters like Quake and Unreal Tournament especially are lightning fast compared to Battlefield or Call of Duty. The fastest "new" shooters I've seen in recent memory are Dirty Bomb, Tribes: Ascend, and Toxikk (the latter especially so because it is, for all intents and purposes, a modern update of Unreal Tournament 2004). I would argue that older shooters were, by a rather large margin, faster than what is on offer today. The widely known and famous titles anyway.
There are also several slower shooters still being made today. The ARMA series, Operation Flastpoint, PlanetSide 2, and Red Orchestra are all downright sluggish in comparison to the more mainstream big-budget shooters.
I used to like shooters (I spent many hours playing the original Delta Force), but back in the day they went a lot slower. Now they're simply too fast-paced forced me to enjoy.
I also have less time now to play, so I focus on genres I'm more likely to enjoy.
I would argue that overall shooters were even more fast paced back in the day with games like Quake and Unreal Tournament. Hell, the overkill on slowing down of the gameplay is a big part of why I don't like most modern FPS games.
I believe Counter-Strike was the first major FPS to really start slowing things down, making tactics more important than just running and gunning like almost every FPS before it had done.
Delta Force was a fun game though. It's a shame that Novalogic just kind of disappeared and haven't done anything in about 6 years.
I don't like multiplayer, so Undead Tournament and the like aren't particularly relevant to me. I played the SP of UT, but I didn't really see the point so I lost interest.I would argue that overall shooters were even more fast paced back in the day with games like Quake and Unreal Tournament. Hell, the overkill on slowing down of the gameplay is a big part of why I don't like most modern FPS games.
I believe Counter-Strike was the first major FPS to really start slowing things down, making tactics more important than just running and gunning like almost every FPS before it had done.
Delta Force was a fun game though. It's a shame that Novalogic just kind of disappeared and haven't done anything in about 6 years.
I don't like multiplayer, so Undead Tournament and the like aren't particularly relevant to me. I played the SP of UT, but I didn't really see the point so I lost interest.
SP shooters, back in the day, didn't penalize camping and passivity. Modern shooters do, and thus are less fun.
Most older SP shooters like Duke Nukem 3D, Doom, Wolfenstein, etc. all were very fast paced, designed to keep you moving a lot and running and gunning. UT and Quake just took that mindset into a MP arena.
Even Half-Life, which is the FPS that finally introduced half way decent story telling into the genre, featured pretty fast paced combat with down time in between combat to give you the story.
Rainbow Six and Delta Force really make up the bulk of the popular tactical shooters that you're talking about. ARMA and Red Orchestra more recently have picked up the lack of games in the genre, since Delta Force games aren't being made anymore and Rainbow Six took a 7 year break.
I like the idea of a second person shooter, seeing your character's actions from the enemy's perspective the whole game, it's never been done so it'd be really fresh and innovative.
I think that's because mechanically it wouldn't really work.
[media][/media]
Most older SP shooters like Duke Nukem 3D, Doom, Wolfenstein, etc. all were very fast paced, designed to keep you moving a lot and running and gunning. UT and Quake just took that mindset into a MP arena.
New Doom game looks like it's trying to recapture that ... though it won't be as fast paced as Quake I don't think it does look like it's got a lot more verticality... new Revenants even have jetpacks O_o
I think that's because mechanically it wouldn't really work.
The reason you think that is because you took a joke comment seriously.
Text is bad at showing sarcasm =P
and I've been around long enough to not be surprised by that being a legitimate thing that somebody would ask for.
Halo > Mass Effect
=> FPS > TPS
yeah eat it
Text is bad at showing sarcasm =P
and I've been around long enough to not be surprised by that being a legitimate thing that somebody would ask for.
Halo > Mass Effect
=> FPS > TPS
yeah eat it
And Gears of War > Halo, therefore TPS > FPS.
So what?
I actually remember seeing a video of a demo of a second person two person pvp shooter where you saw yourself from your enemy's perspective, it was interesting but I can't imagine playing a game that way.
Are you talking about Screen Cheat? That couch multiplayer FPS where you can only see your character on other people's screens?
I personally would LOVE an FPS option, but I'd like them to still keep a third person option too (just like you mentioned) like in Fallout and GTA. I would sometimes stand against walls in ME3 to get a first person view to check out my weapons! It was so cool...
Second person shooting has been done, like in the case of the first boss in battletoads.
I think this is a great idea to make the game really competitive. Something more along the lines of this