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Bioware should add a FPS option to ME:A.


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#101
Ahglock

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It would be funny though if you were playing in first person and each time you look into a mirror, it shows your imported portrait which just happens to be a trollface.jpeg as a harmless example.


I'd love it.

#102
Ahglock

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It doesn't matter. The field of view is always going to be relatively narrow.


You can usually get it close to natural vision, by that I mean close to what you would have with your normal peripheral vision. Still not nearly as wide as 3rd person but for some game styles it fits.

#103
Fidite Nemini

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In case of doubt, win lottery, buy helluva PC, 21:9 format multi-monitor surround vision set-up, FOV set to 150.



#104
Ahglock

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In case of doubt, win lottery, buy helluva PC, 21:9 format multi-monitor surround vision set-up, FOV set to 150.


That would be nice. I'd fix the damage a truck did to my house first that his insurance company is trying to screw me on, but yeah bad ass computer set up with enough monitors with invisible edges to pull this off would be sweet.

#105
KaiserShep

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In case of doubt, win lottery, buy helluva PC, 21:9 format multi-monitor surround vision set-up, FOV set to 150.

 

 

Heh, is that all? I better consult my witch doctor. 

 

Though I dunno if I'd go back on my oath to never spend significant amounts of money on a Windows computer ever again. 



#106
Fidite Nemini

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Heh, is that all? I better consult my witch doctor. 

 

Though I dunno if I'd go back on my oath to never spend significant amounts of money on a Windows computer ever again. 

 

Eh "significant amounts" is a relative term: if your base finances are sufficiently large, even objectively large sums of money grow relatively smaller in proportion. Just gotta win a big lottery then.

 

Problem solved. B)



#107
Sylvius the Mad

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To each their own. I can just tell from my own experience that I was rather passionately anti-shooter in the past, never saw the appeal to it. I was actually rather reluctant to buy Mass Effect 1, but in the end boredom won me over. One of the best spontanous decisions in my gaming "career".

I used to like shooters (I spent many hours playing the original Delta Force), but back in the day they went a lot slower. Now they're simply too fast-paced forced me to enjoy.

I also have less time now to play, so I focus on genres I'm more likely to enjoy.

#108
o Ventus

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"Back in the day they went a lot slower"

 

Duke Nukem 3D, DOOM 1 and 2, Shadow Warrior, Starsiege: Tribes, Quake, Wolfenstein 3D, Unreal Tournament, Serious Sam.

 

Just a few off the top of my head. I would hesitate for a while before I said that older shooters were "slower" than anything typically offered today. Arena shooters like Quake and Unreal Tournament especially are lightning fast compared to Battlefield or Call of Duty. The fastest "new" shooters I've seen in recent memory are Dirty Bomb, Tribes: Ascend, and Toxikk (the latter especially so because it is, for all intents and purposes, a modern update of Unreal Tournament 2004). I would argue that older shooters were, by a rather large margin, faster than what is on offer today. The widely known and famous titles anyway.

 

There are also several slower shooters still being made today. The ARMA series, Operation Flastpoint, PlanetSide 2, and Red Orchestra are all downright sluggish in comparison to the more mainstream big-budget shooters.
 


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#109
Cyonan

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I used to like shooters (I spent many hours playing the original Delta Force), but back in the day they went a lot slower. Now they're simply too fast-paced forced me to enjoy.

I also have less time now to play, so I focus on genres I'm more likely to enjoy.

 

I would argue that overall shooters were even more fast paced back in the day with games like Quake and Unreal Tournament. Hell, the overkill on slowing down of the gameplay is a big part of why I don't like most modern FPS games.

 

I believe Counter-Strike was the first major FPS to really start slowing things down, making tactics more important than just running and gunning like almost every FPS before it had done.

 

Delta Force was a fun game though. It's a shame that Novalogic just kind of disappeared and haven't done anything in about 6 years.



#110
Sylvius the Mad

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I would argue that overall shooters were even more fast paced back in the day with games like Quake and Unreal Tournament. Hell, the overkill on slowing down of the gameplay is a big part of why I don't like most modern FPS games.

I believe Counter-Strike was the first major FPS to really start slowing things down, making tactics more important than just running and gunning like almost every FPS before it had done.

Delta Force was a fun game though. It's a shame that Novalogic just kind of disappeared and haven't done anything in about 6 years.

I don't like multiplayer, so Undead Tournament and the like aren't particularly relevant to me. I played the SP of UT, but I didn't really see the point so I lost interest.

SP shooters, back in the day, didn't penalize camping and passivity. Modern shooters do, and thus are less fun.

#111
Cyonan

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I don't like multiplayer, so Undead Tournament and the like aren't particularly relevant to me. I played the SP of UT, but I didn't really see the point so I lost interest.

SP shooters, back in the day, didn't penalize camping and passivity. Modern shooters do, and thus are less fun.

 

Most older SP shooters like Duke Nukem 3D, Doom, Wolfenstein, etc. all were very fast paced, designed to keep you moving a lot and running and gunning. UT and Quake just took that mindset into a MP arena.

 

Even Half-Life, which is the FPS that finally introduced half way decent story telling into the genre, featured pretty fast paced combat with down time in between combat to give you the story.

 

Rainbow Six and Delta Force really make up the bulk of the popular tactical shooters that you're talking about. ARMA and Red Orchestra more recently have picked up the lack of games in the genre, since Delta Force games aren't being made anymore and Rainbow Six took a 7 year break.



#112
7twozero

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I like the idea of a second person shooter, seeing your character's actions from the enemy's perspective the whole game, it's never been done so it'd be really fresh and innovative.

#113
Cyonan

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I like the idea of a second person shooter, seeing your character's actions from the enemy's perspective the whole game, it's never been done so it'd be really fresh and innovative.

 

I think that's because mechanically it wouldn't really work.


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#114
Semyaza82

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[media][/media]



#115
Chealec

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Most older SP shooters like Duke Nukem 3D, Doom, Wolfenstein, etc. all were very fast paced, designed to keep you moving a lot and running and gunning. UT and Quake just took that mindset into a MP arena.

 

New Doom game looks like it's trying to recapture that ... though it won't be as fast paced as Quake I don't think it does look like it's got a lot more verticality... new Revenants even have jetpacks O_o



#116
7twozero

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I think that's because mechanically it wouldn't really work.


The reason you think that is because you took a joke comment seriously.

#117
Cyonan

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The reason you think that is because you took a joke comment seriously.

 

Text is bad at showing sarcasm =P

 

and I've been around long enough to not be surprised by that being a legitimate thing that somebody would ask for.


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#118
RZIBARA

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Halo > Mass Effect

 

=>     FPS > TPS

 

yeah eat it


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#119
7twozero

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Text is bad at showing sarcasm =P

and I've been around long enough to not be surprised by that being a legitimate thing that somebody would ask for.


I actually remember seeing a video of a demo of a second person two person pvp shooter where you saw yourself from your enemy's perspective, it was interesting but I can't imagine playing a game that way.

#120
o Ventus

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Halo > Mass Effect

 

=>     FPS > TPS

 

yeah eat it

 

And Gears of War > Halo, therefore TPS > FPS.

 

So what?



#121
o Ventus

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I actually remember seeing a video of a demo of a second person two person pvp shooter where you saw yourself from your enemy's perspective, it was interesting but I can't imagine playing a game that way.

 

Are you talking about Screen Cheat? That couch multiplayer FPS where you can only see your character on other people's screens?



#122
Omnifarious Nef

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I personally would LOVE an FPS option, but I'd like them to still keep a third person option too (just like you mentioned) like in Fallout and GTA. I would sometimes stand against walls in ME3 to get a first person view to check out my weapons! It was so cool...



#123
Seboist

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Second person shooting has been done, like in the case of the first boss in battletoads.

 



#124
Quarian Master Race

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I think this is a great idea to make the game really competitive. Something more along the lines of this