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Stealth Hunter is fun


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#1
Drasca

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I was around 200 xp short of making 20 from the last NM run. I decided I wanted to solo the last few guys.. but Hunter ended up being too fun for just a few enemies.

 

I love the new exploding bow, full draw ring, and changes to spike trap. Being able to spike enemies 3x without retaliation before stealth breaks is really nice.


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#2
Romanruler2012

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Yeah hunter is always super fun and spike trap is really cool, I Use the very same build but with Tezpadams bane. But I'm way weeker, on nightmare 2-3 hits and I'm dead so I have to be supercareful and focused.

 

and try using full draw on enemies climbing the ladders in FC it's just too much fun watching them explode like fireworks in the air :) lol

 

Enemies climbing ladders always make for fun interactions. Once I used war horn on 2 venatori shield warriors on top of the ladder in FC zone 2 and they actually started climbing down the ladder to get away from me, hahah :) lol


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#3
Drasca

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. But I'm way weeker, on nightmare 2-3 hits and I'm dead so I have to be supercareful and focused

 

The lower threat passive and amulet both help with that. Of course just dropping aggro on everyone else with stealth helps too hahahah.  What can I say? Play more warriors.

 

Still super fun. I'm using the same bow, but I never remember the crazy names.


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#4
ThatBruhYouDK

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Very fun build, I usually do throwing Blades and not full draw. TB on Hunter is incredibly powerful with all his armor reducing passives, hits really hard

#5
Drasca

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Very fun build, I usually do throwing Blades and not full draw. TB on Hunter is incredibly powerful with all his armor reducing passives, hits really hard

 

But.... EXPLOSIONS!



#6
ThatBruhYouDK

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But.... EXPLOSIONS!

You should still get them with that now equipped xD

#7
JohnnyQPublic

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Meh, I want to like the Hunter, I really do.  But I can't get past how quickly the Archer can spam Leaping Shot and Spike Trap.  Using the same powers on the Hunter just feels sluggish and pointless.  I know, the stealth playstyle is a different beast that I should enjoy on its own terms, but damn, the Archer rocks so hard.



#8
ThatBruhYouDK

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Meh, I want to like the Hunter, I really do. But I can't get past how quickly the Archer can spam Leaping Shot and Spike Trap. Using the same powers on the Hunter just feels sluggish and pointless. I know, the stealth playstyle is a different beast that I should enjoy on its own terms, but damn, the Archer rocks so hard.

Try grapple hook, throwing Blades and leaping shot. It is fun. You play Batman for the matches just hoping everywhere, killing bitches getting money (or exp :P )

#9
Drasca

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You should still get them with that now equipped xD

 

Not 10k aoe explosions like you would with FD.

 

 

Meh, I want to like the Hunter, I really do.  But I can't get past how quickly the Archer can spam Leaping Shot and Spike Trap.  Using the same powers on the Hunter just feels sluggish and pointless.  I know, the stealth playstyle is a different beast that I should enjoy on its own terms, but damn, the Archer rocks so hard.

 

I felt the same way, until FD was buffed (directly and via ring) and I got the 150% weapon damage exploding bow. LS / ST spam isn't really all that great when the hunter can drop aggro and nuke the whole group with FD.


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#10
ThatBruhYouDK

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Not 10k aoe explosions like you would with FD.



I felt the same way, until FD was buffed (directly and via ring) and I got the 150% weapon damage exploding bow. LS / ST spam isn't really all that great when the hunter can drop aggro and nuke the whole group with FD.

This is a good point

#11
Yallegro

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Ah I spotted a defender

 

wonderful.



#12
Beerfish

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Is it willpower that gives a person such fast cooldowns?  I use pretty well the same build and it is indeed a ton of fun and very effective but my spike trap cooldown is a fair bit slower



#13
ThatBruhYouDK

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Is it willpower that gives a person such fast cooldowns? I use pretty well the same build and it is indeed a ton of fun and very effective but my spike trap cooldown is a fair bit slower

No that doesn't affect cooldown. It is possible he is wearing a cooldown amulet of the superb kind

#14
Drasca

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No that doesn't affect cooldown. It is possible he is wearing a cooldown amulet of the superb kind

 

I checked, and I actually wasn't.

 

Is it willpower that gives a person such fast cooldowns?  I use pretty well the same build and it is indeed a ton of fun and very effective but my spike trap cooldown is a fair bit slower

 

If you read the stealth description though, you'll see that performing attacks decreases the stealth cd. FD's CD was reduced to 8s though. I think perception comes with the spike trap being slower in your head. I am playing at a relaxed pace with no one else mucking up aggro, so I have plenty of time to wait for spike trap. You're probably seeing time differently as a viewer rather than a player. If you took actual stopwatches / timers, you'd see the same times. -- they also may have changed ST CD since you last played. idk when you last played.

 

Playstyle also comes into play. I'm managing and rotating my cooldowns pretty well and spending a lot of time manuevering.



#15
Dieb

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Took you a while, brother!

 

I recommend trying out Sleeping Powder with Stealth - that way you can take out even more enemies without breaking the cloak. Also the Disable Passive behind it, in combination with Leaping Shot, is amazing against big bads with high health.

 

Leave the Full Draw'ing to the Archer, I say.

 

edit: I didn't realize the whole fancy new exploding bow rich kid business about FD. Pardon me.



#16
Drasca

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Took you a while, brother!

 

Gear man, gear-- and class changes. Let's face it, hunter sucked pre descent weapons + ability upgrades (same for alchemist, gear wise). I was actually doing this earlier too, I just didn't make a video of it-- praising the exploding bow.

 

 

edit: I didn't realize the whole fancy new exploding bow rich kid business about FD. Pardon me.

 

 

AHAHAHAH yes. I am a rich kid that one shots the enemy. Why would I need SP / Disable when I can already OHKO them? Two at most. I do know about the SP not breaking stealth feature, but it is good to point out for everyone else.



#17
Drasca

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Leave the Full Draw'ing to the Archer, I say.

 

Seriously though FD is best on the Hunter because with stealth you can position yourself safely from height and flank damage, gaining super-ridiculous one-shot one kill bonus damage. The follow up LS recharges stealth and spike traps are more powerful (and safer to do) in between. Guaranteed KitS crit is nice when you have low cunning promotes and insufficient gear too.



#18
TheLeakestWink

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Is it willpower that gives a person such fast cooldowns?  I use pretty well the same build and it is indeed a ton of fun and very effective but my spike trap cooldown is a fair bit slower

 

I have noticed since the most recent patch (might be a false association, but that's when I noticed it) that the Hunter's standard attacks appear to reduce cooldown times, especially for ST. YMMV, but see if you notice the same effect. I haven't seen a passive that could account for this, and it may have always been true. It could also be crits, but I think I see it on every attack, and my cunning is <90.

 

Edit: I have changed my Hunter build to mostly the same as Drasca's since getting Tezpadam's Bane (and then Anduil's Gift, thank the RNG Maker), except that I also get TB at the end of the build. Best of all worlds IMO. And I can confirm that dropping spike traps from stealth is boss, especially when you can drop them under enemies for instant detonation once stealth is upgraded. Protip: Don't bother upgrading Spike Trap - the DOT from Bleeding is negligible and it's not necessary to be able to stealth-drop as it was previously.



#19
Drasca

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I have noticed since the most recent patch (might be a false association, but that's when I noticed it)

 

Edit: I have changed my Hunter build to mostly the same as Drasca's since getting Tezpadam's Bane (and then Anduil's Gift, thank the RNG Maker), except that I also get TB at the end of the build. Best of all worlds

 

Definitely false association. You'd have to drop FD AOE explosions or stealth, and you're not dropping stealth, so you definitely aren't getting best of all worlds. . . or you'd drop LS-- which is almost a fair exchange, except it'd be ability point prohibitive losing damage / utility passives elsewhere.

 

TB isn't a good combo with the Explosion bow. It is fantastic on Hakkon's, but not the explosion bow.



#20
TheLeakestWink

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Definitely false association. You'd have to drop FD AOE explosions or stealth, and you're not dropping stealth, so you definitely aren't getting best of all worlds. . . or you'd drop LS-- which is almost a fair exchange, except it'd be ability point prohibitive losing damage / utility passives elsewhere.

 

TB isn't a good combo with the Explosion bow. It is fantastic on Hakkon's, but not the explosion bow.

 

I drop LS, which I find to have too long a cooldown (not to mention the frequency with which it gets blocked - Qunari Spearman anyone?), and with Stealth, I don't need the recovery.

 

Which passives do you mean specifically? I don't miss the ones I don't get  B)

 

TB is certainly much better with Hakkon's Wrath, but sunder is still incredibly powerful, and TB with Andruil's Gift (which usually I use once I have the Blades) is very strong due to armor bypass + paralysis. Furthermore, speaking of passives, Cheap Shot is hidden behind TB...

 

Edit: Regarding cooldown reduction from standard attacks: As I said, I'm probably wrong about when this was implemented, but I'm pretty sure it's a real effect, since I have watched the Hunter's cooldown meter tick upward more rapidly as he attacks. Maybe my eyes are playing tricks on me, but comparing Hunter play before and after Trespasser (approximately...), his cooldowns seem much faster to me. Of course, this effect, if real, wouldn't help your cooldown during Stealth, but I mentioned it since Hunter cooldowns came up, and I have wondered if anyone else noticed this.



#21
Drasca

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I drop LS, which I find to have too long a cooldown (not to mention the frequency with which it gets blocked - Qunari Spearman anyone?), and with Stealth, I don't need the recovery.

 

Which passives do you mean specifically? I don't miss the ones I don't get  B)

 

http://da-skills.net...111,001a0,01d,0

 

These. LS also reduces the CD on stealth more than TB does. 12 hits vs 4. Cheap Shot Sunder isn't required when you have 25% AP to begin with, and TB naturally sunders regardless. . . but as you can see with the damage above I one or two shot everything so armor isn't an issue.

 

QS can't block FD or Spike Trap.  They can block / evade TB though.

 

LS also recovers from being knocked down, which TB does not.

 

You seriously consider 12s a long cd when TB is 8, and the Hunter can stealth for 30s or more (ring)?



#22
Yallegro

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Took you a while, brother!

 

I recommend trying out Sleeping Powder with Stealth - that way you can take out even more enemies without breaking the cloak. Also the Disable Passive behind it, in combination with Leaping Shot, is amazing against big bads with high health.

 

Leave the Full Draw'ing to the Archer, I say.

 

edit: I didn't realize the whole fancy new exploding bow rich kid business about FD. Pardon me.

 

Ya know, all Disable does is negate dmg by 15% dmg of the routine version of that enemy.

 

So that is for instance: perilous dmg - 45% of routine dmg.

 

I believe Waveband tested this.

 

Still get Disable on the archer though.



#23
TheLeakestWink

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http://da-skills.net...111,001a0,01d,0

 

These. LS also reduces the CD on stealth more than TB does. 12 hits vs 4. Cheap Shot Sunder isn't required when you have 25% AP to begin with, and TB naturally sunders regardless. . . but as you can see with the damage above I one or two shot everything so armor isn't an issue.

 

QS can't block FD or Spike Trap.  They can block / evade TB though.

 

LS also recovers from being knocked down, which TB does not.

 

You seriously consider 12s a long cd when TB is 8, and the Hunter can stealth for 30s or more (ring)?

 

Ok, I'll go passive-by-passive on that for clarity:

 

Cheap Shot (+/- Gaps in the Armor, which is included in both builds): Yes, TB sunders already, but sunder stacks, therefore more is better, so I'm not sure what "required" refers to. Cheap Shot benefits your standard attack (ie not ability based ala TB), which is the main benefit, and stacks with Gaps in the Armor for more efficient killing. Armor Pen/Bypass/Sunder is much more valuable as you increase diff level (which I'm adding not for your benefit, as I'm sure you already know that, but for anyone reading who might not be aware of that). "LOL mai stats (ie I one or two hit everything)" is not a justification for downplaying a mathematically provable benefit. Assume stats are representative of an invested player (posit 60/60/60?) and then ask which build would kill X enemies faster on Perilous difficulty. I haven't done the math, but my intuition tells me that Cheap Shot + Gaps in the Amor + TB would result in much faster killing compared to Gaps + LS, particularly taking into account the lower CD time on TB as well as the good possibility of hitting multiple targets (outright killing wraiths in one hit of the 4, for example).

 

Regarding the point of QS being able to block (evasion is a diff question) TB, that's what Stealth is for - flanking. ST and FD are included in both our builds, so that's moot. My point was the blocking of Leaping Shot, which happens quite frequently in comparison to TB, perhaps because the situational use of LS (at least for me, who sometimes gets, oh, knocked down and staggered and so forth and doesn't have LOL stats to not care about it) is when the enemies tend to be facing me. I would be surprised to learn that you were using stealth to flank in order to use Leaping Shot for guaranteed accuracy.

 

On The Razor's Edge: must-have, I get it too.

 

Set Them Up: Only benefits your Spike Trap damage. If I went ST and Elemental Mines, I would get STU. Otherwise, I don't mind skipping it. Also, I particularly don't see its benefit for you - if you can one or two-shot most enemies, then your Spike Traps shouldn't need any additional help.

 

Bloodied Prey: Has two huge downsides. First, the damage bonus is far too small (10%). Second, which is the more important one, you only get the damage bonus when the enemies health is less than your own. The health imbalance between the playable characters and the enemies is enormous. Again, assuming you don't have LOL Stats, the maximum health that most characters reach is in the low 2000 range, while many enemies (Perilous +) have health in the multiple 10,000s. That means you don't get the damage bonus until the enemy health is a tiny fraction of full, by which time you've already done the majority of the work (assuming you're not one or two-shotting everything, in which case Bloodied Prey is completely worthless for you anyway).

 

Regarding the cooldown difference between TB and LS: 12 seconds compared to 8 seconds is a 50% increase in cooldown time. Multiplied over the duration of the match, that means a 33% reduction in actual ability use potential (which I define as the maximum achievable uses of an ability over a match of a set duration (say 15 minutes), assuming the ability were always used when immediately available). Raw numbers on that: over a 15 min match, TB can be used 112 times, while LS can be used only 75 times. That's not to complicate things with number of targets hit or block percentages, which tilt things even further in favor of TB in my book, especially when you're able to one-or-two hit most targets, in which case the number of hits that LS does above 2 are completely wasted on the target, which is already dead.

 

I envy you your Enhanced Stealth Ring. I still haven't gotten it, and didn't even know it existed. But then again, I probably wouldn't increase my time in Stealth after dropping my second Spike Trap in favor of breaking it for FD or TB while ST is cooling down, so it would be pretty rare for me to spend a full 30 seconds in stealth. Also, it's not clear to me how the duration of Stealth influences a direct comparison of cooldowns, unless you mean that the Hunter can stay in Stealth for the duration of the cooldown, but that's true of both abilities regardless, even without a Stealth Ring. It might be a problem if you were breaking stealth more frequently than the cooldown time, but with the length of time you seem to stay in stealth dropping STs, either ability will have completely cooled down anyway.

 

So no, I don't miss those passives. The recovery aspect of LS is certainly considerable, but I find frequent stealthing to flanking position in combo with Easy to Miss generally prevents me from being knocked down with any sort of frequency that would justify LS. Now, the in-your-face Hunter build is a totally different story (ala Hook & Tackle, EleMines, Spike Trap).



#24
Drasca

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Ok, I'll go passive-by-passive on that for clarity:

 

Cheap Shot 

 

The TL:DR version is I don't need it because I know the combat mechanics deeply. The still slightly longer version is of AP is that I understand how the AP works and what the damage target zones are for overkill vs one shot / two shotting.

 

 

Set Them Up: Only benefits your Spike Trap damage.

 

And the subsequent Exploding bow Spirit AoE based on ST. See video reference. I'm not only one shotting enemies, I'm one shotting enemies otherwise not in range of ST.

 

I think you're missing the point of exploding bow ST if you don't get this. You might as well use Hakkon's.

 

 

Bloodied Prey:

 

I actually think its % based health. I need further testing though. Regardless, I do have LOL stats, as previously mentioned in this thread.

 

 

that means a 33% reduction in actual ability use potential

with the length of time you seem to stay in stealth dropping STs, either ability will have completely cooled down anyway.

 

You figured out my point in the second line.

 

Except you're missing the context of stealth. If this were an archer that were constantly spamming abilities, I'd agree with you, however a hunter spends a lot of time manuevering in stealth and maximizing damage.

 

Hunters don't spam, they position for maximum damage. If you want to spam abilities, you want to go archer.

 

 

I envy you your Enhanced Stealth Ring.

I probably wouldn't increase my time in Stealth after dropping my second Spike Trap

 

I don't use it. FD ring if Explode bow, FD + ST ring if Hakkons. I can drop three ST's.

 

 

. The recovery aspect of LS is certainly considerable, but I find frequent stealthing to flanking position in combo with Easy to Miss generally prevents me from being knocked down with any sort of frequency that would justify LS. Now, the in-your-face Hunter

 

LOL Did you not watch my video? I drop mines right on top of groups of enemies repeatedly. Also I don't know what difficulties you play in, but in NM and HB you are potentially trolled over 10x more-so than Perilous to the point where you'll be CC'ed for 30s or more if you don't have a recovery ability and your allies can't pull you out of it.

 

We play with different gear, promote levels and players and such. Naturally we'll play differently, but especially because our actual personalities and preferences are different.

 

I one-to-two shot things and making them explode brings me no end to joy. My build supports that explosive fun. If I had different goals or gear, I'd be doing something different.

 

Using TB in place of LS is completely fair, but does open you up to being trolled. Lack of recovery is something I'm not willing to accept on the difficulties I play because lack of recovery on a squishy character can mean mission failure for me.



#25
Rundagutz

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hunter was always fun.  just not super effective DPS wise before.  It just took too many hits to kill