The TL:DR version is I don't need it because I know the combat mechanics deeply. The still slightly longer version is of AP is that I understand how the AP works and what the damage target zones are for overkill vs one shot / two shotting.
Show your work (math)
And the subsequent Exploding bow Spirit AoE based on ST. See video reference. I'm not only one shotting enemies, I'm one shotting enemies otherwise not in range of ST.
I think you're missing the point of exploding bow ST if you don't get this. You might as well use Hakkon's.
I believe I addressed the question of what bow(s) I use earlier, but to reiterate: Tezpadam's Bane until I have Throwing Blades, then Andruil's Gift. Regardless of whether the target explodes on kill, my point still stands that Set Them Up only benefits Spike Trap in the builds we have been discussing. It does nothing for TB/FD/LS. The explosions granted by Tezpadam's Bane are far more meaningful when triggered by Full Draw anyway, so I don't mind losing the damage bonus to Spike Trap that Set Them Up offers, if it means I have to lose Throwing Blades.
I actually think its % based health. I need further testing though. Regardless, I do have LOL stats, as previously mentioned in this thread.
Computer, set Sarcasm Detector to "on." As before, LOL Stats is not a justification for a build. Even if Bloodied Prey is based on percentage health, my first objection to it is that the damage bonus is too small, and that would still be true.
You figured out my point in the second line.
Except you're missing the context of stealth. If this were an archer that were constantly spamming abilities, I'd agree with you, however a hunter spends a lot of time manuevering in stealth and maximizing damage.
Hunters don't spam, they position for maximum damage. If you want to spam abilities, you want to go archer.
No, I'm not missing the context of stealth. In fact, the ideal play cycle would be Stealth > drop Spike Trap > break Stealth with FD > ability X + attacks until Stealth. Repeat. That sequence prior to ability X can easily be completed within 12 seconds (the cooldown of Leaping Shot), meaning that if LS has been used prior to the beginning of the sequence, it won't be available at the end, at which time Stealth has been broken and your other abilities are still cooling down. That's a highly unlikely scenario within 8 seconds (ie the cooldown of Throwing Blades). That's why I said the more important question is the cooldown on Stealth. If you are not figuring out a way to use your abilities as often as possible ("spamming") with any character, then you're not maximizing their potential. Spending a lot of time in Stealth (ie beyond a brief (< 10 sec) repositioning), while fun, reduces your effectiveness.
I don't use it. FD ring if Explode bow, FD + ST ring if Hakkons. I can drop three ST's.
Then why did you bring it up?
LOL Did you not watch my video? I drop mines right on top of groups of enemies repeatedly. Also I don't know what difficulties you play in, but in NM and HB you are potentially trolled over 10x more-so than Perilous to the point where you'll be CC'ed for 30s or more if you don't have a recovery ability and your allies can't pull you out of it.
Dropping mines while in Stealth does not generate aggro. Stealth and Easy to Miss work on aggro just the same in NM and HB, thus, in my book, making the recovery aspect of LS unnecessary.
We play with different gear, promote levels and players and such. Naturally we'll play differently, but especially because our actual personalities and preferences are different.
I one-to-two shot things and making them explode brings me no end to joy. My build supports that explosive fun. If I had different goals or gear, I'd be doing something different.
Using TB in place of LS is completely fair, but does open you up to being trolled. Lack of recovery is something I'm not willing to accept on the difficulties I play because lack of recovery on a squishy character can mean mission failure for me.
Why then did you take issue with me saying that I build my Hunter differently? I wasn't critiquing your build, simply offering an alternative. But since you did take issue with it, you've defended your build poorly. Your argument has boiled down to "I know the game," "I have LOL Stats," and "I play NM & HB," all of which are statements about you, not about builds and mechanics. You've only hit on the recovery aspect of Leaping Shot after the other benefits of it were minimized, and now you're hanging your hat on it. The only situation in which being unable to get out of a knockdown loop because you didn't get Leaping Shot (despite having Stealth, no less) would result in mission failure is playing solo.





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