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Can this please get fixed?


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13 réponses à ce sujet

#1
coldsteelblue

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As you can see, the Qunari can leap through closed doors & walls, can someone please work on fixing it as it's beyond annoying now.

 

OjP7VMY.jpg
 

Vid & screengrab taken from 2 different matches.


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#2
ThatBruhYouDK

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Working as intended
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#3
Beerfish

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Had a game a while back, myself and another player were fighting a Saarebas at the end of a wave.  A keeper joins the game, the saarebas leaps from our location all the way over to the start and kills the keeper then leaps back to keep fighting us.


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#4
Silversmurf

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I think on PC that anything you can see, you can target and hit.

 

I am sure the enemies work the same way.

 

Us console peasants have limited targetting.  (on ranged characters you can still shoot into the distance and hit things :))

 

Doesn't really explains jumping through doors lol.......



#5
lcneed

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Had a game a while back, myself and another player were fighting a Saarebas at the end of a wave.  A keeper joins the game, the saarebas leaps from our location all the way over to the start and kills the keeper then leaps back to keep fighting us.

 

Only one time? :P  I think it happened to me just about every single zone with Saarebas.   He will leap to treasure room, start of zone, end of zone, etc...  One minute you are soloing the Arcane Horror in the treasure room, next you are soloing both the Arcance Horror and the Saarebas. :P   I think one time I have 2 Saarebas on me when my party was at the other end of the zone.  Good time! :D


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#6
Aetika

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Yeah. And do you know WHY they can do that? Because inside...they are made of rubber!

 

ScreenshotWin32_0020_Final.jpg


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#7
TheLeakestWink

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As you can see, the Qunari can leap through closed doors & walls, can someone please work on fixing it as it's beyond annoying now.

 

The pathetic constructs of weak humans, elves, and dwarves are no true barrier to the might of a Qunari Shock Trooper, and a laughable obstacle to the wild magic of the Saarebas, which can make a wall into a door, and a ceiling into a floor. Join with the Qun and realize your true purpose.


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#8
coldwetn0se

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TiggerBounceC.gif

"The wonderful thing about Tiggers Saarabas, is Tiggers Saarabas are wonderful things. Their tops are made out of rubber, there bottoms are made out of springs. Their bouncy, bouncy, bouncy, bouncy--fun, fun, fun, fun, fun!..."

B)
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#9
lcneed

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This forum has more animated gif than any other forums I visited. :P


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#10
Proto

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This forum has more animated gif than any other forums I visited. :P

 

Lovin the Profile pic.


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#11
Beerfish

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Lovin the Profile pic.

What is that, that chicken combat roll symbol?  Bawk....bawk bawk!!!



#12
Proto

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What is that, that chicken combat roll symbol?  Bawk....bawk bawk!!!

 

Feisty senior Beerfish today, I see.



#13
Zorinho20_CRO

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This forum has more animated gif than any other forums I visited. :P

And we love it :D


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#14
coldsteelblue

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I think on PC that anything you can see, you can target and hit.

 

I am sure the enemies work the same way.

 

Us console peasants have limited targetting.  (on ranged characters you can still shoot into the distance and hit things :))

 

Doesn't really explains jumping through doors lol.......

 

 

Yes, there was a video on here a while back, showing Hissera leaping over OC.

 

The main problem we have with the enemies that 'wall hack' Despair Demon, Emissary Alpha, Saarabas, Shock Trooper, did I miss any out? Is that in SP whenever you encounter these enemies, they're always in large/open spaces. Examples being DD's are always spawned from Fade Rifts which are always out in the open & when you fight the Qunari, the area's are never really that large...& also quite open. This leads me to think that there was never anything put into their design to stop them leaping further than Superman on PCP & while that sounds like I've answered my own question, it's worth noting that Skwatcher & RTC can only leap a short distance (in comparison) & are stopped by walls & doors, so why couldn't this be done with the rest?


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