I think DAO was around 4-5 years correct? This game was said to be in production starting late 2012. Almost 3 years so far and is slated for 2016. It will be 4 years next year and what we know is they're using 4 teams on this project? Montreal, Edmonton, Austin and an outsourced EA studio in Montreal. I don't even think Dragon Age Inquisition was this big or in development this long? Man, this game is going to be huge...
So this game has been in development for quite awhile...longest and biggest dev cycle under Bioware?
#1
Posté 14 octobre 2015 - 09:23
#2
Posté 14 octobre 2015 - 09:26
Yeah there's gonna be so many space trees.
- 9TailsFox et Malleficae aiment ceci
#3
Posté 14 octobre 2015 - 09:30
Yeah there's gonna be so many space trees.
I thought DAI was big but this game will probably blow it out the water. I just hope they looked at Witcher 3 on how to do side quests. They're not necessarily anything special but the way they tied narrative to them was done better than any other open-world game I've ever played. Seems like the most logical place to take inspiration since it's similar to Bioware games in a lot of ways. 4 years and probably a bigger development team than DAI...no excuses on side content this time. DAI was great but imagine how much better it would've been without all the filler content.
- katerinafm, Lord Bolton, Malleficae et 1 autre aiment ceci
#4
Posté 14 octobre 2015 - 09:39
Most likely the longest dev cycle for a sequel at least. The dev cycles for the first games of a franchise were probably longer but that's mostly because they had to create the universe of the franchise rather than just use it. The secret IP for example has been rumored for quite a few years now.
- laudable11 aime ceci
#5
Posté 14 octobre 2015 - 09:49
Better than a short development cycle. Thank EA for the rush on ME3. I'm in favor of not rushing the final product.
- Samahl na Revas, maia0407 et ryan20fun aiment ceci
#6
Posté 14 octobre 2015 - 09:50
Wouldn't a lot of that be with a small team laying the groundwork for a much larger workforce to move in once it enters full production?
- jstme aime ceci
#7
Posté 14 octobre 2015 - 09:57
I thought DAI was big...
Was DA:I actually big (story, content etc) or was it just a lot of space? Bear in mind I've never played it, this is a genuine question not a dig.
#8
Posté 14 octobre 2015 - 09:59
Was DA:I actually big (story, content etc) or was it just a lot of space? Bear in mind I've never played it, this is a genuine question not a dig.
Game was big, but very empty, filled with meaningless fetch quests and some collectible sh!t.
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#9
Posté 14 octobre 2015 - 09:59
I remember reading at one point that it was reported that from the very start of development to launch Dragon Age: Origins was nearly six years of development because of the world building and was about four years of programming.
#10
Posté 14 octobre 2015 - 10:01
Was DA:I actually big (story, content etc) or was it just a lot of space? Bear in mind I've never played it, this is a genuine question not a dig.
It depends on the way you are going to look at it. The world itself was very large and the story was big so when you overlay them together the story feels small. Its like Mass Effect 1 where you could beat the game in four hours, but if you do a lot of the mind numbing side missions you can pad it out drastically.
- blahblahblah aime ceci
#11
Posté 14 octobre 2015 - 10:06
Game was big, but very empty, filled with meaningless fetch quests and some collectible sh!t.
It depends on the way you are going to look at it. The world itself was very large and the story was big so when you overlay them together the story feels small. Its like Mass Effect 1 where you could beat the game in four hours, but if you do a lot of the mind numbing side missions you can pad it out drastically.
I imagine with it being BioWare though there must have been a lot of conversations in it? Character development, inter-personal relationships (not just romances), that sort of thing?
I loved some of the random silliness like that in DA:O ... Sten and the Mabari at the camp fire for instance. Was that side of it at least bigger than DA:O?
I didn't actually mind the padding too much in ME1 since, even if you did everything, it was still a manageable sized game - clocks in around 30 hours IIRC.
#12
Posté 14 octobre 2015 - 10:13
I imagine with it being BioWare though there must have been a lot of conversations in it? Character development, inter-personal relationships (not just romances), that sort of thing?
I loved some of the random silliness like that in DA:O ... Sten and the Mabari at the camp fire for instance. Was that side of it at least bigger than DA:O?
I didn't actually mind the padding too much in ME1 since, even if you did everything, it was still a manageable sized game - clocks in around 30 hours IIRC.
Yes, there were conversation, but very few had cinematic camera. Most of the times you were just standing in one place for couple of minutes listening to the npc who were using the same animations over and over again. It was... boring. This is why I hope ME:A will come back to cinematics dialogue that were present in DA:Origins, 2, ME1 and 2.
Answering to your second question: yup, lots of silly/fun situations there. More than in previous DAs.
But coming back to topic: I really hope Andromeda won't be just another Inquisition filled with boring convos and fetch quests. But giving the time how long it's in development... maybe there's still hope.
- Lord Bolton et LordSwagley aiment ceci
#13
Posté 14 octobre 2015 - 10:14
SWTOR would have been the biggest project.
#14
Posté 14 octobre 2015 - 10:15
But coming back to topic: I really hope Andromeda won't be just another Inquisition filled with boring convos and fetch quests. But giving the time how long it's in development... maybe there's still hope.
Amen to that ![]()
- marcelo caldas aime ceci
#15
Posté 14 octobre 2015 - 10:16
I didn't think the conversations were any drier than what we got in the previous games. The only meaningful difference I found was the cinematic convos being reserved strictly for "milestone" dialogue with companions and such, which seemed about on par with what we got in ME3, only with actual dialogue sequences in between.
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#16
Posté 14 octobre 2015 - 10:20
I didn't think the conversations were any drier than what we got in the previous games. The only meaningful difference I found was the cinematic convos being reserved strictly for "milestone" dialogue with companions and such, which seemed about on par with what we got in ME3, only with actual dialogue sequences in between.
But lack of cinematic camera was actually my major problem with convos in Inquisition and ME3. I wanted to see facial expressions of the person I was talking to. Their body language as well, not just repeatable animations.
But at least convos in Inquisition weren't autodialogued like most of them were in ME3. God, I hate autodialogues SO MUCH.
- marcelo caldas, WildOrchid, Panda et 2 autres aiment ceci
#17
Posté 14 octobre 2015 - 10:44
I imagine with it being BioWare though there must have been a lot of conversations in it? Character development, inter-personal relationships (not just romances), that sort of thing?
I loved some of the random silliness like that in DA:O ... Sten and the Mabari at the camp fire for instance. Was that side of it at least bigger than DA:O?
I didn't actually mind the padding too much in ME1 since, even if you did everything, it was still a manageable sized game - clocks in around 30 hours IIRC.
All those things are still in Dragon Age: Inquisition and help round out the game. Most of the content in the game during about the 20 hours for the main storyline are really good and its your typical stuff you would expect from BioWare. The problem I am gathering from the people that are complaining is the secondary missions and exploration and that takes about 80 hours which really don't have much of the personality that BioWare typically infuses into their games. Now BioWare has gone on record about not expecting people to want to clear every inch of the game and complete everything in order, which make me think they were expecting people to avoid things they found boring and repetitive, but the players who were complaining didn't do that. I think that is why the game didn't bother me nearly as much as others is when I got bored I moved on where it seems some people just stayed grinding it out.
Modifié par Sanunes, 14 octobre 2015 - 10:44 .
- IMNOTCRAZYiminsane aime ceci
#18
Posté 14 octobre 2015 - 11:23
"DA2 had 1 - 1.5 years of development and ME3 only had 2. But DA:I? They've had 3.5 - 4 years to develop the game, that's why I believe DA:I will be a return to formula. Writing aside, a lot of the problems with DA2 and ME3 could easily be chalked up to the short amount of development time they had. So I have faith Bioware will knock DA:I outta the park this time around."
- Me circa mid 2014
"Oh.....well.....sh**...."
- Me circa November 2014
- Vespervin, kensaileo, Malleficae et 2 autres aiment ceci
#19
Posté 15 octobre 2015 - 12:23
Was DA:I actually big (story, content etc) or was it just a lot of space? Bear in mind I've never played it, this is a genuine question not a dig.
It's physically big of course. The main story and companion-related story stuff was good, but it would have helped if there were more of it - and yes, having meatier, more substantive side quests would have been welcome. There's certainly plenty of lore and reading that helps flesh out the world, and the exploration is nice (assuming that you enjoy sightseeing like I do
); it was definitely fun exploring the Emerald Graves and suddenly encountering a haunted chateau (Chateau d'Onterre specifically), and if they'd done more stuff like the haunted chateau, it would have been nice.
- Chealec, jstme et Panda aiment ceci
#20
Posté 15 octobre 2015 - 12:52
Game was big, but very empty, filled with meaningless fetch quests and some collectible sh!t.
The maps/regions are similar to those of MMOs. Large, open, barren, and lifeless.
- Inquisitor_Jonah et Malleficae aiment ceci
#21
Posté 15 octobre 2015 - 12:53
I know....."DA2 had 1 - 1.5 years of development and ME3 only had 2. But DA:I? They've had 3.5 - 4 years to develop the game, that's why I believe DA:I will be a return to formula. Writing aside, a lot of the problems with DA2 and ME3 could easily be chalked up to the short amount of development time they had. So I have faith Bioware will knock DA:I outta the park this time around."
- Me circa mid 2014
"Oh.....well.....sh**...."
- Me circa November 2014
I figured the exact situation
#22
Posté 15 octobre 2015 - 01:20
#23
Posté 15 octobre 2015 - 01:27
I thought DAI was big but this game will probably blow it out the water. I just hope they looked at Witcher 3 on how to do side quests. They're not necessarily anything special but the way they tied narrative to them was done better than any other open-world game I've ever played. Seems like the most logical place to take inspiration since it's similar to Bioware games in a lot of ways. 4 years and probably a bigger development team than DAI...no excuses on side content this time. DAI was great but imagine how much better it would've been without all the filler content.
Yep, only reason I haven't played the game as much as the previous two games is because replaying is not that fun due to the meaningless sidequests and stuff. And before someone says that it's optional and I don't have to play it, I know, but I feel like my characters are 'unfinished' if I don't do everything with all of them and I'm also a completionist
.
- Panda aime ceci
#24
Posté 15 octobre 2015 - 02:11
Yep, only reason I haven't played the game as much as the previous two games is because replaying is not that fun due to the meaningless sidequests and stuff. And before someone says that it's optional and I don't have to play it, I know, but I feel like my characters are 'unfinished' if I don't do everything with all of them and I'm also a completionist
.
Fully acceptable, if I like a game I become a completionist myself, but that is normally only to find a reason to continue playing the game.
At least it was posted that BioWare as a whole didn't expect people to be such completionists when it came to the game, so maybe that does help when it come to Andromeda for they now know people are going to try and do everything in the game.
#25
Posté 15 octobre 2015 - 06:49
Snip
. I don't even think Dragon Age Inquisition was this big or in development this long? Man, this game is going to be huge...
<<<<<<<<<<()>>>>>>>>>>
Huge is easily equated to Boring! I'd rather have:
Fun, interesting, engaging, developing friendships, good banter, minimal repetitive "Watch out Cortez" shouts, good combat banter, some team gossips, hilarious cultural situations between aliens and humans, excellent repartee, awkward situations, romance-able opportunities, bars, strip joints, casinos, nude beaches (gotta be one somewhere..
).
Add excellent combat maps, no more bunny hopping (see DA:I) or enemies spawning in your locations, no freaking puzzles that require your companions to stand still, hell... make puzzles optional, have destructible environments, minimize copy/paste animations, have proper male/female walk/run animations, wide range of camera movement, a freeze option to allow us to assess the combat area, proper PC KB+M controls, intuitive UI, minimal menu navigation to access gear, an optimization menu to help us maximize our weapon/armour combination, maybe some intelligence info on potential threats prior to a mission so we can choose the proper gear.
Also, give me the option to name my save file, reuse my face on a subsequent play through,
Did I miss any?
- Phoenix_Also_Rises aime ceci





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