Aller au contenu

Photo

So this game has been in development for quite awhile...longest and biggest dev cycle under Bioware?


  • Veuillez vous connecter pour répondre
54 réponses à ce sujet

#26
Panda

Panda
  • Members
  • 7 458 messages

Huge game isn't necessarily good to me either. I still like DA2 most as game, since although it's problems, it's the game I want to replay most from Dragon Age games. It has most story content compared to other content and you can finish the main story quick without being stuck to collect power and doing quests that are boring.


  • Hiemoth, Sidney, Kalas Magnus et 4 autres aiment ceci

#27
Kalas Magnus

Kalas Magnus
  • Members
  • 10 326 messages

they dont want to screw this up...



#28
FemShem

FemShem
  • Members
  • 460 messages

I think it's safe to say most people on this forum are going to buy the game, it's just a question of whether or not it's going to live up to expectations.


  • pdusen, Panda et Sartoz aiment ceci

#29
SardaukarElite

SardaukarElite
  • Members
  • 3 764 messages

I think DAO was around 4-5 years correct?

Seven. But that includes time lorebuilding and prototyping in Aurora.



#30
Gothfather

Gothfather
  • Members
  • 1 412 messages

Better than a short development cycle. Thank EA for the rush on ME3. I'm in favor of not rushing the final product.

Pfft this is just another example of gamers talking out of their arse. EA has been responsible for a lot of bad decisions and can be blamed for DA2's rushed dev cycle but they did NOT rush ME3. Me3 was delayed twice. I am not saying EA is a blameless company but how about we stop blaming EVERYTHING on EA and just confine our blame to the things they actual have done.


  • Hiemoth, Dermain, tehturian et 2 autres aiment ceci

#31
Gothfather

Gothfather
  • Members
  • 1 412 messages

I didn't think the conversations were any drier than what we got in the previous games. The only meaningful difference I found was the cinematic convos being reserved strictly for "milestone" dialogue with companions and such, which seemed about on par with what we got in ME3, only with actual dialogue sequences in between. 

I would also add that when you split up these milestone conversation among 12 companions vs 6 or 7 you appear to have less content than previous games because any given conversation with a companion/advisor is actual less. Simple maths, take 100 pennies and divide them in to 10 piles you get 10 coins per pile take the same number of pennies and divide them by 5 piles and each single pile will be larger but the total pennies is the same.

 

The cost of having so much choice as a player with regards to companions was that any given experience with a individual companion was less even though as a whole it was not. Player choice comes at a cost.



#32
rashie

rashie
  • Members
  • 910 messages

Its Dragon Age Origins.

 

It was first announced at E3 in 2004 running on the Neverwinter engine.



#33
kensaileo

kensaileo
  • Members
  • 69 messages

I just doubt Bioware's capability,Inquisition made me not to preorder Andromeda


  • Dermain et Sartoz aiment ceci

#34
Chealec

Chealec
  • Members
  • 6 508 messages

I think it's safe to say most people on this forum are going to buy the game, it's just a question of whether or not it's going to live up to expectations.

 

Maybe - I'd have said the same for myself with the Dragon Age games ... but I've decided not to bother with Inquisition until it's at a bargain bin kind of price.


  • Flaine1996 aime ceci

#35
Gothfather

Gothfather
  • Members
  • 1 412 messages

I just doubt Bioware's capability,Inquisition made me not to preorder Andromeda

You shouldn't pre-order any game sight unseen.

 

Pre-order culture in games has resulted in so many terrible BS policies by companies and it is the only media I know where this is the case and it is our fault as gamers this happens. Why the frak do gamers as a whole act so foolishly when it comes to games? Why buy a game at $60+ sight unseen when you can oh I don't know wait till you get a review? And many, hell most, games have their media embargo's lifted before the release date, allowing you to get reviews of the game before it is launched and take advantage of pre-order content if that is sooooooo important to you. DA:I's media embargo was listed a week before the games release. In fact it is a sure sign that something is wrong, so DON'T pre-order, when a media embargo isn't lifted before the games release. Once you have seen the product in a review it isn't pre-ordering it sight unseen, which is what 99% of pre-ordering is about, "hey gamer are you hyped about a game? then fork over your money NOW and get this pointless in game doodad."


  • KrrKs et Sartoz aiment ceci

#36
Chealec

Chealec
  • Members
  • 6 508 messages

You shouldn't pre-order any game sight unseen.

 

I like to gamble occasionally :P

 

I will pre-order XCOM2 and I backed Shadowrun: Hong Kong and Divinity: Original Sin 2 on Kickstarter ... worst case scenario, I've lost a few quid. Best case scenario I've shown support for small companies doing the kind of games I like, that don't generally get big publisher backing.

 

I'm OK with that.



#37
Degrees1991

Degrees1991
  • Members
  • 436 messages
All I'm saying even after the 3 bs I'm getting the Ultra Super Limited Collectors edition.

#38
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

You shouldn't pre-order any game sight unseen.


As one who is abandoning physical media for the most part, it doesn't really make sense to preorder anyway (though honestly how often does even the disc just disappear from stock like that?). However, save for something drastic, like the game is now just an MMO or it stars Bobcat Goldthwait and Fran Dreschner as the PC voices, or my untimely demise, purchasing the game is very much assured. But I guess not being irreparably damaged by ME3's ending makes me a special case. I literally have no other game on my mind that I wish to purchase more than this, so needless to say I won't be spending much on games anyhow.
  • Sidney, Hadeedak et blahblahblah aiment ceci

#39
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 948 messages

Let's see: Development of DA:I started sometime in 2011 and the game was released Nov. 2014 (a year later than originally planned), so that's about ~3 years. Development of ME:A started sometime in 2013 and they are aiming for a Fall 2016 release window, so that would be around ~3 years, give or take a few months.

 

Doesn't sound like an outlier in terms of development period to me. I would, however, imagine it's being worked on by less people than DA:I, since the Montreal studio is probably smaller than its Edmonton peer.



#40
goishen

goishen
  • Members
  • 2 426 messages

Right, but they're moving to an entirely different engine, so that means new coding etc.  They're moving to an entirely new galaxy, which means that even if they could use some of the old assets they couldn't.  I mean, they will get the development time down again.  It'll just take them about 2-4 games to do it.  Because in the next ME game, they'll already have all of those assets.  They'll already have all of those aliens.  All they'll need to do is tweak it and add some more aliens.

 

EDIT :  Or at least I believe.  Because, ya know, my coding skeelz rox.



#41
Sartoz

Sartoz
  • Members
  • 4 502 messages

You shouldn't pre-order any game sight unseen.

 

Pre-order culture in games has resulted in so many terrible BS policies by companies and it is the only media I know where this is the case and it is our fault as gamers this happens. Why the frak do gamers as a whole act so foolishly when it comes to games? Why buy a game at $60+ sight unseen when you can oh I don't know wait till you get a review? And many, hell most, games have their media embargo's lifted before the release date, allowing you to get reviews of the game before it is launched 

Snip

                                                                                                        <<<<<<<<<<()>>>>>>>>>>

Given DA:I gushing reviews from major game magazines vs the the actual game I played on a PC, I wouldn't put to much faith on what you read. I will read the ME:A forums from posters that have played the game before my buy/no buy decision.

 

Also, I'm sure the game will be discounted three months after its launch date. By that time, some major game hiccups will be fixed.



#42
Chealec

Chealec
  • Members
  • 6 508 messages

                                                                                                        <<<<<<<<<<()>>>>>>>>>>

Given DA:I gushing reviews from major game magazines vs the the actual game I played on a PC, I wouldn't put to much faith on what you read. I will read the ME:A forums from posters that have played the game before my buy/no buy decision.

 

Also, I'm sure the game will be discounted three months after its launch date. By that time, some major game hiccups will be fixed.

 

87% in PC Gamer IIRC.

 

And I wouldn't be so sure on the discounts on EA games ... especially not on Origin; though Dragon Age Inquisition has dropped in price, it's now down to standard retail price  <_<



#43
FemShem

FemShem
  • Members
  • 460 messages

Would you go see a movie w/o reading a review b/c your favorite director was in it, or b/c it was next in a series.  Lord of the Rings, Star Wars, Pirates of the Car (truly awful), yet people do it all the time.  Is it that much different that spending entertainment money on a game?

I don't pretend to know marketing, but people will buy BioWare because it's BioWare, ME because it's ME, DA because it's DA, Witcher, Elder Scrolls, Halo, insert game name here...just b/c they heard of it...

If you are on a forum for BioWare and you aren't trolling, you are probably a fan, making you much more likely than person X in Target or JC Penny to purchase the next ME game...just sayin'



#44
laudable11

laudable11
  • Members
  • 1 171 messages
I'm banking on 2017. During a YouTube E3 live stream Geoff Keighly asked EA's COO Peter Moore about ME:A releasing on 2016. Peter Moore said "when it's ready"

#45
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

I think DAO was around 4-5 years correct?

DAO was announced more than 5 years before release.

#46
SNascimento

SNascimento
  • Members
  • 6 001 messages

DA:O is a great example why big development circles doesn't mean quality. Not that Origins is a bad game, it's just nothing special. Unfortunately rushed games are more common than they should be and this might create an impression that just giving a game more time will make it better. That's not exactly untrue, but time alone will not create quality. 

Concerning Andromeda, I'm not sure what the seemingly big development circle means. First because in the beginning there were fewer people working on the game and second because it's impossible to know how this time will be used. Inquisition had a healthy development time, still it was not used as well as it could have been. It's certainly not the disaster some people claim it to be, but most complains have at least some truth to then.

More than time, I hope Andromeda's team is full of talent and people willing to give their best. 



#47
Sartoz

Sartoz
  • Members
  • 4 502 messages

Would you go see a movie w/o reading a review b/c your favorite director was in it, or b/c it was next in a series.  

Snip

                                                                                                   <<<<<<<<<<()>>>>>>>>>>

LOL!

And how often have you read these reviews and you or friends went to the theatre and came out with a totally opposite view of the film?



#48
Sanunes

Sanunes
  • Members
  • 4 377 messages

                                                                                                   <<<<<<<<<<()>>>>>>>>>>

LOL!

And how often have you read these reviews and you or friends went to the theatre and came out with a totally opposite view of the film?

 

I agree even looking at recent movies like Pixels you have a very large difference between people liking it and not liking it. For me the return policy that both Origin and not Steam have is a lot more important that reviews or let's play videos, for I can try the game and can get my money back if it is something I don't enjoy I can return it.



#49
Sartoz

Sartoz
  • Members
  • 4 502 messages

DAO was announced more than 5 years before release.

                                                                                                      <<<<<<<<<<()>>>>>>>>>>

 

Hm.. good point.

But, Announcement time and actual start working on it time is not the same thing.  Still, a new fresh game with no reusable assets will, by definition, take longer to produce.  So, five years is reasonable for DA:O

 

On the other hand, what reusable assets can Bio bring to ME:A to reduce development time?   DA:I's GOTY hair award styles, I wonder?



#50
Ashii6

Ashii6
  • Members
  • 3 298 messages

                                                                                                      <<<<<<<<<<()>>>>>>>>>>

 

On the other hand, what reusable assets can Bio bring to ME:A to reduce development time?   DA:I's GOTY hair award styles, I wonder?

Oh yeah, everyone needs it. Who doesn't like several variations of buzzcuts and some balding haircuts as well?
Imagine BSN after one hour of ME:A premiere. Shitload of threads about haircuts :lol: