Damn. I'm terrible at this. LOL.
Companions in games with alignment systems
#26
Posté 16 octobre 2015 - 04:44
#27
Posté 16 octobre 2015 - 04:51
If the entire game was text dialogue, then I could see it happening, because the devs merely have to write lots and lots of dialogue, and not worry about all that fancy audible stuff that these new-fangled games come with. But that ain't gonna happen, nor should it in a game like DA or ME.
#28
Posté 16 octobre 2015 - 09:33
It can help as a jumping off point to start defining and fleshing out a character, deciding what kind of a person they are.
Surely the world doesn't lack for places to jump off from.
#29
Posté 16 octobre 2015 - 09:55
With this, we'd probably end up with something approaching the Baldur's Gate 1 companions.
#30
Posté 16 octobre 2015 - 10:26
That would only lead to bad writing. It's not organic, it's writing by numbers.
"I need a true neutral character to balance out these lawful good and chaotic evil characters..."
It's not a useful tool at all. It's simple and trite BS for simple and trite people.
That's using it incorrectly to think "I need X to balance out all this Y and Z that I have".
A hammer isn't bad because you couldn't screw in a screw with it. It's the user's fault for using the tool badly.
Your arguments against the alignments are about how people are using them and not the actual alignment chart itself.
#31
Posté 17 octobre 2015 - 02:10
That's using it incorrectly to think "I need X to balance out all this Y and Z that I have".
A hammer isn't bad because you couldn't screw in a screw with it. It's the user's fault for using the tool badly.
Your arguments against the alignments are about how people are using them and not the actual alignment chart itself.
No, I already established why the chart itself is stupid. It allows for no nuance, lest it be made pointless. It's used in stupid ways by stupid people because it's stupid. Stupid things appeal to stupid people.





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