....which is random loot, MMO style. An RNG setup where what you have to do to get the best items (in this case, schematics) is not fight a dragon, solve a puzzle or something else which is at least remotely interesting, but where it's simply looting a million chests. Or collect a million useless crafting items for one fade-touched variant.
I'm currently replaying DAI, and it's quite astonishing how much more enjoyable it is ever since I loaded an all-schematics savegame and synced it with my other games, and now that I'm playing with a "more fade-touched" mod. Not that DAI as a whole wasn't enjoyable before, but this aspect specifically - the chore of schematics and fade-touched collection - was tedious, boring, frustrating, felt like work etc.. etc..
Before that, I had been playing four Inquisitors, one of them with two playthroughs, and in several of them I had spent several hours save-scumming at Elfblood Tower for schematics, made regular shopping tours to the Hissing Wastes dog merchant to find the ten minutes of the day where he had some extra offers, spent hours retreading old ground in the Emprise du Lion to find some fade-touched Silverite, and so on and so on. I had also bought everything at the Emporium, but it turned out that in spite of all that, there were still about 50 schematics I didn't have, including the superior version of my favorite rogue armor style (which of course was the only one which wasn't on sale at the Emporium).
No more. I can now play mostly unencumbered by RNG considerations, and that's such a load off my back that I can only say "NO MORE OF THIS IN ANY FUTURE DA GAME!" These things, rather than the fetch quests (which, in spite of their overabundance in DAI are a staple of crpgs), was what made parts of DAI so MMO-like. No more, Bioware. Do you hear me?
(Note that this doesn't apply to the other collections. There, I'm also relieved that the golden nug exists but it's more of an added value to make a good idea that didn't work so well better. I like the banner collections, for instance, but it was impossible to complete them in one game. Now, I can add to it with every new game rather than having to retreat old ground, and the achievement of completing the collection is permanent.)





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