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The Golden Nug illustrates what the next game should dispense of completely


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#1
Ieldra

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....which is random loot, MMO style. An RNG setup where what you have to do to get the best items (in this case, schematics) is not fight a dragon, solve a puzzle or something else which is at least remotely interesting, but where it's simply looting a million chests. Or collect a million useless crafting items for one fade-touched variant.

 

I'm currently replaying DAI, and it's quite astonishing how much more enjoyable it is ever since I loaded an all-schematics savegame and synced it with my other games, and now that I'm playing with a "more fade-touched" mod. Not that DAI as a whole wasn't enjoyable before, but this aspect specifically - the chore of schematics and fade-touched collection - was tedious, boring, frustrating, felt like work etc.. etc..

 

Before that, I had been playing four Inquisitors, one of them with two playthroughs, and in several of them I had spent several hours save-scumming at Elfblood Tower for schematics, made regular shopping tours to the Hissing Wastes dog merchant to find the ten minutes of the day where he had some extra offers, spent hours retreading old ground in the Emprise du Lion to find some fade-touched Silverite, and so on and so on. I had also bought everything at the Emporium, but it turned out that in spite of all that, there were still about 50 schematics I didn't have, including the superior version of my favorite rogue armor style (which of course was the only one which wasn't on sale at the Emporium).

 

No more. I can now play mostly unencumbered by RNG considerations, and that's such a load off my back that I can only say "NO MORE OF THIS IN ANY FUTURE DA GAME!"  These things, rather than the fetch quests (which, in spite of their overabundance in DAI are a staple of crpgs), was what made parts of DAI so MMO-like. No more, Bioware. Do you hear me?

 

(Note that this doesn't apply to the other collections. There, I'm also relieved that the golden nug exists but it's more of an added value to make a good idea that didn't work so well better. I like the banner collections, for instance, but it was impossible to complete them in one game. Now, I can add to it with every new game rather than having to retreat old ground, and the achievement of completing the collection is permanent.)


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#2
Al Foley

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I like the idea of random loot but not how they handled it. 



#3
Majestic Jazz

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DAI was a financial success for Bioware and EA, but understand that if there is a DA4, do not expect it to be like DAI. Bioware will make lots of changes.
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#4
SardaukarElite

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I wouldn't mind if they scrapped all loot.


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#5
Al Foley

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DAI was a financial success for Bioware and EA, but understand that if there is a DA4, do not expect it to be like DAI. Bioware will make lots of changes.

That is kinda like saying water is wet. :P


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#6
renfrees

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A thousand yes! I still have nightmares about the Cradle of Sulevin, may it go up in flames.


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#7
Ieldra

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DAI was a financial success for Bioware and EA, but understand that if there is a DA4, do not expect it to be like DAI. Bioware will make lots of changes.

One would expect so. And one of the changes I'd like to see is the way how highly desirable but non-critical items are gained.



#8
Former_Fiend

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I support this message.


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#9
AntiChri5

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I whole heatedly agree. I was beginning to consider making whether or not I buy future BioWare games dependent on some sort of dice roll. How do you ****** like it, BioWare? Yeah not so fond or randomisation now, are you?

 

RNG's have spread across the industry in a wave of tedious grinding. The sooner they **** off the better.



#10
AnUnculturedLittlePotato

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A thousand yes! I still have nightmares about the Cradle of Sulevin, may it go up in flames.

I still firmly believe the cradle was designed specifically to be a farmable location JUST because of t3 schematics.



#11
Darkly Tranquil

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RNG definitely has no place in single player. Save it for Multi and MMOs. And I say that as a long time raider in WoW, where RNG is god.
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#12
themikefest

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Cradle of Sulevin I like. When farming for schematics, if none show up, the player can get some nice stuff to use or sell to get a lot of coin. Use that coin to buy nice stuff from merchants



#13
Ieldra

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Cradle of Sulevin I like. When farming for schematics, if none show up, the player can get some nice stuff to use or sell to get a lot of coin. Use that coin to buy nice stuff from merchants

It's still a tedious chore if you're looking for something specific, and it gets worse the more you approach completion of your collection, since if the RNG rolls a schematic you already have, it doesn't roll for a different one, it just removes it.


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#14
DeLaatsteGeitenneuker

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One would expect so. And one of the changes I'd like to see is the way how highly desirable but non-critical items are gained.

BW needs to stop turning Dragon Age into a constant experiment and stick with what works well, building upon it. You don't see Bethesda changing their basic model to do completely different stuff, rather they build upon it. Ideally BW can do this for Dragon Age though given their track record I am skeptical of their ability to do so or perhaps even their desire.


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#15
themikefest

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It's still a tedious chore if you're looking for something specific, and it gets worse the more you approach completion of your collection, since if the RNG rolls a schematic you already have, it doesn't roll for a different one, it just removes it.

It doesn't take but a few minutes to go through all the chests in the area. If there's nothing that you want, go back another time. Its no different than farming fade touched silverite or any other fade touched item. At least with farming the Cradle, the player can get some nice items to sell for coin. I mostly farm the area for a grip, blade, pommel etc.



#16
Al Foley

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BW needs to stop turning Dragon Age into a constant experiment and stick with what works well, building upon it. You don't see Bethesda changing their basic model to do completely different stuff, rather they build upon it. Ideally BW can do this for Dragon Age though given their track record I am skeptical of their ability to do so or perhaps even their desire.

Well if they do chose to do so now they couldn't have picked a better model with Inquisition. 



#17
Donk

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Judging by the amount of people who deplored the side quests and the grind, I'd wager that they will drop it in the next game.


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#18
Al Foley

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Judging by the amount of people who deplored the side quests and the grind, I'd wager that they will drop it in the next game.

...the side quests, or the random loot? 

 

Because an RPG without side quests is like a PB& J without bread. 


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#19
Reznore57

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I'm also not fond of random loots , in my main game I was missing quite a bit of schematics after doing everything...I don't farm dungeon , leaving one loot and then coming back again and again..

With the Golden Nug I went to the Nexus and downloaded someone's else saves with all the THINGS!

 

But yeah there's no point in having a number of unique loots you just can't get playing the normal way.



#20
Dieb

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I find the premise of RNG'd random loot okay - for commonplace items and what BioWare educated us to call "valuables".

 

It would really be sufficient to just not randomise schematics. Have the entirety of craftable items availible through designated drops, chests and merchants.

 

For what it's worth, I would prefer for them to discard the premise of trinkets since DA2 for the next game. I love how these things are handeled in Dark Souls; as actual magical artifacts with very specific and striking effects; yet I have no need for a ring with the label "Ring of Strength". So what?



#21
Wulfram

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I never really felt much need to grind for schematics in the base game, it's not like the game is very difficult without them. I still only haphazardly use fade touched stuff.

The Nug does allow more control over the PCs appearance, which is nice. Though it also makes crafting even more overpowered - I wish they'd disconnect power from appearance more.

#22
DeLaatsteGeitenneuker

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Well if they do chose to do so now they couldn't have picked a better model with Inquisition. 

Speak for yourself. I realise for you this was the best you ever played but that hardly corresponds to other people's perceptions.


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#23
Darkly Tranquil

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The Nug does allow more control over the PCs appearance, which is nice. Though it also makes crafting even more overpowered - I wish they'd disconnect power from appearance more.


It would be nice if they added something like WoW Transmog system, so you didn't have to choose to be powerful or stylish. That's a choice no-one should have to make!

#24
Ieldra

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It doesn't take but a few minutes to go through all the chests in the area. If there's nothing that you want, go back another time. Its no different than farming fade touched silverite or any other fade touched item. At least with farming the Cradle, the player can get some nice items to sell for coin. I mostly farm the area for a grip, blade, pommel etc.

It may take a few minutes to go through the Cradle, but if you didn't get what you want after a hundred runs that's little consolation. All that's nice and good if you want stuff to sell, but if you want something specific it's greatly frustrating.

 

And yes, it is similar to farming fade-touched materials, which is equally frustrating. Which is why I included that - see the OP - as another aspect of the MMO RNG mechanism I never want to see again in a DA game.


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#25
Ieldra

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BW needs to stop turning Dragon Age into a constant experiment and stick with what works well, building upon it. You don't see Bethesda changing their basic model to do completely different stuff, rather they build upon it. Ideally BW can do this for Dragon Age though given their track record I am skeptical of their ability to do so or perhaps even their desire.

Bethesda can afford to stick to its formula with minor changes, since it's so successful it's guaranteed profit. If they lose two million projected copies over something their fans don't like, that would hurt but won't break them. Bioware still needs to improve their formula. That's why they're experimenting. It appears that they're going in the right direction with DAI, but I suspect a part of the problem is that nobody really knows how important specific aspects of a game are in making it work. Obviously they took some inspiration from Skyrim, but it's become clear that without the dynamic environment of  a typical TES game those elements they copied don't work nearly as well.

 

So they'll continue to experiment. I'm fine with that. I only wish they stopped overcompensating. Should they do that with this problem, we won't have any random loot at all in the next game. That would be undesirable from my point of view.   


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