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The Golden Nug illustrates what the next game should dispense of completely


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#26
wicked cool

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They really need to redo the entire loot system in da4. The emporium should be in the base game and schematics should be available to all your characters one unlocked.
There should have been more unique gear early in game and they must have known that farming would be fone but a chore to fo it. Hissing wastes is basically a deadly store and if played correctly the game has already prompted you to possibly skip it
Lets be honest unless you are playing it on nightmare the region adds nothing to end game/plot

#27
themikefest

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It may take a few minutes to go through the Cradle, but if you didn't get what you want after a hundred runs that's little consolation. All that's nice and good if you want stuff to sell, but if you want something specific it's greatly frustrating.

100 runs? Wow. I give a pat on the back to someone with that kind of devotion. I usually just do 5 or 6 runs and if I don't find what I want, I deal with it. It won't interfere with my playthrough


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#28
Iakus

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Before that, I had been playing four Inquisitors, one of them with two playthroughs, and in several of them I had spent several hours save-scumming at Elfblood Tower for schematics, made regular shopping tours to the Hissing Wastes dog merchant to find the ten minutes of the day where he had some extra offers, spent hours retreading old ground in the Emprise du Lion to find some fade-touched Silverite, and so on and so on. I had also bought everything at the Emporium, but it turned out that in spite of all that, there were still about 50 schematics I didn't have, including the superior version of my favorite rogue armor style (which of course was the only one which wasn't on sale at the Emporium).

 

Maker, I can't tell you how many times I visited that stupid Hissing Wastes mabari looking for schematics that required both a perk and the favor of the RNG gods to get!

 

And holding onto a Fade-Touched item until you get just the right schematic for it, because there's no way in hell you're finding another piece?   :angry:


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#29
Ieldra

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100 runs? Wow. I give a pat on the back to someone with that kind of devotion. I usually just do 5 or 6 runs and if I don't find what I want, I deal with it. It won't interfere with my playthrough

I'm in the habit of refining my characters' stories through several playthroughs until I have a perfect run. And that includes - eventually - perfect equipment. I didn't use the Cradle, actually, that was just an example. Elfblood tower is rather more efficient in terms of time spent per l3 schematic (one chest opening attempt every 3-4 seconds since quickloads from my SSD only take a second or two), but it still took many hours to get a 90% complete collection.

 

@iakus:

Exactly. That was....not enjoyable.



#30
themikefest

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I'm in the habit of refining my characters' stories through several playthroughs until I have a perfect run. And that includes - eventually - perfect equipment. I didn't use the Cradle, actually, that was just an example. Elfblood tower is rather more efficient in terms of time spent per l3 schematic (one chest opening attempt every 3-4 seconds since quickloads from my SSD only take a second or two), but it still took many hours to get a 90% complete collection.

 

@iakus:

Exactly. That was....not enjoyable.

You should try it using a ps3 and see how fast it would be. I'll stick with using the Cradle



#31
Aulis Vaara

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Before the nug I just hacked everything in with cheat engine, which is really the thing that made the game tolerable. I still hack in materials, both fade-touched and ordinary.

#32
Al Foley

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You now its ironic because for me the Golden Nug may've just made the game less enjoyable for me because before the Golden Nug I never, ever, once considered farming for anything.  I would have happily just taken what I could get in a playthrough and just washing my hands of it.  But now, because the Nug lets you import your schematics into a new game, it gives me the option to set up a 'canon look' for a canon Inquisitor.  Since I, hope, to run through my Canon Inquisitor one more time and have a canon world state that would also include her look.  And there is one stupid piece of armor upgrade that I have not been able to get before.  So my otpions are deal with it as I have always done, or farm it so I can have it and craft it up to get my Inquisitor in the best most aestetically awesome clothing. 


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#33
Majestic Jazz

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That is kinda like saying water is wet. :P

 

True, but you would be surprised to know that there are some here who has this idea that just cause of the financial success that DAI was along with the 130+ GOTY awards, that they believe that a DA4 will nearly identical to that of DAI because supposedly, DAI is a "proven formula" and that why fix/change something that is already good?


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#34
BansheeOwnage

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It took until the end of the development cycle, but they are showing some signs of improvement, like adding fade-touched materials as trial rewards (and most people could probably afford/want to put at least one trial on). They also added some schematics and sigils as rewards for existing war table missions, which is good, because 90% of the rewards for war table missions suck, making them feel even more useless

 

Of course, almost every single sigil sucks too, but at least they added the something... :mellow: Also unfortunately, is that the above requires you do buy Trespasser, which oldgen people don't even have the option of doing. But yes, the Golden Nug is making my current replay much more fun. I can actually have good-looking armour and weapons from Haven onward!



#35
myahele

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DAI was a financial success for Bioware and EA, but understand that if there is a DA4, do not expect it to be like DAI. Bioware will make lots of changes.

 

Agreed, there'll be a new engine and different art style which makes for the returning characters that we all love not looking like they used to



#36
BansheeOwnage

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You now its ironic because for me the Golden Nug may've just made the game less enjoyable for me because before the Golden Nug I never, ever, once considered farming for anything.  I would have happily just taken what I could get in a playthrough and just washing my hands of it.  But now, because the Nug lets you import your schematics into a new game, it gives me the option to set up a 'canon look' for a canon Inquisitor.  Since I, hope, to run through my Canon Inquisitor one more time and have a canon world state that would also include her look.  And there is one stupid piece of armor upgrade that I have not been able to get before.  So my otpions are deal with it as I have always done, or farm it so I can have it and craft it up to get my Inquisitor in the best most aestetically awesome clothing. 

Well, that's an easy choice for me. I'd go pretty far to let my character actually look nice :P I even replayed WPHW and did the following war table mission just to get the Sentinel Plate... only to realize it was a set, not a schematic :crying:



#37
Pallando

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And what about shards?

 

I'm not against the idea of having collectibles force you to explore areas of the map, but there shouldn't be more than 4 or 5 by map.

4 shards + 3 astrariums + quests should be enough to explore most of the map...



#38
AnUnculturedLittlePotato

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It's still a tedious chore if you're looking for something specific, and it gets worse the more you approach completion of your collection, since if the RNG rolls a schematic you already have, it doesn't roll for a different one, it just removes it.

It took me 4 hours in total over 2 days to get the MW bound longbow grip schematic.



#39
AnUnculturedLittlePotato

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It took until the end of the development cycle, but they are showing some signs of improvement, like adding fade-touched materials as trial rewards (and most people could probably afford/want to put at least one trial on). They also added some schematics and sigils as rewards for existing war table missions, which is good, because 90% of the rewards for war table missions suck, making them feel even more useless

 

Of course, almost every single sigil sucks too, but at least they added the something... :mellow: Also unfortunately, is that the above requires you do buy Trespasser, which oldgen people don't even have the option of doing. But yes, the Golden Nug is making my current replay much more fun. I can actually have good-looking armour and weapons from Haven onward!

The great bear IIRC is interesting.
Rest kinda suck though yeah.



#40
Redemption2407

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DAI was a financial success for Bioware and EA, but understand that if there is a DA4, do not expect it to be like DAI. Bioware will make lots of changes.

Yeah, for worse, expect more action, more MMO, more sh*t... expect the Witcher 3 since they looked agressively into Skyrim when Skyrim was "the big thing" it is only Biowarish to expect they are going Witcher 3, meaning, more sh*t coming our way.
DA2 -> DAI however gives 1% hopes on the next game since they clearly showed they are 100% unable to balance things they overcompensate like a thousandfold, so get the most "popular" critics to DAI and they will probably make the next game ridiculously go in the direction of fixing it.
But they also showed they are 100% unable to even understand what people want since despite "looking agressively at Skyrim" and "balancing between DAO and DA2, going back to their origins" this game came out nothing like DAO, DA2 or Skyrim, instead they gave a plataform jumper with pointless combat without neither the freedom nor the living world from Skyrim, so they managed to pick the worse of each game and create a very sad and deformed chimera from these games.
Trespasser however makes my 1% hopes go to 2%, perfectly well done, so I need to keep on hating the game and making hateful posts because after Inquisition 2% hopes is WAY too much.
Regarding random loot, yes it has to go but it is not a major problem. If they keep on making action sh*t it doesn't matter anyway, if they fix combat perhaps I could worry about random loot being one more of the awful things in this game.
 

 

Bethesda can afford to stick to its formula with minor changes, since it's so successful it's guaranteed profit. If they lose two million projected copies over something their fans don't like, that would hurt but won't break them. Bioware still needs to improve their formula. That's why they're experimenting. It appears that they're going in the right direction with DAI, but I suspect a part of the problem is that nobody really knows how important specific aspects of a game are in making it work. Obviously they took some inspiration from Skyrim, but it's become clear that without the dynamic environment of  a typical TES game those elements they copied don't work nearly as well.

 

So they'll continue to experiment. I'm fine with that. I only wish they stopped overcompensating. Should they do that with this problem, we won't have any random loot at all in the next game. That would be undesirable from my point of view.   

Bioware made their perfection, DAO (not nearly as perfect as Obsidians NWN2 but Bioware will never be 0.000001% of what Obsidian is), no need for improvement. They did not experiment or change the formula they wanted a diferent player base, they needed to make games that please more people. Sorry to ask but do you know the "button -> awesome" video? That is Bioware's thinking. Also when they said about pathetically immitating Skyrim also shows how they think. This is them, just looking for more selling not a good game. This is why Pillars of Eternity is godlike compared to DAI, because it is made for people who like that kind of games, that used to be Bioware games. Bioware stopped making games for people who liked their games, no, this does not mean that a person who liked BG, IWD and NWN hate the new games, but it means that people that like only this kind of games can't play DAI. We have DoS and PoE, DAO could be considered the climax of that genre, a crossbreed between past and future, a cinematic game but still a heavy stat based, tactical game with non combat skills. From DA2 onwards ties were completely cut, and again, it doesn't mean you need to dislike their direction, it just isn't the same anymore, so if you're flexible it is ok.

Thing is, or the point is, it is not a formula improvement, it is recklessly shooting in all direction to try to hit the spot. Things are we they are because of their identity and in Bioware games identity they were perfect, no need for improvement. But if you are looking into being the next blockbuster then we are not talking about identity anymore and this is what Bioware games are now. Bethesda games have identity, Blizzard games have identity, even CDPR games have identity, and perhaps that's what Bioware should be aiming for, identity instead of sales because identity sells. That said, all these companies are pure sh*t for me since all their games became less and less complex and dependant on stats to the point of Skyrim that statless sh*t (not that I cared for ES they were always action sh*t). All games are becoming simpler and simpler and since Bioware do what everyone else does they went down the dumbed down way... but again, at least their games have identity.

Bioware can't even decide a visual identity for their world so lame they are. Thedas went from a place I could picture in our world past to total final fantasy. When I look at their games it seems like a bunch of kids sit with their toys and started playing something random. As much as I hate Mass Effect for being action sh*t at least it has identity, in design, in combat, in quests, in everything. Some people think I can't make  good analysis of DA series because of my hate but I hate a lot of games more, games with more action than DAI, or even ME that is Bioware masterpiece action sh*t but I don't go around saying they are awful games, I mean technically, or awful series, because I know they are not, technically they are not. DA2 and DAI failures go beyond my hatred as does Thedas complete lack of identity. DA is a failure, not only DAI, not only DA2, all of them, unless they stop being cowards and aiming for the success of other games their games do not belong here, they belong in the formless fade from where they should never have escaped.



#41
BansheeOwnage

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The great bear IIRC is interesting.
Rest kinda suck though yeah.

Yeah, Great Bear is actually good on Rift Mages, and the Barrier one is good for Knight-Enchanters. Haven't seen any other good ones.



#42
Dabrikishaw

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Yeah, Great Bear is actually good on Rift Mages, and the Barrier one is good for Knight-Enchanters. Haven't seen any other good ones.

Sigil of the Bronto seems good for Champions. With all that guard a Barrier isn't needed.



#43
BansheeOwnage

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Sigil of the Bronto seems good for Champions. With all that guard a Barrier isn't needed.

What is it, Guard for health? Or -Barrier?



#44
Dabrikishaw

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-100% Barrier for +100% Guard.


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#45
BansheeOwnage

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-100% Barrier for +100% Guard.

Oh, wow. That could be useful, yeah.



#46
Al Foley

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True, but you would be surprised to know that there are some here who has this idea that just cause of the financial success that DAI was along with the 130+ GOTY awards, that they believe that a DA4 will nearly identical to that of DAI because supposedly, DAI is a "proven formula" and that why fix/change something that is already good?

Well the old saw is 'if it ain't broke don't fix it'.  Though, and the thought just occured to me, that if they do do anything with DA I in regards to 'fixing' it it would probably be along the lines of a reformation instead of a revolution.  Instead of throwing the baby out with the bathwater they will work to put back in a lot of the things that people complain they took out from DA 2 and DA O.  Tactics, ability slot limits, etc.  

 

Well, that's an easy choice for me. I'd go pretty far to let my character actually look nice :P I even replayed WPHW and did the following war table mission just to get the Sentinel Plate... only to realize it was a set, not a schematic :crying:

Oops. :P But yeah.  its quite the dillema because I choose things in these games for RP reasons over practicality any day of the week.  Kara's armor is probably perfect for her and what I ahve in mind for the build, but the stuff I want looks so damned cool.  From the limited screenshots I have of it. 



#47
Ieldra

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And what about shards?

 

I'm not against the idea of having collectibles force you to explore areas of the map, but there shouldn't be more than 4 or 5 by map.

4 shards + 3 astrariums + quests should be enough to explore most of the map...

I don't mind the shards as such. Even in replays, I use them to make sure I've covered a map and didn't miss some interesting stuff because I forgot it's there. What I do mind is their placement, namely in those cases where getting them amounts to a jumping puzzle or going 90% around a hill in one direction because in the other direction there's a chest-high rock I inexplicably can't climb.


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#48
BansheeOwnage

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Oops. :P But yeah.  its quite the dillema because I choose things in these games for RP reasons over practicality any day of the week.  Kara's armor is probably perfect for her and what I ahve in mind for the build, but the stuff I want looks so damned cool.  From the limited screenshots I have of it. 

Yeah, I like appearance and RP value over stats too, but I do get frustrated when I can't use the best gear because of it. I wish appearance wasn't so tied to power. Maybe they could have a max-tier version of every armour look in the next game? There are some that are only low-level but look alright.


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#49
AnUnculturedLittlePotato

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Yeah, I like appearance and RP value over stats too, but I do get frustrated when I can't use the best gear because of it. I wish appearance wasn't so tied to power. Maybe they could have a max-tier version of every armour look in the next game? There are some that are only low-level but look alright.

I just want super massive plate.
I'm sick of coats.



#50
AnUnculturedLittlePotato

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-100% Barrier for +100% Guard.

Wait...does that mean instant mana surge? Because that would be super useful!