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No cut-scenes for sidequests in ME:A? Takes Notes from DAI.


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#51
straykat

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Do not recall exactly, but unless one listens to Joker throughout the initial game, they may not be aware that his sister and the victim are one and the same. His angry rant may actually reveal enough of the story to make such a link.

The consequences are up to each Player to discern. In Crestwood, one may be able to avoid helping the village and simply meet Hawke, but then miss on gaining the linked rewards including a Keep. And other non-Main quest areas may also be skipped, but one misses all the linked rewards and bonuses. In the Exalted Plains, the manner in which one may assist the Dalish may not result in their favor. Etc.

And without exploring the areas and performing certain personal quests, Companions may be more apt to depart. Not certain, but this may be the only reason Vivienne is ticking around in my current campaign, as I chose to allow my Dalish Inq to free the Circles.

 

You mean just avoiding some quests? That's not good choice making to me. I like active choices (be it negative or positive). Being manipulative or creative (or just plain funny). Not avoidant. Mass Effect is guilty of doing this sometimes too.

 

In any case, thanks for discussing. I know we're not exactly on the same page, but glad you offered your input.



#52
Elhanan

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You mean just avoiding some quests? That's not good choice making to me. I like active choices (be it negative or positive). Being manipulative or creative (or just plain funny). Not avoidant. Mass Effect is guilty of doing this sometimes too.
 
In any case, thanks for discussing. I know we're not exactly on the same page, but glad you offered your input.


From my own experience, my initial campaign in Skyrim was compromised a bit by my trying to do everything. In a like manner, in DAI, I skipped quests that were out of character; no raising Dead Grandpa or robbing the Dalish graveyard thus far in any of my sessions yet. But have a couple Inq's in Haven waiting their turn.

As for Crestwood, some on the forums have stated they prefer to stick to the Main quest only. Now while this may be possible, it would seem to lessen the overall story, and then they complain over their choice. This is the reason I mention it.

#53
ZombiePopper

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Okay,
This is silly.
Last I checked the cutscenes have a "skip" option,
Don't like them?
Hit the lil button,
and stop trying to hose the rest of us that DO want cutscenes.
It's easier for you to skip the CS's than it is for us to not have them.
I'm just not seeing how this is even remotely a valid complaint.
For me,
DAI's stupid fetch/side quests were atrocious and I hope to never see anything like them again.
I can tell ya if BW insists on removing CS's, and implementing more, ignorant side/fetch quests, I won't be buying.
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#54
Elhanan

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Okay,
This is silly.
Last I checked the cutscenes have a "skip" option,
Don't like them?
Hit the lil button,
and stop trying to hose the rest of us that DO want cutscenes.
It's easier for you to skip the CS's than it is for us to not have them.
I'm just not seeing how this is even remotely a valid complaint.
For me,
DAI's stupid fetch/side quests were atrocious and I hope to never see anything like them again.
I can tell ya if BW insists on removing CS's, and implementing more, ignorant side/fetch quests, I won't be buying.


Nope; not all the cut-scenes can be skipped due to dialogue or some story content.
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#55
Pasquale1234

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Okay,
This is silly.
Last I checked the cutscenes have a "skip" option,


Not always.
 

Don't like them?
Hit the lil button,


A dozen times (or more) in a row in some parts of ME3.

It would be easier to just go run some errands while they play the game, but unfortunately, some of them require player input.

Of course, one also never knows when something that's actually a key story point or moment might be in the middle of a bunch of other entirely unnecessary scenes.
 

and stop trying to hose the rest of us that DO want cutscenes.
It's easier for you to skip the CS's than it is for us to not have them.


The whole game could be designed differently if it were designed for actual gameplay instead of cinematic storytelling.
 

I'm just not seeing how this is even remotely a valid complaint.


It's just as valid as those who insist on moar Moar MOAR cutscenes!
 

I can tell ya if BW insists on removing CS's, and implementing more, ignorant side/fetch quests, I won't be buying.


I can tell ya if BW insists on piling up cutscenes like they did in ME3, I won't be buying.

When I want cinematic entertainment, I watch movies.

#56
wright1978

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I very much hope they concentrate on quality of side quests and include cutscenes, even if that means a smaller number of them and less exploration. Really Hope they don't follow DAI route with lots of grindy, fetchy low quality side quests.
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#57
ComedicSociopathy

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How about we just don't have sidequests that don't directly pertain to the plot or our companions. 

 

"Sorry, but I can't kill that pack of wolves for you because I have to SAVE THE WHOLE FRICKING CITY/WORLD/GALAXY!!!"


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#58
ZombiePopper

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Not always.


A dozen times (or more) in a row in some parts of ME3.

It would be easier to just go run some errands while they play the game, but unfortunately, some of them require player input.

Of course, one also never knows when something that's actually a key story point or moment might be in the middle of a bunch of other entirely unnecessary scenes.


The whole game could be designed differently if it were designed for actual gameplay instead of cinematic storytelling.


It's just as valid as those who insist on moar Moar MOAR cutscenes!


I can tell ya if BW insists on piling up cutscenes like they did in ME3, I won't be buying.

When I want cinematic entertainment, I watch movies.

*I stand corrected, I thought the majority of them were skippable (guess that shows how often I skipped :) )
Anyway, I never said I want "moar moar etc cs's".
I do like them-yes.
And there is a limit, take W3 for example, (as much as I hate to bring that up)
BUT,
EVERYTIME I want to sell or hock off all the crap I'm carrying, I have to endure a CS, that's to much for me.
In a case such as this^, show it once and never again.
So there is a happy medium to be sure.
But for me, DAI lacked personality as a result of it.
I wouldn't have a problem with people asking for a "toggle" to remove CS's-fine, or that somehow all CS's are skippable-again Fine.
But for people to say "no CS's screw everyone else!" Is BS when you have people that want them, we're back to that happy medium again.
Who's the majority? Don't know and shouldn't matter but the gaming community is diverse.

Edit; it sounds to me like many just want yet another FPS, which begs the question, why play an RPG in the first place? I'm sure every 2mons someone is going to crap out another COD.
:)
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#59
straykat

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How about we just don't have sidequests that don't directly pertain to the plot or our companions. 

 

"Sorry, but I can't kill that pack of wolves for you because I have to SAVE THE WHOLE FRICKING CITY/WORLD/GALAXY!!!"

 

I don't like those type of quests either, but doing stuff for NPCs can be pretty fun... or funny if there's a little story there. And not simply a task. At the very least, you get an entertaining performance from some. Think of all of silly dialogue with Batarians in ME2. Or Slim Couldry, the thief, in Denerim. Or the Mad Hermit. Do they add to the overall plot? Not entirely. But they give the world character.



#60
AlanC9

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The whole game could be designed differently if it were designed for actual gameplay instead of cinematic storytelling. 


Didn't that ship sail years ago? If Bio's about anything these days, it's about fusing cinematic storytelling and gameplay. They've been moving in this direction since BG2.
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#61
Elhanan

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Didn't that ship sail years ago? If Bio's about anything these days, it's about fusing cinematic storytelling and gameplay. They've been moving in this direction since BG2.


Yet DAI appears to have stopped, taken a breath, and stepped in the RP direction.

#62
straykat

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Yet DAI appears to have stopped, taken a breath, and stepped in the RP direction.

 

And I say it's not even decent RP. There are a lot of 2d RPGs that have more depth than these type of fetch quests. It has nothing to do with camera angles. What's needed is more choice/consequence and level of interaction.

 

You mentioned Skyrim before, and it's just as poor in many cases. So it's not just DAI I hold that against.

 

I suggest playing Arcanum or the old Fallouts (if you haven't), before Bethesda got their hands on them.

 

edit: I should say that one benefit I see to cinematics is face animations and acting. That can be an entertaining feature in it's own right... but I don't necessarily need it.



#63
9TailsFox

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I think I want a sandwich......... ya..... I definitely want a sandwich.... with cheese.

tumblr_nie977cMgs1sji00bo1_500.gif



#64
Elhanan

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One can trivialize the games they play as they wish, but that does not make such opinions true. While DAI and Skyrim have fetch quests, there are other quests of consequence, stories, challenge, and more.

Pass on Fallout, before or after Bethesda.

#65
straykat

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One can trivialize the games they play as they wish, but that does not make such opinions true. While DAI and Skyrim have fetch quests, there are other quests of consequence, stories, challenge, and more.

Pass on Fallout, before or after Bethesda.

 

I'm not triviializing anything. I'm talking about actual game features (or lack thereof). This isn't about opinion. Just simple technicalities that can be easily seen and understood.

 

If you don't want to try FO, it's why I mentioned Arcanum too. Tried to give two distinct 2d RPGs, just to help out. FO made by Black Isle. Arcanum by Troika who had some Black Isle Alumni. Ask any developer and they'd freely admit positive opinions about them. And I didn't even have to mention Planescape ;) I mean, you're here championing "decent RP" and old camera angles. I'm just saying check those out. Just because DAI stripped away some of it's cinematics in these quests doesn't make a "decent RPG". It takes a lot more work.



#66
Elhanan

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Sorry; while there are fetch quests in DAI, they are not as plentiful as being suggested:

http://dragonage.wik...s_(Inquisition)

#67
Shechinah

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I think I want a sandwich......... ya..... I definitely want a sandwich.... with cheese.

tumblr_nie977cMgs1sji00bo1_500.gif

 

 

I ain't seeing no cheese on that sandwich.


 



#68
straykat

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Sorry; while there are fetch quests in DAI, they are not as plentiful as being suggested:

http://dragonage.wik...s_(Inquisition)

 

It doesn't matter how many there are or not. If there's not that many, that's a good thing. We're talking about lack of quality though. Or at least I am.

 

I think some here are joking, in not wanting any side quests at all. I love sidequests.. just not Bioware's lately. It's even made worse, given the nice world they had for this one.



#69
Pasquale1234

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Didn't that ship sail years ago? If Bio's about anything these days, it's about fusing cinematic storytelling and gameplay. They've been moving in this direction since BG2.


Unfortunately - though there is a world of difference between the cinematic storytelling of DAO versus the linear railroading and lengthy segments of cutscenes piled on cutscenes piled on cutscenes and loads of autodialogue of ME3. By the end of the trilogy, Shepard was just another cutscene NPC.

I prefer the former.

#70
Cyberstrike nTo

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Simply means more side quest=more content. Look at all th side quest avaible in DAI and it was possible but complety removing cinematic convos. I think the trade off is worth it, why waste resource on content youre likely to forgot about in an hour anyway. No one plays games for side quests.

 

What do you think guys? Imo bioware should opt for less cinematic convos in ME:A, helps with immersion.

 

Given that the power of the graphic engines now of days, what makes a cutscene? Hell I can't tell the difference between the so-called cutscenes in any of the Mass Effect games other than lack of a dialogue wheel or events where Shepard and the player had no control like in the start space battle at the end of ME3. Frankly I think given the power of the graphic engines now of days I think cutscenes are pretty much dead in AAA publishing. 



#71
Pasquale1234

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Given that the power of the graphic engines now of days, what makes a cutscene? Hell I can't tell the difference between the so-called cutscenes in any of the Mass Effect games other than lack of a dialogue wheel or events where Shepard and the player had no control like in the start space battle at the end of ME3. Frankly I think given the power of the graphic engines now of days I think cutscenes are pretty much dead in AAA publishing.


Most of the dialogue is done in cutscenes.

There are a few places - for example, around the Citadel where Shepard overhears a conversation and can choose to say something - that are not done in cutscenes.

#72
Killroy

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It's so bizarre to me that anyone would request less compelling content and more pointless content.
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#73
Silcron

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I'm going to admit that I could live with talking to npcs for sidequests in the way DAI did it as long as the whole quest was interesting. As it stands I did most vanilla DAI had to offer (didn't collect all the bottles, or mosaics and the only sidequest I haven't completed is the one to collect notes on the dessert. I'm 5/8 and can't be bothered to pick up the game again.)

There doesn't even need to be dialogue or an npc to make a sidequest interesting. I remember in ME2 that you had this chain with the murderous mechs until you get to space station and shut the AI down. I liked those. DAI doesn't do anything special with its sidequest. There even is a whole map created for the shards and what do you get? A run of the mill encounter that you can experienece by a high level rift and some loot you're going to sell at a store, oh, and elemental damage resistance.

If you can, google the SWToR Datacron puzzle in the fleet. They are similar to shards and while you do not need to collect all datacrons to access that is still kind of the finale for the vanilla datacron hunt. If you don't want to google it it basically is a jumping puzzle that requires teamwork to get a datacron that gives you +10 to everything. The stat boost is nice but not amazing but the jumping puzzle was fun and nice break from the usual gameplay.

#74
Han Shot First

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It's so bizarre to me that anyone would request less compelling content and more pointless content.

 

Not so bizarre.

 

It is a bait thread. KoT threads are sort of like Dutch or Queen Skadi threads. Never take them seriously and enter with caution.  :D


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#75
Elhanan

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It's so bizarre to me that anyone would request less compelling content and more pointless content.


If by less compelling this means without a filmed version of some minor scene that does not require the zots, this gets my vote. First couple of times they might be enjoyable to watch; after that they become reasons to do something else while on screen, or skip if that is even possible.

If by more pointless content one means side quests, more dialogue and banter, additional DLC like Citadel or Leviathan, etc, that would include my vote, too.