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No cut-scenes for sidequests in ME:A? Takes Notes from DAI.


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#76
Elhanan

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I'm going to admit that I could live with talking to npcs for sidequests in the way DAI did it as long as the whole quest was interesting. As it stands I did most vanilla DAI had to offer (didn't collect all the bottles, or mosaics and the only sidequest I haven't completed is the one to collect notes on the dessert. I'm 5/8 and can't be bothered to pick up the game again.)

There doesn't even need to be dialogue or an npc to make a sidequest interesting. I remember in ME2 that you had this chain with the murderous mechs until you get to space station and shut the AI down. I liked those. DAI doesn't do anything special with its sidequest. There even is a whole map created for the shards and what do you get? A run of the mill encounter that you can experienece by a high level rift and some loot you're going to sell at a store, oh, and elemental damage resistance.

If you can, google the SWToR Datacron puzzle in the fleet. They are similar to shards and while you do not need to collect all datacrons to access that is still kind of the finale for the vanilla datacron hunt. If you don't want to google it it basically is a jumping puzzle that requires teamwork to get a datacron that gives you +10 to everything. The stat boost is nice but not amazing but the jumping puzzle was fun and nice break from the usual gameplay.


Not a fan of Jumping puzzles either, but do enjoy the DAI Elemental Resistance gained, as well as the like devices; can give one a total of 50% Resist for future encounters of that type (eg; Dragons). This is worth it for me, though others may skip it. I tend to pass on the like Puzzles in the Lion, now knowing it is only for standard loot.

As for SWTOR, did a few of the easy ones early for each class, but generally skipped the more involved ones.

As for other optional content, in DAI I skip the Bottles, Requisitions, and Mosaics now, but cannot say that they should be removed as others may like such collectables, or may require that source for those rewards as they passed on something else. Not going to complain on having more content, especially as it is not required for the game. Same goes for mini-games; loathe them as a rule, but as long as they are optional, no worries.

#77
Sylvius the Mad

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Most people should probably know by now that KingofTime is a troll.

Which is a shame, because in this thread he's exactly right.

I loathe cinematic conversations. I do think having the mode of play change radically does harm immersion. I would much rather the conversations take place in the regular game interface, leaving the camera where it was (ideally leaving us in control of it).

I also want to be in control of my character's actions. Sure, animate the NPCs all you want, and I can follow them (or not, as I see fit) with the camera, but my character shouldn't be walking around or doing things unless I specifically direct him to do so.

Cinematic are part of what's wrong with modern BioWare games. Anything that diminishes their use is a good thing. The addition of non-cinematic conversations in DAI is a big part of why I love that game (BioWare's best game is over a decade).
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#78
straykat

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Which is a shame, because in this thread he's exactly right.

I loathe cinematic conversations. I do think having the mode of play change radically does harm immersion. I would much rather the conversations take place in the regular game interface, leaving the camera where it was (ideally leaving us in control of it).

I also want to be in control of my character's actions. Sure, animate the NPCs all you want, and I can follow them (or not, as I see fit) with the camera, but my character shouldn't be walking around or doing things unless I specifically direct him to do so.

Cinematic are part of what's wrong with modern BioWare games. Anything that diminishes their use is a good thing. The addition of non-cinematic conversations in DAI is a big part of why I love that game (BioWare's best game is over a decade).

 

You're just talking about a change in camera. There's literally nothing else to it.

 

I'd understand if there was a bunch of new dynamic choices and interactions and it played out like Planescape suddenly... but you're getting a hard on just from camera angles. What's wrong with you?

 

Seriously. :)



#79
Sylvius the Mad

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You're just talking about a change in camera. There's literally nothing else to it.

I'd understand if there was a bunch of new dynamic choices and interactions and it played out like Planescape suddenly... but you're getting a hard on just from camera angles. What's wrong with you?

Seriously. :)

Changing the UI (including the camera) draws attention to the UI. If immersion is valuable, we should want that not to happen.
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#80
Dancing_Dolphin

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Which is a shame, because in this thread he's exactly right.
I loathe cinematic conversations. I do think having the mode of play change radically does harm immersion. I would much rather the conversations take place in the regular game interface, leaving the camera where it was (ideally leaving us in control of it).
I also want to be in control of my character's actions. Sure, animate the NPCs all you want, and I can follow them (or not, as I see fit) with the camera, but my character shouldn't be walking around or doing things unless I specifically direct him to do so.
Cinematic are part of what's wrong with modern BioWare games. Anything that diminishes their use is a good thing. The addition of non-cinematic conversations in DAI is a big part of why I love that game (BioWare's best game is over a decade).

I agree that cinematics tend to take away from immersion, but I think the trade-off is worth it. As long as the scenes aren't overly lengthy or excessive.

#81
Inquisitor_Jonah

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I don't like those type of quests either, but doing stuff for NPCs can be pretty fun... or funny if there's a little story there. And not simply a task. At the very least, you get an entertaining performance from some. Think of all of silly dialogue with Batarians in ME2. Or Slim Couldry, the thief, in Denerim. Or the Mad Hermit. Do they add to the overall plot? Not entirely. But they give the world character.

This is the kind of sidequests I don't mind doing. They add to the overall experience of the game in a positive way. But tracking down a lost druffalo? Hunting for food and looking for blankets for refuges (wen we command an organization and we can dispatch someone else to do it)? I guess the actual problem with inquisition's sidequests is that we were out doing **** that could be done in a war table mission, wen the actual missions in the table felt way more interesting. I would trade the giant empty spaces with the boring fetch quests for smaller and varied areas with quests that would actually be worthy of the time of someone as important as the Inquisitor (not to mention way more fun to do). And with DA:O style conversations of course, they really add to the immersion.

 

So please, if you are going to learn something from inquisition, is how you DON'T do sidequests lol


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#82
Mr.House

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This is the kind of sidequests I don't mind doing. They add to the overall experience of the game in a positive way. But tracking down a lost druffalo? Hunting for food and looking for blankets for refuges (wen we command an organization and we can dispatch someone else to do it)? I guess the actual problem with inquisition's sidequests is that we were out doing **** that could be done in a war table mission, wen the actual missions in the table felt way more interesting. I would trade the giant empty spaces with the boring fetch quests for smaller and varied areas with quests that would actually be worthy of the time of someone as important as the Inquisitor (not to mention way more fun to do). And with DA:O style conversations of course, they really add to the immersion.

 

So please, if you are going to learn something from inquisition, is how you DON'T do sidequests lol

Alot oft he stuff you mentioned happens before oyu become the Inquisitor.



#83
Elhanan

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This is the kind of sidequests I don't mind doing. They add to the overall experience of the game in a positive way. But tracking down a lost druffalo? Hunting for food and looking for blankets for refuges (wen we command an organization and we can dispatch someone else to do it)? I guess the actual problem with inquisition's sidequests is that we were out doing **** that could be done in a war table mission, wen the actual missions in the table felt way more interesting. I would trade the giant empty spaces with the boring fetch quests for smaller and varied areas with quests that would actually be worthy of the time of someone as important as the Inquisitor (not to mention way more fun to do). And with DA:O style conversations of course, they really add to the immersion.
 
So please, if you are going to learn something from inquisition, is how you DON'T do sidequests lol


One may use the Druffalo to help close the high-lvl rift close to the farmhouse, so it does not have to be a simple fetch quest.

And one does not have to aid the refugees. But if one were to choose to do so, is assisting those in need so far above your station, or that of the organization? If one believes it to be so, then skip it, but I personally do not mind aiding those in such a plight, nor contend that my recently falsely accused Inq believe so either. But then, I like humility in such leaders. Even my power-hungry Inq's may do this for the political clout they offer. Being evil does not mean being ignorant of appearances.

And I personally like these quests for the positive feedback available, both seen in the rewards, and heard in banter from NPC's in the game. So while my opinion may not be worth any more than others, it is not worth any less either.
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#84
Inquisitor_Jonah

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Alot oft he stuff you mentioned happens before oyu become the Inquisitor.

Even so, they aren't exactly quests that a person like the herald of andraste, who already has a lot in his/her hands (literally in this game), should do him/herself. He/she can assign people to do these things, we clearly see a very wide presence of the inquisition in the hinterlands.

But, if these type of quests were just in the first part of the game it would be understandable, but after we are nominated the inquisitor, we still have them:

Personally going after the sister of a worried man in crestwood

After finding the sister, she asks you to kill a wyven and take it's heart to make rat poison ( -_- );

Finding a new water supply for one of your fortress.

and so on.



#85
Inquisitor_Jonah

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One may use the Druffalo to help close the high-lvl rift close to the farmhouse, so it does not have to be a simple fetch quest.

And one does not have to aid the refugees. But if one were to choose to do so, is assisting those in need so far above your station, or that of the organization? If one believes it to be so, then skip it, but I personally do not mind aiding those in such a plight, nor contend that my recently falsely accused Inq believe so either. But then, I like humility in such leaders. Even my power-hungry Inq's may do this for the political clout they offer. Being evil does not mean being ignorant of appearances.

And I personally like these quests for the positive feedback available, both seen in the rewards, and heard in banter from NPC's in the game. So while my opinion may not be worth any more than others, it is not worth any less either.

I'm not saying that we shouldn't help them, but we could dispatch the inquisition's troops to do so in a war table mission. So does the problem with wolves that the farmer has. There's no need for the inquisitor to do  this things personally. The banter would be the same, the inquisiton helped the poor and needed, and all that altruistic stuff.

 

Sorry for the double post.



#86
Elhanan

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Even so, they aren't exactly quests that a person like the herald of andraste, who already has a lot in his/her hands (literally in this game), should do him/herself. He/she can assign people to do these things, we clearly see a very wide presence of the inquisition in the hinterlands.
But, if these type of quests were just in the first part of the game it would be understandable, but after we are nominated the inquisitor, we still have them:
Personally going after the sister of a worried man in crestwood
After finding the sister, she asks you to kill a wyven and take it's heart to make rat poison ( -_- );
Finding a new water supply for one of your fortress.
and so on.


Finding a lone female in a land known to have bandits, demons, undead, and a Dragon seems important to me, at least from the perspective of the one asking for help. Each Player may decide whether it is important enough to complete, or not.

Solving the water problem in a desert environment also seems rather important; also optional.

if one contends such tasks are too menial; skip them, but pls do not hold that said opinion is the same for every other Player.

#87
Elhanan

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I'm not saying that we shouldn't help them, but we could dispatch the inquisition's troops to do so in a war table mission. So does the problem with wolves that the farmer has. There's no need for the inquisitor to do  this things personally. The banter would be the same, the inquisiton helped the poor and needed, and all that altruistic stuff.
 
Sorry for the double post.


Not every soldier, even those in the Inquisition are up for the complications in such tasks (eg; battling demons). Asking the one that has The Mark appears to be a good idea, at least from the Quest Giver's POV.

#88
Inquisitor_Jonah

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Finding a lone female in a land known to have bandits, demons, undead, and a Dragon seems important to me, at least from the perspective of the one asking for help. Each Player may decide whether it is important enough to complete, or not.

Solving the water problem in a desert environment also seems rather important; also optional.

if one contends such tasks are too menial; skip them, but pls do not hold that said opinion is the same for every other Player.

I'm not saying they are not important, but the inquisiton has resources to deal with these things. I believe these type of missions would be better as war table operations, and some operations would be better suited for the inquisitor to resolve personally.


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#89
Inquisitor_Jonah

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Not every soldier, even those in the Inquisition are up for the complications in such tasks (eg; battling demons). Asking the one that has The Mark appears to be a good idea, at least from the Quest Giver's POV.

Point one  mission I mentioned in my posts that required demon fighting.



#90
Elhanan

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I'm not saying they are not important, but the inquisiton has resources to deal with these things. I believe these type of missions would be better as war table operations, and some operations would be better suited for the inquisitor to resolve personally.


What I do agree with this idea is being able to place these as optional War Table missions; possibly with the consequences of losses depending on the current level of resources and time at which they were encountered and then performed. Part of the war Table materials I do like are such consequences, though I would prefer there to be more than a single winning method. Hence, leave the option to do this personally.
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#91
Riven326

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Simply means more side quest=more content. Look at all th side quest avaible in DAI and it was possible but complety removing cinematic convos. I think the trade off is worth it, why waste resource on content youre likely to forgot about in an hour anyway. No one plays games for side quests.

 

What do you think guys? Imo bioware should opt for less cinematic convos in ME:A, helps with immersion.

We need quality side quests. Think quality over quantity.


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#92
Elhanan

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We need quality side quests. Think quality over quantity.


And as mentioned already, I do perceive such quests as quality as I admire humility in leadership. And the implementation of such quests are far better than the ones seen in DA2, and are in the same class as some of the ones enjoyed in ME3. Not every quest needs a cut-scene, nor the plight of a nation on the line; only a single needy individual.

My opinion, of course, but as worthy as most others.

#93
Riven326

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And as mentioned already, I do perceive such quests as quality as I admire humility in leadership. And the implementation of such quests are far better than the ones seen in DA2, and are in the same class as some of the ones enjoyed in ME3. Not every quest needs a cut-scene, nor the plight of a nation on the line; only a single needy individual.

My opinion, of course, but as worthy as most others.

I would say that Witcher 3 has really raised the bar with it's side quests for everyone, while Dragon Age has done... well... nothing. Mass Effect hasn't really done very much either but it at least had some enjoyable side quests in it's sequels and rarely ever pushed the MMO-style side quests on the player.


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#94
Elhanan

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I would say that Witcher 3 has really raised the bar with it's side quests for everyone, while Dragon Age has done... well... nothing. Mass Effect hasn't really done very much either but it at least had some enjoyable side quests in it's sequels and rarely ever pushed the MMO-style side quests on the player.


Will not speak to TW3, as I choose not to purchase it. And the ME series strongly indicates that involved cinematics are not required for memorable side content; actually prefer them to the lengthy cut-scenes included in others.

And I am a fan of going it solo on MMO's, so both SWTOR and DAI have been quite enjoyable. While not a fan of every side quest, I embrace that these are optional, and the freedom included for each Player to select them or not as they deem fit.

#95
Il Divo

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Simply means more side quest=more content. Look at all th side quest avaible in DAI and it was possible but complety removing cinematic convos. I think the trade off is worth it, why waste resource on content youre likely to forgot about in an hour anyway. No one plays games for side quests.

 

What do you think guys? Imo bioware should opt for less cinematic convos in ME:A, helps with immersion.

 

There are many things I loved about DA:I. The side-quests were not among them.


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#96
VilhoDog13

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For simple side quests, I REALLY enjoyed the option of just backing out of a conversation. I found myself never missing involved cutscenes. If anything, I would always mash the skip dialogue button if I've already played the game before and want to rush past the dialogue I've already heard.

With that said, maybe add minor cutscenes for the more important NPC quests - or ones that add a trail of quests or contribute in a minor way to the story. If the quests don't accomplish that, leave them in the style of DAI. When they first announced the feature of being able to leave a conversation anytime, I didn't think much of it. However, when I actually played the game, that feature probably became one of my favorites.
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#97
ZombiePopper

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(As a side note, I apologize if my earlier post seemed dismissive towards others opinions. Everyone's opinions are equally important and I shouldn't have been so quick to poo-poo on others thoughts.)

Staying 100% on-topic this time,
I'd say it depends on the side quest, period.

We can head cannon a lot of things, for example DAI's get my druffalo, goat, etc.
Perhaps they're a brother-in-law? Or a frat bro? Etc.
But staying within the game's data provided they were pointless filler, so are CS's needed? Absolutely not.
Sure,
They're optional, but not really, I bought a game and want to experience everything I can from it, so why would I choose not to do those missions? Short answer, I wouldn't.
Now,
On future PT's, I'd certainly ignore them.

(Warning W3 example in-bound :) )
Take Letho's side quest,
What starts as a simple "ah there be monsters in me house!" Side quest turns into a Letho appearance and subsequent series of really interesting quests-brilliant! Are CS's needed for this? Heck-yeahs!

(There's even a "fetch my goat" mission in W3 but it was done in a more reasonable "******-for-tat" style. Meaning, you fetch my goat and I'll give you info. It just made more sense. *i know someone is going to chime-in "but fetching this persons druffalo promotes positive publicity for the inquisition in DAI." -counterpoint, it's 1 farmer in the sticks, how much publicity do you REALLY think he's going to generate?
While I'm not a W3 fanboy, I think it handled side quests much, much, much better.

So my answer is, it depends.
If the side quests are meaningful and interesting, yes, I want CS's.
If it's simply filler (as many side quests are in DAI and the citadel in ME3) no CS's are needed.
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#98
Elhanan

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The fetch a goat quest can be a bit more involved if one chooses to slay it, I believe. While I have not yet chosen this option, it supposedly makes it a bit more challenging for the Player. And one may also skip it, of course.

#99
Tousen Uchiha

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You guys act like this game has a thousand side quests this isn't skyrim

it seems long the first time but afterwards it seems really short me1 felt long to me with all the side stuff 2nd play through Iblitzed it all les side quests means shorter game less content

#100
AlanC9

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They're optional, but not really, I bought a game and want to experience everything I can from it, so why would I choose not to do those missions? Short answer, I wouldn't.
Now,
On future PT's, I'd certainly ignore them.


Maybe you should play your first run as if it's your fifth?