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No cut-scenes for sidequests in ME:A? Takes Notes from DAI.


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#101
ExoGeniVI

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Simply means more side quest=more content. Look at all th side quest avaible in DAI and it was possible but complety removing cinematic convos. I think the trade off is worth it, why waste resource on content youre likely to forgot about in an hour anyway. No one plays games for side quests.

 

What do you think guys? Imo bioware should opt for less cinematic convos in ME:A, helps with immersion.

Nooooooo! We need cutscenes in every side quest or we'll be on Bethesda's level of writing...

http://www.nooooooooooooooo.com/



#102
Keitaro57

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Simply NO!

I hated the sidequests of ME3 : You jump in the middle of the conversation "Oh, you were talking about something? I just hear you, made some billions of light year travel and come back to give you back what you were talking about!"

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#103
B.Shep

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They should just look at The Witcher 3: every quest had cutscenes. :o :)


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#104
KingofTime

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They should just look at The Witcher 3: every quest had cutscenes. :o :)

TW side quest are boring and uninspired so no.


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#105
ZombiePopper

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Maybe you should play your first run as if it's your fifth?

Idk, for me, it seems odd to buy a game and skip content. Seems to defeat the purpose of buying the game in the first place.

TW side quest are boring and uninspired so no.

Some were yes.
But for me, 90% of DAI's side quests were *yawn.
While W3 had issues, boring side quests was NOT one of them. For me anyway.
But I'd agree that W3 was excessive on CS's for every, single, last, little interaction.
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#106
Elhanan

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Idk, for me, it seems odd to buy a game and skip content. Seems to defeat the purpose of buying the game in the first place.

Some were yes.
But for me, 90% of DAI's side quests were *yawn.
While W3 had issues, boring side quests was NOT one of them. For me anyway.
But I'd agree that W3 was excessive on CS's for every, single, last, little interaction.


Am guessing that one does not listen to all the dialogue variances in the Party banter in a single campaign; would be improbable.

Did not play TW3, but am thankful to avoid the Fishbowl effect for tracking purposes.

#107
ZombiePopper

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Yeah I know,
By mentioning that there's even single thing about W3 that I liked,
I've been bagged, tagged and labeled as "fanboy".
:)

Edit: But I hated the witcher vision as well, I got used to it, but I still dislike it.

#108
TheJiveDJ

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Placing a mini-film of some less than minor character is not needed to empathize with the plight of the refugees. One may accept the quest, ignore the quest, or walk away from the hunter. How much drama is required when asked to do some additional hunting for game?

And DAI not only has a following of those that prefer fewer cut-scenes; some of us were asking for this for quite some time.

Witcher 3.



#109
TheJiveDJ

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Leave the filmmaking to actual filmmakers.

More game to play, less movie to sit through. Quality over quantity for me, thanks.

lol "quality"... I don't think that word means what you think it means...


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#110
Addictress

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Not always.


A dozen times (or more) in a row in some parts of ME3.

It would be easier to just go run some errands while they play the game, but unfortunately, some of them require player input.

Of course, one also never knows when something that's actually a key story point or moment might be in the middle of a bunch of other entirely unnecessary scenes.


The whole game could be designed differently if it were designed for actual gameplay instead of cinematic storytelling.


It's just as valid as those who insist on moar Moar MOAR cutscenes!


I can tell ya if BW insists on piling up cutscenes like they did in ME3, I won't be buying.

When I want cinematic entertainment, I watch movies.


You shouldn't even play Bioware Games in the first place because everyone knows Bioware is about cut scenes. Go play some story-less games. Shoo
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#111
Addictress

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Nooooooo! We need cutscenes in every side quest or we'll be on Bethesda's level of writing...
http://www.nooooooooooooooo.com/


This

I need cut scenes. They make a game so much better in my eyes. And why can't we have both? Both good gameplay AND rich cut scenes. Please
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#112
Elhanan

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Witcher 3.


Don't know much about it; only have seen a few vids, as I choose not to play the game.

#113
Morty Smith

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If they don´t do cutscenes they shouldn´t freeze my character in place during conversations, that's even more interruptive than a directed scene.



#114
KingofTime

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I dont see what the problem. Who in gods name would complain about more content? Adding cut scenes to DAI fetch quest wont make them anymore compelling bubs.

 

Besides side quests are optional.



#115
ZombiePopper

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That seems to be the catch-all excuse anymore;
"It's optional"

#116
KingofTime

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That seems to be the catch-all excuse anymore;
"It's optional"

The game isnt forcing you bub.



#117
ZombiePopper

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Very true,
But buying a game at all is "optional".
Buy a car but don't use the AC,
It's optional.

#118
Elhanan

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Very true,
But buying a game at all is "optional".
Buy a car but don't drive it,
It's optional.


Buying a car is optional. So is choosing whether to drive it to work, or skipping to go play games. Or a lot of other choices that have nada to do with side content in games.

However, if one is driving, and takes their eyes off of the road to look at cut-scenes, could get messy....

#119
ZombiePopper

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Buying a car is optional. So is choosing whether to drive it to work, or skipping to go play games. Or a lot of other choices that have nada to do with side content in games.

However, if one is driving, and takes their eyes off of the road to look at cut-scenes, could get messy....

Yes, that's my point,
Using a catch-all excuse like "it's optional" is senseless, since buying the game at all is optional.
At what point does any part of any game ever force anyone to do anything?
And at what point does content stop being optional?
One could argue,
A side quest that has any impact/bearing (no matter how small) on main story/characters stops being optional even though it's still a side quest.

Sorry but I don't buy a game, DLC, expansion just to skip content and a side quest is content.

I see what ya did there, pretty humorous.
But back to the topic at hand,
It's a huge leap to say that if there's no CS's= a dev will provide more content in its place.
If a dev was to remove CS's they may replace them with nothing at all.

Anyway,
I still stand by my opinion- it depends.

#120
Pasquale1234

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You shouldn't even play Bioware Games in the first place because everyone knows Bioware is about cut scenes. Go play some story-less games. Shoo


:whistle:

The Bioware I've always known is about RPGs.

They've been known to use some cutscenes during major story points, but ME2&3 got pretty ridiculous.

BTW, "story" can be a lot more than what the devs provide. Both DAO and ME1 gave me a great set of main quests, a big narrative construction toolbox brimming full of sidequests, and the freedom to create my character's narrative via role-play. ME2 & 3 took a lot of that away with very linear narratives, enforced pacing, and cutscenes piled on cutscenes.

When I want to enjoy a cinematic story, I watch film. Games should allow players some role in co-creating a narrative.
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#121
Pasquale1234

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lol "quality"... I don't think that word means what you think it means...


I'm pretty sure I know exactly what it means.

I also know that it is generally judged based on some set of standards or expectations - which vary according to intended use and user.

#122
goishen

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:whistle:

The Bioware I've always known is about RPGs.

They've been known to use some cutscenes during major story points, but ME2&3 got pretty ridiculous.

BTW, "story" can be a lot more than what the devs provide. Both DAO and ME1 gave me a great set of main quests, a big narrative construction toolbox brimming full of sidequests, and the freedom to create my character's narrative via role-play. ME2 & 3 took a lot of that away with very linear narratives, enforced pacing, and cutscenes piled on cutscenes.

When I want to enjoy a cinematic story, I watch film. Games should allow players some role in co-creating a narrative.

 

 

I would argue that ME2 & 3, it had more impact.  But no more or less cut scenes than DA:O or ME1.  When I sit down and play a game now, I wanna be entertained.  I don't wanna sit there looking at a screen to see if somebody's mouth moves 1/32 of an inch as compared with 1/16 of an inch just so I know who is talking. 

 

EDIT :  Agreed, I'm spoiled.  But BioWare did it.  



#123
The Hierophant

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It's been stated countless times before but i think that Andromeda's narrative would be better served if the team adds more detail into the sidequests like what CDPR did for TW3. The ME team should play up to their strengths like TW team who's writing style was inspired by Bio's iirc.


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#124
Erstus

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TW side quest are boring and uninspired so no.


Obvious troll is obvious
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#125
DarthLaxian

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Simply means more side quest=more content. Look at all th side quest avaible in DAI and it was possible but complety removing cinematic convos. I think the trade off is worth it, why waste resource on content youre likely to forgot about in an hour anyway. No one plays games for side quests.

 

What do you think guys? Imo bioware should opt for less cinematic convos in ME:A, helps with immersion.

 

I don't know...I love cinematics (and I am kind of a quality over quantity kind of guy!) and think they are a great tool and should be used in the making of games (no matter how great the game graphics are because they break up the normal hustle and bustle of a game!)

 

greetings LAX

ps: Less simple fetch quests please (I mean being tasked to find something for story reasons (like looking for an enemies lair and collecting hints) is a fetch quest, too but the presentation is totally different than what those shards got in DA:I!)


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