Ah okay,
I'm starting to pick-up what you're putting down.
I'll admit that you're right,
I do not go that deep into my RP'ing. I guess I'm more...superficial? Lack of a better word. But it really depends on the game for me.
Then I'm glad I made the effort to interact with you. Sometimes discussions can promote understanding.
My last DAI PT,
<snip - I didn't play DAI, so don't really relate>
That's about as deep as I get. The motivation and intent.
Well - that's a start.
One of the reasons I hate forced linearity in games is that it doesn't allow my character to act according to her needs, beliefs, values, priorities. Instead of my character getting to decide what she'll do next, the devs force their agenda, which tends to be telling their story their way. I think we've already established the idea that I prefer to allow my character to create her own story.
I'm also not fond of forced linearity as a player. When I was playing ME2, I remember spending the entire day looking forward to a couple of particular quests I wanted to do during my playtime that evening - and once I got there and loaded up the game, I was forced into a Collector quest instead. The entire structure of ME2 & 3 is the devs meting out content bit by bit. Cripe, ME3 goes so far as to withhold major segments of the galaxy map until you reach a certain point in their story agenda - and they pile cutscenes pretty high in some places - and don't even allow you to save between them. Pick the wrong response in one of them? You have to play through to the end of the pile to regain menu access, reload, and play through all of them again. I don't believe I've ever played another game that so restricted player agency.
Anywho,
Do CS's actually prevent you from RP'ing the way you want?????
That depends on the game. I was able to role-play in DAO and ME, but have not been able to in the sequels. DA2's Hawke, ME2 & 3's Shepard may as well be NPCs for as much control as I have over them. They were designed to be the protagonist in the story Bioware wanted to tell; not characters suited for role-play.
But yeah,
you get dEEp in to your RP'ing
. So while we're playing the same game, it's almost different for you. Do you get that elaborate for every PT????
For me, it's a matter of creating a character concept, and then putting her in that world - with its lore, its conflicts, its NPCs, its whatever there is to do there - and seeing what she does. And what she does may or may not have much to do with any story the devs want to tell.
You'd think I'd be thrilled by the Fallout 4 announcement, but there are a couple of things about it that leave me uncertain. One is the fact that they voiced the PC, which will limit role-play. The other is the premise that the PC was married to an opposite-sex partner with whom they had a child - which also restricts the sort of character you can play. I might be able to head-canon around that premise, but am somewhat concerned that the loss of the opposite-sex spouse and child will come up repeatedly throughout the game. So - I'm putting it in hold until I learn more about it.