Okay, gotta ask; Triss or Yen?
Yen first time around - gonna try angling for Triss this time since this play-through of the trilogy I went with Triss all along, first play-through I went with Shani in the original.
Okay, gotta ask; Triss or Yen?
Yen first time around - gonna try angling for Triss this time since this play-through of the trilogy I went with Triss all along, first play-through I went with Shani in the original.
Maybe this whole mods for consoles thing will work, and you won't have to.Sorry.
I do most of my gaming on console. Mustard race is slang for PC Master Race.
So - I'm saying that access to features I would like (mods) for FO4 might be the thing that gets me to start playing more on PC instead of console.
Maybe this whole mods for consoles thing will work, and you won't have to.
That said, building your own gaming PC is a lot of fun.
Yen first time around - gonna try angling for Triss this time since this play-through of the trilogy I went with Triss all along, first play-through I went with Shani in the original.
Make sure you have the infamous, one-ten patch (1.10) prior to Triss romance. 17+g's but It adds new dialogue.
Heh - bought it on Steam so it's kept patched up to date automatically ... I've got a 152Mb/s connection, not too worried about the size of downloads ![]()
Considering a lot of those side quests in DA:I didn't have much substance, I'd vote for ME style of conversations.
I don't mind having a few char that don't go into cutscene style, but for the most part, I'd rather ME stayed with what it's done before.
Considering a lot of those side quests in DA:I didn't have much substance, I'd vote for ME style of conversations.
I don't mind having a few char that don't go into cutscene style, but for the most part, I'd rather ME stayed with what it's done before.
Maybe this whole mods for consoles thing will work, and you won't have to.
That said, building your own gaming PC is a lot of fun.
Sure if you have the necessary skills and/or are into building PC (or things in general).
Since I lack the skills building PCs is absolutely no fun for me.
Simply means more side quest=more content. Look at all th side quest avaible in DAI and it was possible but complety removing cinematic convos. I think the trade off is worth it, why waste resource on content youre likely to forgot about in an hour anyway. No one plays games for side quests.
What do you think guys? Imo bioware should opt for less cinematic convos in ME:A, helps with immersion.

^This, SOOOOO much!
Sure if you have the necessary skills and/or are into building PC (or things in general).
Since I lack the skills building PCs is absolutely no fun for me.
Building PCs is probably less hard than Meccano ... basically if something fits that's where it goes. Getting the cables tidy is probably the hardest bit ![]()
Reading the manual for the motherboard is vital so you know what plugs where. That's probably the hardest part.Sure if you have the necessary skills and/or are into building PC (or things in general).
Since I lack the skills building PCs is absolutely no fun for me.
Building PCs is probably less hard than Meccano ... basically if something fits that's where it goes. Getting the cables tidy is probably the hardest bit
I've done it multiple times yet id still rather pay someone to do it. I don't like handling expensive items trying to click them into other expensive and fragile items. I haven't broke anything yet but I always feel like I'm going to.
Last time I paid someone to do a custom build I ended up plopping in a new sound-card within a few days... and upgraded the gfx card and RAM after a while. Though, to be fair, I'm still using that machine. It was never actually the hardware installation that bothered me but getting Windows up and running, which is the main reason I paid for someone else to do it ![]()
The Bioware I've always known is about RPGs.
They've been known to use some cutscenes during major story points, but ME2&3 got pretty ridiculous.
BTW, "story" can be a lot more than what the devs provide. Both DAO and ME1 gave me a great set of main quests, a big narrative construction toolbox brimming full of sidequests, and the freedom to create my character's narrative via role-play. ME2 & 3 took a lot of that away with very linear narratives, enforced pacing, and cutscenes piled on cutscenes.
When I want to enjoy a cinematic story, I watch film. Games should allow players some role in co-creating a narrative.
Considering a lot of those side quests in DA:I didn't have much substance, I'd vote for ME style of conversations.
I don't mind having a few char that don't go into cutscene style, but for the most part, I'd rather ME stayed with what it's done before.
And adding cutscenes will suddenly give them substance? No what DAI quests were missing was actually good writing bub, the quest design is brilliant(cutscenes are unnecessary this isnt a movie) its just the actual quest were too fetchy.
Am I saying they should cut down or sacrifice the richness and intensity and quality of the actual gameplay? No. I just think that the cut scenes are one of the most important features that should stay - one of the staple features I've come to cherish as a fan of modern RPG'S. An undeniable ingredient of great RPG games. Plain and simple.
Keep the cut scenes. And you can skip them, no problem. If you couldnt skip them in some games, go ahead and ask them to allow them to be skipped next time. Fine. And by all means, improve the intelligence and quality of the game design and RPG gameplay as well.
Why is this such a hard position to grasp?
Yeah I see what you're saying that the whole game nowadays ... The structure is relying on cut scenes like a crutch. I thought that way before too. Takes away player agency. It's no longer really role play.And I think the overabundance of cutscenes has taken away too much player agency, invited overcomplexity in plotlines, forced games to become more linear, destroyed role-play, and resulted in games becoming little more than interactive choose-your-own-adventure movies.
Skipping cutscenes does not make games less linear, plotlines less restrictive, restore player agency, add replayability, or enhance role-play potential. It only means you miss a lot of the content the game was designed to deliver. Games that don't rely on so many cutscenes are designed differently from the ground up.
Excellent question.
Sure if you have the necessary skills and/or are into building PC (or things in general).
Since I lack the skills building PCs is absolutely no fun for me.
<<<<<<<<<<()>>>>>>>>>>
A Rocket Science degree is not required.
There are plenty of videos out there that show you how to build one. The required skills is the ability to use a screw driver and that may not be even necessary, if you buy a screw less PC enclosure (chassis).
The real challenge is the selection of components.... but here, again, there are plenty of sites with pre-configured selections for the low, mid and high end PCs.
Besides computer and graphic performance, my two main restrictions (self imposed) is noise and electrical power usage. This restricts me to the mid to enthusiast PC configurations. For example: my current graphics card (Radeon 7770) is old but plays DA:I very well... I fear, though, ME:A will up the ante requirements.
Anyway, if you do decide to take the plunge.. good luck.
Also you can make fun of me for being a cheap sellout for being a fan of something that's not really an rpg... Like you have a superiority complex because you're into "real hardcore RPG'S" unlike us girls. But I tell you, you don't know anything about me and the condescension is uncalled for.
![]()