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No cut-scenes for sidequests in ME:A? Takes Notes from DAI.


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#176
Chealec

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Okay, gotta ask; Triss or Yen?
:)

 

Yen first time around - gonna try angling for Triss this time since this play-through of the trilogy I went with Triss all along, first play-through I went with Shani in the original.



#177
Sylvius the Mad

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Sorry.

I do most of my gaming on console. Mustard race is slang for PC Master Race.

So - I'm saying that access to features I would like (mods) for FO4 might be the thing that gets me to start playing more on PC instead of console.

Maybe this whole mods for consoles thing will work, and you won't have to.

That said, building your own gaming PC is a lot of fun.
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#178
Pasquale1234

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Maybe this whole mods for consoles thing will work, and you won't have to.

That said, building your own gaming PC is a lot of fun.


Yes, building my own PC is very appealing and something I'll probably do at some point.

Meanwhile, I do have a perfectly competent gaming laptop, believe it or not - an MSI GT70. I could get some wireless input devices for it and hook it up to my TV, though it would require some rearrangement of furnishings. I just haven't done it.

#179
ZombiePopper

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Yen first time around - gonna try angling for Triss this time since this play-through of the trilogy I went with Triss all along, first play-through I went with Shani in the original.


Make sure you have the infamous, one-ten patch (1.10) prior to Triss romance. 17+g's but It adds new dialogue.

#180
Chealec

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Make sure you have the infamous, one-ten patch (1.10) prior to Triss romance. 17+g's but It adds new dialogue.

 

Heh - bought it on Steam so it's kept patched up to date automatically ... I've got a 152Mb/s connection, not too worried about the size of downloads ;)


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#181
Black Jimmy

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Considering a lot of those side quests in DA:I didn't have much substance, I'd vote for ME style of conversations.

I don't mind having a few char that don't go into cutscene style, but for the most part, I'd rather ME stayed with what it's done before.


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#182
Elhanan

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Considering a lot of those side quests in DA:I didn't have much substance, I'd vote for ME style of conversations.
I don't mind having a few char that don't go into cutscene style, but for the most part, I'd rather ME stayed with what it's done before.


Considering a lot of the side quests in ME3 were much like those in DAI, I would rather not have cut-scenes to augment minor quests and occurrences, or pull these quests altogether; waste of zots.

#183
Cyberstrike nTo

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Maybe this whole mods for consoles thing will work, and you won't have to.

That said, building your own gaming PC is a lot of fun.

 

 

Sure if you have the necessary skills and/or are into building PC (or things in general).

Since I lack the skills building PCs is absolutely no fun for me.     



#184
in it for the lolz

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Simply means more side quest=more content. Look at all th side quest avaible in DAI and it was possible but complety removing cinematic convos. I think the trade off is worth it, why waste resource on content youre likely to forgot about in an hour anyway. No one plays games for side quests.

 

What do you think guys? Imo bioware should opt for less cinematic convos in ME:A, helps with immersion.

image.jpg

^This, SOOOOO much!


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#185
Chealec

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Sure if you have the necessary skills and/or are into building PC (or things in general).

Since I lack the skills building PCs is absolutely no fun for me.     

 

Building PCs is probably less hard than Meccano ... basically if something fits that's where it goes. Getting the cables tidy is probably the hardest bit ;)



#186
Sylvius the Mad

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Sure if you have the necessary skills and/or are into building PC (or things in general).
Since I lack the skills building PCs is absolutely no fun for me.

Reading the manual for the motherboard is vital so you know what plugs where. That's probably the hardest part.

#187
Ahglock

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Building PCs is probably less hard than Meccano ... basically if something fits that's where it goes. Getting the cables tidy is probably the hardest bit ;)


I've done it multiple times yet id still rather pay someone to do it. I don't like handling expensive items trying to click them into other expensive and fragile items. I haven't broke anything yet but I always feel like I'm going to.
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#188
Chealec

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I've done it multiple times yet id still rather pay someone to do it. I don't like handling expensive items trying to click them into other expensive and fragile items. I haven't broke anything yet but I always feel like I'm going to.

 

Last time I paid someone to do a custom build I ended up plopping in a new sound-card within a few days... and upgraded the gfx card and RAM after a while. Though, to be fair, I'm still using that machine. It was never actually the hardware installation that bothered me but getting Windows up and running, which is the main reason I paid for someone else to do it :)



#189
Addictress

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:whistle:

The Bioware I've always known is about RPGs.

They've been known to use some cutscenes during major story points, but ME2&3 got pretty ridiculous.

BTW, "story" can be a lot more than what the devs provide. Both DAO and ME1 gave me a great set of main quests, a big narrative construction toolbox brimming full of sidequests, and the freedom to create my character's narrative via role-play. ME2 & 3 took a lot of that away with very linear narratives, enforced pacing, and cutscenes piled on cutscenes.

When I want to enjoy a cinematic story, I watch film. Games should allow players some role in co-creating a narrative.


Am I saying they should cut down or sacrifice the richness and intensity and quality of the actual gameplay? No. I just think that the cut scenes are one of the most important features that should stay - one of the staple features I've come to cherish as a fan of modern RPG'S. An undeniable ingredient of great RPG games. Plain and simple.

Keep the cut scenes. And you can skip them, no problem. If you couldnt skip them in some games, go ahead and ask them to allow them to be skipped next time. Fine. And by all means, improve the intelligence and quality of the game design and RPG gameplay as well.

Why is this such a hard position to grasp?

#190
Addictress

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Have both. Cut scenes you can skip. Deep RPG gameplay.

The side quests and cut scenes of Witcher 3. The lengthy unpredictable dungeons of Baldur's Gate and DAO. The numerical complexities of stats in D&D. These things are not mutually exclusive. Take away any one of them and you anger some sect of fans. Leave them all in optionally and you anger no one.

#191
Addictress

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It is then that I will feast.

#192
KingofTime

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Considering a lot of those side quests in DA:I didn't have much substance, I'd vote for ME style of conversations.

I don't mind having a few char that don't go into cutscene style, but for the most part, I'd rather ME stayed with what it's done before.

And adding cutscenes will suddenly give them substance? No what DAI quests were missing was actually good writing bub, the quest design is brilliant(cutscenes are unnecessary this isnt a movie) its just the actual quest were too fetchy.



#193
Pasquale1234

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Am I saying they should cut down or sacrifice the richness and intensity and quality of the actual gameplay? No. I just think that the cut scenes are one of the most important features that should stay - one of the staple features I've come to cherish as a fan of modern RPG'S. An undeniable ingredient of great RPG games. Plain and simple.


And I think the overabundance of cutscenes has taken away too much player agency, invited overcomplexity in plotlines, forced games to become more linear, destroyed role-play, and resulted in games becoming little more than interactive choose-your-own-adventure movies.
 

Keep the cut scenes. And you can skip them, no problem. If you couldnt skip them in some games, go ahead and ask them to allow them to be skipped next time. Fine. And by all means, improve the intelligence and quality of the game design and RPG gameplay as well.


Skipping cutscenes does not make games less linear, plotlines less restrictive, restore player agency, add replayability, or enhance role-play potential. It only means you miss a lot of the content the game was designed to deliver. Games that don't rely on so many cutscenes are designed differently from the ground up.
 

Why is this such a hard position to grasp?


Excellent question.

#194
Addictress

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And I think the overabundance of cutscenes has taken away too much player agency, invited overcomplexity in plotlines, forced games to become more linear, destroyed role-play, and resulted in games becoming little more than interactive choose-your-own-adventure movies.


Skipping cutscenes does not make games less linear, plotlines less restrictive, restore player agency, add replayability, or enhance role-play potential. It only means you miss a lot of the content the game was designed to deliver. Games that don't rely on so many cutscenes are designed differently from the ground up.


Excellent question.

Yeah I see what you're saying that the whole game nowadays ... The structure is relying on cut scenes like a crutch. I thought that way before too. Takes away player agency. It's no longer really role play.

True. I guess what I feel is that I still had an incredible experience with Mass Effect and Dragon Age. I don't want them to stop making those kinds of games. But perhaps they should be a different genre, or not be called a straight RPG. If you like they can call them a different genre.

But I don't want them to stop producing in that genre.

Also you can make fun of me for being a cheap sellout for being a fan of something that's not really an rpg... Like you have a superiority complex because you're into "real hardcore RPG'S" unlike us girls. But I tell you, you don't know anything about me and the condescension is uncalled for.

#195
Sartoz

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Sure if you have the necessary skills and/or are into building PC (or things in general).

Since I lack the skills building PCs is absolutely no fun for me.     

                                                                                                      <<<<<<<<<<()>>>>>>>>>>

 

A Rocket Science degree is not required.

There are plenty of videos out there that show you how to build one. The required skills is the ability to use a screw driver and that may not be even necessary, if you buy a screw less PC enclosure (chassis).

 

The real challenge is the selection of components.... but here, again, there are plenty of sites with pre-configured selections for the low, mid and high end PCs.

 

Besides computer and graphic performance, my two main restrictions (self imposed) is noise and electrical power usage.  This restricts me to the mid to enthusiast PC configurations. For example:  my current graphics card (Radeon 7770) is old but plays DA:I very well... I fear, though, ME:A will up the ante requirements.

 

Anyway, if you do decide to take the plunge.. good luck.



#196
Pasquale1234

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Also you can make fun of me for being a cheap sellout for being a fan of something that's not really an rpg... Like you have a superiority complex because you're into "real hardcore RPG'S" unlike us girls. But I tell you, you don't know anything about me and the condescension is uncalled for.

:huh:



#197
Addictress

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Honestly it's a whole topic for a class to discuss how the simulation capabilities of graphics and special effects in the hands of writers and artists have gotten so damn good, the layman doesn't have the appetite to use their own imagination anymore.

People then would complain that it's not good to not use your own imagination. But question- why is it necessarily better for every layman to use imagination? Even if a common accountant by day could use their full imagination, do they have $500 million to blow on cinematic special effects? They do not.

The economics has arranged for an appointment of a specialized creative class who use their imaginations for us and we pay them to experience their worlds.

Yes, you can't own it. You can participate a little bit, still, by making SOME choices. But FULL command of the entire plot is limited because the graphics and special effects of one particular construct of imagination costs SOOO MUCH, that you have to compromise the possibilities in the narrative. And the world has an appetite for this.

You might say Skyrim is better at achieving true role play. By completely choosing the order of events yourself, you have true agency.


Yes, that is true, but you sacrifice elements of story. What do you sacrifice? Irony and foreshadowing, for instance. If you in the role are just as clueless of the future and what else is happening in the world as the protagonist, at all times, you can't foreshadow. You can't have irony. Maybe people have come to enjoy these things, in addition to a dash of role play. And we should not belittle this unique combination.

It's NOT a straight up movie. It's closer to a movie, yes. But is it all the way there? No, you can't say it is. It still retains some choice. And as we can see, this particular combination is quite successful.
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#198
Addictress

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It is what it is and it's easy to see why it is so. Why fret?