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Krogan Shaman unlocked!


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#26
kajtarp

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He's not as good at melee because he doesn't have access to the melee damage boosts that the other Krogan do (from Biotic Charge, Fortification, and/or Tech Armor) so his max melee damage is always going to be less than other Krogan. On the other hand, he has awesome powers- both Warp and Shockwave are great, and the BE's they create are incredibly powerful (both have a "Detonate" evo, the one on SW being good for +65% damage). You're a Krogan, so you're still going to melee things every now and then, but its usually a good idea to maximize his particular strengths- which is being a super-tank that can create awesome combos (Warp+SW BE's, Ammo+Warp/SW tech combos). I run him with Venom or Wraith, and usually go with the 366656 build Loufi provided (or 46646)- throw a Cyclonic on that build and you basically have to try to get killed, even on plat.

 

shaman is my favourite adept, but i run it without barrier. it just screws cooldown times for me. Max fitness gives more then enough hp and shields and with no barrier i can pick heavier guns so i can deal tremendous damage both with guns and biotic explosions. cyclonic mods are not even needed. i prefer adrenalin mod shield power cells or power eff modules with really heavy guns. also disagree that the shaman is not strong with melee. it can reach 4,2k damage with melee that is still very high damage.

 

melee build:

 

http://kalence.drupa...43Q56384!.F8F80

 

non melee build:

 

http://kalence.drupa...43053314!.F8FG9



#27
Terminator Force

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What can the Shaman do that the HA can't do? He can run onto a bunch of swarmers and still have enough time to laugh like a drunk before crying "Aww, I'm dead?!" Meanwhile the HA be all like, "I'm just gonna turn this corner.." *dead*



#28
Darth Volus

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What can the Shaman do that the HA can't do? He can run onto a bunch of swarmers and still have enough time to laugh like a drunk before crying "Aww, I'm dead?!" Meanwhile the HA be all like, "I'm just gonna turn this corner.." *dead*

 

HA will just cast Singularity on them and walk by. 



#29
Arkhne

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HA will just cast Singularity on them and walk by. 

 

Singularity may prime against all defenses, but anything with defenses is not controlled by it. So there will be no "walking by" on Gold and Platinum.



#30
Dalakaar

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HA will just cast Shockwave at them eight or nine times then finally give up on the last one that seems immune to biotics through an incredible evolutionary feat after realizing you've spent half the gorram wave cause you're high as a kite and that swarmer looked at you funny.



#31
Shampoohorn

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He's the worst of all Krogans @ melee. Every other Krogans has bonuses from Charge, Tech Armor or Fortification. Plus they all have one power they can easilu skip or gimp and still be amazing at crowd control or survivability. 
 
Krogan Shaman is pretty bad.


This is incorrect. He just needs to be played with different tactics. And calling him the worst melee krogan is a bit silly. Six ranks in the melee tree will still make him better at melee than 90% of the kits in the game.

Barrier is a better CQC power than tech armor which makes up for its lack of melee boost. And fortification's mechanics are non-intuitive and/or poorly implemented. The bonus looks good on paper, but it's

His cooldowns are not much impacted by barrier. The wraith works fine on him, like others mentioned. I bring the venom on him occasionally and have no issue generating biotic explosions and other combos.

He has the option of going maxed shield recharge. You lose the melee bonus from Martial Artist, but you gain a unique combination of high shields, high DR and fast shield recharge. You can stay in the thick of a fight for surprisingly often, just watch out for scions and primes. All should try this.

And all krogans except the warlord should be skipping the passive tree. Krogans have the best weight bonus before putting points in passives and the worst bonuses through the tree. Even the kroguard can justify skipping his passives in favor of a little (or a lot of) Carnage.
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#32
Darth Volus

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This is incorrect. He just needs to be played with different tactics. And calling him the worst melee krogan is a bit silly. Six ranks in the melee tree will still make him better at melee than 90% of the kits in the game.

Barrier is a better CQC power than tech armor which makes up for its lack of melee boost. And fortification's mechanics are non-intuitive and/or poorly implemented. The bonus looks good on paper, but it's

His cooldowns are not much impacted by barrier. The wraith works fine on him, like others mentioned. I bring the venom on him occasionally and have no issue generating biotic explosions and other combos.

He has the option of going maxed shield recharge. You lose the melee bonus from Martial Artist, but you gain a unique combination of high shields, high DR and fast shield recharge. You can stay in the thick of a fight for surprisingly often, just watch out for scions and primes. All should try this.

And all krogans except the warlord should be skipping the passive tree. Krogans have the best weight bonus before putting points in passives and the worst bonuses through the tree. Even the kroguard can justify skipping his passives in favor of a little (or a lot of) Carnage.

 

Wraith works on anyone, so that's not an excuse. 

 

And he's pretty garbage, because other Krogans have grenades to wipe spawns in seconds or unbelievable shield/health recharge, so they basically can stand on ramps and tank bosses forever. Shaman can't do either. 

 

If I want to melee, there are better Krogans at that (like the Hammer Time Sentinel) and if I want to biotcally explode things, there are much better kits than Shaman. He's just dull to me, crappy mobility, slow cooldowns, weaker melee, weak crowd control cause of slow cooldowns and still super vulnerable to sync-kills. 

 

2/10 would not headbutt. 



#33
Darth Volus

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Singularity may prime against all defenses, but anything with defenses is not controlled by it. So there will be no "walking by" on Gold and Platinum.

 

He's talking about swarmers and HA is great at swarmer patrol. 



#34
Miniditka77

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This is incorrect. He just needs to be played with different tactics. And calling him the worst melee krogan is a bit silly. Six ranks in the melee tree will still make him better at melee than 90% of the kits in the game.

Barrier is a better CQC power than tech armor which makes up for its lack of melee boost. And fortification's mechanics are non-intuitive and/or poorly implemented. The bonus looks good on paper, but it's

His cooldowns are not much impacted by barrier. The wraith works fine on him, like others mentioned. I bring the venom on him occasionally and have no issue generating biotic explosions and other combos.

He has the option of going maxed shield recharge. You lose the melee bonus from Martial Artist, but you gain a unique combination of high shields, high DR and fast shield recharge. You can stay in the thick of a fight for surprisingly often, just watch out for scions and primes. All should try this.

And all krogans except the warlord should be skipping the passive tree. Krogans have the best weight bonus before putting points in passives and the worst bonuses through the tree. Even the kroguard can justify skipping his passives in favor of a little (or a lot of) Carnage.

 

I run the Shaman as a melee kit all the time, and it works great.  Yeah, he's the "worst Krogan" when it comes to melee, but that's like saying the "worst single malt scotch" - its still better than most other stuff.  As you mentioned, Barrier is great for CQC, and I find that Shockwave is really good for staggering enemies so you can close the gap without getting shot.  I usually run him with the Graal, and I skip R6 Warp and put the points into the passive (R6 Warp doesn't really do anything if you're using the Graal anyway).  The problem is that the OP doesn't have the Shotgun Omni-Blade, and his melee isn't going to one-shot that many things, even with the Rage bonuses.  The Shaman isn't going to do that well with melee if it takes two MRAWWWS to kill a Centurion or Marauder.

 

Based on the OP's manifest, I would go for a shield recharge-based build.  Something like this makes shields recharge in just over 1 second, for really good survivability (especially important for inexperienced players).  Use a good weapon and get additional damage from biotic explosions and Barrier detonations.



#35
Arkhne

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Wraith works on anyone, so that's not an excuse. 

 

And he's pretty garbage, because other Krogans have grenades to wipe spawns in seconds or unbelievable shield/health recharge, so they basically can stand on ramps and tank bosses forever. Shaman can't do either. 

 

If I want to melee, there are better Krogans at that (like the Hammer Time Sentinel) and if I want to biotcally explode things, there are much better kits than Shaman. He's just dull to me, crappy mobility, slow cooldowns, weaker melee, weak crowd control cause of slow cooldowns and still super vulnerable to sync-kills. 

 

2/10 would not headbutt. 

 

What.. I just...

 

I'm not discussing this with you anymore. You're wrong. There's opinions, and then there is you. Shaman CAN tank bosses just was well as the other Krogan, with the exception of Warlord and Battlemaster, who are designed just to tank. The Shaman is one of my go-to Platinum kits, since he's more than capable of both handling the damage, and dishing it out at that level. I don't know what is in your head, but you need to play the game more, and take less drugs. You have NO CLUE about the Shaman, I doubt you've even deployed it since you have not the faintest idea about the character or its capabilities.



#36
Terminator Force

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HA will just cast Singularity on them and walk by. 

 

Geth Scanner is a crutch when turning swarmer corners...



#37
Terminator Force

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Krogan Shaman melee for me is just there for dmg reduction before cooldown finally allows me to finish with a shockwave detonation... or a banshee hug. Whatever.



#38
Ahglock

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Played a couple matches of gold with him tonight, first match I was near the bottom but I think everyone had a maxed manifest as I'd throw a warp and before I can either close to melee or hit them with shock wavethe brutes would die in a couple shots.  Second match was with a somewhat different group but the same leader.

 

For me coming in 2nd and getting a couple clutch moments in gold is about as good as I can do right now.  I went with the Talon with incendiary rounds, I'd use warp but I really don't have many of those.  They never seem to drop in packs for me. It was a lot of fun, great team to play with, solid teamwork, people going for objectives and rezing others. I used most of my missiles, all my opps packs, and most of my gel. I didn't melee as much as I thought I would and not as much on whatever the reactor level is called in the first match, but I tried to keep at least one level of rage going as much as possible for extra DR. With Banshees all over the damn place melee seemed like a great way to get sync killed and I did that well enough on my own when gelling at the wrong time with a banshee right over me in match 1.  I went to silver for one match as I was just a smidge away from getting 2 PSPs and then proceeded to suck missing constantly on my melee apparently the geth were like to skinny to hit or something. And me being stubborn, missing meant I had to keep using melee almost exclusively even into packs of flamers just to try and get it down right, which I ever did...

 

AVOKGI.png



#39
q5tyhj

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And he's pretty garbage, because other Krogans have grenades to wipe spawns in seconds or unbelievable shield/health recharge, so they basically can stand on ramps and tank bosses forever. Shaman can't do either. 

He has a higher base health than either the Soldier or Sentinel, can stack shield recharge bonuses, and can tank an insane amount of damage, so that's a negative on the second count. He's incredibly survivable. And he doesn't have grenades, but then same goes for most kits in the game so whoopty do. 

 

 

 if I want to biotcally explode things, there are much better kits than Shaman. 

Only if you're going for quantity over quality. Warp+SW= my BE's are better than your BE's.

 

 still super vulnerable to sync-kills

Sounds like a L2p issue to me... 


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#40
RidiculousMammal

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  2,500 posts and you *just* unlocked the Shaman?  sheesh.  Surely, you must be a grill. :P



#41
Ahglock

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  2,500 posts and you *just* unlocked the Shaman?  sheesh.  Surely, you must be a grill. :P

 

No, just old.  I've been posting on these boards since you were in diapers or whatever the current cliché is.  I initially got ME3 on my playstation and never did nd multiplayer.  Which is odd as the entire reason I got it for the PS3 was to play MP with some friends.  I hadn't touched the game in a while but with the MEA news coming out I started replaying from ME1,   I don't even remember when I bought ME3 for the PC, but it was there on origin so drunken haze purchase?  I jumped ahead to ME3 to take a peak and got hooked on the MP. Only have 120ish hours in so far. 



#42
RidiculousMammal

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  If that's your picture, you ain't old.  Still got grass on the mountain peak. :)  Congrats regardless. 



#43
Ahglock

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  If that's your picture, you ain't old.  Still got grass on the mountain peak. :)  Congrats regardless. 

 

Thanks.  And yeah that's my picture, took it to show my current haircut on FB and realized I didn't have a profile picture up here so slapped it in.



#44
Darth Volus

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What.. I just...

 

I'm not discussing this with you anymore. You're wrong. There's opinions, and then there is you. Shaman CAN tank bosses just was well as the other Krogan, with the exception of Warlord and Battlemaster, who are designed just to tank. The Shaman is one of my go-to Platinum kits, since he's more than capable of both handling the damage, and dishing it out at that level. I don't know what is in your head, but you need to play the game more, and take less drugs. You have NO CLUE about the Shaman, I doubt you've even deployed it since you have not the faintest idea about the character or its capabilities.

 

LOL, I have over 2000 hours on this game. I've played every character in probably every way possible. And I can guarantee that HA will wipe the floor with Shaman every time. Krogan Sentinel or Soldier will beat the **** out him and Kroguard will outlive and outmelee him with ease. 

 

By the time you run to meele something, my Kroguard will be in the middle of a spawn laughing maniacally, by the time you set one Biotic combo, my HA will have 3 from Singularity-Warp-Shockwave. And my KroSol or Krentinel will wipe spawns with Inferno or Lift nades and detonate stuff with Carnage, Incinerate way before any Shaman get's there.  

 

 

 

He has a higher base health than either the Soldier or Sentinel, can stack shield recharge bonuses, and can tank an insane amount of damage, so that's a negative on the second count. He's incredibly survivable. And he doesn't have grenades, but then same goes for most kits in the game so whoopty do. 

 

Only if you're going for quantity over quality. Warp+SW= my BE's are better than your BE's.

 

Sounds like a L2p issue to me... 

 

 

Health doesn't matter that much if it doesn't regen. KroSol can stack shield recharge too. Shaman will get 3 shotted by a Scion while my Kroguard will Charge and regen. HA has Warp and Shockwave and is more effective with them, because he can hold an entire spawn in a doorway alone. 

 

Shaman - jack of all trades, master of none. And he can't even pack a Claymore as a respectable Krogan should do, because it's too heavy for this weakling  :P Scrub. 


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#45
kajtarp

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we get it that you dislike the shaman. but stop this nonsense. for me its one of the best kit in the entire game. and it cant pack a claymore? nonsense #2. jack of all trades, master of none. excuse me? 4200 damage with melee if you make a melee build. great biotic powers and a great biotic combo. i can still pick a claymore and have 3,9 secs cooldown on warp and 3,27 secs on shockwave (or even less in some cases). even if i don't spec into melee i can stagger any mooks with it, and even without melee mods and specced into full fitness his melee is still powerful. i can reload cancel with warp or shockwave. it has shitload of shields, i don't need cyclonic mods not even on platinum. Plus he has quite fast running speed. show me a krosol whos constantly purges and activates his fortification because i never see that happening. The fact it has no grenades is also an advantage for me, finally im not forced to use grenade capacity gears, i have a freedom to pick anything i want what has synergy with my build. 

 

the fact you played 2000hrs means jack ****. you can play 10.000 hours if you have gotten in wrong.


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#46
Darth Volus

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we get it that you dislike the shaman. but stop this nonsense. for me its one of the best kit in the entire game. and it cant pack a claymore? nonsense #2. jack of all trades, master of none. excuse me? 4200 damage with melee if you make a melee build. great biotic powers and a great biotic combo. i can still pick a claymore and have 3,9 secs cooldown on warp and 3,27 secs on shockwave (or even less in some cases). even if i don't spec into melee i can stagger any mooks with it, and even without melee mods and specced into full fitness his melee is still powerful. i can reload cancel with warp or shockwave. it has shitload of shields, i don't need cyclonic mods not even on platinum. Plus he has quite fast running speed. show me a krosol whos constantly purges and activates his fortification because i never see that happening. The fact it has no grenades is also an advantage for me, finally im not forced to use grenade capacity gears, i have a freedom to pick anything i want what has synergy with my build. 

 

the fact you played 2000hrs means jack ****. you can play 10.000 hours if you have gotten in wrong.

 



#47
ark

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I put the claymore on him, roll up some good roleplay wibes, and enjoy the shaman.

He is tanky, not matter how you build him, so he is a good kit to use all those power efficiency mods on.

Many of the other adepts are better at BE's.
But he is the only one the can warp a brute, blast the head off a marauder, backhand a cannibal off the map, laugh hysterically, then detonate the brute to kill the 2 husks that was behind it.

Many of the adepts are good at been lightweight gun glass cannons, I like the shaman, cos you can bring it as a big stick tank adept.
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#48
Alfonsedode

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He's the worst of all Krogans @ melee. Every other Krogans has bonuses from Charge, Tech Armor or Fortification. Plus they all have one power they can easilu skip or gimp and still be amazing at crowd control or survivability. 

 

Krogan Shaman is pretty bad.

:D

his melee is plenty enough, and not having a power to skip is a good thing. that means each of them is good and useful.



#49
Brannigans 1ove

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This is how I would build him with your manifest.  When you get it, I'd swap to the Commando package, or Adaptive War amp. And I'd trade the pistol barrel for piercing when that turns up too.

 

http://kalence.drupa...43R22183!FF9B3O



#50
q5tyhj

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Health doesn't matter that much if it doesn't regen. KroSol can stack shield recharge too. Shaman will get 3 shotted by a Scion while my Kroguard will Charge and regen. HA has Warp and Shockwave and is more effective with them, because he can hold an entire spawn in a doorway alone.

So can the Shaman, obviously. I reiterate, your problems with the Shaman appear to be entirely of the L2 variety...