I always thought bringing back Corypheus and Hawke was a cheap way to get people to purchase legacy DLC.
DAI was always the main game plan. DA2 led up to it, but it was sort of a long introduction to it.
I always thought bringing back Corypheus and Hawke was a cheap way to get people to purchase legacy DLC.
DAI was always the main game plan. DA2 led up to it, but it was sort of a long introduction to it.
They build the Inquisition's power and influence and many of them have practical applications within the world. Finding meat and blankets for people to survive a desperate situation, bringing solace to war torn soldiers. Etc.
Tell me about them shards... what practical reasons does it have that can impact the world? Also the one who ask you to hunt for a certain amount of meat is a hunter himself. Why isn't he going off and aiding his village doing his part? Instead hes wasting the inquisitors time by doing this trivial task while demons are prowling about.
Also the one who ask you to hunt for a certain amount of meat is a hunter himself. Why isn't he going off and aiding his village doing his part?
He tells you why. Also...
Instead hes wasting the inquisitors time by doing this trivial task while demons are prowling about.
while demons are prowling about.
demons are prowling about.
demons
DAI was always the main game plan. DA2 led up to it, but it was sort of a long introduction to it.
For relevant canon story that will be major part of the next game should be INCLUDED with the previous game. We shouldn't be having to purchase bioware points with real life money just to unlock this DLC.
Tell me about them shards... what practical reasons does it have that can impact the world? Also the one who ask you to hunt for a certain amount of meat is a hunter himself. Why isn't he going off and aiding his village doing his part? Instead hes wasting the inquisitors time by doing this trivial task while demons are prowling about.
The shards were a random collection thing so does not really apply. Sure you can argue they were unneeded, succesfully but *shrugs*
And you answered your own question I think.
For relevant canon story that will be major part of the next game should be INCLUDED with the previous game. We shouldn't be having to purchase bioware points with real life money just to unlock this DLC.
Same thing with Solas happened. Cut due to time and other things (and a DA2 sequel that never happened and apparently would have had people die in a March that would have caused outrage). That whole thing with Soals was meant to be wrapped up in the main game, not turn into a DLC. They managed a year extension, but they wanted more and never got it.
I always thought bringing back Corypheus and Hawke was a cheap way to get people to purchase legacy DLC.
Bioware/EA should be giving this DLC away instead of selling it. It should be apart of the main story of DA 2 instead of an additional story DLC.
I don't buy many video games. I don't have a problem with them trying to make more money with DLC content. I just really didn't like the Hawk story.
I do feel the combat in both DA2 and DAO were better than DAI MMO style combat. The MMO is just pushing buttons. Now the AI companions do combos automatically if you set it up. There are positives and negatives with the changes.
I'm sure some playing DAO were complaining the combat was too slow, and they wanted multiplayer which ended up with what we have in DAI. As long as I play it multiple times it is worth the money spent.
So far played DAI and DAO multiple times but DA2 only once.
I never had a problem with the Chanters Board side quest. In fact IMO it brings in more life into the game considering the fact that most of it includes fighting off enemies that endangers other people.
In that respect I salute the Chantry for stepping in, and doing their part into protecting innocent citizens from being a victim of ruthless criminals or being mauled to death by bears, and so on.
The meaningless fetch quests in Inquisition serves no true purpose other than to waste precious time.
But you don't have to do them. The only quest I did was get agents, companion quest, some approval quest only if needed, and puzzles because I like them.
That was the icing in this game. Do what you want to do. Not everyone wants a very linear path.
We need an antagonist like Gaunter O'Dim from the new Witcher 3 DLC. Although he represents only the classic devil, he is better than the bad guys in DA.
Nah, Solas is better, and IMO so is Calpernia.
DA:O was just better story.
I find DA:I way out of it's original foundation.
also DA:I did not have much dealings with demons witch the original had. (killing them is not the same as having dealings with them)
that's just makes the game 100 times more interesting.
Just wait until DA4. Then you'll think DAI was a classic.
DA:O was just better story.
I find DA:I way out of it's original foundation.
also DA:I did not have much dealings with demons witch the original had. (killing them is not the same as having dealings with them)
that's just makes the game 100 times more interesting.
I went back and played Origins and now I'm on DA2.
Origins was not perfect, but there was so much about the game I loved more so than Inquisition. DA2 had issues, but again better than Inquisition.
When it comes to Origins I felt as though the developers truly cared about the game, make it the best they could to draw fans into the series.
Inquisition just felt so disconnected from the series. It's as if the developers were trying to do something new but it came off more like a single player MMO complete with a ****** poor main story among other things.
What boggles my mind is: Dragon Age 2 took two years to make, Inquisition took an extra year but had far more going on. A game the size of Inquisition should have taken four years minimum.
I've said it before, Inquisition is not a bad game, it's not the best game either. It's just disappointing to see the game go from Origins to now.
It would be nice to see the franchise return to its original roots, but even I know that is doubtful.
Brent Knowles saw the slow decline of the series and was not happy, thus he left. So unless a miracle happens and he returns, the chance of seeing a future awesome game like Origins again is non existent.
Posts like these have been made a dozen times over. While I agree with the OP, no matter what we say I doubt it will make any difference.
I never found DAO to be better, in fact I found the world somewhat generic at the time. Couple of neat twists, but more elves, dwarves and humans. And Qunari were just tall humans so not a real thrill. The archdemon was never really a villain, but a force of nature and thus had no real personality. Loghain of course is an obstacle, and they way they fuzzed his motivations were nice but *shurg*
Dealings as in you talk to them before you kill them? You do remember that insane climb up the Tower, right? The only demon you "deal" with there is Sloth, and that's go to sleep, wander around the fade, kill demons etc, find your companions, go kill sloth. The Nightmare has a much more interesting story, and consequences, in my opinion. Of course there's Connor and you can make the deal, but you can do much the same with Imshael. There's the Forbidden One in DAO but that's just a kill him a lot quest as well. And then of course, in DAI, there's the potential to SAVE a demon... And no, not Cole.
So I'm unsure about this dealing with demons thing. Yes, demons pour out of the rifts, yes, you have to fight them, but that's the point, the danger of the Fade and the real world overlapping, and the threat posed.
Also, if I may point out, DAI is where everything changed. This was the left turn I had a feeling was coming from the beginning. We had hints in the previous games that all was not what it seemed, and now we KNOW.
the Archdeamon is never meant as "villain" it was a invasion just simple and how it is in reality. how much do you know of your enemy? when fighting.
Stan was really good in personality just how you expect a Qunari to act blunt.
also you migth have forgoten but you have dealings with demons for over like 5 encounters.
1.Desire demon in Redcliff you can choose to kill it, or enter the fade and makes a deal with it.
2.Tower a number of demon dealings.
3.Denerim you deal with a demon.
4.you have dealings with a demon in DLC of Stone prisoner..
also i have to note you not have to kill any of them in DA:O if you like to play the Evil guy unlike DA:I
the Archdeamon is never meant as "villain" it was a invasion just simple and how it is in reality. how much do you know of your enemy? when fighting.
Stan was really good in personality just how you expect a Qunari
to act blunt.
also you migth have forgoten but you have dealings with demons for over like 5 encounters.
1.Desire demon in Redcliff you can choose to kill it, or enter the fade and makes a deal with it.
2.Tower a number of demon dealings.
3.Denerim you deal with a demon.
4.you have dealings with a demon in DLC of Stone prisoner..
also i have to note you not have to kill any of them in DA:O if you like to play the Evil guy unlike DA:I
Modifié par Ariella, 16 octobre 2015 - 07:57 .
So what you are saying is that DA:I is pointless. And stopping Cory wasn't important at all. Because of this guy...
Yes.
Listen, you spend an entire game trying to stop the wrong guy from opening the veil only to have the one thing that can close the veil taken from you from the main gut who now can do it at his leisure.
Everything you fought to stop may happen anyway and you are far form having the power to do it. Added, Solas played both sides against one another to get his own end. Cory was not his only unknowing pawn, the quis was as well. And he is there ready to pick the spoils as well once all is done.
The man cause the death of millions in this time through his cunning and soon will kill even more....
And this is not the first time he did this.
the Archdeamon is never meant as "villain" it was a invasion just simple and how it is in reality. how much do you know of your enemy? when fighting.
Stan was really good in personality just how you expect a Qunari to act blunt.
also you migth have forgoten but you have dealings with demons for over like 5 encounters.
1.Desire demon in Redcliff you can choose to kill it, or enter the fade and makes a deal with it.
2.Tower a number of demon dealings.
3.Denerim you deal with a demon.
4.you have dealings with a demon in DLC of Stone prisoner..
also i have to note you not have to kill any of them in DA:O if you like to play the Evil guy unlike DA:I
Sten is a character meant to be missunderstood. You can base what is and what not of one culture based on one person and his lack of ability to explain it.
And You can say we dealt with more demons in dao. We only had a few in dao in random spot. DAI has them raining down everywhere. Heck, we even fact a giant spider demon.
And DAI you can be evil....just no chaotically evil like in DAO. AT most only lawfully evil.
also DA:I did not have much dealings with demons witch the original had. (killing them is not the same as having dealings with them)
.....Wait .. what?
We have a spirit as a companion. An entire level made by a giant demon. Ishmal. Demons rain down from the sky and hording through the country side, and a future with a demon army.
I went back and played Origins and now I'm on DA2.
Origins was not perfect, but there was so much about the game I loved more so than Inquisition. DA2 had issues, but again better than Inquisition.
When it comes to Origins I felt as though the developers truly cared about the game, make it the best they could to draw fans into the series.
Inquisition just felt so disconnected from the series. It's as if the developers were trying to do something new but it came off more like a single player MMO complete with a ****** poor main story among other things.
What boggles my mind is: Dragon Age 2 took two years to make, Inquisition took an extra year but had far more going on. A game the size of Inquisition should have taken four years minimum.
I've said it before, Inquisition is not a bad game, it's not the best game either. It's just disappointing to see the game go from Origins to now.
It would be nice to see the franchise return to its original roots, but even I know that is doubtful.
Brent Knowles saw the slow decline of the series and was not happy, thus he left. So unless a miracle happens and he returns, the chance of seeing a future awesome game like Origins again is non existent.
Posts like these have been made a dozen times over. While I agree with the OP, no matter what we say I doubt it will make any difference.
How is it disconnected from the rest of the series?
.....Wait .. what?
We have a spirit as a companion. An entire level made by a giant demon. Ishmal. Demons rain down from the sky and hording through the country side, and a future with a demon army.
Dealings. Like letting Connor remain possessed while you make out With Desire, or letting Kitty possess the girl and father. Basically female Desire Demons not being in DAI removed the more questionable stuff. Like all those women who didn't like the idea of Envy taking on Leliana's face and seducing you into sleeping with her in your mind in the original script.
Yeah, if you're a completionist, it's hard to get more slow than DA:I. There's currently a thread about how long everyone's first playthrough was, and a significant number are over 150 hours. Most of that is not story time. Basically, if you do even most of the stuff in DA:I, the story will feel very slow and... sort of jagged? It doesn't flow. Too much downtime between main missions. Bleh, I'm tired. Bed time.
I think a huge chunk of RPG gamers are completionists ... devs should take that into consideration and keep the blah stuff down to minimum possible going forward.
I'm a man and I don't like the idea of being raped by demons wearing the face of my Warden's LI. But I guess I'm kooky that way.
I think it was wise they never went that route. It's not only questionable for those who romanced her, but it's questionable as to why the Herald would do that if they hardly know her during that point, and worse is, why they let themselves be seduced knowing it wasn't her. I could just see Cole watching the whole mess with a disappointed expression.
How is it disconnected from the rest of the series?
Inquisitor Path + Haven + Skyhold + Inner Circle and you still barely scrape 50% of the game
Result: Colossal waste of resources of budget and much less integrated/engaging game
Its a very good game ... but could have been much better.