From a pure story point, I would do below
--> You need to move Inquisition and Orlais army through the Dales into Arbor Wilds
--> Freemen have been disrupting the civil war everywhere so makes sense that they would disrupt your army's movement also
--> Rifts would also cause problems
I would make the operations against the Freemen & Closing Rifts mandatory before entering Arbor Wilds.
Similarly, we can also make capturing of Keep mandatory before going to Ritual Tower in Western Approach. They could have opened access road through Ritual Tower through an Operation.
There are several ways to achieve better integration between main quest and side story
If main story can be content is 30 hrs and side quest is 120 hrs, something is not right ...
How are operations all that different from codex? It's just a reward and you don't see anything directly in game anymore than you do with the codex.
And Arbor Wilds is being take care of, that's the whole montage. You've got Leliana's spies harassing the enemy, Josephine has called up your allies, and Cullen's got the army moving. Plus the fact that at this time the enemy is in disarray and retreating to the Wilds, they aren't in a position to attack. In fact, you're told directly by Cullen that Corypheus' forces were not prepared for this retreat to the Arbor Wilds. They're not in any position to harass the Inquisition's army.
Adamant, an access road? Why, the place is in the desert. And again, the trebuchet have been delivered by an ally, but it wouldn't be advantageous for Corypheus to flash his power around. The last thing Erimond wants is the Wardens asking questions. And if you're going to ask about water, already taken care of if you took the oasis.
And if you want to be "realistic" about things, Adamant and the wardens should have finished the ritual well before the army even got to Adamant considering the distance.
I disagree, and I'm not a fan of that whole "they should appear as what you desire!" line of thought. If desire demons should appear as what you want, then why don't rage demons appear as things that make you angry? Why shouldn't despair demons appear as things that make you sad? The little fearlings appear in different forms to people, but even they default to "spider" when the person doesn't fear anything, like Hawke and the Inquisitor.
The purple succubus is just the default form of the desire demon. They've looked into the dreams of mortals and crafted an exaggerated symbol of human sexuality to represent "desire." It's even stated in the lore that desire demons default to a female form just like the spirits of wisdom, although they don't actually have genders.
When they're out to seduce you, then yes, they should appear in a form ideally meant to please you. But if they're just trying to slay you in battle, then why would you care if they look like an attractive man/woman/other? THEY'RE TRYING TO KILL YOU. I wouldn't let a woman beat me with a croquet mallet just because she's good-looking.
Really, you're asking the devs to go to a lot of work for very little reward. They're just monsters.
Actually, I don't want changeable desire demons, I just want them to be rare and if they come into contact with mortals outside the Fade, they should be abominations. Both Desire and Pride should be used sparingly, and not as just hey we need a monster. If they're going to be used at all, I want an intelligent threat, who acts like a person.
Imshael and Allure are good examples, though Allure is outside a body, but I'm willing to give considering the circumstance. Connor is a good one as well. Give me a character not a boss fight.
If that's the case, I'm willing to put up with purple and horns in the Fade.





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