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Dragon Age Orgins and Dragon Age 2 is a better game than Inquistion.


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#201
DWareFan

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Origins vs DAI

 

Maps: Origins wins because the maps are more contained.  You don't have to target every enemy to know you are not going into an area on a map that is over your level.  The fetch quests in Origins seemed to fit the story, to flow properly and didn't seem such a chore because there weren't a dozen for each map (or more, I haven't counted in DAI).  For some reason, I didn't mind doing them in DAO but I hated them in DAI.  In DAI, the fetch quests were annoying.  They should have stayed away from the huge maps, hundreds of side quests that meant nothing at all, and stick to something more solid

 

Main questlines:  Tie.  Honestly, they both had me riveted to my seat in parts and were dry in other parts.  I hated Wicked Eyes And Wicked Hearts but I didn't like...okay, can't think of a part of DAO that I didn't like, so DAI looses slightly.  I don't like the timed quests.  I didn't like them in ME and I don't like them in DAI but that isn't the biggest problem for me.  The writing seems tighter in DAO.  It makes me seem more involved through the game.  Maybe it was the fact that I had to go back to the war table to pick the mission and then head off instead of the natural progression.  It seemed like DAO flowed better.

 

Party camp vs Haven/Skyhold:  DAO wins.  I know some people loved being able to decorate Skyhold and see it come back to a liveable state, but it did not feel as intimate as the camp did.  At camp, I could find my companions easily instead of running all over.  What was far worse than that for me, is the instanced area to get into the crafting area.  They shouldn't have done it that way.  I hated that.  In Haven, I liked not having to go into an instance to craft.  It was much better and time saving.  Don't get me wrong, I enjoyed Skyhold but in DAO it felt like my companions were my friends, out in the wilderness with me,

 

Love Interests:  For straight human female:  DAO wins and this is why.  I have to compare Cullen to Alistair, tie.  Zevran to Blackwall, Zevran wins, and I don't like to "ride the bull" at all, explanations next.  Cullen's romance arc is just slightly better than Alistair's because of the maturity but I love both characters and both voice actors.  Alistair's you go in knowing that he's young and young people are whiny (I have a 19 yr old son).  I do like watching Alistair mature through the game.  I've enjoyed Cullen's progression too.  Zevran vs Blackwall: No contest, Zev wins  It helps that we can mod Zev to make him cuter but he just is a much better character than Blackwall to me.  I don't do Bull because he is like that brute of a guy you're dating who flirts with every man or woman he sees.  I hate that.  If I gave you that damned dragon bone, you shouldn't be doing other women or men.  Plus I don't like his character progression.  Did a male dwarf to do the Dorian romance, but I just love Dorian.

 

Companions:  Tie really.  Sten over Iron Bull, Alistair was cute, the bantering between them all and Alistair was awesome.  It's pick on Alistair day every day. (Sorry issue and didn't get to finish this).  The rest of the companions are fairly even.  I love Dorian, Cassandra and Cole.  Sera is cool.  Bull and Solas...meh.  Lelianna, Zev and Alistair great, Sten is cool, Morrigan and Ogren....meh.  Varric doesn't count because he shouldn't have been there to begin with.  I loved him in DA2.  I didn't really love him in DAI and I shouldn't compare him to Dog.  Dog would win.

 

For me the games are tied.  If they made 4 more like DAO and DA2, I'd be blown away. 


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#202
D_Schattenjager

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1. no character out side the pc, their sister, the villain and his siter has any story that is part of the main plot.

2. The game is more then 90% side quest.

3. And yes you can take them down with the vast majority of side quest and strog hold quest done. heck, you can even solo it.

 

4. DA game play been like an mmo from dao.

 

 

BG2 is more then 90% side quest that you can skip.

 

I think you are making some very wrong assumptions in your analysis. Of course if you look at just quests the main quest will be 10% of the plot and the side quests taking up 90%. That's true for any RPG ...

 

The point is how much of a voice to the side quests have in the main story? How well is it integrated? Do side quests actually make a difference in Main quest actions ...

BG2 & ToB:  A lot

DAO: Good extent

DA2: Good extent

DAI:   Zero

 

How many places do actions in other sections impact the Inquisitor Path quests in DAI? Except for the Samson Armor & Calpernia potentially leaving Cory, its zero. I also found it strange that your romantic interest has no role to play in the main story.

 

In BG2 & ToB all romantic interests are linked to main story at multiple points ... I hope I don't need to go into details here ...

 

In DAO Alistair & Morrigan both are linked to the main story

 

In DA2, Isabela is linked to the Arishok part and Anders is related to the overall Mage vs Templar arc

 

I didn't find any such link for DAO. Cassandra is the most visible among all Inner circle & Romances and her quests/decisions don't link back to anything in Inquisitor Path.

 

Similarly if you consider Companion Quests as a part of Main story arc, then for BG2, DAO and DA2 ... their quests will take you to all the areas in the game. In DAI, there are at least 2 maps where your Inner Circle have no quests on the map, fully bonus areas ... Hissing Wastes and Forbidden Oasis.



#203
correctamundo

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LI no role in the DAI story? Someone is missing the elephant in the room.


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#204
Ariella

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Origins vs DAI

Maps: Origins wins because the maps are more contained. You don't have to target every enemy to know you are not going into an area on a map that is over your level. The fetch quests in Origins seemed to fit the story, to flow properly and didn't seem such a chore because there weren't a dozen for each map (or more, I haven't counted in DAI). For some reason, I didn't mind doing them in DAO but I hated them in DAI. In DAI, the fetch quests were annoying. They should have stayed away from the huge maps, hundreds of side quests that meant nothing at all, and stick to something more solid

Too much zoning (looking at Orzammar and the Brecilian Forest especially) , pathways are badly laid out.

How does kill the wolves and get the locked fit any less than hunt food for refugees? Or get rid of the renegade templars and mages any different than kill the bandits in Lothering? Except you actually have to invest time in looking for them rather than have bandits practically handed to you.

Party camp vs Haven/Skyhold: DAO wins. I know some people loved being able to decorate Skyhold and see it come back to a liveable state, but it did not feel as intimate as the camp did. At camp, I could find my companions easily instead of running all over. What was far worse than that for me, is the instanced area to get into the crafting area. They shouldn't have done it that way. I hated that. In Haven, I liked not having to go into an instance to craft. It was much better and time saving. Don't get me wrong, I enjoyed Skyhold but in DAO it felt like my companions were my friends, out in the wilderness with me,

Camp was about as dead as you could ask for. I wouldn't call it intimate, considering everyone was just standing around for the most part, but that's all this place is really supposed to be, a place to sleep. I found too just weird after a while that we're going everywhere we keep going back to the exact same camp, it was kind of a joke by the end.

I went pranking with Sera, played Wicked Grace with the gang, gossiped with Josephine, got drunk with Bull, had some serious talks with Blackwall, watched Cass fangirl over Swords and Shields. Chatting with Varric and Hawke on the walls. The Desk. The Chapel cutscene from Cullen's romance. Leliana's growth or maybe rebirth would be a better word. Cullen and Dorian's chess sequence. Morrigan with Kieren.

Camp has very little of this character and weight unless you're romancing a character, and even then... the blasted severe clipping during Alistair/Warden's final romance scene on PC just kills it.

Between that and a crappy ui for consoles, DAI gets a plus in my book. Hell, DA2 gets a plus since the UI is so much better.
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#205
dreamgazer

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I'd rather replay pretty much everything in Inquisition than relive the Fade and Deep Roads again.
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#206
Darkly Tranquil

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I'd rather replay pretty much everything in Inquisition than relive the Fade and Deep Roads again.


I spent the 100+ hours of wandering around sandboxes wishing for something like the Fade or the Deep Roads. Luckily, Descent and Trespasser came along and gave me what I was looking for. Didn't get my 100 hours back, though.
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#207
Shechinah

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In DAO Alistair & Morrigan both are linked to the main story

 

In DA2, Isabela is linked to the Arishok part and Anders is related to the overall Mage vs Templar arc

 

I didn't find any such link for DAO. Cassandra is the most visible among all Inner circle & Romances and her quests/decisions don't link back to anything in Inquisitor Path.

 

He is bald with pointy ears, wears a wolfjaw necklace and has a terrible tendency to have his schemes and plots significantly and enough that I almost consider it a running gag. He also sometimes sets his own coattails on fire.

 

Looks a bit like your profile picture, actually  :)
 


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#208
themikefest

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I'd rather replay pretty much everything in Inquisition than relive the Fade and Deep Roads again.

I enjoyed both.

 

Too bad the time in the fade in DA2 wasn't longer



#209
dreamgazer

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I spent the 100+ hours of wandering around sandboxes wishing for something like the Fade or the Deep Roads.


Why would you actively pursue such tediousness? No, thank you. Glad Inquisition vastly improved on those kinds of experiences.

Hell, I'd easily rather hunt for statues against the clock than drudge through either of those again.

#210
Shechinah

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I enjoyed both.

 

I liked both especially in terms of design and I adored the nightmare segments in the Fade.

 

Unfortunatley, the Deep Roads I enjoy most in smaller amounts so it dragged on a bit too long in Dragon Age: Origins not counting Branka's area. There were interesting bits like the Legion of the Dead, Hespith and such, not to mention the atmosphere were great but it is the areas I dread the most when playing Dragon Age: Origins.

 

I was surprised by how much enjoyment I found in Descent. I still prefer Jaws of Hakkon out of the two but it was still impressive to me.

 

The Fade nearly drove me to leave the game for a period of time because I was so tired of and frustrated with it. I liked the transformation but the rest... was not to my taste. Thankfully, I have the mod that allows you to skip that segment. I like bits of it like Niall and some of the scenes but that segment steals away at my will to finish the game so much.
 


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#211
Ariella

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I think you are making some very wrong assumptions in your analysis. Of course if you look at just quests the main quest will be 10% of the plot and the side quests taking up 90%. That's true for any RPG ...
 
The point is how much of a voice to the side quests have in the main story? How well is it integrated? Do side quests actually make a difference in Main quest actions ...
BG2 & ToB:  A lot
DAO: Good extent
DA2: Good extent
DAI:   Zero
 
How many places do actions in other sections impact the Inquisitor Path quests in DAI? Except for the Samson Armor & Calpernia potentially leaving Cory, its zero. I also found it strange that your romantic interest has no role to play in the main story.
 
In BG2 & ToB all romantic interests are linked to main story at multiple points ... I hope I don't need to go into details here ...
 
In DAO Alistair & Morrigan both are linked to the main story
 
In DA2, Isabela is linked to the Arishok part and Anders is related to the overall Mage vs Templar arc
 
I didn't find any such link for DAO. Cassandra is the most visible among all Inner circle & Romances and her quests/decisions don't link back to anything in Inquisitor Path.
 
Similarly if you consider Companion Quests as a part of Main story arc, then for BG2, DAO and DA2 ... their quests will take you to all the areas in the game. In DAI, there are at least 2 maps where your Inner Circle have no quests on the map, fully bonus areas ... Hissing Wastes and Forbidden Oasis.


Please do, because I sure as Hell don't remember Anomen having anything that truly connected him to the quest other than the usual "hail and well met" in a tavern. He had some angst dealing with his family, and becoming Radiant Heart, but that doesn't connect to Irenicus story in any way. He's a classic D&D character, and you pick him up in classic D&D fashion. In fact, I've got the old BG2 strategy guide here. And according to it, Anomen's big quest is deal with daddy, and yes, either pass or fail the test of the Radiant Heart.

As for the females... Really? One is your friend who just lost her husband how long ago? And you're hitting on her? Another is the forerunner of Merrill and just is wrong. Then there's there's the drow, because we need a drow.

Every single character who joins you in DAI is tied directly to the main quest path. They're all devoted to closing the Breach, then destroying Corypheus. The fact the Inquisitor can fall in love is character development, and that their romance plots don't net you xp or goodies, well, this isn't isn't monty haul.

Cullen links to the mage/templar conflict, especially if you side with the mages and get Samson's nemesis quest. Sera gives you the perspective of the regular person, she's the one with you in the chariot reminding you that you are just a person. Blackwall connects to both the Wardens and the Orlesian Civil War as he was part of the first moves. Bull connects to the Qun and what comes next. Dorian connects to Tevinter and all the revelations that happen about history, plus what'll probably be connecting tissue in DA4. Cassandra's revelations about the cure plus her interest in rebuilding the Seekers should you nudge her. Josie, I guess could be considered the 'weakest' link to the plot, though it gives you a really good view into Orlais.

LI no role in the DAI story? Someone is missing the elephant in the room.


I was just getting to that... :) And then there's Solas, the OP's avatar. He tells her about the markings, though he was going to tell her the truth then chickened out according to Weekes.

I'm wondering it the OP is misunderstanding the philosophy behind DA.

#212
D_Schattenjager

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He is bald with pointy ears, wears a wolfjaw necklace and has a terrible tendency to have his schemes and plots significantly and enough that I almost consider it a running gag. He also sometimes sets his own coattails on fire.

 

Looks a bit like your profile picture, actually  :)
 

Still kind of missing my point  :)

 

We know how Solas or Leliana or Cassandra are linked to the main story. Does anything actually happen in the main game? No

 

---- The Case of Solas ----------

 

Let us suppose Quizzy 1 is an Elf Warrior who romances Solas and Quizzy 2 is an Elf Warrior who doesn't romance Solas. How do both actions impact anything in the Main Story? It doesn't make any major difference to the main sequence of events. I don't consider dancing in Wicked Hearts as a significant action.

 

In BG2 Bodi kidnaps & converts your romantic interest into a vampire

 

In DAO, you can become Queen of Ferelden or sleep with Morrigan @ Drakon (which may keep you alive, so its significant)

 

If we have gone from this to dancing @ Wicked Hearts ... there is definitely a disconnect

 

 

---- The Case of the Maps ----

 

There isn't a single large area in BG2 or DAO which is fully disconnected from the main story + romance. In DA2 only the Coast area is disconnected, and that too not by much, but DA2 recycles to much so we can skip it

Now in DAI you can finish the game and all romances without ever going to Hissing Wastes, Forbidden Oasis & Fallow Mire. 

 

 

--- The Case of Minor & Fetch Quests ---

 

BG2: Almost non noticeable. I only felt I was gathering for Human Skin Armor and the Special Weapons made by Cromwell and they were easily worth it.

DAO: A few related to the Notice Boards, Mages' Collective etc ... but not a pain

DAI: Several per map ... major pain point

 

If you still don't think that Optional content has gone beyond acceptable limits compared to previous Bioware titles ... I don't know what to say ...



#213
D_Schattenjager

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Please do, because I sure as Hell don't remember Anomen having anything that truly connected him to the quest other than the usual "hail and well met" in a tavern. He had some angst dealing with his family, and becoming Radiant Heart, but that doesn't connect to Irenicus story in any way. He's a classic D&D character, and you pick him up in classic D&D fashion. In fact, I've got the old BG2 strategy guide here. And according to it, Anomen's big quest is deal with daddy, and yes, either pass or fail the test of the Radiant Heart.

As for the females... Really? One is your friend who just lost her husband how long ago? And you're hitting on her? Another is the forerunner of Merrill and just is wrong. Then there's there's the drow, because we need a drow.

Every single character who joins you in DAI is tied directly to the main quest path. They're all devoted to closing the Breach, then destroying Corypheus. The fact the Inquisitor can fall in love is character development, and that their romance plots don't net you xp or goodies, well, this isn't isn't monty haul.

Cullen links to the mage/templar conflict, especially if you side with the mages and get Samson's nemesis quest. Sera gives you the perspective of the regular person, she's the one with you in the chariot reminding you that you are just a person. Blackwall connects to both the Wardens and the Orlesian Civil War as he was part of the first moves. Bull connects to the Qun and what comes next. Dorian connects to Tevinter and all the revelations that happen about history, plus what'll probably be connecting tissue in DA4. Cassandra's revelations about the cure plus her interest in rebuilding the Seekers should you nudge her. Josie, I guess could be considered the 'weakest' link to the plot, though it gives you a really good view into Orlais.


I was just getting to that... :) And then there's Solas, the OP's avatar. He tells her about the markings, though he was going to tell her the truth then chickened out according to Weekes.

I'm wondering it the OP is misunderstanding the philosophy behind DA.

Does anything in main story change due to your actions in side/optional/romance quests?

You are all talking about links which we as players are aware of because of our knowledge of lore or analysis. The game actually doesn't link anything 

 

The main story is standalone & immutable and nothing you do in optional impacts it in any way ...



#214
Ariella

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Still kind of missing my point :)

We know how Solas or Leliana or Cassandra are linked to the main story. Does anything actually happen in the main game? No

---- The Case of Solas ----------

Let us suppose Quizzy 1 is an Elf Warrior who romances Solas and Quizzy 2 is an Elf Warrior who doesn't romance Solas. How do both actions impact anything in the Main Story? It doesn't make any major difference to the main sequence of events. I don't consider dancing in Wicked Hearts as a significant action.

In BG2 Bodi kidnaps & converts your romantic interest into a vampire

In DAO, you can become Queen of Ferelden or sleep with Morrigan @ Drakon (which may keep you alive, so its significant)

If we have gone from this to dancing @ Wicked Hearts ... there is definitely a disconnect

And if you don't romance anyone, it doesn't matter. The main plot continues on without any real disconnect from the game. In fact, reading back through the old strategy guide, it doesn't even get a mention in the critical path walk through.

And becoming Queen or Prince Consort is flavor and available to only one Origin. As for DR vs US, yes, you can get someone to sleep with Morrigan in order to get the OGB, but that doesn't account for much except flavor both in survival and in the fact the OGB is something of a dud.

This isn't D&D. It's a great deal more mature than that. Yes, the IQ and LI can dance afterward, but considering the day they just had, it's completely appropriate and very sweet.

For Josie you have to fight a duel for her hand. Cullen takes to where he grew up in order to give you a gift. For Bull, you have to beat a blasted dragon... Of course you also get extra dialogue when it comes to things like helping Cullen get off lyrium. Or any number of things with Solas or... So there's no arson or explosions, or rock climbing or running battles. The romances are much more mature (except for Sera, but that's her point).

And of course
Spoiler


#215
Ariella

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Does anything in main story change due to your actions in side/optional/romance quests?
You are all talking about links which we as players are aware of because of our knowledge of lore or analysis. The game actually doesn't link anything 
 
The main story is standalone & immutable and nothing you do in optional impacts it in any way ...


Considering you can choose not to recruit half the LI in BG2 just like in DAI, none of it has major impact. The only impact is what you give it. The story doesn't change if you don't have an LI in BG2. The kidnapping isn't a huge deal. In fact, it's kind of cliche.

You're going to tell me that my Inquisitor the moment she hears Cullen says "I know that man, but this elder one..." there's not a connection? Or that fact that we recruit Blackwall because we believe he is a warden, and then when his crime comes out...

Did you know there's actually reactive dialogue when it comes to this? If you do certain things before Blackwall is revealed comments are made one way, if after it takes into account the truth.

We find these things out through the game, just as we do in BG2 or DAO.

Let's be clear. None of the LI storylines can EVER be as deeply connected to the plot as you seem to impl because the permutations for each and every LI and directly connecting them to affect the outcome. The game would be vaporware.

BG2 is a very good game, but LI was an optional thing and did nothing to affect the main plot.

#216
AnUnculturedLittlePotato

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I liked both especially in terms of design and I adored the nightmare segments in the Fade.

 

Unfortunatley, the Deep Roads I enjoy most in smaller amounts so it dragged on a bit too long in Dragon Age: Origins not counting Branka's area. There were interesting bits like the Legion of the Dead, Hespith and such, not to mention the atmosphere were great but it is the areas I dread the most when playing Dragon Age: Origins.

 

I was surprised by how much enjoyment I found in Descent. I still prefer Jaws of Hakkon out of the two but it was still impressive to me.

 

The Fade nearly drove me to leave the game for a period of time because I was so tired of and frustrated with it. I liked the transformation but the rest... was not to my taste. Thankfully, I have the mod that allows you to skip that segment. I like bits of it like Niall and some of the scenes but that segment steals away at my will to finish the game so much.
 

IF the Fade didn't have The Mages Asunder I'd love it 10x more.

As it stand that one stupid fight is so dumb I just... >.>

Deep roads is coolio though. Loved Asunder. Can't wait to see that demon I let lose again. You know the one really interesting consaquence that the keep doesn't have? Yeah that one.

>.>'''



#217
vbibbi

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Yeah, the baggage isn't the problem, it's actually the boon. The story in Inquisition is subpar not because of it, but in spite of it. It's greatest problem I find is that (without the DLCs) there isn't any story outside of the main plotline (which peaks at the end of Act 1 and just wavers after that). And there isn't much of a main plotline either, there are, what, 6 main story events plus some connecting minor quests, and the companion quests(one or maybe two for each), most of which aren't particularly good either. That's not a lot. But it wouldn't even be a problem if there were some meaty side quests to back it up, but of all the 10 giant open worlds, none have any. They even botched Imshael, turned a decent antagonist from the book into a go-here-kill-this banal quest. The second greatest failing of this game is that they went open world and screwed it up horribly. Unlike the Witcher, which not only kept the quality of its storytelling in 3, it actually improved on it, Bioware opted for an open world filled with menial fetch-quests. And it's first greatest mistake is that it took a brilliant concept (turning the old RPG cliche of being an upstart hero on its head, and putting you in charge of an entire army), and squandered it completely. They took a great idea and made a cheap gimmick out of it. 

 

The only reason I'm still playing this is because of the baggage, because Origins got me invested in the lore, which, granted is rather intriguing. But that's it. 

 

 

That's not really an excuse to have choices this simplistic. The way previous choices carried over was okay, but the actual choices you make in this game are mostly lacking: most are glorified cosmetic changes. And as to the web, a simple way of solving it would be not creating one in the first place. Have a few storylines which carry over to the next game, and have the rest of them end in this one. Problem solved, not everything has to affect everything else in the game. And if you do it right, most people won't even notice. 

 

 

I'm sorry, but with the Witcher 3 being what it is: the pinnacle of choice-based RPGs (until now at least), beating even DAO, you can't expect me to not fault Bioware writers for being, well, bad, here. And yeah, it actually means it's bad... well, okay, not bad per se, but insufferably mediocre. Safe. Inoffensive. And a letdown. I actually have more dislike for Inquisition than I have for DA2 at this point. Not because it's worse(it isn't), but because, while DA2 could have been waved aside as a blunder, DAI cemented the fact that Bioware lost its umph. 

 

I truly hope they make some changes in the future, and the next game will actually have some balls and/or heart put into it (instead of this corporate cowardliness). Or at least if they try to copy other games' success, at least take cues from the right places, and not try to be a poor single-player MMO clone of Skyrim (Cause you know what everyone was clamoring for? Single-player MMOs). 

 

I haven't played TW3, but as it's the end of a trilogy, I would think it's able to have more diverging paths since there won't be a sequel where CDPR needs to worry about incorporating multiple quest outcomes.

 

Origins had its fair share of mindless quests too. Chanters Board etc are full of "go here, kill random monster", " collect items", "make potion" type quests. I don't really consider that bad writing in either game anyway. It's just side content you can choose to do if you want some extra experience. 

 

I would say those mindless quests are maybe 10% of DAO. They're 70% of DAI,

 

Cory kinda sucks, but he was still enjoyable for me, whilst I thought Loghain was both poor and boring. 
 

 

What does this even mean? He was a crappy villain but you enjoyed him regardless?

 

The shards were a random collection thing so does not really apply.  Sure you can argue they were unneeded, succesfully but *shrugs*

Would you say that the shards added anything to the DA world or the DAI gameplay experience? What's your argument here?

 

But you don't have to do them. The only quest I did was get agents, companion quest, some approval quest only if needed, and puzzles because I like them.

 

That was the icing in this game. Do what you want to do. Not everyone wants a very linear path.

Is it possible to only do agent quests, companions quests, and approval quests (I assume the companion collection quests?) and have enough power to get through all of the main plot?

 

I wonder if anyone actually realizes that many side quests after Skyhold are part of the main plot? If you track down the Venatori in the Hissing Wastes or kill of the leaders in the Plains or Graves, you are messing up Samson/Calpernia and Cory big time!

Yes, and we can see the impact we made by completing these side quests. Wait, no we can't. There is no difference in game if we do these quests or not.



#218
Al Foley

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I haven't played TW3, but as it's the end of a trilogy, I would think it's able to have more diverging paths since there won't be a sequel where CDPR needs to worry about incorporating multiple quest outcomes.

 

 

I would say those mindless quests are maybe 10% of DAO. They're 70% of DAI,

 

What does this even mean? He was a crappy villain but you enjoyed him regardless?

 

 

Would you say that the shards added anything to the DA world or the DAI gameplay experience? What's your argument here?

 

Is it possible to only do agent quests, companions quests, and approval quests (I assume the companion collection quests?) and have enough power to get through all of the main plot?

 

 

Yes, and we can see the impact we made by completing these side quests. Wait, no we can't. There is no difference in game if we do these quests or not.

My agument is they are 'tertiary' content and really does not effect the power or the side quests in general.  Though even in my oiginal post which was quoted I said 'many' which implies not all.  The shards were a bit silly. 



#219
Abyss108

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It's possible to enjoy something whilst admitting it isn't technically well written. Cory was technically bad, we never got enough of a look into his motivations, and he wasn't a credable threat, but due to the voice actor and the way the scenes were shot I enjoyed them. I liked his over the top dramatic dialogue, and the whole "become a God" plot. It reminded me of Irenicus. None of that makes it "well written", but it did make it fun for me.

 

Whilst Loghain, I have all the same complaints about, but also found him utterly boring on screen.

 

(Also, I'm a massive weirdo who enjoyed the shards. I liked exploring, and it gave me an excuse to do that. I realise I am alone in this)



#220
TheExtreamH

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Each to their own in my books Origins comes in last. 



#221
GoldenGail3

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DA2 was the worst. DAI followed in second. DAO was the best of the DA games.
  • SoulRebel_1979 et ShadowLordXII aiment ceci

#222
TheOrangeProject

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Mechanics in DAO are the best Bioware ever made and since they are not returning to slow heavy stat based combat and non combat skills DAO will always be their masterpiece. DAI is a MMO pure equipment action based sh*t

 

Those mechanics are basically an easy version of Neverwinter Nights. Which is based on p&p Dungeon and Dragons hence the awesomeness of DA:O :P

 

DA:O was also equipment based. There is nothing wrong with that. Try to kill the Boss of Amgarrak with a bronze sword and a wooden shield...

 

 

__

 

Sidequests - DA:O vs DA:I

 

DA:O easily wins this. You had to do those in order to gain some starting money. Learning some stuff about the world. Some fancy weapons. Stuff that acutally matters. Some of them are good others are bad. 

 

DA:I sidequests are often just moving around and pressing F in order to get some minor influence. I don't see money as a problem nor xp nor influence. I do them because they are there and I kinda have the DA:O sidequests in mind. However at least the shards were not useless, which was a nice surprise. However quests are way too repetitive. "Then don't do them" - My answer: Then don't add them to create the illusion of content.



#223
Almostfaceman

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Just stating the obvious. I am replaying Origins now, and wow! What a big difference in the storytelling, even after so many times of playing it, and beating the game. It seems to get even better, especially having to return to it after taking a long break from the series.

 

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#224
AnUnculturedLittlePotato

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Wait your using mods? If you can't enjoy a game without mods maybe it's not such a great game.



#225
TevinterSupremacist

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Yeah, I do find Origins better.

 

Now, between DA2 and DA:I

 

Well

 

They're both at a level that the winner of a contest between them shouldn't feel proud anyway.