Aller au contenu

Photo

do you want micro transactions in me:a?


  • Veuillez vous connecter pour répondre
276 réponses à ce sujet

#251
Luke Pearce

Luke Pearce
  • Members
  • 330 messages

In an ideal world, no I don't want them.

 

However if they have them in MP and it means being able to get free DLC again, I'm willing to live with it.

 

Of course, everything should be obtainable without paying and they should stay far away from SP.

 

This.

 

This is why Mass Effect 3 MP was successful! It did micro-transactions right. Don't do something foolish EA/Bioware and make people who pay have a hugely unfair advantage. You end up LOSING more players that way!



#252
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

They are acceptable for the simple fact that nobody is forcing you to buy them, they could be at 10$ per crate and it would not matter because nobody forces you to throw your money away, if they are not worth it to you then just don't buy them.

 

They are NOT acceptable when they influence other parts of the game that a player MUST deal with, such as a shitty RNG store that's designed to incentivize paying microtransactions.



#253
Deadarth

Deadarth
  • Members
  • 188 messages

They are NOT acceptable when they influence other parts of the game that a player MUST deal with, such as a shitty RNG store that's designed to incentivize paying microtransactions.

Again, your opinions are not fact, don't like it? Don't buy it.

 

The store is not made to make people feel like they need to buy crates with real money, the reason why this argument makes no sense is that if you get nothing good from your ingame currency crate then why would you want to spend money to get nothing good from using money anyway? It's really convenience only, if you want to spend money on it, your choice, if you don't, it's your choice too, I've seen something about a guy maxing out his manifest on Wii U for something like 1000$, so even if you put 100$ on it, you have about 10% of all the things in the game.



#254
Chealec

Chealec
  • Members
  • 6 508 messages
I'm opposing them because said financial reasons incentivize developers to permeate their games with microtransactions. And as we see it in ME3MP and DAMP, it ends in endless frustration when the progression system is tailored to drive people to pay money to increase their chances (chances only, paying doesn't even improve droprates, let alone guarantees a specific unlock a player wants!).

 

That's only one particular implementation of microtransactions... they don't have to be random loot drops. I think TF2 pretty much nailed the microtransaction model:

 

1: items drop randomly whilst playing

 

2: many of those items can also be bought with real cash for the impatient (these purchases aren't random - you know what you're getting)

 

3: some random item drops (crates) require keys that you have to buy to unlock them; then it's a gamble but you could end up with something worth way more than the price of a key

 

4: items can be traded with other players so if you never want to pay real cash you can trade those crates for other stuff that people have for swapsies

 

5: and most importantly none of the items are game-breakingly OP - they generally either just allow greater flexibility in play-style or provide cosmetic enhancements



#255
Sanunes

Sanunes
  • Members
  • 4 375 messages

They are NOT acceptable when they influence other parts of the game that a player MUST deal with, such as a shitty RNG store that's designed to incentivize paying microtransactions.

 

Everything is going to encourage the purchase system one way or another, if they didn't have microtransactions in the game and decided to charge for multiplayer DLC it would encourage that purchase by making everything in the game before that part's release pale in comparison. For they are going to find some way to monetize the game to justify the continued updates for it.

 

What I want is a system that is balanced by not making it seem to be a pay to win scenario, such as you have a guaranteed ultra-rare weapon, but it is only available on the cash shop or its $0.99 purchase, but in game its a 1,000,000 credits.

 

Edit:

 

A system that I think is really bad is the Payday 2 system they introduced for they have a system where a safe will drop instead of normal loot and you have to pay $2.50 for a drill to open it.  What makes it even worse is that the random item you pay for might not be usable until you pay for the DLC to unlock the weapon, for if you don't your $2.50 for the key was a complete waste.


Modifié par Sanunes, 26 octobre 2015 - 01:25 .


#256
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

That's only one particular implementation of microtransactions... they don't have to be random loot drops. I think TF2 pretty much nailed the microtransaction model:

 

1: items drop randomly whilst playing

 

2: many of those items can also be bought with real cash for the impatient (these purchases aren't random - you know what you're getting)

 

3: some random item drops (crates) require keys that you have to buy to unlock them; then it's a gamble but you could end up with something worth way more than the price of a key

 

4: items can be traded with other players so if you never want to pay real cash you can trade those crates for other stuff that people have for swapsies

 

5: and most importantly none of the items are game-breakingly OP - they generally either just allow greater flexibility in play-style or provide cosmetic enhancements

 

Other microtransaction models may not be as obnoxious as the ones in ME3MP and DAMP, but in a full price game like ME3 and DAI, I expect that I can unlock all present content with reasonable effort.

 

Besides, the game itself doesn't need to sustain itself via microtransactions like a F2P game like TF2. I already paid for it when I bought the game and as such its content shouldn't be locked behind an unreasonable grind. I'm more than willing to work myself through the progression, I do relish a challenge, hell I solo'ed Gold twice in ME3MP for the Solo Mastery even though I found it boring. But at least I had a clear challenge (solo Gold twice) and a clear reward (Solo Mastery).

 

In my opinion, microtransaction do not belong in full price game. And if I want more content, I'll pay for DLC if that's what I'm looking for. I don't even need that DLC to just unlock everything instantly under the prerequisite that unlocking the new content isn't going to take me months of grinding and hoping for lucky RNG drops.

 

 

But eh, I don't expect developers to suddenly stop milking people. There's enough people out there pourung hundreds of bucks into microtransactions to know it's an immensely profitable revenue generator.

But at the very least they should make a progression system (a.k.a. ME3MP/DAMP store) that isn't a total chore for anyone that decides not to pay and play lottery.



#257
Sanunes

Sanunes
  • Members
  • 4 375 messages

Other microtransaction models may not be as obnoxious as the ones in ME3MP and DAMP, but in a full price game like ME3 and DAI, I expect that I can unlock all present content with reasonable effort.

 

Besides, the game itself doesn't need to sustain itself via microtransactions like a F2P game like TF2. I already paid for it when I bought the game and as such its content shouldn't be locked behind an unreasonable grind. I'm more than willing to work myself through the progression, I do relish a challenge, hell I solo'ed Gold twice in ME3MP for the Solo Mastery even though I found it boring. But at least I had a clear challenge (solo Gold twice) and a clear reward (Solo Mastery).

 

In my opinion, microtransaction do not belong in full price game. And if I want more content, I'll pay for DLC if that's what I'm looking for. I don't even need that DLC to just unlock everything instantly under the prerequisite that unlocking the new content isn't going to take me months of grinding and hoping for lucky RNG drops.

 

 

But eh, I don't expect developers to suddenly stop milking people. There's enough people out there pourung hundreds of bucks into microtransactions to know it's an immensely profitable revenue generator.

But at the very least they should make a progression system (a.k.a. ME3MP/DAMP store) that isn't a total chore for anyone that decides not to pay and play lottery.

 

I can't see RNG going away when real money is involved for to me at least the moment it is "pay for the specific unlock" it becomes pay to win.

 

How would you feel if some of the RNG was removed? An example would be a guaranteed ultra-rare at the cost of what they felt at the rate a person would earn one with the current system.  So, if they expected a person to get an ultra-rare every seven packs it would cost seven times the current pack, but you would always get an ultra-rare.



#258
Chealec

Chealec
  • Members
  • 6 508 messages

Besides, the game itself doesn't need to sustain itself via microtransactions like a F2P game like TF2. I already paid for it when I bought the game and as such its content shouldn't be locked behind an unreasonable grind. I'm more than willing to work myself through the progression, I do relish a challenge, hell I solo'ed Gold twice in ME3MP for the Solo Mastery even though I found it boring. But at least I had a clear challenge (solo Gold twice) and a clear reward (Solo Mastery).

 

In my opinion, microtransaction do not belong in full price game. And if I want more content, I'll pay for DLC if that's what I'm looking for. I don't even need that DLC to just unlock everything instantly under the prerequisite that unlocking the new content isn't going to take me months of grinding and hoping for lucky RNG drops.

 

... but one form of microtransaction is just tiny DLC; extra unit packs for Total War: Rome 2 for instance. It doesn't have to be random grind.

 

Not that the RNG particularly bothered me in ME3 MP; it didn't strike me as a grind anyway. I just played to have fun and unlocked stuff along the way - but then I've clocked up more than 2500 hours; maxxed my manifest in about 700 IIRC.

 

I only actually began to resent the store after I'd maxxed my manifest; can't be bothered with it when I want to restock on Cobras, ammo and so on :|



#259
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 106 messages

In France, we had studies that prove that the big server infrastructures are a big money pit, are very very bad for the environnement and takes so much energy we need to build more nuclear powerplant to feed them. And it is only for our country. It was even aired in the primetime infochannel here.

That the servers are expensive to run neatly defeats the argument that downloaded games should be cheaper.

I think downloaded games are more convenient (as long as those services are being used as DRM anyway, as Steam and Origin often are), and we have a long history of paying a high price for convenience. We continue to drive cars for convenience, even though driving kills people every single day.

In France, again, we are one of the country with most of the "hacked" Volkswagen. Here, it is a safe way to buy a new car, keep it 5 years and sale it to buy a new one : Insurance, repair cost and other things make the car more and more expansive if you keep it longer. So yeah, the people that buyed this Volkswagen feel screwed because they know they will have trouble to sell them now and they will lost lot of money.

People are concerned about the environmental impact of servers, but they buy new cars every 5 years?

In North America, the Volkswagens sold here are manufactured in Mexico. But until recently, some of them were still manufactured in Germany. There's tremendous demand for the German ones, even though they're older. This is how I would have expected the world to view these cheating Volkswagens. But they don't. It makes no sense to me.

British Columbia used to have a program called Air Care, under which all cars needed to pass an annual inpection which measured their emissions. If your car failed, you needed to repair it until it did, or not be allowed to drive it. Many drivers knew that the test would be tricked by the car emitting a lot of unburned fuel instead of the products of burning it, so a driver could just advance the engine timing until it pinged like crazy, and then it would pass the test. After the test, you'd change it back. I don't recall any stigma about doing that.

The biggest problem in my country is that the politician want to make the diesel expansiver than other means. It will totally and completely destroy truck transport but they doesn't care!

By keeping the taxes on diesel lower, they're effectively subsidizing the industries that use it (like trucking). Is that a good idea? That means that everyone else is paying a little bit more to keep the trucks going. Why should they?

Oh, and about the Nintendo prices, it was because a lot of games studio wanted to sell their games on Nintendo plateformes at cheaper prices and Nintendo raised his marges so the games where at the same prices than others.

As the publisher, I would expect Nintendo to be allowed to make those decisions. Nintendo has always had closed systems. If you don't like closed systems, don't use a Nintendo. I don’t use Apple products for the same reason.

#260
Chealec

Chealec
  • Members
  • 6 508 messages

By keeping the taxes on diesel lower, they're effectively subsidizing the industries that use it (like trucking). Is that a good idea? That means that everyone else is paying a little bit more to keep the trucks going. Why should they?

 

... because it's France and if they don't the trucks just park on the Autoroutes bringing all long distance road transport to a grinding halt.



#261
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

I can't see RNG going away when real money is involved for to me at least the moment it is "pay for the specific unlock" it becomes pay to win.

 

How would you feel if some of the RNG was removed? An example would be a guaranteed ultra-rare at the cost of what they felt at the rate a person would earn one with the current system.  So, if they expected a person to get an ultra-rare every seven packs it would cost seven times the current pack, but you would always get an ultra-rare.

 

Eh, I don't think pay to win applies for the BioWare game MPs. Those are CoOp only, so if I don't elect to buy something, I'm at no disadvantage and if someone on my team did do and has better gear, I likewise profit from it.

 

As for how I'd feel if some of the RNG was removed? Definately better, but I do think a lot of RNG would need to get removed. Or the store pricing be lowered so that any remaining RNG isn't as annoying when we weren't lucky as you get more chances at it.

 

I do prefer a linear progression system. You start with the basic gear and then as you play the game proceed to unlock new gear at a steady pace along a predefined unlock tree. Win matches with sniper rifles? Get points towards unlocking sniper rifles.

At that point you could even keep some RNG by randomizing what sniper rifle you get, for as long as it is guaranteed that you unlock a new one, or get an upgrade for one you already have, with a diminishing pool (so if you already have unlocked and fully upgrade most sniper rifles, the next drop you get will guarantee an ultra-rare unlock).

 

Lots of ways to keep microtransactions if need be without giving the finger to every player by making the unlock progression tedious.

 

 

After all the basic idea for microtransactions is convenience. Making the regular game unconvenient to drive players into paying is not the way to go about it.



#262
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 106 messages

... because it's France and if they don't the trucks just park on the Autoroutes bringing all long distance road transport to a grinding halt.

So the truckers are holding the country hostage?

That sounds like an incentive to tax them out of existence, not pander to them.

#263
Chealec

Chealec
  • Members
  • 6 508 messages

So the truckers are holding the country hostage?

That sounds like an incentive to tax them out of existence, not pander to them.

 

If it's not the truckers it's the farmers...

 

It's not that different in the US except there they bribe lobby the politicians instead; they're just more direct about it in France... you could try taxing them out of existence, they'd just shrug, refuse to pay and leave the trucks blocking up the roads until the government folded.



#264
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 106 messages

If it's not the truckers it's the farmers...

It's not that different in the US except there they bribe lobby the politicians instead; they're just more direct about it in France... you could try taxing them out of existence, they'd just shrug, refuse to pay and leave the trucks blocking up the roads until the government folded.

This sounds like a law enforcement problem.
  • Mirrman70 aime ceci

#265
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

This sounds like a law enforcement problem.

 

Same impression here.

 

It's a great opportunity to entertain the remaining civilian populace though. There usually aren't many chances to test if a Leclerc can squash a truck, or a dozen, or a couple hundred.

 

It's like monster truck mania, just with tanks jumping over trucks and crushing them.

 

I say go for it. The army gets fun, the onlookers get entertainment, the trucker problem gets squashed (I love that word) and the economy gets a short term revitalization from employing the helpers that clean the aftermath, the salvaging industry in general would be salivating at the thought of all that scrap metal and the automobile industry gets an influx of demand in new trucks (assuming they'd buy french made trucks of course).



#266
Chealec

Chealec
  • Members
  • 6 508 messages

This sounds like a law enforcement problem.

 

Not really - it's just France. You can't enforce something if nobody agrees to abide by it ... and the French can be wonderfully bloody-minded when they want to be.



#267
Keitaro57

Keitaro57
  • Members
  • 585 messages

The diesel in France is a very very long story.

 

In fact, he was less taxed because the official doctrine was that the diesel was less toxic that other motors. Even the company that build motors were heavily promoted by our gouvernement to put diesel first, always making better diesel engines. Now, they come with this "new" idea, that diesel is most nocive that everything else so diesel must be taxed. And now 90% of the french guys have buyed one. Looks like a trap!

 

The trucks in France bring several issues. One of the major one is that most of the trucks are not from our country but just cross it : with the big trucks, they don't ever have to stop to take some gasoline and just cross through the country, leaving pollution and don't bring a cent of money. Each time the governement try to protect our truck company against foreign one, they make them furious because their wonderful ideas bring more problems than answers.

 

Going back to microtransactions, a fullprice game MUST NOT have any microtransactions. The end (for me).



#268
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 106 messages

Not really - it's just France. You can't enforce something if nobody agrees to abide by it ... and the French can be wonderfully bloody-minded when they want to be.

Then it's a legislative problem. The government needs to be able to craft laws the people are willing to obey. Passing laws that get ignored is counter-productive; it's not just that they don't achieve their goals, but that they create inefficiency when people act based on the expectation that the laws will be obeyed.

#269
Steelcan

Steelcan
  • Members
  • 23 283 messages

lol, France



#270
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 106 messages

The diesel in France is a very very long story.

 

In fact, he was less taxed because the official doctrine was that the diesel was less toxic that other motors.

That may have been the official story, but I suspect a large part of it was that European carmakers make lots of diesel cars, and American and Japanese carmakers don't.  It sounds like an unofficial trade barrier, to me.



#271
Keitaro57

Keitaro57
  • Members
  • 585 messages

Then it's a legislative problem. The government needs to be able to craft laws the people are willing to obey. Passing laws that get ignored is counter-productive; it's not just that they don't achieve their goals, but that they create inefficiency when people act based on the expectation that the laws will be obeyed.

Our politicians are even better than that : they make law that don't respect the law!

Yeah, they are so good they made law that oppose existing law so the poor judge has to choose which one to use. Even in the security : One of them made in 5 years 11 laws that was all totally opposing existing texts. And he was the prime minister...

 

About the unofficial trade barrier, it is a good hunch, but the people of the country can't be punished because they were lied to. But it will be them who will suffer the majority of the hazards if the diesel become expansiver.

 

Can we now go back to the trails of the thread?



#272
von uber

von uber
  • Members
  • 5 515 messages

France is a great country, I have a lot of time for the people there. They do a lot of things right in life.

 

Always remember a few years back our ski instructor, a girl called Amelie, came back to the Chalet with us and proceeded to get absolutely wasted on the wine and spirits we had (plus some excellent local cheese). She then merrily gets up and drives back down an Alpine pass home.. completely bonkers.

 

Anyway, as you were.



#273
Chealec

Chealec
  • Members
  • 6 508 messages

That may have been the official story, but I suspect a large part of it was that European carmakers make lots of diesel cars, and American and Japanese carmakers don't. It sounds like an unofficial trade barrier, to me.


In the UK people go for diesel as you get far more mpg; which isn't that surprising considering the fact that the price of petrol at the pump in the UK is currently about £1.14 a litre (something like 3x the price of petrol in the US). Diesel, until recently, was generally a couple of pence a litre dearer since demand outstripped supply - refineries have upped their diesel production in the past year though so the price has come down to being in-line, or slightly cheaper, than petrol.

It's not a trade barrier but simply that petrol is expensive so diesel cars are more appealing; I drive a petrol car currently and have a 52 mile round trip commute to work. I spend about £2000 a year on petrol alone. I could probably halve that by switching to a diesel.



#274
von uber

von uber
  • Members
  • 5 515 messages

Get a motorbike instead; it's cheaper, faster and much more fun.



#275
Danadenassis

Danadenassis
  • Members
  • 199 messages

I don't trust "Free DLC's" when it is supported through the hopes of micro-transactions. Perhaps it is the lack of even burdens in it that I don't like. I will personally never support a random loot-crate system like in ME3mp again.