Depends entirely on what type of content we are talking about.
do you want micro transactions in me:a?
#101
Posté 19 octobre 2015 - 07:40
#102
Posté 19 octobre 2015 - 08:32
most games seem to have them nowadays.
i personally dont mind. i like being able to buy a new costume here and a new gun pack there.
In one word: NO.
In two words: HELL NO!
#103
Posté 19 octobre 2015 - 08:46
This is all i have to say about MircoTransactions
#104
Posté 19 octobre 2015 - 08:49
Yes for mp, heck don;t care if they have it for sp as well.
In essence they really have not had what I would call real micros for multiplayer as of yet in either me3 or DA. You use real omoney to have some poor chance at a random item you get from grinding gold from the game.
They should indeed give people who use actual cash at the very least a much higher chance of getting the better items.
#105
Posté 19 octobre 2015 - 09:04
Yes. Micro-transactions are completely OPTIONAL. I should have the option to pay for something in game increase my enjoyment of it.
The delusional entitlement of bsn here is nauseating, stop whining EA isnt forcing you to do anything.
As with everything, even optional features do influence the design of a product. This is especially true for games. For example, were there no MTAs in ME3's MP, maybe there would be a system of reasonable rewards for playing those matches instead of a random number generator that will require you to play and grind for hundreds if not thousands of hours in order to unlock the best items (unless of course, you are willing to increase your odds by paying real money).
Another example: Look for example at a game like Diablo 3 and how that changed as soon as Blizzard took the real money out of the equation. No one forced anyone to pay there either but (at least as far as I am concerned), the re-balancing of the mechanics that followed the abandonment of the auction house made the game much more fun because suddenly it was designed for the game experience itself and not for the MTAs.
There is no feature without design consequences, MTAs included. Therefore - and since I don't intend to ever spend a single cent on this sort of thing - I add my voice to the naysayers and hope that there will be no micro-transactions in the next ME game because IMO they will hurt the design or at least the balancing of the game as I want to play it.
- Eelectrica aime ceci
#106
Posté 19 octobre 2015 - 09:11
As with everything, even optional features do influence the design of a product. This is especially true for games. For example, were there no MTAs in ME3's MP, maybe there would be a system of reasonable rewards for playing those matches instead of a random number generator that will require you to play and grind for hundreds if not thousands of hours in order to unlock the best items (unless of course, you are willing to increase your odds by paying real money).
Another example: Look for example at a game like Diablo 3 and how that changed as soon as Blizzard took the real money out of the equation. No one forced anyone to pay there either but (at least as far as I am concerned), the re-balancing of the mechanics that followed the abandonment of the auction house made the game much more fun because suddenly it was designed for the game experience itself and not for the MTAs.
There is no feature without design consequences, MTAs included. Therefore - and since I don't intend to ever spend a single cent on this sort of thing - I add my voice to the naysayers and hope that there will be no micro-transactions in the next ME game because IMO they will hurt the design or at least the balancing of the game as I want to play it.
I don't see how Diablo 3 in its current state is any different then Mass Effect 3 MP except you can pay for a shortcut in Mass Effect 3. It still takes hundreds of hours to gear up your character, it might be easier to gain the first drop of the item you want, but for the best and idea stats it can take hundreds of hours including the time to grind up Legendary Gems, Paragon levels, and crafting materials.
#107
Posté 19 octobre 2015 - 09:17
I don't see how Diablo 3 in its current state is any different then Mass Effect 3 MP except you can pay for a shortcut in Mass Effect 3. It still takes hundreds of hours to gear up your character, it might be easier to gain the first drop of the item you want, but for the best and idea stats it can take hundreds of hours including the time to grind up Legendary Gems, Paragon levels, and crafting materials.
I can just say that I played D3 shortly after its initial release with the Auction House (which I didn't use) and then again just a few months back with the expansion. Both time, I made new characters and played them to max level. The difference was staggering. Item drop rates, enemy balance, etc. Just the effort-to-reward ratio was massively changed IMO. Sure, In the very end game, it's still dam tough to really get everything (and that's the point of the endgame, no?) but at least now it allows the people who don't have that ambition (like me) to have a fun time in the early and mid game. That was my impression at least and from what I read on several websites, I am not the only one.
What I am saying is that you don't design a game independent of things like real currency transactions, never. It wasn't true for Diablo, it wasn't true for ME3 and it won't be true for ME:A. So the whole argument that the transactions themselves are optional is meaningless.
#108
Posté 19 octobre 2015 - 09:18
Microtransactions in full priced games, are like buying a meal at McDonald's, paying $5-$10 (I have no idea about US food prices...) and then realizing, they want additional $1 for ice to your drink, $1 for salt to your fries, $1 for ketchup and 75 cents to give you a straw.
I can't imagine anyone would ever come back to such a restaurant, so why would anyone accept it in games?
The alternative, though, is to have them charge $13.75 for the meal, with no option to avoid paying for features you don't want.
And that's how games have historically been made.
- Chealec et Il Divo aiment ceci
#109
Posté 19 octobre 2015 - 09:50
The alternative, though, is to have them charge $13.75 for the meal, with no option to avoid paying for features you don't want.
And that's how games have historically been made.
I've always thought that one of the best appeals of dlc, in the proper context, is modular game design, just like any cRPG mod. Pay for the features you want, cut the ones you don't.
- Sylvius the Mad aime ceci
#110
Posté 19 octobre 2015 - 10:48
I can just say that I played D3 shortly after its initial release with the Auction House (which I didn't use) and then again just a few months back with the expansion. Both time, I made new characters and played them to max level. The difference was staggering. Item drop rates, enemy balance, etc. Just the effort-to-reward ratio was massively changed IMO. Sure, In the very end game, it's still dam tough to really get everything (and that's the point of the endgame, no?) but at least now it allows the people who don't have that ambition (like me) to have a fun time in the early and mid game. That was my impression at least and from what I read on several websites, I am not the only one.
What I am saying is that you don't design a game independent of things like real currency transactions, never. It wasn't true for Diablo, it wasn't true for ME3 and it won't be true for ME:A. So the whole argument that the transactions themselves are optional is meaningless.
They've increased the frequency of the rewards but at the same time made it more difficult to get absolute top tier stuff. Primarily because of the ancient modifier on legendary and set items.
To put it in ME3 MP terms, it would be like if URs have a 5% chance to be 25-30% stronger. Not only do you now have to pray that you get the UR as well as you got the UR you wanted, but you now have to also pray for that low chance of it being an upgraded UR.
Other than that things like legendary gems aren't all that hard to grind out once you've gotten a basic set of gear and can handle about Torment 6. Paragon levels you can sink insane amounts of hours into, but that's because they aren't designed to be something that you max out.
It is also worth noting that Diablo is a game that is all about getting loot as well, so they're going to naturally increase the length of time it takes to fully max that out. People playing Diablo want to constantly be finding better equipment, while people playing Mass Effect tend to want something different.
It's not all that time consuming to get a basic set of gear now in Diablo 3, but it can be to get top tier stuff.
and yeah, the unlock system in ME3 was as RNG as it was to "encourage" people to buy packs. Pretty much any game that has micro transactions will make unlocking stuff take a long time so that people will want to pay for the convenience of having it now. Either that, or make items only available via purchase.
#111
Posté 19 octobre 2015 - 10:55
Well, I agree it's not 1:1 comparable. My point - and maybe I should have made this more clear - is this: You can make the late game as hard as you want because it's meant for people who really do want to spend hundreds of hours on the game in order to get absolutely everything but this is very much a minority of the player base. This means that for micro transactions to be as profitable as possible, you need to make the early and mid game tedious already (probably after an initial "hooking phase"), so that players have an incentive to use MTA in order to bypass that tedium.
This is not the case in games designed without MTAs because they are (ideally) designed primarily to be fun and rewarding without the tedium, there should be no game mechanic you should want to skip.
Therefore - and this was from the original post that I answered to - the MTAs may be optional but the game design decisions they entail and the resulting mechanics are not. Hence, I prefer games that are designed without the thought of MTAs because for the part of the game that I am usually interested in, they are designed to be fun every step of the way, not to encourage me to skip ahead.
IMO, this interaction between mid-game design and real currency transaction was very apparent in D3 but there are plenty of other examples as well.
- RandomSyhn aime ceci
#112
Posté 19 octobre 2015 - 11:13
Microtransactions are like a tumour that was originally diagnosed as benign, but has somehow found a way to turn malignant. It's just getting worse, and it's turning into the player buying cheat codes.
DAI's war table was almost too perfect for it, and thankfully we didn't see any microtransactions. I can just picture it.
"Send troops to Point A. Will take 24 hours. Pay $1 and have your troops transported there by magic!"
#113
Posté 20 octobre 2015 - 04:07
Do I want microtransactions? Do I want to be waterboarded? I find the very concept utterly abhorrent.
#114
Posté 20 octobre 2015 - 04:39
#115
Posté 20 octobre 2015 - 04:54
Microtransactions only in MP so that the DLC is "free".
#116
Posté 20 octobre 2015 - 05:32
The alternative, though, is to have them charge $13.75 for the meal, with no option to avoid paying for features you don't want.
And that's how games have historically been made.
Food too. Prix fixe is a thing.
#117
Posté 20 octobre 2015 - 09:16
#118
Posté 20 octobre 2015 - 10:10
#119
Posté 20 octobre 2015 - 11:16
Who the hell would seriously want microtransactions? Unless they were the games creators.
DLC or microtransactions that add content after launch are fine; whether that's a full-bown expansion pack or a new car in GT.
However if they strip content from release, put things that should have been in the original release, into DLC or microtransactions ... that's just BS. I'm not a fan of zero-day DLC or vendor exclusives. Unfortunately EA tend to fall into this camp.
I will buy physical "Collectors Edition" games though, especially if they come with art books, it's a "value proposition" as you're actually getting something extra; e.g. StarCraft 2 : Wings of Liberty Collectors Edition came with an art book, comic, CD soundtrack and a pen drive designed to look like Jim Raynor's dog tags with the original StarCraft + Brood War on it.
#120
Posté 20 octobre 2015 - 12:18
Ideally, I'd like them to not exist at all. If they HAVE to be in games these days, then at least just limit them to the multiplayer for bonus items that are ONLY applicable to the multiplayer capaign. If you want to monetise singleplayer then singleplayer DLC is fine as long as it's good value for money and adds to the main story without feeling like it was initially removed from the main story.
#121
Posté 20 octobre 2015 - 12:19
Depends how they are implemented. If the value for money was better I would be more likely to pay for MP content but at these prices paying customers should have been guaranteed their utra rare upgrades - paying to mitigate risk is tangible benefit you would pay for at the right price, whereas asking paying customers to pay over the odds to incur exactly the same risk of being robbed blind with your pants down 90% of the time is beyond ridiculous.
If you could bypass a year plus worth of grinding b.s. by paying another 60 dollars to unlock all of the base items to X at release I would gladly part with it not to have to deal with the torturous RNG madness for months on end. Time is more valuable than paper.
FYI the best strategy for pack openings if they keep this system is to cycle from PSPs to Arsenals to Reserves and back again after every successful unlock. Had I known that before i'd have shaved off about 6 months of b.s.
#122
Posté 20 octobre 2015 - 01:13
Okay, fine. Lets put the romance content behind a micro-transaction paywall. Wanna see dem hot blue ****** of your perfect asari waifu? $5,99 please. Want to see dem hips of your quarian waifu in action? Another $5,99 please.
If you're so pro micro-transactions, then you'll probably support this. After all, it's completely OPTIONAL! Right?
I for one look forward to see the chaos on the forums if EA would actually do exactly this. It's gonna be fun.
I dont bother with Biowares shallow pandering bile they call romance in their games. I find romance in their games to be absolute crap so i avoid them, the best part? Its that their completely so that i can. So your point is already moot.
Keep whining it wont get you anywhere, their are going to be MTAs in this game whether you like it or not.
#123
Posté 20 octobre 2015 - 02:32
Exactly. I've called for precisely this for yearsI've always thought that one of the best appeals of dlc, in the proper context, is modular game design, just like any cRPG mod. Pay for the features you want, cut the ones you don't.
- Il Divo aime ceci
#124
Posté 21 octobre 2015 - 12:06
Yes, lots of random chest loot with absurd cost for completing your collection.
I wrote about it couple of years ago, but if you were to buy your way to all the upgrades in ME3 multiplayer would you, in average, have to pay more than what the average waitress/waiter earns in US for a whole year. It is mind boggling.
However, I am positive to micro transactions of cosmetic nature. At least for some developers does it seems to inspire creativity and great diversity.
#125
Posté 21 octobre 2015 - 06:05
Is this even a serious question? Who the hell even WANTS microtransactions?
I don't think it's going to ever win any Gamer's Choice awards. I doubt even the average developer wants it. It's just there to be a glorified ATM machine for the sleazy marketing grads who managed to run game companies.





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