I mean instead of galaxy spanning adventures about saving the universe that feature most of the game's content in one long playthrough, why not create a game based around smaller scale events in a smaller area that focuses more on branching narrative like the Way of the Samurai series only with better production values? I mean each individual playthrough would be shorter but in order to get the full story you would have to play through the game multiple times and play through multiple branching paths using what you had learned on previous playthroughs to eventually solve the case.
Lets say for instance the game places you in the role of a Turian (lets call him Garrus Vakarian), once a C-sec officer he grew tired of the red tape and decided to go at it alone creating his own private detective agency with fedoras and ****. A gorgeous Quarian dame walks through the door swaying her ample hips, she come to the citadel looking for her sister and a few other Quarians who went missing on their pilgrimage, C-sec refuses to touch the case leaving Garrus as her only hope, despite his better judgement he accepts the case, something about this gal reeks of trouble but he never could refuse a gorgeous dame in an Exo suit.
It is up to you to chase down suspects and choose which leads to follow up on, but you only have a limited amount of time before the case runs cold and you lose the trail.





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