Thoughts on Giant/Great Bear Sigils for Mages?
#1
Posté 18 octobre 2015 - 10:04
As for Sigil of the Great Bear, it doubles your Mana, but decreases your Mana Regen, so you regain the same amount of mana as before. However, a Mage gets access to Winter Stillness, and Knight Enchanters (which I'm going for; bad case of reset addiction keeps getting in the way) also get Combat Clarity, both of which negate the penalty when their mana regen bonuses are active.
Personally, I'm considering seeing if I can find something that can use a Sigil of the Great Bear, but thought I'd ask what the general consensus on these is first. Thoughts?
#2
Posté 18 octobre 2015 - 10:18
Personally, I don't like any of them on anyone. What they do isn't worth the down side to any for me. I used them once, removed them half an hour later and just move them to valuables to be sold when I get them now.
- Deadly dwarf aime ceci
#3
Posté 18 octobre 2015 - 10:20
Pretty much no downside to this sigil.
You're regain the same mana as you were previously as you mentioned, and the decrease in mana regen doesn't seem to affect regen bonuses. With an amulet of renewal and rejuvenating barrier, I essentially have unlimited mana to play with.
I prefer this on the artificer as well, just because of the synergy with elemental mines.
I use deepstalker on my tempest/assassin though.
The only class I think it sucks on is a ring of pain using reaver.
- PawsPause aime ceci
#4
Posté 19 octobre 2015 - 01:26
Pretty much no downside to this sigil.
You're regain the same mana as you were previously as you mentioned, and the decrease in mana regen doesn't seem to affect regen bonuses. With an amulet of renewal and rejuvenating barrier, I essentially have unlimited mana to play with.
I prefer this on the artificer as well, just to the synergy with elemental mines.
I use deepstalker on my tempest/assassin though.
The only class I think it sucks on is a ring of pain using reaver.
This. Exactly. I use great bear on all my mages and rogues. It's a great sigil. Only time I expreience wait time on mana is pre-specialization if i use the no cooldown immolate upgrade. And as said, it's great on artificer and on assassin too.
#5
Posté 19 octobre 2015 - 02:14
I don't know too much about the math behind DA:I's combat mechanics, but is mana regen based on % of max mana and thus why you guys are saying Great Bear has no downsides?
What about on a warrior with 'Deep Reserves'?
http://dragonage.wik...s_(Inquisition)
#6
Posté 19 octobre 2015 - 02:41
Of course, this is offset by the multiple forms of mana Regen that mages have access to: Winter Stillness and Rejuvenating Barrier for everyone, Combat Clarity for KE, and Restorative Veil for RM.
Speaking of Rejuvenating Barrier, I want to take it on my KE, but getting it requires me to take the Peaceful Aura passive. I plan on using the Andraste's Sacrifice amulet, so I'm wary of cutting my threat generation, as it will make it harder to keep enemy attention on me. Has anyone tried using Peaceful Aura and Andraste's Sacrifice together? Did you have any problems keeping threat?
EDIT: Deep Reserves would work for Warriors if your health was low. I made this thread to ask about mages because that's what I'm running, but the Sigil of the Great Bear would work for Warriors, as well.
#7
Posté 19 octobre 2015 - 03:54
Speaking of Rejuvenating Barrier, I want to take it on my KE, but getting it requires me to take the Peaceful Aura passive. I plan on using the Andraste's Sacrifice amulet, so I'm wary of cutting my threat generation, as it will make it harder to keep enemy attention on me. Has anyone tried using Peaceful Aura and Andraste's Sacrifice together? Did you have any problems keeping threat?
Generally how I consider classes in this game after Trespasser is that Rift Mages, Necromancers, Archer Artificers and DW rogues just constantly drop aggro due to dipping in and out of stealth. With clinging shadows, you spend so much time stealth on archer artificers and dw rogues that it's almost impossible to build up any kind of threat, Because of Ring of Doubt, Rift Mages and Necromancers can just drop into stealth whenever they want to. Even if you're not controlling your support mage, it's very easy to switch to them and make them pop into stealth if they're drawing too much attention.
Essentially I think that due to the new stealth upgrades to the rogue and mage classes, it's very easy to manipulate the system so that they take care of the threat problem by themselves. Occasionally AI DW rogues will get hit by AoE in stealth, but Elusive will take care of that if you spec into it.
So I never really have a problem with threat now, because all the classes I would need to protect can drop all threat almost instantly.
Just my two cents.
Also Andraste's Sacrifice's taunt proc seems to work almost identically to war cry. You don't seem to draw extra threat, as periodically taunt enemies in an AoE around you. There doesn't seem to be an inverse relationship between the two (Peaceful Aura and Andraste's Sacrifice), but it's hard to see as threat doesn't have a running numerical value that can be observed.
#8
Posté 19 octobre 2015 - 05:09
Doesn't Deep Reserves activate a 50% stamina regen bonus when you're below 50% stamina.
So I think a warrior with a Great Bear sigil would have a bonus stamina regen rate below 100 stamina?
#9
Posté 19 octobre 2015 - 03:55
I don't know too much about the math behind DA:I's combat mechanics, but is mana regen based on % of max mana and thus why you guys are saying Great Bear has no downsides?
I'm pretty sure mana Regen is percentage-based. Doubling your mana would therefore double the flat value of mana you regain per second, though the percentage would remain the same.
Stamina/Mana regen description from this guide:
http://forum.bioware...mbat-mechanics/
Stamina/Mana Regeneration
- All characters regenerate stamina and mana passively at a fixed rate. Passive regeneration is deactivated when sustaining abilities that drain mana or stamina.
- Warriors: 4% of max stamina per second
- Rogue: 4% of max stamina per second
- Mage: 6% of max mana per second
- In addition to passive regeneration, Warriors and Rogues recover a fixed amount of stamina with every autoattack. If a single autoattack strikes more than one enemy, stamina recovery will proc once for each separate strike.
- 1-H Warriors: 5 stamina per strike.
- 2-H Warriors: 15 stamina per strike.
- Double Dagger Rogues: 5 stamina per strike.
- Bow Rogues: 6 stamina per strike.
- Disco Overlord aime ceci





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