I've been talking about the idea of having some form of origin stories, not on the same scope as Origins, in DA4 in various threads, so I decided to take the time to rough out a scenario and see how people respond to it.
In my imagining of DA4, the Qunari invasion is well underway. We would start in a Tevinter city, not Minrathous, which is soon to be attacked by a Qunari fleet, possible that night. Refugees are struggling to leave, but the City's leaders are doing their best to conscript the citizens and slaves to fight the invaders. We start as:
- Qunari Slave - Having been taken from the Qun at a young age, this origin has the PC as a slave of the city's leading Altus family. If they are a mage, their master has given them training as a way to mock the Qun. During the day we would be sent on errands, allowing us to see the area, perform quests, and generally get a handle on Tevinter society and how your character fits into it. The PC is forced into service on the night of the invasion. I chose this option because Bioware will never make a Qun adhering Qunari an origin, its strictures are too alien to force on new players and too difficult to compensate for in a story that has to accommodate more typical characters. This option allows a non-Qun adherent Qunari without repeating the Tal Vashoth mercenary background.
- Dwarven Ambassadoria - The dwarven PC is a member of the dwarven surfacers in the City under the jurisdiction of the Ambassadoria, the PC is made to help the dwarves get their people ready and out of the city, but it is revealed that the Ambassadoria struck a deal with the City leaders to leave them some of their best fighters in exchange for giving them freedom to leave the City, which includes the PC. The PC is conscripted to fight the invasion. The Ambassadoria seems to be more in touch with their cultural roots than the Merchant's Guild despite being surfacers, so it seems like a good compromise to give a fresh perspective on dwarves while not entering too unfamiliar territory like Kal Sharok (Which we can hopefully explore in the game)
- Elven Soporati/Laetan - This is basically the commoner origin, the elven PC's family is trying to flee the city, the questline here would involve finding a way to get out of the city and eventually lead to either the PC enlisting to get their family out or getting tricked into getting caught as a distraction by a treacherous cousin so the rest of the family can escape (Or something like that). They could also slip in a reference to Solas' agents or something. Since I gave the slave origin to Qunari, I didn't want to repeat it, and I'd like to have a commoner level origin available. This is basically a bit like the city elf origin.
- Human Altus - The human PC is a child of the most powerful Altus family in the city, whose patriarch refuses to abandon the city or let any of his family do so. The story here would be a political one, family secrets and backstabbing. Ultimately night falls and everyone that can fight is called to the defense, even an Altus. Humans are the only ones that can be Altus, and I think offering the nobility option is important for variety. I imagine even a non-mage would remain part of the household even if they weren't exactly going to get much in the way of inheritance. This way we have a whole spread of Tevinter society to choose from.
Each of these origins would start the invasion with a different perspective, starting with a very dramatic barrage of Dreadnought cannon fire and landing of troops on the beach with Tevinter magical defense, but in the chaos they would all end up at the same place, the Altus (The very same that owns the Qunari slave and the Human belongs to) family vault, which has been broken open with magic. There they encounter Fen'Harel's agents/other villainous agents and neutralize them (or they escape, whatever serves the wider plot) and the new PC realizes they are trapped. Enter Lace Harding who leads you out of the city and takes you to Dorian to tell what you saw. End Prologue.
That last part could vary a lot, but this is my basic idea. The advantage of this is that there can be a lot of overlap in content between these origins, especially locations. It might be possible to return to the city later, so they can use the assets again.
EDIT: And ideally each origin would have a personal quest based on loose ends from the prologue (The Qunari slave might encounter slave catchers or maybe some link to his past, like meeting his/her old Tamassran, the elven Soporati might look for their family, the dwarven Ambassadoria might get dragged into the politics between the Ambassadoria and the Imperium, the Altus might have to deal with their remaining family's reduced political status)
Optimally, each of these would be a quest chain unlocked by the advancement of the main plot.





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