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I want to play as the inquisitor again! (Activates "cloak" to reduce hostility. lol)


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#301
Regan_Cousland

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The Inquisitor has nothing personal to do with Tevinter/Qunari or slave uprising. They're just strangers in a foreign land on their own agenda. Their involvement wouldn't have half as much emotional impact as it will be if we'd get to play an e.g. Qunari/Elven slave living that oppression, a lowborn Soporati scraping to stay out of slavery or whatever native background they will come up with.

 

I agree with everything you said, renfrees. That's a good point.

But what about the Solas situation? Solas is effectively trying to the destroy the world.

 

We already have a hero who's heavily invested in that conflict: the inquisitor. *waves Inquisitor flag fervently!* lol

Let's say that the Qunari/Tevinter War and Solas's Scheme are the two major conflicts of the game.

Should we not play as the hero who's invested in the greater of those two conflicts? That being Solas -- a now seemingly invincible elven "god" -- seeking to tear down the veil and restore elves to their former glory? Why, in your opinion, does the Qunari/Tevinter conflict take precedence?

P.S. Dual protagonists are a possible solution, as Nefla suggests. The inquisitor tracks down Solas while the new protagonist does his thing in the Imperium. But if there can truly only be one protagonist, and if Solas is unavoidably the main villain of the game, I think the inquisitor should star.

The inquisitor can adapt to Tevinter, can become embroiled in its problems. Conversely, a new hero cannot spend a whole game as Solas's friend/rival/lover and then have that definitive conversation with him at the end of Tresspasser.
 


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#302
Nefla

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Honestly it makes more sense to have the inquisitor. As someone who doesn't know that much about tevinter I don't see myself going into it with a character whose from there and knows everything. This way, with the inquisitor, I can go in and ask questions and not feel like my characters an idiot and also a bit out of character for not knowing what their culture is.

That's the reason BioWare has made the protagonist a foreigner in the past. That way they could ask stupid questions that they should already know if they're a native and it won't seem weird. There's also a trend of each new hero being from the country that the last game was set in (probably so returning players could have knowledge and a connection to that country of origin). Hawke was from Ferelden where DA:O was set and the Inquisitor was from the Free Marches where DA2 was set. If they continue that trend, then the next new PC may go to Tevinter but will be either from Ferelden or Orlais.


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#303
Regan_Cousland

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That's the reason BioWare has made the protagonist a foreigner in the past. That way they could ask stupid questions that they should already know if they're a native and it won't seem weird. There's also a trend of each new hero being from the country that the last game was set in (probably so returning players could have knowledge and a connection to that country of origin). Hawke was from Ferelden where DA:O was set and the Inquisitor was from the Free Marches where DA2 was set. If they continue that trend, then the next new PC may go to Tevinter but will be either from Ferelden or Orlais.

 

And if the new protagonist is the inquisitor, Dorian is already perfectly placed to familiarize her with the Tevinter way of life when she arrives.

If a we play as a Tevinter-based protagonist, we'll have to pretend we have no idea who Dorian is when he shows up (quite annoying) and we'll have to ask people a few silly questions about how things work in our homeland. lol

P.S. I'm not going to pretend a Tevinter protagonist wouldn't work. As I've said in previous posts: almost everything works with good writing. I'm skewing things a little in the Quizzy's favour, but the points I made above are accurate, nevertheless. 


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#304
Ann'Nonnie'Mus

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I don't really care about the LI's, returning companions, or whatever else. What I care about is the inquisitor has the potential to have a crazy awesome story! Something unique, something new! The new protag has a potential for an average story that we've already seen from their previous games. The whole game would basically be an introduction to this character the we never play again. Just like DaO was for the warden, Da2 for Hawke, and DaI for Inquisitor (unless quizy returns). So going to a new protagonist feels like a dead end. I can play their story with the inquisitor just as easily as I can play them with it. I can't, however, play new protag with inquisitors story involving Solas and have it have the same emotional effect.

 

And I also find it funny people think that quizy has no stake in the qun/tevinter conflict. Because they say themselves to bull at some point in the game that the qun pose a threat to all of thedas. They also may or may not have an alliance with them, depending on certain choices, and they were almost killed by a bunch of them in trespasser because they were accused of being fen'harel's agent.

 

I forgot they can say they pose a threat to all of thedas or something like your culture is interesting. So that's if you choose the option. But its in there


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#305
renfrees

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And I also find it funny people think that quizy has no stake in the qun/tevinter conflict. Because they say themselves to bull at some point in the game that the qun pose a threat to all of thedas. They also may or may not have an alliance with them, depending on certain choices, and they were almost killed by a bunch of them in trespasser because they were accused of being fen'harel's agent.

 

I forgot they can say they pose a threat to all of thedas or something like your culture is interesting. So that's if you choose the option. But its in there

And the Inquisitor can also say that the Orlesian war affects all of Thedas. How many of you actually cared about it or who sits on the throne?

 

What I'm afraid of is that the Qunari/Tevinter conflict will have just as much emphasis as the Mage/Templar in DA:I and will be resolved in the manner of three-way-tie from WEWH, aka "We all have to work together to stop Coryph... pardon, Solas." They won't let either of the nations fall, so that seems like the most probable outcome.


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#306
Nefla

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And the Inquisitor can also say that the Orlesian war affects all of Thedas. How many of you actually cared about it or who sits on the throne?

 

What I'm afraid of is that the Qunari/Tevinter conflict will have just as much emphasis as the Mage/Templar in DA:I and will be resolved in the manner of three-way-tie from WEWH, aka "We all have to work together to stop Coryph... pardon, Solas." They won't let either of the nations fall, so that seems like the most probable outcome.

I wouldn't have cared any more about the Orlesian war if my character's 1 paragraph background text blurb said they were from Orlais than I did when it said they were from the Free Marches. They presented it very poorly and didn't develop the characters involved.

 

That's my fear as well, that they'll introduce something with potential (like the mage/templar war or the Solas/Inquisitor rivalry) and then wrap it up quickly and cheaply without much thought or care put in.



#307
BansheeOwnage

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This is dragon age, not mass effect. Quit with the superior attitude and condescension. These are two different game series with different design teams. I get that there is precedent that LIs have been carried over before, but having a precedent does not mean it's logical or fiscally reasonable for them to do in this instance.

1. "This is Dragon Age, not Mass Effect" is a terrible argument. It says nothing. You could say it isn't Skyrim, or Halo, and it would mean the same thing. Any of those games doing something doesn't automatically mean it would be a bad idea for Dragon Age to to the same, and naturally it doesn't mean it's a good idea either. Hence what I said about how that's basically saying nothing.

 

2. They're actually not different design teams - Bioware Edmonton did both. At least, they're the same as much as any studio is the same after a few years.

 

3. I wasn't being superior, I was being incredibly frustrated.

 

4. You are not in a position to say whether it's financially feasible - at all. And whether it's logically feasible is obviously subjective.

 

And whether it was done well is highly debatable.

 

Personally I think devoting so many resources to old romances in addition to any new ones seriously undercuts their ability to explore new things.  More generally, this is a problem i have with carrying over the protagonist.  It encourages carrying over more characters and places from previous games rather than less and focusing on new characters and plot.  ME2 and ME3 both suffered from this to a degree, too much effort given to trying to get everyone their screentime.

I admitted it wasn't done well in some cases. That's not a reason to give up though. I didn't even say they should do it, I was saying they have and they can again, preferably better.

 

lmao that is EXACTLY what it was like!! The whole time I was thinking, ',,,don't I have people for this? Aren't I like... some kind of leader or something? Shouldn't my lackey's take care of this?' Then at the wartable you have them look for the materials and they give at the most 6 and your like 'uuuhhhh.... agh. Fine! I'll do it myself!' 

Yeah, it's pretty annoying that if you have the Optimal Cutting perk you can go out and get ten plants by just by stopping for literally one second and picking one plant, and yet you only get six for a war table mission dedicated to gathering them... that I suppose takes literally a few hundred times longer <_<


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#308
Darkly Tranquil

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That's the reason BioWare has made the protagonist a foreigner in the past. That way they could ask stupid questions that they should already know if they're a native and it won't seem weird. There's also a trend of each new hero being from the country that the last game was set in (probably so returning players could have knowledge and a connection to that country of origin). Hawke was from Ferelden where DA:O was set and the Inquisitor was from the Free Marches where DA2 was set. If they continue that trend, then the next new PC may go to Tevinter but will be either from Ferelden or Orlais.


If the new protagonist is Orlesian I am so out of here. I couldn't face the thought of 100+ hrs with a silly faux French accent.
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#309
KaiserShep

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If the new protagonist is Orlesian I am so out of here. I couldn't face the thought of 100+ hrs with a silly faux French accent.

I was thinking similar, though I suspect that if they dared to have us play an Orlesian PC, they'd try a bit harder on the voice acting so that players can tolerate it for hours on end. 



#310
Darkly Tranquil

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I was thinking similar, though I suspect that if they dared to have us play an Orlesian PC, they'd try a bit harder on the voice acting so that players can tolerate it for hours on end.


Can they get Isolde's VA back?

Teeeegaaan! Who ees thees woooman?

Best Orlesian ever.

#311
vbibbi

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Just because you don't find it logical or fiscally reasonable gives me no reason to believe that BW feels the same. And think about it for a moment. Everyone is saying that the new protag is the cheaper route, yet we have a whole series (mass effect) where what they did was have a returning protag. Dragon Age didn't do that but they certainly tried to do it with Da2. It failed. Hawke wasn't popular. Now we have an instance in DaI where it seems to be hinting at a returning protag. So why do that if its not the cheaper route? And just because you might not think it hinted at a returning protag does not mean it did or didn't. Many believe it did and that's how they see it. It's all perspective.

Because it's your opinion that they're hinting at a returning protagonist, one which others don't share.

 

I don't really care about the LI's, returning companions, or whatever else. What I care about is the inquisitor has the potential to have a crazy awesome story! Something unique, something new! The new protag has a potential for an average story that we've already seen from their previous games. The whole game would basically be an introduction to this character the we never play again. Just like DaO was for the warden, Da2 for Hawke, and DaI for Inquisitor (unless quizy returns). So going to a new protagonist feels like a dead end. I can play their story with the inquisitor just as easily as I can play them with it. I can't, however, play new protag with inquisitors story involving Solas and have it have the same emotional effect.

 

And I also find it funny people think that quizy has no stake in the qun/tevinter conflict. Because they say themselves to bull at some point in the game that the qun pose a threat to all of thedas. They also may or may not have an alliance with them, depending on certain choices, and they were almost killed by a bunch of them in trespasser because they were accused of being fen'harel's agent.

 

I forgot they can say they pose a threat to all of thedas or something like your culture is interesting. So that's if you choose the option. But its in there

And I would argue that a large portion of the vocal fans do care about these issues, and have been shown to be able to call negative media attention to Bioware if they're displeased (ME3 ending)

 

1. "This is Dragon Age, not Mass Effect" is a terrible argument. It says nothing. You could say it isn't Skyrim, or Halo, and it would mean the same thing. Any of those games doing something doesn't automatically mean it would be a bad idea for Dragon Age to to the same, and naturally it doesn't mean it's a good idea either. Hence what I said about how that's basically saying nothing.

 

2. They're actually not different design teams - Bioware Edmonton did both. At least, they're the same as much as any studio is the same after a few years.

 

3. I wasn't being superior, I was being incredibly frustrated.

 

4. You are not in a position to say whether it's financially feasible - at all. And whether it's logically feasible is obviously subjective.

 

I admitted it wasn't done well in some cases. That's not a reason to give up though. I didn't even say they should do it, I was saying they have and they can again, preferably better.

 

Yeah, it's pretty annoying that if you have the Optimal Cutting perk you can go out and get ten plants by just by stopping for literally one second and picking one plant, and yet you only get six for a war table mission dedicated to gathering them... that I suppose takes literally a few hundred times longer <_<

All right let me expand. In ME series, we have only two PC voices, male and female. In DAI we have four. Barring Liara and femShep, all romances prior to ME3 were heterosexual, so they didn't need to record dialogue twice with different pronouns. And not with four different voice actors. Plus, DA has always had more immersive companion banter, and one good thing with DAI is that banter referenced romances, which I don't believe ME did. So that will be an additional expense of recording the different worldstate permutations if they want to continue making banters dynamic.

 

In ME series the player has two LI possibilities to import into ME2 and up to 5 possibilities into 3. Yet in 3, each romance is given a reaffirmation dialogue, so even if a player romanced Liara for the past two games, ME3 treats it like "hey do you still want to romance her?" rather than "you have been in a romance with this character for the past two games and this dialogue reflects that." Also, as a series planned as a trilogy from the beginning, the devs would have had some advance warning when designing the romances to leave them open ended, so that the PC is not locked into a romance for three games if the player wants to try different LIs, if their LI died (mandatory death of the Virmire squadmate). This wasn't always done well, but at least the romances did not have a conclusion at the end of each game.

 

In DAI, we can marry Sera or Cullen. This automatically makes the nature of the romantic relationships different than ME, where there is no promise of commitment or looking to the future. In that series, it's a battle to stop the Reapers, and whatever romance happens is arguably not expected to last. In DAI, the game is about the Inquisition's rise and fall and is self contained with the companion stories.

 

Do you really think Cullen romancers are going to be happy if he doesn't appear in the game, just sends a letter to the PC? Or worse, the PC decides to romance someone else and either divorces him or cheats on him? These are fans who have wanted to romance him since the first game in the series, and now Bioware is going to say he doesn't have to be a happily ever after ending? Even if players don't dump him, they will be upset knowing that it's a possibility, and potentially dislike their PC for having that option.

 

And if returning LIs don't appear in game or have a brief cameo, that is punishing the player who wants to continue as the Inquisitor but also plays Bioware games for the romances. We get an entire game of: letters from a LI, a cameo scene with their LI, or dumping their LI for a current companion. So ironically, anyone who wants to play as Inquisitor and keep an "active" romance in the game needs to start DA4 single.

 

As for ME and DA not being different design teams...they have different lead writers and writing staff, and they are geared toward different gameplay experiences. ME is a space opera shooter, where we don't control our squadmates and the overarching focus of the series is stopping the Reapers as Shepard. DA currently does not have an overarching theme other than learning more about Thedas. There is carry over information and subplots between games, but each game can be taken independently. The focus in DA is geared more heavily toward companions while ME most interaction is only done between Shepard and a companion, with less content between the companions.

 

Your argument seemed to me like, "I like this idea and see why it's feasible, so others who don't agree are wrong." You're not responding to my points or debating them, you are flat out saying it can be done this way, end of discussion.

 

And no, I don't know what's is financially feasible, any more than you do. But I am raising points which are addressing, in my opinion, why this isn't financially feasible. You are just telling me I'm wrong instead of providing a reason why.



#312
Heimdall

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I admitted it wasn't done well in some cases. That's not a reason to give up though. I didn't even say they should do it, I was saying they have and they can again, preferably better.

One of my primary fears about a returning protagonist is that the game will go the way of ME3 and devolve into a parade of cameos. I'm not confident Bioware can do it well at all, or even that it can be done well.
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#313
Nefla

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One of my primary fears about a returning protagonist is that the game will go the way of ME3 and devolve into a parade of cameos. I'm not confident Bioware can do it well at all, or even that it can be done well.

It's already a parade of cameos. At least if there was a returning protagonist the cameos would makes sense and would have an established relationship with the PC.


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#314
Darkly Tranquil

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It's already a parade of cameos. At least if there was a returning protagonist the cameos would makes sense and would have an established relationship with the PC.


I was just yesterday listening to the interview David Gaider did with Video Game Sophistry about DA. He said that initially they planned cameos by all DAO and DA2 companions, but they realised pretty quick that they would overshadow the rest of the game and scrapped the idea pretty quickly. Thank goodness sanity prevailed or the whole game would have been a cavalcade of fanservice.
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#315
Nefla

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I was just yesterday listening to the interview David Gaider did with Video Game Sophistry about DA. He said that initially they planned cameos by all DAO and DA2 companions, but they realised pretty quick that they would overshadow the rest of the game and scrapped the idea pretty quickly. Thank goodness sanity prevailed or the whole game would have been a cavalcade of fanservice.

Holy crap D: and here I thought it was extremely excessive as-is. If I had my way, cameos would be extremely rare and would make rock solid sense.


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#316
Hanako Ikezawa

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Chances are they would just hire voice actors that have natural French accents. Or do what they did with DAI and have two VAs per gender, one with an Orlesian accent and another with a Ferelden accent. 



#317
BansheeOwnage

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Because it's your opinion that they're hinting at a returning protagonist, one which others don't share.

 

And I would argue that a large portion of the vocal fans do care about these issues, and have been shown to be able to call negative media attention to Bioware if they're displeased (ME3 ending)

 

All right let me expand. In ME series, we have only two PC voices, male and female. In DAI we have four. Barring Liara and femShep, all romances prior to ME3 were heterosexual, so they didn't need to record dialogue twice with different pronouns. And not with four different voice actors. Plus, DA has always had more immersive companion banter, and one good thing with DAI is that banter referenced romances, which I don't believe ME did. So that will be an additional expense of recording the different worldstate permutations if they want to continue making banters dynamic.

 

In ME series the player has two LI possibilities to import into ME2 and up to 5 possibilities into 3. Yet in 3, each romance is given a reaffirmation dialogue, so even if a player romanced Liara for the past two games, ME3 treats it like "hey do you still want to romance her?" rather than "you have been in a romance with this character for the past two games and this dialogue reflects that." Also, as a series planned as a trilogy from the beginning, the devs would have had some advance warning when designing the romances to leave them open ended, so that the PC is not locked into a romance for three games if the player wants to try different LIs, if their LI died (mandatory death of the Virmire squadmate). This wasn't always done well, but at least the romances did not have a conclusion at the end of each game.

 

In DAI, we can marry Sera or Cullen. This automatically makes the nature of the romantic relationships different than ME, where there is no promise of commitment or looking to the future. In that series, it's a battle to stop the Reapers, and whatever romance happens is arguably not expected to last. In DAI, the game is about the Inquisition's rise and fall and is self contained with the companion stories.

 

Do you really think Cullen romancers are going to be happy if he doesn't appear in the game, just sends a letter to the PC? Or worse, the PC decides to romance someone else and either divorces him or cheats on him? These are fans who have wanted to romance him since the first game in the series, and now Bioware is going to say he doesn't have to be a happily ever after ending? Even if players don't dump him, they will be upset knowing that it's a possibility, and potentially dislike their PC for having that option.

 

And if returning LIs don't appear in game or have a brief cameo, that is punishing the player who wants to continue as the Inquisitor but also plays Bioware games for the romances. We get an entire game of: letters from a LI, a cameo scene with their LI, or dumping their LI for a current companion. So ironically, anyone who wants to play as Inquisitor and keep an "active" romance in the game needs to start DA4 single.

 

As for ME and DA not being different design teams...they have different lead writers and writing staff, and they are geared toward different gameplay experiences. ME is a space opera shooter, where we don't control our squadmates and the overarching focus of the series is stopping the Reapers as Shepard. DA currently does not have an overarching theme other than learning more about Thedas. There is carry over information and subplots between games, but each game can be taken independently. The focus in DA is geared more heavily toward companions while ME most interaction is only done between Shepard and a companion, with less content between the companions.

 

Your argument seemed to me like, "I like this idea and see why it's feasible, so others who don't agree are wrong." You're not responding to my points or debating them, you are flat out saying it can be done this way, end of discussion.

 

And no, I don't know what's is financially feasible, any more than you do. But I am raising points which are addressing, in my opinion, why this isn't financially feasible. You are just telling me I'm wrong instead of providing a reason why.

I shall attempt to respond to this later but I have trouble typing for more than a couple of paragraphs at a time :(

 

The whole game would basically be an introduction to this character the we never play again. Just like DaO was for the warden, Da2 for Hawke, and DaI for Inquisitor (unless quizy returns). So going to a new protagonist feels like a dead end.

Yes, exactly!!! I hate that. It's the main reason I like returning protagonists in general. And because I hate typing:

 

1. Character-whiplash. It's jarring, disappointing, and unsatisfying to build up your character for an entire game, as well as their relationships to their companions, then just when you get to know everyone, have them taken away and replaced with a new cast and a new character to try to shape from scratch, knowing you probably won't develop them as much as you'd like to since their story will end in the same game.

 

 

If the new protagonist is Orlesian I am so out of here. I couldn't face the thought of 100+ hrs with a silly faux French accent.

Yes but, I could stand to listen to Riordan/Stroud/Frederic as a protagonist, and probably a female with the same kind of accent. He's lived in the US for a long time I believe, sort of like how Leliana's VA has lived in the UK for a while (which is fitting, considering she is Orlesian but lived in Ferelden for a long time), making their accents different.



#318
Nefla

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Yes but, I could stand to listen to Riordan/Stroud/Frederic as a protagonist, and probably a female with the same kind of accent. He's lived in the US for a long time I believe, sort of like how Leliana's VA has lived in the UK for a while (which is fitting, considering she is Orlesian but lived in Ferelden for a long time), making their accents different.

I'd play an Orlesian if she was voiced by Marion Cotillard ^_^

 

Too bad 99% of Orlesians sound like this instead :sick: :


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#319
ComedicSociopathy

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Alright, alright, you guys convinced me.

 

I think having the Inquisitor back as PC would be smart. I mean, Inky does have the personal attachment and feelings of betrayal, right. Great for some good drama. But if that's the case then Bioware has to allow us to really get all that there's worth here when it comes to exacting our horrible revenge. 

 

tumblr_mo27xaiNSt1qksuq5o1_500.png

 

Revenge GRRM style. 

 

Just swap the sarcastic screams of King of the North with Dread Wolf, and you can have all my money Bioware. 

 

All of it. 


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#320
Ariella

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Vbibbi,

We did have letter or small cameo from an LI... It was called Awakenings. God help us.

I'm with you. Dragon Age and Mass Effect as games were built with two very different design philosophies in mind. ME always was one person's story, where DA is about the hundred year period of the Dragon Age.

And I certainly don't want a situation where of my three romance options in one game, one cheats in the next game and another dies...
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#321
Dancing_Dolphin

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Alright, alright, you guys conceived me.

No dear, you're mother did. :P
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#322
ComedicSociopathy

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No dear, you're momma did. :P

 

Haha. Got me there. 


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#323
Eivuwan

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Alright, alright, you guys convinced me.

 

I think having the Inquisitor back as PC would be smart. I mean, Inky does have the personal attachment and feelings of betrayal, right. Great for some good drama. But if that's the case then Bioware has to allow us to really get all that there's worth here when it comes to exacting our horrible revenge. 

 

tumblr_mo27xaiNSt1qksuq5o1_500.png

 

Revenge GRRM style. 

 

Just swap the sarcastic screams of King of the North with Dread Wolf, and you can have all my money Bioware. 

 

All of it. 

 

Not gonna happen. Bioware never allowed this level of cruelty in their games.



#324
Ann'Nonnie'Mus

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Because it's your opinion that they're hinting at a returning protagonist, one which others don't share.

 

And others do share it. Like I said its all perspective. Some believe the inquisitor is hinted to be in sequel as playable character and others don't. And that's based off things the inquisitor says. The inquisitor has 2 different ways of saying things, "My adventures may be over" and then "I have to go save the world again." So in my perspective it's almost like they are giving you an option to either continue as inquisitor or be a new pc. Seems that maybe they might do an awakening style game. You don't have to agree and I'm not going to ask you to, but that's what I believe their intentions were. I also get the feeling other people, who say they don't believe it, believe it to because they're on here often enough throwing out reasons why it shouldn't happen. If they were so sure of themselves why even bother?

 

I've seen countless times people saying it won't ever happen but seems like their fighting it pretty hard for being so sure.



#325
Ann'Nonnie'Mus

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Also awakening is Da. Not ME. And I'm pretty sure it was actually a very popular expansion.

So they've already done it once with less amounts of knowledge and resources than they have now. So can't imagine if they did it, it would turn out super badly.