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I want to play as the inquisitor again! (Activates "cloak" to reduce hostility. lol)


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#476
Nefla

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In fairness, there was a lot of pressure on Bioware to open up the world after DA2, especially with the concurrent success of Skyrim.  So I understand why they wanted to give that direction a try.

My problem with that is that BioWare didn't capture what people loved about Skyrim. I'm a huge Skyrim fan and DA:I's open world did nothing for me aside from being pretty to look at. Also Skyrim had lots of settlements and towns T_T



#477
Heimdall

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My problem with that is that BioWare didn't capture what people loved about Skyrim. I'm a huge Skyrim fan and DA:I's open world did nothing for me aside from being pretty to look at. Also Skyrim had lots of settlements and towns T_T

I know they didn't do it well, I'm just saying that there was a lot of pressure to try and imitate the style after Skyrim proved an open world RPG could have such great financial and popular success.



#478
Ariella

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You don't need any magical mechanism. We in our own history have had fully functional prosthetics for centuries, including the time equivalent to Dragon Age. So it would not be out of place for such a prosthetic to exist in Thedas. Immediately jumping to Superspecialawesome Magic Golem Hand is a hyperbole. 
 
Besides, when asked about it Patrick Weekes said anything is possible.


Fully functional? As in working hands? Sorry, not so much. Everything I've been able to find thus far puts Thedas level tech in peg legs and iron arms catagory, that have very little functionality compared to a living arm. If you want the character to be able to fight then yeah, you'e going to need something a bit more than just an iron replica.

But if you want to be the one armed man, go for it. Just avoid Dr. Kimble.

#479
thats1evildude

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On the other hand, it would be cool if the Inquisitor got a hook and began a pirating career ...

 

DA4: Black Flag, here we come?


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#480
Nefla

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Fully functional? As in working hands? Sorry, not so much. Everything I've been able to find thus far puts Thedas level tech in peg legs and iron arms catagory, that have very little functionality compared to a living arm. If you want the character to be able to fight then yeah, you'e going to need something a bit more than just an iron replica.

But if you want to be the one armed man, go for it. Just avoid Dr. Kimble.

The inquisitor with 2 arms was way overpowered and steamrolled over everything including dragons and Corypheus, now we can be at a reasonable level of competence and have wins, losses, use our brains rather than just bludgeoning everything into submission, etc... :D


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#481
Hanako Ikezawa

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Fully functional? As in working hands? Sorry, not so much. Everything I've been able to find thus far puts Thedas level tech in peg legs and iron arms catagory, that have very little functionality compared to a living arm. If you want the character to be able to fight then yeah, you'e going to need something a bit more than just an iron replica.

I point you towards Gottfried "Götz" von Berlichingen aka Götz of the Iron Hand, a soldier and poet that lived from 1480-1562. In 1504 he lost his right arm, but got a prosthetic that was articulated enough that it allowed him to fight in combat, ride horses, and write poetry for decades after the loss of his arm. 

 

Here is a picture of his prosthetic:

1825knyur4gpwjpg.jpg

 

 

But if you want to be the one armed man, go for it. Just avoid Dr. Kimble.

I love The Fugitive. ^_^


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#482
Ariella

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LOL right, which is why you avoid using the crappy mail system they used before and just use the Diologue system they already have to help facilitate it.   :D


There's still the whole "why can't I have my LI HERE" complaint, which the dialogue does't get around. I'm not saying it's a bad idea. I'm just saying it's going to be major sore spot with any number of fans who are REALLY attached to their LI. And honestly, each LI would have a good reason to be there since they're all pretty much invested in stopping Solas, seeing as how he played them.

A new protagnist gets around that and it gets around potential "Moonlighting" syndrome, where you finally get the couple together and then the plot just dies.
 

As for the arm thing ... with the setting the way it is, just because it doesn't exist yet, there are plenty of things that allow for its creation.  vbibbi saw my big ramble as to how the darned thing "should" function in a game-play sense :D, but as for what it actually is I find it hard to believe that the Inquisitor with all their resources and access to people couldn't create some sort of functional prototype by combining enchantment, magic and mechanics (heck, Bianca's mechanical expertise with Dagna's Anarchist skills would go a long way).  It doesn't need to be perfect (in fact I'd prefer it be dysfunctional and painful to use to begin) it just needs to work.  As for basing it off Golems ... you are right, that is a very, very, dumb idea. :D
 
My preferred thoughts is that it not be Iron Man, FMA Automail, Highly Magical or even Made of Stone ... but something closer to a prototype "Furiosa" might be possible and it does need to have in-combat (and out-of-combat) side effects.


I wasn't thinking basing off golems as much as right now Golems are the only example we have of being able to make stone and metal live.

One of my favorite novel series is a hard sf military thing. The main character is inspired by Horatio Hornblower, who in turn was inspired by Horatio Nelson. Now the short version is she looses her arm from just below the elbow, much like Nelson did, but being 2000 years in the future they have advanced cybernetics. The problem is no matter how good a cybernetic arm is, it just doesn't replace the real thing. Doesn't have the sensitivity or the response time of a natural limb etc.

And yes, I know we've got magic, but we haven't really seen anything indicating that magic could pull off such a feat. And while I know that Dagna could probably come up with such a thing, unless we're talking about another five or ten year leap, I'd feel it's really a cheap way to get the IQ back.

I'm probably one of the few people in the universe who hasn't seen Mad Max so I'm not sure about the reference except that it is about Charlize Theron's character.

Honestly I'm both playing devil's advocate and voicing a bit of my own preference. If they were to give the IQ a new limb, I don't think they could do it justice in the most important way: how the loss affected the character. I think going through that journey would be amazing, but I don't see how it would be possible in an rpg like DA. I suppose if they were to do something like a Telltale prelude with the IQ dealing with it, it might work, but I have no idea how they could manage that AND do the base game.

Now, if they'd get the IQ a new arm just in time to get the band back together for DA's finale... That would be something.
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#483
Regan_Cousland

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... it would be cool if the Inquisitor got a hook and began a pirating career ...

 

DA4: Black Flag, here we come?

 

Isabela has to return as either a crew-mate or rival if that happens. lol

 

Set the whole game on and around a bunch of Caribbean-like islands off the coast of Antiva. 

Just ... try to make finding buried treasure more fun than Shard-hunting, please, BioWare.

Dragon Age: Sundered Seas

270px-Antiva.jpg

 


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#484
Ariella

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I point you towards Gottfried "Götz" von Berlichingen aka Götz of the Iron Hand, a soldier and poet that lived from 1480-1562. In 1504 he lost his right arm, but got a prosthetic that was articulated enough that it allowed him to fight in combat, ride horses, and write poetry for decades after the loss of his arm. 
 
Here is a picture of his prosthetic:
1825knyur4gpwjpg.jpg
 
 
I love The Fugitive. ^_^


I'm looking at this, and the whole pins and gears thing is something I'd been considering since last night (though mine looked slightly more steampunkish). I'm still trying to see how a person could get natural motion out of the fingers and upper arm.

The reason I mentioned the golem, and I said previous is it's the only way we've gotten true living motion out of nonliving or "dead" (ie wood) materials. This looks like it can grip but the grip wouldn't be able to be altered quickly, as far as I can see.

I'd love to see an actual reconstruction and test of the thing. It looks like it clamps around the limb, but I can't imagine being iron that it's light.

I did find something in a scholarly article about prosthesis where it does say that it was a passive system.

Here's the link, it's on page five. http://www.demosmedi...df/Meier_01.pdf

It's possible, but the biggest problem would be selling it, since it is passive. A lot of players would look at this and go:

"But I got Dagna! she can build anything, so why can't I have my uber lyrium powered super cybernetic arm!" And you KNOW there are going to be those kind of people, and a lot of them.

As I said, it's as much me playing devil's advocate as any preference on my part. If they could actually do the whole thing justice from a character standpoint I'd be more confident about it, but I can't see how they could manage to deal with the kind of emotional journey someone would go through. Or at least not with the kind of depth it would really need while at the same time telling the story of whatever is happening in Tevinter. If they were going to do a smaller piece, I'd be more confidant, but as I understand this is going to be the resolution of Solas story arc so I can't see them doing small at this point. I'd love it but I can't see it.

Watched the Fugitive in reruns with my grandfather, and the movie, well, I'm from Chicago and love Harrison Ford. Plus Andreas Katsulas rocks.

Sorry if I was sharp before. I'm having what is lovingly referred to as A Day.

#485
Ann'Nonnie'Mus

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Who cares if its lyrium powered or not? It'd be amazing just to be like, yep my hero is a one armed badass with an awesome prosthetic! I've already had the protag with two arms from da, I want the one with real battle scars, and a real reason to progress through the story! Quizy has ties to everything despite people saying they don't. They are involved with qun that much was made clear in trespasser and even in ironbull's story, and they're linked to dorian who has decided to live in tevinter permanently, they gotta find out what happened to his dad! How do you expect that to happen with a new pc? I feel like there are a lot of reasons to bring the inquisitor back that people are just ignoring out of stubbornness for a new protag. A new protag, even if native to tevinter makes no sense to me with how trespasser was. Especially with how it ended.

 

When I think about all the possibilities of Da4 if they bring back inquisitor I get really excited because there is WAY more potential there than with a new protag.


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#486
AresKeith

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Who cares if its lyrium powered or not? It'd be amazing just to be like, yep my hero is a one armed badass with an awesome prosthetic! I've already had the protag with two arms from da, I want the one with real battle scars, and a real reason to progress through the story! Quizy has ties to everything despite people saying they don't. They are involved with qun that much was made clear in trespasser and even in ironbull's story, and they're linked to dorian who has decided to live in tevinter permanently, they gotta find out what happened to his dad! How do you expect that to happen with a new pc? I feel like there are a lot of reasons to bring the inquisitor back that people are just ignoring out of stubbornness for a new protag. A new protag, even if native to tevinter makes no sense to me with how trespasser was. Especially with how it ended.

 

When I think about all the possibilities of Da4 if they bring back inquisitor I get really excited because there is WAY more potential there than with a new protag.

 

By that logic Hawke has ties to the Qun because of what happened in Kirkwall, Dorian already knows what happened to his dad and that doesn't need to involve the Inquisitor at all

 

The story absolutely does make sense with a new protag



#487
Hanako Ikezawa

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I'm looking at this, and the whole pins and gears thing is something I'd been considering since last night (though mine looked slightly more steampunkish). I'm still trying to see how a person could get natural motion out of the fingers and upper arm.

The reason I mentioned the golem, and I said previous is it's the only way we've gotten true living motion out of nonliving or "dead" (ie wood) materials. This looks like it can grip but the grip wouldn't be able to be altered quickly, as far as I can see.

I'd love to see an actual reconstruction and test of the thing. It looks like it clamps around the limb, but I can't imagine being iron that it's light.

I did find something in a scholarly article about prosthesis where it does say that it was a passive system.

Here's the link, it's on page five. http://www.demosmedi...df/Meier_01.pdf

Thedas has a variety of strong yet light materials, so the weight wouldn't really be a problem. Especially since even being made of iron didn't seem too heavy for easy use since he used it to write. 

 

As for limited motion, perhaps it can be upgraded as the game progresses. Start with the Inquisitor barely having good use of a regular prosthetic, then as you progress it becomes easier and then more advanced. After all, we are in the Tevinter Imperium so we have access to all the best crafters: Dwarves, Qunari, and the Imperium.  

 

It's possible, but the biggest problem would be selling it, since it is passive. A lot of players would look at this and go:

"But I got Dagna! she can build anything, so why can't I have my uber lyrium powered super cybernetic arm!" And you KNOW there are going to be those kind of people, and a lot of them.

I know there will, but people have wanted all their protagonists to be more powerful than Bioware writes them. 

And again, maybe they could have that be a late-game upgrade later if it can be done in the gameplay. 

 

As I said, it's as much me playing devil's advocate as any preference on my part. If they could actually do the whole thing justice from a character standpoint I'd be more confident about it, but I can't see how they could manage to deal with the kind of emotional journey someone would go through. Or at least not with the kind of depth it would really need while at the same time telling the story of whatever is happening in Tevinter. If they were going to do a smaller piece, I'd be more confidant, but as I understand this is going to be the resolution of Solas story arc so I can't see them doing small at this point. I'd love it but I can't see it.

I can, since I've watched or read several stories that do exactly that. For example, the manga/anime Fullmetal Alchemist. That franchise has both a small personal story of the Elric brothers trying to get their original bodies back and dealing with their handicaps while also dealing with a world-threatening story of the Homunculi. With how well Bioware can write stories and particularly characters, I think they could do it. It may be a challenge, but they can do it. 

 

Watched the Fugitive in reruns with my grandfather, and the movie, well, I'm from Chicago and love Harrison Ford. Plus Andreas Katsulas rocks.

Sorry if I was sharp before. I'm having what is lovingly referred to as A Day.

The movie had a lot of good actors in it. Tommy Lee Jones, Harrison Ford, Andres Katsulas, etc.

 

It's okay. I apologize if I get sharp about this. 


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#488
Ann'Nonnie'Mus

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By that logic Hawke has ties to the Qun because of what happened in Kirkwall, Dorian already knows what happened to his dad and that doesn't need to involve the Inquisitor at all

 

The story absolutely does make sense with a new protag

yep. Hawke does. And while Dorian knows his father was assassinated he still has to deal with it and retaliate. Also if they bring in solas' story, which they are, a new protag makes no sense. Here is why, a new protag has no way of knowing solas or his intentions, unless they're an agent of inquisition in which case your better off just bringing back the inquisitor. And even if a new protag finds out about solas how are they going to stop him? On top of that, why would they even believe that is whats happening? They don't know solas and don't know what he's capable of. On top of that they don't have the resources the inquisitor has or the connections (dorian). Even disbanding the inquisition the inquisitor still has more available to getting the job done. And because Solas' story is probably going to be dealt with in Da4 its going to be the main story out of all the other stories because its literally a guy who wants to destroy the world. That isn't going to be a plot put off the sidelines.


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#489
Gold Dragon

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Not Knowing Solas also means Solas doesn't know him/her.  Which was the entire point.



#490
Nefla

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Not Knowing Solas also means Solas doesn't know him/her.  Which was the entire point.

It's also a stupid point. What does Solas actually know about the inquisitor compared to what the inquisitor knows about him? When this person was the inquisitor they had to act a certain way and do certain things, there were many restrictions and the inquisitor's motivations were built around stopping Corypheus, their combat strategy involved having two hands as well as the special mark. All of that has changed. Solas would expect the inquisitor to keep being polite and diplomatic and restrained and listening to everything his advisors told him to do. What he wouldn't expect is for the inquisitor to go undercover and get his hands dirty. Solas thinks he's incredibly clever but he lets his pride and emotion get the better of him time and again. He's showed us his cards in Trespasser because he assumes that the inquisitor won't be able to stop him. His pride should be his downfall.


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#491
Hanako Ikezawa

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Not Knowing Solas also means Solas doesn't know him/her.  Which was the entire point.

That's inaccurate. Just because you don't know a person doesn't mean that person doesn't know about you. With his spy network, Solas will know as much about you as he does the Inquisitor by the time you are even close to being in a position to combat him and his plans. Thus making the entire point entirely pointless. 


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#492
Darkly Tranquil

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Isabela has to return as either a crew-mate or rival if that happens. lol
 
Set the whole game on and around a bunch of Caribbean-like islands off the coast of Antiva. 
Just ... try to make finding buried treasure more fun than Shard-hunting, please, BioWare.Dragon Age: Sundered Seas270px-Antiva.jpg


Omg! Yes! I've been throwing this idea around for a few months, though I jokingly called it Dragon Age: Black Flag. A pirate centred game (with your ship as a mobile base) with a plot centred on Antiva, Rivain, the eastern Free Marches, the Feliscima Armada and fighting the Qunari would be great. The concept has a ton of potential and would allow us to visit another fascinating part of world while shaking up the gameplay a bit at the same time.
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#493
tanuki

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One of my favorite novel series is a hard sf military thing. The main character is inspired by Horatio Hornblower, who in turn was inspired by Horatio Nelson. Now the short version is she looses her arm from just below the elbow, much like Nelson did, but being 2000 years in the future they have advanced cybernetics. The problem is no matter how good a cybernetic arm is, it just doesn't replace the real thing. Doesn't have the sensitivity or the response time of a natural limb etc.

It's kinda off-topic but I don't remember her having any problems with an artificial arm (well, except initially needing some time to learn how to use it) and an eye even gave her some extra functions to use (better view, targeting, some info gathering iirc?). And she'd got a built-in pistol in her finger :D

Of course, it cannot really replace real ones anyway, but we don't really need it for Inquisitor also.


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#494
Phoenix_Also_Rises

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(Slightly late reply)

 

I'm a bit torn myself.  I do see why the personal connection with the Inquisitor could make them a better choice where Solas is involved, but part of what I love about DA games in the first place is the chance to build up a new character with new histories in a situation with each installment, knowing that they inhabit the same world as my previous characters.

 

I think this sort of split would be the best of both worlds.  People still get to play with their Inquisitor's development and pursue that connection to Solas, while still allowing the new PC enough screen time to build them up as characters.

 

The split I really dont know what to make of. On the one hand, it would be a compromise between having an all new protagonist, and we have seen a lot can be done with it in GTA5, on the other hand, there will be people who will prefer one protagonist over the other and/or complain about their preferred one not being given enough space/being effectively forced to spend time with one over the other/the easy route out being taken, thus diminishing the impact of one storyline over the other because the fact that there was a split meant the resources were stretched too thin - you name it. I see where you are coming from and, although I do not have a fully formed opinion on this particular idea, I suppose I would lean towards preferring two separate games, each dealing with and resolving their thing (Inquisitor-Solas, New Protag-Tevinter), for no other reason than this would allow the narrative to remain focused. Still, the split is an interesting idea, it has been done successfully before, and it could be made to work, I suppose.

 

 

On the other hand, it would be cool if the Inquisitor got a hook and began a pirating career ...

 

DA4: Black Flag, here we come?

 

 

Isabela has to return as either a crew-mate or rival if that happens. lol

 

Set the whole game on and around a bunch of Caribbean-like islands off the coast of Antiva. 

Just ... try to make finding buried treasure more fun than Shard-hunting, please, BioWare.

Dragon Age: Sundered Seas

270px-Antiva.jpg

 

 

 

Omg! Yes! I've been throwing this idea around for a few months, though I jokingly called it Dragon Age: Black Flag. A pirate centred game (with your ship as a mobile base) with a plot centred on Antiva, Rivain, the eastern Free Marches, the Feliscima Armada and fighting the Qunari would be great. The concept has a ton of potential and would allow us to visit another fascinating part of world while shaking up the gameplay a bit at the same time.

 

YES.

 

That is all.



#495
Regan_Cousland

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Omg! Yes! I've been throwing this idea around for a few months, though I jokingly called it Dragon Age: Black Flag. A pirate centred game (with your ship as a mobile base) with a plot centred on Antiva, Rivain, the eastern Free Marches, the Feliscima Armada and fighting the Qunari would be great. The concept has a ton of potential and would allow us to visit another fascinating part of world while shaking up the gameplay a bit at the same time.

 

Instead of having a minstrel in a tavern, our entire crew could sing sea-shanties, just like they do in Black Flag.

 

https://www.youtube....h?v=QOfC1PEKt1U 

 

I can already imagine a bawdy song about Andraste and her ten secret lovers. lol

And the majestically deep, baritone voice of a dwarven or qunari crew-mate echoing across the empty ocean.


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#496
Heimdall

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Omg! Yes! I've been throwing this idea around for a few months, though I jokingly called it Dragon Age: Black Flag. A pirate centred game (with your ship as a mobile base) with a plot centred on Antiva, Rivain, the eastern Free Marches, the Feliscima Armada and fighting the Qunari would be great. The concept has a ton of potential and would allow us to visit another fascinating part of world while shaking up the gameplay a bit at the same time.

That's an idea I was throwing around too!  Preferably if the ship is a captured dreadnought (With or without cannons)


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#497
Ariella

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It's kinda off-topic but I don't remember her having any problems with an artificial arm (well, except initially needing some time to learn how to use it) and an eye even gave her some extra functions to use (better view, targeting, some info gathering iirc?). And she'd got a built-in pistol in her finger :D
Of course, it cannot really replace real ones anyway, but we don't really need it for Inquisitor also.


It's mentioned a lot with her replacements as far back as the nerves for the cheek and the eye. The replacement parts just done have the same 'aliveness' as a natural arm or eye etc.

And in War of Honor it points that the fact she managed to earn the next grade in the Coup is that she worked her ass off and then some. The majority of people with a similar replacement wouldn't have managed it because the nerve connects aren't quite right and she had to retrain something like twenty years of muscle memory because of it.

Honestly, if they were to do a replacement, I want it to be like that. I don't want 'a wizard did it'. I wouldn't want it to be an easy fix. Because it isn't.

I saw this beautiful drawing on tumblr. It's Cullen holding the Iq. It's set from the side, she has her head on his chest, and it's obvious she's crying. And there is the empty sleeve. It's one of the most evocotive fan pieces I've ever seen, and as much as I respect Bioware's writing skills, I don't think they could address it in such a way that it would be honest.

After all, people complained that backgrounds for the IQ were reduced from a full blown prologue/origin to a few lines of dialogue. To pretty much hand wave such a personal loss would be a horrible disservice.

Which again goes back to the fact a new pc doesn't have this kind of stuff to carry through.
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#498
Ariella

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Omg! Yes! I've been throwing this idea around for a few months, though I jokingly called it Dragon Age: Black Flag. A pirate centred game (with your ship as a mobile base) with a plot centred on Antiva, Rivain, the eastern Free Marches, the Feliscima Armada and fighting the Qunari would be great. The concept has a ton of potential and would allow us to visit another fascinating part of world while shaking up the gameplay a bit at the same time.


As a dlc or expansion... this. So very this.

#499
Phoenix_Also_Rises

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Instead of having a minstrel in a tavern, our entire crew could sing sea-shanties, just like they do in Black Flag.
 
https://www.youtube....h?v=QOfC1PEKt1U 
 
I can already imagine a bawdy song about Andraste and her ten secret lovers. lol

And the majestically deep, baritone voice of a dwarven or qunari crew-mate echoing across the empty ocean.

 
I am now totally imagining a classically trained opera singer - level voice, kind of like this:

 

 

except ridden with expletives and not-so-subtle innuendo :P


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#500
tanuki

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It's mentioned a lot with her replacements as far back as the nerves for the cheek and the eye. The replacement parts just done have the same 'aliveness' as a natural arm or eye etc.

And in War of Honor it points that the fact she managed to earn the next grade in the Coup is that she worked her ass off and then some. The majority of people with a similar replacement wouldn't have managed it because the nerve connects aren't quite right and she had to retrain something like twenty years of muscle memory because of it.

Honestly, if they were to do a replacement, I want it to be like that. I don't want 'a wizard did it'. I wouldn't want it to be an easy fix. Because it isn't.

I saw this beautiful drawing on tumblr. It's Cullen holding the Iq. It's set from the side, she has her head on his chest, and it's obvious she's crying. And there is the empty sleeve. It's one of the most evocotive fan pieces I've ever seen, and as much as I respect Bioware's writing skills, I don't think they could address it in such a way that it would be honest.

After all, people complained that backgrounds for the IQ were reduced from a full blown prologue/origin to a few lines of dialogue. To pretty much hand wave such a personal loss would be a horrible disservice.

Which again goes back to the fact a new pc doesn't have this kind of stuff to carry through.

I can very much agree with that. But that is also why I believe the Inquisitor, if they return, should be controllable if they are in the game. Otherwise we'll get the same forced reaction regarding the arm loss from them and I don't think every Inquisitor will regard it the same way (which is inevitable, if they are an NPC). Some will be stoic about it, some sad or even devastated, some will hate and blame Solas for that, and so on.

 

And if we get an opportunity to control them anyway, why don't go further and make them at least the second protagonist.


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