Hopefully we don't play as the Inquisitor again.
I wouldn't mind however to play as someone working with/for the Inquisition (or whatever we call the remnants of it).
Hopefully we don't play as the Inquisitor again.
I wouldn't mind however to play as someone working with/for the Inquisition (or whatever we call the remnants of it).
Ha! First of all, thank you!
To me, Dragon Age is also much more than a main character. DA4 will surely have place in Tevinter so I'm greatly welcoming Dorian or any returning character with actual real connections to the story. Objectively the DAI whole crew can't return.
What did you thought of Awakening (if played) with your warden having Ogrhen I think? as only returning character in his crew ? Knowing he continues his (15'hours) journey with a whole new cast of characters ? Does it made your character less interesting, emptier ? Or maybe did you play the orlesian commander?
(I'm actually interested in your answer, the question is completely non-rhetorical. )
And, just saying, I never wanted the warden or Hawke to come back as main protagonist. It's just DA4, knowing Solas story will be completed, it's pretty sure the Inquisitor will intervene at some point :
I guess I'm kind of afraid of what an Inquisitor non-playable can become in cameo. A few people complain about Hawke cameo, and s/he was "stereotyped" into 3 particular personnalities. It could have been a smart move yet it didn't please everyone.(Yeah, because clearly "pleasing everyone" is a fun challenge.)
Knowing the inquisitor interact with a wheel of emotions, I doubt it can be well translated into a cameo where's the character is non playable.
That would be quite a shame to me knowing how central I place Solas/Inquisitor relationship in the game to come
.
Well, here's my point of view : there's indeed an new arc open for a new protagonist to discover Tevinter. As a rogue lover I would even play MAGE. Like. MAGE
And yep, I would like a sort of parallel story with the Inquisitor, who still too connected to the plot to disappear all game long (plus she disbanded in my playthrough).
At this point I don't really want to convince anyone, I, personally, would be a lot disappointed if the inquisitor weren't involved more than Hawke in Inquisition.
I know bioware will create new great stories I'll play anyway, so why not a new protagonist...
I just realise all the cool opportunities of the Inquisitor returning and among my favorite reasons : an evolving hero already now define by a traumatising experience you lived with her, which is now almost "written" on her body through the arm, and a very particular relationship to the antagonist. It add that depth I'm certainly looking foward to see in dragon age.
Maybe having two protagonists would please me the most, if well done, that's just doesn't sound very Dragon Ageish to happen anyway
.
I MEAN I'm an optimistic woman *ahem* and I'd like that.
DA4 would be the perfect (and certainly only) game in the franchise to do it. And having a franchise reivent itself correctly is always a great step foward in what keep the fan to come again : "foundations" you'll always know you'll find and new gameplay mechanism of that makes your experience suriprising in a good way, improvements that makes you want to come back again.
So! just "my two cents"
? : Dual protagonist >/= Inquisitor protagonist > New protagonist only.
I'm not opposed to the dual protagonist idea, I just don't see the series going in that direction when it seems to be going to a more MMO direction. I truly hope I'm wrong, as I think a dual protagonist would allow for some interesting game play and pacing of the plot and locations, if done well. But I also don't want Bio to bite off more than they could chew like DA2 (mostly due to lack of development time) and DAI (due to many factors as has been written ad nauseum on the forums). Implementing a dual protagonist system would be challenging for a party-based open world RPG, and I can easily see people say DA is blatantly copying off of The Witcher 3.
I don't mind if DA4 uses gameplay elements from TW3 like they did with Skyrim for DAI, but only if they adopt these elements because it feels right, not just to try to entice new audiences to buy the game.
For Awakenings, I personally didn't like Oghren's role, mostly because of his strange character (reverse) development. And I had the bug where his approval is based on the base game, so it was almost impossible to get his approval up. I liked the idea of bringing him back as a Warden, and out of all of the DAO companions he makes the most sense. If he had been better implemented I would have enjoyed his role.
I did miss some of the other companions, though. Due to the expansion nature of the game I realize they wouldn't be able to include all of the companions, but in an ideal world I would have liked to have Grey Warden!Alistair be a companion (does the game say where he goes if he doesn't take the throne or go into exile? Does he go to Orlais' Grey Wardens?). Sten, Morrigan, and Wynne make sense not to return, they're doing their own things. Shale could have spent some time at the Keep, though, and a romanced Zevran or Leliana would have been cool to have around. Even if they weren't companions in the expansion, it would have been cool to have these other DAO companions hanging around the Keep, like Loghain's cameo.
I do find it likely that if they do the dual protag thing we will play as the Inquisitor only for the prologue. Recruit the main game protagonist, talk to them, have full control, and then explain the game mechanics. And then the rest of the time letters, cameos, minor involvement where we get no input.
Speaking about letters..., I do hope I'd get some letters from my Inquisitor's husband
(love how they handle the romance between Leli-Mahariel in DAI main game. It's very clear of how much they are still in love with each other
If we'd get to see Cullen and have him talk about his wife, I'd be over the moon
![]()
hahaha.. ehem.. ^^v)
I wish my Inquisitor could have married their love interest. ![]()
I wish my Inquisitor could have married their love interest.
I'm not opposed to the dual protagonist idea, I just don't see the series going in that direction when it seems to be going to a more MMO direction. I truly hope I'm wrong, as I think a dual protagonist would allow for some interesting game play and pacing of the plot and locations, if done well. But I also don't want Bio to bite off more than they could chew like DA2 (mostly due to lack of development time) and DAI (due to many factors as has been written ad nauseum on the forums). Implementing a dual protagonist system would be challenging for a party-based open world RPG, and I can easily see people say DA is blatantly copying off of The Witcher 3.
I don't mind if DA4 uses gameplay elements from TW3 like they did with Skyrim for DAI, but only if they adopt these elements because it feels right, not just to try to entice new audiences to buy the game.
True. I was not particularly happy about open world and DAI/Skyrim dynamics.
To dual protagonist, I thought something more as Al Foley said, establishing the game as the inquisitor, but, I'd like ponctual quest with her within the game too.
Dual PC can be indeed very well done, and let's hope and pray and do some rituals for the end of MMO's feature in DA anyway.
My particular problem with DAI is surely the main quest, as great as a bit short to me. If DA4 is a little more story, and less open world I gladly welcome a dual protagonist where the inquisitor takes only 1/3 of the main quest game. As long as thoses scenes are revelant story wise and the inquisitor character evolution to underdog and her achievements until solas final confrontation is there, rich and specific to each player.
Of course, wouldn't be fun if people don't complain. A little lame to do it about dual PC though, as the Witcher didn't create this particular gameplay. I remember playing years ago Dreamfall which had an impressive storytelling with three different MC (2006) two years even before the first Witcher was in sale. Obiviously these games aren't comparables, so I dont really compare TW & DA too.
For Awakenings, I personally didn't like Oghren's role, mostly because of his strange character (reverse) development. And I had the bug where his approval is based on the base game, so it was almost impossible to get his approval up. I liked the idea of bringing him back as a Warden, and out of all of the DAO companions he makes the most sense. If he had been better implemented I would have enjoyed his role.
I did miss some of the other companions, though. Due to the expansion nature of the game I realize they wouldn't be able to include all of the companions, but in an ideal world I would have liked to have Grey Warden!Alistair be a companion (does the game say where he goes if he doesn't take the throne or go into exile? Does he go to Orlais' Grey Wardens?). Sten, Morrigan, and Wynne make sense not to return, they're doing their own things. Shale could have spent some time at the Keep, though, and a romanced Zevran or Leliana would have been cool to have around. Even if they weren't companions in the expansion, it would have been cool to have these other DAO companions hanging around the Keep, like Loghain's cameo.
I can understand that, aside from his memorable jokes.
Sure ! That's why an Inquisitor as returning protagonist with a (very) few part of his crew is not completely impossible to make. And if Awakening was not perfect in the matter, it could be easily rectified in DA4.
Even if I'd like more the ex-crew stay near/in "an office" (d1ta™) or just having a few cameo and brand new people to do missions with my inquisitor.
But a quest with husband would be appreciated.
I think it is VERY unlikely we'll play as the Inquisitor again.
Quizzy states clearly his/her adventuring days are over.
AND he/she states that they'll have to use someone who Solas doesn't know to get at him.
I think it is VERY unlikely we'll play as the Inquisitor again.
Quizzy states clearly his/her adventuring days are over.
AND he/she states that they'll have to use someone who Solas doesn't know to get at him.
Inquisitor only says their adventuring days are over if you pick specific dialogue choices. They are equally likely to have said that they are off to save the world again at that point. As opposed to how every single Inquisitor says that they specifically will either save/kill Solas directly before and after this.
Finding someone else can be interpreted to mean finding a new protagonist. It can also be interpreted to mean they need to find new companions.
We also know from a recent interview that the original plan was to have the Inquisitor deal with Solas.
I'm pretty sure Bioware is trying to keep their options open at this point.
That isn't a contradiction. Saying they will save the world and kill/redeem Solas doesn't mean they will be on the front lines.Inquisitor only says their adventuring days are over if you pick specific dialogue choices. They are equally likely to have said that they are off to save the world again at that point. As opposed to how every single Inquisitor says that they specifically will either save/kill Solas directly before and after this.
The whole point of finding new people was that Solas can predict the current Inquisitor. Replacing everyone except the person actually making decisions makes no sense.Finding someone else can be interpreted to mean finding a new protagonist. It can also be interpreted to mean they need to find new companions
That isn't a contradiction. Saying they will save the world and kill/redeem Solas doesn't mean they will be on the front lines.
The whole point of finding new people was that Solas can predict the current Inquisitor. Replacing everyone except the person actually making decisions makes no sense.
There's also nothing in that line that suggests they won't be on the front lines. I don't even think the "adventuring days" line means that either - I hope the protagonist won't be adventuring no matter who they are. Gathering political allies, starting revolutions, and leading armies in battle is what they should be doing, and I don't class any of that as adventuring. Adventuring is wandering the wilderness, exploring random caves, fighting wild monsters, looking for treasure etc. Dragon Age is not an adventure story.
And I'm going to need some proof that Solas can predict the Inquisitor other than Leliana of all people telling me so. At what point has Solas shown they can predict the Inquisitor in any real way? He hid his identity for a year, that's not the same as knowing any of the Inquisitors thoughts or actions. Solas himself repeatedly says you surprise him and are not what he expects. And he's been repeatedly bad at predicting other events/people. The entire game is a testament to that.
We already know that the original plan was to have the Inquisitor deal with Solas. So evidently the game writers themselves didn't buy that idea when they wrote the story.
Oh don't be thick. Adventuring describes the activity of every Dragon Age protagonist to date. It's been used as a general term for the activities of fantasy RPG protagonists for as long as I can remember. The sentence doesn't even make sense with that definition, look: "My faffing about in the wilderness days may be over, but the Inquisition's mission will go on." It's clearly a statement of retirement from active duty.There's also nothing in that line that suggests they won't be on the front lines. I don't even think the "adventuring days" line means that either - I hope the protagonist won't be adventuring no matter who they are. Gathering political allies, starting revolutions, and leading armies in battle is what they should be doing, and I don't class any of that as adventuring. Adventuring is wandering the wilderness, exploring random caves, fighting wild monsters, looking for treasure etc. Dragon Age is not an adventure story.
Really? They surprised him because he didn't know him. Over the course of the game, he got to know them. That's the point. And he was quite able to predict the Inquisitor's actions in Trespasser.And I'm going to need some proof that Solas can predict the Inquisitor other than Leliana of all people telling me so. At what point has Solas shown they can predict the Inquisitor in any real way? He hid his identity for a year, that's not the same as knowing any of the Inquisitors thoughts or actions. Solas himself repeatedly says you surprise him and are not what he expects. And he's been repeatedly bad at predicting other events/people. The entire game is a testament to that.
It was the original plan. In that plan, the whole story arc was one game. Plans change, and that they changed could indicate they concluded it was a bad idea. It means nothing.We already know that the original plan was to have the Inquisitor deal with Solas. So evidently the game writers themselves didn't buy that idea when they wrote the story.
Oh don't be thick. Adventuring describes the activity of every Dragon Age protagonist to date. It's been used as a general term for the activities of fantasy RPG protagonists for as long as I can remember. The sentence doesn't even make sense with that definition, look: "My faffing about in the wilderness days may be over, but the Inquisition's mission will go on." It's clearly a statement of retirement from active duty.
Really? They surprised him because he didn't know him. Over the course of the game, he got to know them. That's the point. And he was quite able to predict the Inquisitor's actions in Trespasser.
In the end though, you're disbelief doesn't matter. The developers put that line in for a reason.
It was the original plan. In that plan, the whole story arc was one game. Plans change, and that they changed could indicate they concluded it was a bad idea. It means nothing.
Really? I interpret a line different to you so I must be thick? Lovely.
What actions did Solas predict in Trespasser? That you would investigate a dead body if he left it around to you to find? As opposed to a new protagonist, who also would have investigate a dead body? I'm honestly curious what amazing powers of prediction Solas showed in Trespasser? Because as far as I can tell, he left some dead bodies around, he set a few Qunari on fire, then sat around turning them to stone whilst waiting for you to wander around. What an ingenious plan.
Yes, plans change (this plan changed because it was too much to fit in one game), which is why I'm not posting about how the Inquisitor is confirmed as the protagonist for DA4. They left a lot of hints in the game that could go either way. You can tell people that their interpretation are wrong all you want, or insult them because their opinions don't match your own. Doesn't make your own interpretation more valid.
Personally I'm betting on the dual protagonist route at the moment. They have already said they plan to give closure between Solas/Inquisitior, so she/he is definitely going to be in the next game, and I find it hard to believe Trespasser was written to place the Inquisitor in an NPC role, considering it was written after seeing the massive negative reaction to Hawke. People were perfectly happen not to have the Inquisitor for DA4 at all, it was never expected before Trespasser. They went out of their way in that DLC to have the Inquisitor say they weren't exiting the plot. They did that for a reason.
@Heimdall
You know, now that I think about it a lot of the issues with Trespasser and the idea of a returning Inquisitor PC doesn't come from the Save/Stop Solas option, but primarily from the Retain/Disband decision (though both in combination do make it strange). You only get that "My adventuring days MAY be over" line if you retain the Inquisition and shackle it to the Chantry, but you certainly don't if you disband (And for those who retained the Inquisition but still want to pursuit Solas with the Quizzy it could be argued that since your essentially the Dog of the Chantry now, the Inquisitor could be pretty superfluous to the organization's management all things considered.)
I didn't see disbanding as simply the diminishing in size of the organization, I saw it as my character being no longer shackled to an organization at all (and nothing in the Disband endings suggested otherwise). There is simply nothing holding back "Disbander Inquisitors" from doing the job themselves and its not as though we haven't seen big name Heroes fall off the grid in the DA before (the HoF pulled that stunt for a decade and Hawke managed to do it for at least a few years). I adore the idea of a Dual-PC system atm, but yeah in terms of my Quizzy there really isn't a reason why she shouldn't continue the chase of Solas herself (heck she's a Rift mage so even without some sort of Prosthetic a missing arm will barely slow her down).
Really? I interpret a line different to you so I must be thick? Lovely
I overreacted, sorry, but it doesn't make any sense for them to be using the definition you're suggesting in that context.
What actions did Solas predict in Trespasser? That you would investigate a dead body if he left it around to you to find? As opposed to a new protagonist, who also would have investigate a dead body? I'm honestly curious what amazing powers of prediction Solas showed in Trespasser? Because as far as I can tell, he left some dead bodies around, he set a few Qunari on fire, then sat around turning them to stone whilst waiting for you to wander around. What an ingenious plan.
He knew that hint would be enough for you to completely unravel their plans, plus using his spy to reveal the gaatlok in the Palace. As I said though, your disbelief doesn't really matter.
Yes, plans change (this plan changed because it was too much to fit in one game), which is why I'm not posting about how the Inquisitor is confirmed as the protagonist for DA4. They left a lot of hints in the game that could go either way. You can tell people that their interpretation are wrong all you want, or insult them because their opinions don't match your own. Doesn't make your own interpretation more valid.
No, but interpretations that deliberately ignore context annoy me. I'll admit, I let my annoyance get the better of me when I called you thick, and for that, I apologize.
Personally I'm betting on the dual protagonist route at the moment. They have already said they plan to give closure between Solas/Inquisitior, so she/he is definitely going to be in the next game, and I find it hard to believe Trespasser was written to place the Inquisitor in an NPC role, considering it was written after seeing the massive negative reaction to Hawke. People were perfectly happen not to have the Inquisitor for DA4 at all, it was never expected before Trespasser. They went out of their way in that DLC to have the Inquisitor say they weren't exiting the plot. They did that for a reason.
They did it to say the Inquisitor will be involved, that we agree on, but that isn't the same as them being the protagonist. That said, I too favor the dual protagonist approach for the next game, but Trespasser left a lot of hints at the Inquisitor taking a back seat despite their continued involvement. That's why I think we'll probably see something like a 70/30 or 80/20 split in terms of gameplay in favor of the new protagonist, with the Inquisitor sections playing more like a Telltale game (Being puzzle and dialogue heavy, taking more of a general's position) triggered at specific plot points, with the combat and traditional gameplay being reserved to the new protagonist.
@Heimdall
You know, now that I think about it a lot of the issues with Trespasser and the idea of a returning Inquisitor PC doesn't come from the Save/Stop Solas option, but primarily from the Retain/Disband decision (though both in combination do make it strange). You only get that "My adventuring days MAY be over" line if you retain the Inquisition and shackle it to the Chantry, but you certainly don't if you disband (And for those who retained the Inquisition but still want to pursuit Solas with the Quizzy it could be argued that since your essentially the Dog of the Chantry now, the Inquisitor could be pretty superfluous to the organization's management all things considered.)
I didn't see disbanding as simply the diminishing in size of the organization, I saw it as my character being no longer shackled to an organization at all (and nothing in the Disband endings suggested otherwise). There is simply nothing holding back "Disbander Inquisitors" from doing the job themselves and its not as though we haven't seen big name Heroes fall off the grid in the DA before (the HoF pulled that stunt for a decade and Hawke managed to do it for at least a few years). I adore the idea of a Dual-PC system atm, but yeah in terms of my Quizzy there really isn't a reason why she shouldn't continue the pursuit of Solas herself (heck she's even a Rift mage so even without some sort of Prosthetic a missing arm will barely slow her down).
My impression of the Disband option is that you still have a network, composed of your close friends and allies. Many of those friends know about Solas and are in a position of influence. Even a disband Inquisitor is a noble in Kirkwall and friends with the Viscount, not to mention the Divine, a wealthy Antivan merchant family and a Magister of Tevinter. Loyal agents like Harding and some of Leliana's agents would probably work with them as well. The Inquisition is gone, but there's still a network to work with, we've just cut away the political baggage. I know that the missing limb wouldn't really inhibit a mage, but it would certainly be a problem for my warrior or any rogue. That's 2 out of 3 classes. That's why I see removing the arm as an attempt to make moving the inquisitor into a less active role easier to accept.
They did it to say the Inquisitor will be involved, that we agree on, but that isn't the same as them being the protagonist. That said, I too favor the dual protagonist approach for the next game, but Trespasser left a lot of hints at the Inquisitor taking a back seat despite their continued involvement. That's why I think we'll probably see something like a 70/30 or 80/20 split in terms of gameplay in favor of the new protagonist, with the Inquisitor sections playing more like a Telltale game (Being puzzle and dialogue heavy, taking more of a general's position) triggered at specific plot points, with the combat and traditional gameplay being reserved to the new protagonist.
My hope is that they roll with a more balanced spread that slightly favors the new PC. I'm writing something up for the fun of it in my free time in to see if I personally make it functional, but if they were to divide the game into "Chapter" styles (lets say 3 for simplicity) I would say something like Ch. 1 (Inq 35%/New 65%) Ch.2 (Inq 45%/New 55 %) and then the final chapter (where the conflict with Solas would happen) tipped slightly in the Quizzies Favor so like (Quizzy 55%/New 45%).
It would balance out to about... a 45/55 spread. The new getting more time that they need (especially in the early portions of the game), but the Inquisitor certainly wouldn't be just a second fiddle (and get a bit of extra focus on the part that is important for them). ![]()
Fair enough. ![]()
I still disagree on your interpretation of that line - it might be the way the word "adventure" is used by players, but I can't imagine a character in the game thinking that leading an army to stop Solas is going to be an adventure. If a developer had said something like that in regards to the Inquisitor's adventuring days being over, I would agree with your interpretation. But coming from a character? Doesn't fit for me. There's also the fact that if the line was supposed to be majorly important and put there to let the player know the Inquisitor wasn't returning, they would have had it in no matter what dialogue option you picked. It wouldn't be difficult to put it in the other speech as well, but they didn't.
And yeah, Solas leaving that body is enough for you to unravel the plans. It would be for anybody. That doesn't show anything about Solas having special knowledge about the Inquisitor. There is not a single instance in the entire game where Solas correctly shows insight into what your actions would be outside of common sense. If you are using the argument that Solas knew the protagonist would investigate a dead body as proof he can predict their actions, then he can predict the actions of a new protagonist as well, because anyone would have done that.
My hope is that they roll with a more balanced spread that slightly favors the new PC. I'm writing something up for the fun of it in my free time in to see if I personally make it functional, but if they were to divide the game into "Chapter" styles (lets say 3 for simplicity) I would say something like Ch. 1 (Inq 35%/New 65%) Ch.2 (Inq 45%/New 55 %) and then the final chapter (where the conflict with Solas would happen) tipped slightly in the Quizzies Favor so like (Quizzy 55%/New 45%).
It would balance out to about... a 45/55 spread. The new getting more time that they need (especially in the early portions of the game), but the Inquisitor certainly wouldn't be just a second fiddle (and get a bit of extra focus on the part that is important for them).
I kinda would like to see the new PC get more focus because they're the ones that need screentime to become established and develop as characters.
The other issue is resources. Four voices for one character is a lot. If they do the same for two, that's a lot of dialogue to record, a lot of money, and a lot of data to store. I'm not sure an even split would be a realistic from a development and budget standpoint.
Lastly, and tell me if you're addressing this in whatever you're writing up, I think they would want to maintain the style of DAO and DAI in the sense of being able to freely travel between areas in the game. That seems hard to do while switching between two protagonist. Also I think if they were similar (In that they both had combat, loot and the like), people would like to be able to switch between them rather than being stuck with one between plot points. That's why I think brief segments might work better.
My impression of the Disband option is that you still have a network, composed of your close friends and allies. Many of those friends know about Solas and are in a position of influence. Even a disband Inquisitor is a noble in Kirkwall and friends with the Viscount, not to mention the Divine, a wealthy Antivan merchant family and a Magister of Tevinter. Loyal agents like Harding and some of Leliana's agents would probably work with them as well. The Inquisition is gone, but there's still a network to work with, we've just cut away the political baggage. I know that the missing limb wouldn't really inhibit a mage, but it would certainly be a problem for my warrior or any rogue. That's 2 out of 3 classes. That's why I see removing the arm as an attempt to make moving the inquisitor into a less active role easier to accept.
That really is up for interpretation I suppose, but in my case I saw the whole point of disbanding was to get away from Solas' spy network as much as possible ... and unfortunately that means that if your working with all those immensely influential friends of yours: (In my case A Viscount (Varric), a Divine (Lelianna), the leader of the Seekers (Cassy), a Diplomat (Josey), the leader of a famous Merc Company (Bull), the new Grand Enchanter (Vivienne), Red Jenny (Sera)) ... need to be avoided as much as possible.
It makes the decision to disband ultimately pointless if you are still hanging out with the same group of HIGHLY FAMOUS individuals that are most assuredly being watched by Solas' spy network.
Fair enough.
I still disagree on your interpretation of that line - it might be the way the word "adventure" is used by players, but I can't imagine a character in the game thinking that leading an army to stop Solas is going to be an adventure. If a developer had said something like that in regards to the Inquisitor's adventuring days being over, I would agree with your interpretation. But coming from a character? Doesn't fit for me. There's also the fact that if the line was supposed to be majorly important and put there to let the player know the Inquisitor wasn't returning, they would have had it in no matter what dialogue option you picked. It wouldn't be difficult to put it in the other speech as well, but they didn't.
And yeah, Solas leaving that body is enough for you to unravel the plans. It would be for anybody. That doesn't show anything about Solas having special knowledge about the Inquisitor. There is not a single instance in the entire game where Solas correctly shows insight into what your actions would be outside of common sense. If you are using the argument that Solas knew the protagonist would investigate a dead body as proof he can predict their actions, then he can predict the actions of a new protagonist as well, because anyone would have done that.
Thank you
I just don't see how that line would work in a different interpretation in context. I mean, what could it mean and why would they say it in that moment? "Adventuring" in the traditional sense would be an odd thing to mention at that time. I can't think of any synonym they could have used to describe the typical role of the inquisitor either. Plus, the traditional definition of the word does fit a lot of the Inquisitor's possible in game activities in Inquisition, which involve running around with a small team in the wilderness. I don't think it makes sense that the Inquisitor would single that out as something they would have to stop doing and then say "but the Inquisition's mission will go on." It being a statement of retirement as a field agent is the only thing I think makes sense in context.
This is where story writing runs into the realities of RPG writing. The Inquisitor is a variable, specifically addressing something they would do personally is difficult. But like I said, Bioware wrote the line and they didn't exclude the Inquisitor. You're disbelief doesn't change that.
That really is up for interpretation I suppose, but in my case I saw the whole point of disbanding was to get away from Solas' spy network as much as possible ... and unfortunately that means that if your working with all those immensely influential friends of yours: (In my case A Viscount (Varric), a Divine (Lelianna), the leader of the Seekers (Cassy), a Diplomat (Josey), the leader of a famous Merc Company (Bull), the new Grand Enchanter (Vivienne), Red Jenny (Sera)) ... need to be avoided as much as possible.
It makes the decision to disband ultimately pointless if you are still hanging out with the same group of HIGHLY FAMOUS individuals that are most assuredly being watched by Solas' spy network.
But why would the Inquisitor be excluded from that? The spy network would doubtlessly be told to keep tabs on the Inquisitor too (If anything, they would be watched and tracked more closely than anyone), if they can do anything without being discovered there's no reason the others couldn't pull it off, the difference is between running a public highly visible organization and running a secret society. One is much more secure than the other. If I'm not mistaken, the phrasing on the dialogue wheel option says "More resources, Greater chance of infiltration" rather than no chance of infiltration the other way.
Everyone including the Inquisitor is being watched, that's why the new Protagonist is necessary and the former Inquisition needs to tread lightly.
I kinda would like to see the new PC get more focus because they're the ones that need screentime to become established and develop as characters.
The other issue is resources. Four voices for one character is a lot. If they do the same for two, that's a lot of dialogue to record, a lot of money, and a lot of data to store. I'm not sure an even split would be a realistic from a development and budget standpoint.
Lastly, and tell me if you're addressing this in whatever you're writing up, I think they would want to maintain the style of DAO and DAI in the sense of being able to freely travel between areas in the game. That seems hard to do while switching between two protagonist. Also I think if they were similar (In that they both had combat, loot and the like), people would like to be able to switch between them rather than being stuck with one between plot points. That's why I think brief segments might work better.
I'm kind of in that weird minority that thinks that limited race options (Human and maybe elf), but choices of Origin stories would work better for a new Tevinter PC (regardless of Solo or Dual PC story-lines) than the way they did it in DA:I (Tevinter being one of the most Human-Centric society and political climates in the world). So I mean potentially they would only need like 1 Male/1 Female voice to pull that off.
I'm actually toying around with the idea of mixing DA2 and DA:I in terms of game-play. So Chapters with (if there are 3) chapter 1 and 2 being more story centric, though still allowing for some exploration and chapter 3 being where the game opens up for full exploration and extras (and all that stuff) up for a more DA:I style experience. It's just some silly side project atm though. :3
Thank you
I just don't see how that line would work in a different interpretation in context. I mean, what could it mean and why would they say it in that moment? "Adventuring" in the traditional sense would be an odd thing to mention at that time. I can't think of any synonym they could have used to describe the typical role of the inquisitor either. Plus, the traditional definition of the word does fit a lot of the Inquisitor's possible in game activities in Inquisition, which involve running around with a small team in the wilderness. I don't think it makes sense that the Inquisitor would single that out as something they would have to stop doing and then say "but the Inquisition's mission will go on." It being a statement of retirement as a field agent is the only thing I think makes sense in context.
This is where story writing runs into the realities of RPG writing. The Inquisitor is a variable, specifically addressing something they would do personally is difficult. But like I said, Bioware wrote the line and they didn't exclude the Inquisitor. You're disbelief doesn't change that.
Yeah, it fits what you do in Inquisition, I'm hoping it won't fit what you do in DA4. It doesn't really make sense to be running around collecting Elfroot, and exploring random places for the fun of it with all the other stuff going on in the the game. I do think that one line is the best argument out there for a lack of Inquisitor in DA4, but I still don't think it's very important given that it's an optional line that a great deal of players are never even going to see, and it's surrounded by evidence of the opposite which the player is forced to see no matter what option they pick.
Addressing something the Inquisitor personally would do does has issues, but you could be railroaded into it. Not ideal, but you can't have absolutely no evidence of it in the entire game, then have a different character just tell you he does. (Especially when the character that tells you that is kinda crazy...)