I think this gets to the increasing issue with the DA series. To my limited gaming knowledge, this is the only game series which has no set number of games (publicly) stated and is dedicated to a new PC each game but have the story, characters, and world build upon previous installments. This seems fairly revolutionary to me in gaming. The problem with that is this introduces problems like you mention: the further into the series we go, the more lore we have and the greater narrative disadvantage new players will have. Old fans will expect continuity and references to their actions in past games. New players will not want to feel like they have to play previous games in order to understand what's going on (though I'm sure Bio would be happy if they bought past games for reference).
That's why it makes sense that we have to go to Tevinter for the next game and make as clean a break with the baggage and history from the first three games as possible. It's similar to how MEA had to flee our galaxy in order to feasibly implement the setting we know from the original trilogy without dealing with the Reapers.
You're right, it's the nature of the gaming industry (human nature, really) that someone will be upset no matter what Bio does. That's a given. I don't envy them their task of walking such a fine line. I acknowledge that they probably have to deal with these issues more than most game companies, so kudos to them for doing so.
For TW3, I should be fair and realize that I won't understand all of the references since it is the third game in a series, based off of a book series. It's ironic, though, as I watched youtube playthroughs of the first two games and never had any inclination to play them, but all of the hype and praise of TW3 convinced me to buy a used copy and try it out. And I am enjoying it.
What BioWare is doing with their games, in terms of save imports and choice reactivity in general, is something I have yet to see replicated anywhere else (obligatory TW3 reference - yes, I know this game does it too in a way, by means of asking you questions when Geralt is getting all prim and proper to meet Emhyr, but come on - we all know it is not the same thing). It is my understanding that the Ultima series did one continuous storyline that stretched across its installments, but it also functioned on the basis of a character "import" of sorts (those with better memory, feel free to correct me), and I also understand that it featured a linear story rather than one that was affected by player choice (again, corrections are welcome). Kingdoms of Amalur seemed to be going for something akin to what BioWare is doing in terms of player agency (though to a more limited extent), with the occasional moral choice coming up (e.g. what to you do with the Maid of Windermere, do you kill the Varani ambassador or do you tell her of the plot against her, do you tell everyone about the Big Secret Thing or not, thus possibly making Alyn want to hunt you down and shut you up or not) but sadly, we will never find out where that would have gone (I do love this poor, unfairly unlucky game way too much and everyone should play it because this franchise was taken from us WAY TOO SOON).
But as regards Dragon Age, in terms of rotating protagonists with only the world at large reacting to the choices - yeah, that is pretty damn unique. I too have wondered how much longer they can keep the snowball rolling. But it is clear there is a due date for it to end - intertwining storylines are a tricky, tricky thing, and the more strings you have, the easier it is to get entangled. I mean, there is only so far you can go before you need a flow chart, and there is only so far you can go until that flow chart is not enough. On the other hand, they do have that hefty bottleneck thing going on, so who knows? Perhaps it will allow them to avoid reaching Critical Flowchart Mass. Establishing a new protagonist, their background, their ties and links to the larger plot and the world would likely throw another ball of plot-yarn into the mix. The Inquisitor comes pre-packaged, is all - they already have an extensively - told origin story (which could ultimately please the "Bring Back Origins!" crowd - which I am not ashamed to say I am a member of), a pre-established motivation and a place in this world, and they are clueless enough about Tevinter and/or Qunari and/or the rest of Northern Thedas to be a believable outsider and thus accessible to new players as well.
But yeah - I do not envy the position of a BioWare dev - one of those who make decisions - listening to things people say about their work, about their choices, scrutinizing them from every angle. Or worse, hearing about these things from the media. Ugh. There is always somebody who gets angry or fundamentally disagrees. It is a crazy place to be.
A side note - I am happy for you enjoying TW3
Funny thing - I pretty much did the same thing - watched LPs of the first two, got TW3 mostly to make my friends who kept nagging me about it shut up, but ended up having a ball. VERY ATTENTION TO DETAIL MUCH IMPRESS SO WOW.
I go feel bad now. Sorry.





Retour en haut





