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I want to play as the inquisitor again! (Activates "cloak" to reduce hostility. lol)


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#101
Abyss108

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A few issues for me.

 

1) How do you then put the Inquisitor back to level 1?   Cause I happen to like starting out low level.   The games really actually start to drag on after you become an unstoppable godlike killing machine after about level 12.   If keeping the inquisitor means having to start the next game at an already high level, then no, I am certainly against it.

 

2) The companions.   Bring back the inquisitor means we likely have to keep half of these companions around.   While I am sure many won't agree with me, but this batch of companions I feel was a pretty weak offering.   I have very little desire to see 75% of them ever again.   So if keeping the inquisitor means that many of the companions will have to make a reappearance in place of possible new and better options, then I disagree whole-heartedly. 

 

Here's the thing.   People wanted to play the Warden again before DA2 came out.   Then people wanted to play Hawke again before Inquisition.   Now everyone wants to play the Inquisitor again.   The pattern to me actually suggests that people are having NO problem connecting to the protagonists.   Sure people have their favorites, but the new protagonist in each game clearly works.  

 

Most of the people I've seen asking for the Inquisitor back (including myself) have never had any interest in either the warden or Hawke coming back. 


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#102
tanuki

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A few issues for me.

 

1) How do you then put the Inquisitor back to level 1?   Cause I happen to like starting out low level.   The games really actually start to drag on after you become an unstoppable godlike killing machine after about level 12.   If keeping the inquisitor means having to start the next game at an already high level, then no, I am certainly against it.

 

2) The companions.   Bring back the inquisitor means we likely have to keep half of these companions around.   While I am sure many won't agree with me, but this batch of companions I feel was a pretty weak offering.   I have very little desire to see 75% of them ever again.   So if keeping the inquisitor means that many of the companions will have to make a reappearance in place of possible new and better options, then I disagree whole-heartedly. 

 

Here's the thing.   People wanted to play the Warden again before DA2 came out.   Then people wanted to play Hawke again before Inquisition.   Now everyone wants to play the Inquisitor again.   The pattern to me actually suggests that people are having NO problem connecting to the protagonists.   Sure people have their favorites, but the new protagonist in each game clearly works.  

 

1. Loss of hand and having to re-learn how to fight with one hand/prosthetic can realistically put inquisitor to square one, so to say.

2. Cameos and (probably) personal quests for all LI. Other companions can go on their merry way, and you can get letters or something. The cast would be mostly new, with the probable exception of Dorian (or he can play the "adviser" role, whatever it'll be in the next game). Also new LI for unromanced Inquisitors. People already pointed out that ME2/ME3 did this. It wasn't done ideally of course, but there's always room for improvement.


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#103
Regan_Cousland

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Would it have been so hard to show Solas curing the Inquisitor and then not reveal his terrible plan to destroy the world , then showing the Inquisitor retiring , and a sequel bait when Solas tells his plans to random minions while showing he is going to move to Tevinter?

 

I would have preferred that ending, too, if the inquisitor isn't returning.

But after that deeply moving final encounter in Trespasser, and after witnessing the inquisitor's obvious determination to find and stop Solas, taking the inquisitor away and making us hunt down Solas as someone else -- while our inquisitor fills a dull, supporting role -- would seem horribly cruel to me.

Plus, the inquisitor has never been cooler or more relatable than she is right now! She's finally fully emotionally invested in the main story, and she's gone from a level 27 Fade-splosin'-creating goddess to a level 1 armless underdog without any real military support. Now -- like Commander Shepard -- she has to use her own willpower, skill and innate leadership ability to prevent a cataclysm that almost nobody else knows is coming.

Plus, I'm liking people's suggestions about what to do with her missing arm. lol


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#104
Ann'Nonnie'Mus

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I would have preferred that ending, too, if the inquisitor isn't returning.

But after that deeply moving final encounter in Trespasser, and after witnessing the inquisitor's obvious determination to find and stop Solas, taking the inquisitor away and making us hunt down Solas as someone else -- while our inquisitor fills a dull, supporting role -- would seem horribly cruel to me.

Plus, the inquisitor has never been cooler or more relatable than she is right now! She's finally fully emotionally invested in the main story, and she's gone from a level 27 Fade-splosin'-creating goddess to a level 1 armless underdog without any real military support. Now -- like Commander Shepard -- she has to use her own willpower, skill and innate leadership ability to prevent a cataclysm that almost nobody else knows is coming.

Plus, I'm liking people's suggestions about what to do with her missing arm. lol

Right?!

I STILL don't understand how people can dismiss the arm as way of the inquisitor not coming back. It's possibly the most ridiculous thing I've heard since the debate of new-protag returning-quizy. They don't think it'd be realistic? What, in a world of fantasy and imagination? Not to mention there are a TON of people out there who only have one arm! I even KNOW someone who only has one arm and I was amazed by all the things they'd accomplished! They did just as much as someone with both arms if not more. That point is by far the weakest in regards to the vote of a new protag.


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#105
Darkly Tranquil

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Right?!
I STILL don't understand how people can dismiss the arm as way of the inquisitor not coming back. It's possibly the most ridiculous thing I've heard since the debate of new-protag returning-quizy. They don't think it'd be realistic? What, in a world of fantasy and imagination? Not to mention there are a TON of people out there who only have one arm! I even KNOW someone who only has one arm and I was amazed by all the things they'd accomplished! They did just as much as someone with both arms if not more. That point is by far the weakest in regards to the vote of a new protag.


The thing is that unless they contrive some form of replacement, be it magical or mechanical, they are going to have to radically redesign major gameplay elements that have been consistent throughout the series. We have had Sword and Shield, Two Handed, Dual Wield, and Archery right back to Origins, and the only way they can have those is if the protagonist gains a new limb. Otherwise they will have to redesign the skill trees and combat animations around a single limb. While this is undoubtedly possible, it's more work, and it's likely to annoy players who like the established combat set up.

If they plan to use the Inquisitor again, they have set themselves up for a lot of unnecessary headaches related to gameplay, animations, and models, unless they go the replacement route. Personally, I hold to the view that the removal of the hand is intended to relegate the Inquisitor to a non-combat role and that there will be a new protagonist.
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#106
Ann'Nonnie'Mus

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The thing is that unless they contrive some form of replacement, be it magical or mechanical, they are going to have to radically redesign major gameplay elements that have been consistent throughout the series. We have had Sword and Shield, Two Handed, Dual Wield, and Archery right back to Origins, and the only way they can have those is if the protagonist gains a new limb. Otherwise they will have to redesign the skill trees and combat animations around a single limb. While this is undoubtedly possible, it's more work, and it's likely to annoy players who like the established combat set up.

If they plan to use the Inquisitor again, they have set themselves up for a lot of unnecessary headaches related to gameplay, animations, and models, unless they go the replacement route. Personally, I hold to the view that the removal of the hand is intended to relegate the Inquisitor to a non-combat role and that there will be a new protagonist.

Because its a little more complicated they should exclude anything that has the potential to be one of the coolest things? Besides they've already been changing the gamplay mechanics throughout the series, they may be little differences but still there. Maybe the loss of an arm gave them great ideas as to go about making the game that much better. Besides, aside from a few new abilities, it might not be THAT much different. It might just add a new skill-tree. Or maybe it does add more, or even nothing at all, just a mark-replacement type of thing. Lots of potential and possibilities.

 

And as far as the animation how is that going to be any harder then making armor for your character? They already customized your sleeves in DaI.


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#107
AresKeith

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Mass Effect 2 didn't bring the LIs from the first game back for more than a cameo. Same with some of them in 3.


It was also criticized for it

#108
Al Foley

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Right?!

I STILL don't understand how people can dismiss the arm as way of the inquisitor not coming back. It's possibly the most ridiculous thing I've heard since the debate of new-protag returning-quizy. They don't think it'd be realistic? What, in a world of fantasy and imagination? Not to mention there are a TON of people out there who only have one arm! I even KNOW someone who only has one arm and I was amazed by all the things they'd accomplished! They did just as much as someone with both arms if not more. That point is by far the weakest in regards to the vote of a new protag.

I agree with you the Inquisitor could, theoretically, come back with one arm or find a prostetic but it is clear the reason BioWare did it is to set up a new protag for four.  PLUS the whole line 'my own adventuring days may be over.'  Hope I'm wrong but not getting my expectations up.


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#109
Regan_Cousland

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BioWare certainly wouldn't have to rethink the entire combat system just because the inquisitor is armless.

BioWare would likely give her some sort of replacement arm that functions, in most respects, just like a regular arm. 

For instance, a warrior inquisitor might acquire an arm crafted out of magical stone, like the living stone that dwarven golems are made of. And -- as another poster suggested -- a mage inquisitor might find a way to craft a literal "phantom" limb out of pure spirit energy.

These artificial arms would, in all likelihood, result in nothing more revolutionary than inquisitor-only skill trees that grant us access to a few unique abilities, just as Ann'Nonnie'Mus suggested. For example, I can imagine the stone arm granting you a skill called "Talk to the Hand", which lets the inquisitor knock lesser enemies unconscious for a short period and smash through weak walls during exploration. lol


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#110
nightscrawl

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I know this won't be a universally popular opinion, (and, believe me, I'm quite surprised to be writing this myself) but, following the events of Trespasser, and that beautifully melancholic final conversation between the inquisitor and Solas, I'm now eager to play as the inquisitor again in Dragon Age 4

 

The fact that Solas is capable of killing the inquisitor but chooses to save her instead, despite knowing that she'll do everything within her power to stop him, really hit me emotionally. That moment illustrated just how much Solas respects the inquisitor (at least in my game), and it set the stage for the best kind of rivalry: one between friends on irreconcilably diverging paths, with a tragic and, no doubt, tearful conclusion. lol

Introduce a new protagonist to track down Solas and all of that beautiful subtext is lost. Solas becomes just another Big Bad who our disconnected hero has to put down in order to prevent the apocalypse.

P.S. I also think that the inquisitor will be a much more relatable hero now that he or she isn't a "special snowflake". There's no more magic mark, no more grand, holy crusade. The "inquisitor" -- depending on the ending you choose -- is now much more like Hawke: a seasoned fighter and leader working alongside a relatively small group of trusted allies and contacts.

P.P.S. Yes, I know the Quizzy lost a hand, but -- in the increasingly insane magical melting pot that is Thedas -- I'm sure there's a way to remedy that minor inconvenience. If magic can heal serious wounds like deep sword gouges to vital organs, and bring people back from the brink of death, then there's probably a mage or two out there with a knack for regrowing limbs.

Surely anything Hogwarts can do, Tevinter can, too. lol

 

Even though I generally like the idea of a new protagonist every game and really have/had no desire to see my Warden or Hawke ever again, I would actually very much like to play my Inquisitor again, but with a few caveats.

 

1 I would prefer that it be in the same engine and have basically the same aesthetic as DAI so he seems (and looks) like the same person.

2 Along with the above, I would really want some way to import my appearance.

3 I do not want the missing limb to be -- har-har -- hand-waived away.

 

Losing a limb is a traumatic experience and I think there is an unique opportunity to do something special with it as a story device. I DO NOT want there to be some magical prosthetic that remedies "that minor inconvenience."

 

 

But... despite wanting it and agreeing with most of your points, I think it would be difficult. Not only will most players clamor for the their LI to be brought back as well, but the hand thing does present some challenges.

 

As far as the story is concerned, the post-credit Trespasser scene strongly suggests that we're going to Tevinter at some point. Is it in the next game? Who can say? Even though the (non-disbanded) Inquisition has little to no power in Tevinter, the Inquisitor himself as a person would be a noteworthy figure. In contrast, an Inquisitor who disbanded is merely the former Inquisitor, and without the mark is no more noteworthy than your average mage, warrior, or rogue in that regard. In addition to that, the great division among classes and races in Tevinter would also present challenges and I think offer too many variables for the devs to take into account. And of course, if those variables aren't taken into account then players will complain that "choices didn't matter."

 

And too, I did like the idea that the Dragon Age franchise was different from Mass Effect in this regard. Dragon Age is the story of Thedas, not a single person. Of course, now that Patrick Weekes (coming from ME), is the lead writer, who knows what changes he will make, if any, to some of the things that were previously stated as unchanging. But, we still have Mike Laidlaw and Mark Darrah steering the ship, so they will make the final decision as to her final course.


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#111
nightscrawl

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Besides, aside from a few new abilities, it might not be THAT much different. It might just add a new skill-tree. Or maybe it does add more, or even nothing at all, just a mark-replacement type of thing. Lots of potential and possibilities.


I'm sure that I just lack imagination, but my Inquisitor is/was a sword and shield warrior, a tank, who now has no way of holding a shield. So other than getting some prosthetic device crafted -- which I'm not crazy about, see previous post -- I can't see how that would work with one arm.



#112
Ann'Nonnie'Mus

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Even though I generally like the idea of a new protagonist every game and really have/had no desire to see my Warden or Hawke ever again, I would actually very much like to play my Inquisitor again, but with a few caveats.

 

1 I would prefer that it be in the same engine and have basically the same aesthetic as DAI so he seems (and looks) like the same person.

2 Along with the above, I would really want some way to import my appearance.

3 I do not want the missing limb to be -- har-har -- hand-waived away.

 

Losing a limb is a traumatic experience and I think there is an unique opportunity to do something special with it as a story device. I DO NOT want there to be some magical prosthetic that remedies "that minor inconvenience."

 

 

But... despite wanting it and agreeing with most of your points, I think it would be difficult. Not only will most players clamor for the their LI to be brought back as well, but the hand thing does present some challenges.

 

As far as the story is concerned, the post-credit Trespasser scene strongly suggests that we're going to Tevinter at some point. Is it in the next game? Who can say? Even though the (non-disbanded) Inquisition has little to no power in Tevinter, the Inquisitor himself as a person would be a noteworthy figure. In contrast, an Inquisitor who disbanded is merely the former Inquisitor, and without the mark is no more noteworthy than your average mage, warrior, or rogue in that regard. In addition to that, the great division among classes and races in Tevinter would also present challenges and I think offer too many variables for the devs to take into account. And of course, if those variables aren't taken into account then players will complain that "choices didn't matter."

 

And too, I did like the idea that the Dragon Age franchise was different from Mass Effect in this regard. Dragon Age is the story of Thedas, not a single person. Of course, now that Patrick Weekes (coming from ME), is the lead writer, who knows what changes he will make, if any, to some of the things that were previously stated as unchanging. But, we still have Mike Laidlaw and Mark Darrah steering the ship, so they will make the final decision as to her final course.

I think the trauma of it will be a key part of starting back to level 1. And just because you fix it with an artificial limb does not mean they aren't suddenly like, 'yep, everything is fixed.' There will still be some kinks to work out as the story unfolds, so its still doable in those concerns. In fact it sets things up nicely for the inquisitors character progression as well as a story that you actually feel a struggle rather than DaI's constant win win win. 

 

And as far as it goes a new character could potential have no power either. And every character you play in DA is an average person of thedas. Only the inquisitor was not average and that was because of their mark, but they started out average. Hawke was NEVER anything special, just someone who fought against the odds, same goes for the warden. They are legitimately a regular warden, there is nothing special about them. They, like Hawke, just fought against the odds.

 

The new PC will be some average nobody as well.


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#113
tehturian

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Given my inquisitor was a two handed sword warrior I struggle to see how he could get back to his old self without an excellent prosthetic arm. 



#114
Abyss108

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I'm sure it's possible to get some sort of arm attachment to hold onto a shield or sword. It wouldn't take away the disability, as it certainly wouldn't be useable like a normal hand, but it would enable the Inquisitor to get back into combat.


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#115
vbibbi

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I feel bad for Bioware, because no matter what they do, fans will interpret every detail in their games and come up with twenty different conclusions. This reminds me of the argument that Hawke had killed Corypheus permanently in Legacy and we would never see him again. It's clearly foreshadowed that he would return someday. I don't know what else Bio could have done besides explicitly have Larius/Jakena's face morph into Cory's as they walked away.

 

This is the same instance where the game clearly has the Inquisitor say "even though my adventuring days are done blah blah" and takes away an arm so that any explanation of dwarven steampunk prosthesis or magical construct or whatever is too bizarre to be believable.

 

And the entire point of the final scene of Trespasser is that the Inquisitor and their inner circle is too closely linked to Solas to be in the field; they will have to be a chessmaster from the shadows in order to fight him. So if Weekes said that Solas' story will be wrapped up in the next game, the protagonist will have to deal with him. Ergo, can't be Inquisitor.

 

I get if people feel attached to their Inquisitor and want to keep playing as them, but just because of this desire doesn't mean Bioware is going to do it. They have stuck to this so far, and for that I am very grateful; I would probably not play a DA game where the Warden returns as the PC, with one of the hundred fanfic reasons fans are using why the Warden should and will be a PC again.


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#116
GoldenGail3

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I feel bad for Bioware, because no matter what they do, fans will interpret every detail in their games and come up with twenty different conclusions. This reminds me of the argument that Hawke had killed Corypheus permanently in Legacy and we would never see him again. It's clearly foreshadowed that he would return someday. I don't know what else Bio could have done besides explicitly have Larius/Jakena's face morph into Cory's as they walked away.
 
This is the same instance where the game clearly has the Inquisitor say "even though my adventuring days are done blah blah" and takes away an arm so that any explanation of dwarven steampunk prosthesis or magical construct or whatever is too bizarre to be believable.
 
And the entire point of the final scene of Trespasser is that the Inquisitor and their inner circle is too closely linked to Solas to be in the field; they will have to be a chessmaster from the shadows in order to fight him. So if Weekes said that Solas' story will be wrapped up in the next game, the protagonist will have to deal with him. Ergo, can't be Inquisitor.
 
I get if people feel attached to their Inquisitor and want to keep playing as them, but just because of this desire doesn't mean Bioware is going to do it. They have stuck to this so far, and for that I am very grateful; I would probably not play a DA game where the Warden returns as the PC, with one of the hundred fanfic reasons fans are using why the Warden should and will be a PC again.


I'm not really attached to my Inquisitor, to be honest. They're not my character, their just a character I play. At least in Skyrim I actually like the Dragonsborn's morally ambiguous background, it was alright for them to do that, but it was less okay for Bioware to do that to the Inquisitor when they have Origins isn't fine with me. I hope they return to Origin stories , I'm sick of them messing it up.
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#117
Ieldra

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I would have preferred that ending, too, if the inquisitor isn't returning.

But after that deeply moving final encounter in Trespasser, and after witnessing the inquisitor's obvious determination to find and stop Solas, taking the inquisitor away and making us hunt down Solas as someone else -- while our inquisitor fills a dull, supporting role -- would seem horribly cruel to me.

Plus, the inquisitor has never been cooler or more relatable than she is right now! She's finally fully emotionally invested in the main story, and she's gone from a level 27 Fade-splosin'-creating goddess to a level 1 armless underdog without any real military support. Now -- like Commander Shepard -- she has to use her own willpower, skill and innate leadership ability to prevent a cataclysm that almost nobody else knows is coming.

Plus, I'm liking people's suggestions about what to do with her missing arm. lol

I couldn't disagree more.

 

The Inquisitor has lost what made her cool and no, she isn't more relatable for me, except that she's as angry as I am about how things went. Rather less than any new protagonist could be, actually. I hate being forcibly de-powered by fiat of the writers, and I hate it especially at the end of a story arc where I don't get the opportunity to get everything back that I lost. I'd consider the next DA game tainted beyond recovery if we'd be going to play her and she didn't get another magical extra as interesting as the Anchor. Combat abilities don't count.  

 

So, if we're going to start as an underdog, let it be a new one, and not an old one depowered to make her fit. The more I think of it, the more pissed off I get.... *fumes*

 

The Inquisitor has been divested of her political power, of her magical power and of her arm. I fail to see how *anyone* could ever find this cool.



#118
Eivuwan

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I feel bad for Bioware, because no matter what they do, fans will interpret every detail in their games and come up with twenty different conclusions. This reminds me of the argument that Hawke had killed Corypheus permanently in Legacy and we would never see him again. It's clearly foreshadowed that he would return someday. I don't know what else Bio could have done besides explicitly have Larius/Jakena's face morph into Cory's as they walked away.

 

This is the same instance where the game clearly has the Inquisitor say "even though my adventuring days are done blah blah" and takes away an arm so that any explanation of dwarven steampunk prosthesis or magical construct or whatever is too bizarre to be believable.

 

And the entire point of the final scene of Trespasser is that the Inquisitor and their inner circle is too closely linked to Solas to be in the field; they will have to be a chessmaster from the shadows in order to fight him. So if Weekes said that Solas' story will be wrapped up in the next game, the protagonist will have to deal with him. Ergo, can't be Inquisitor.

 

I get if people feel attached to their Inquisitor and want to keep playing as them, but just because of this desire doesn't mean Bioware is going to do it. They have stuck to this so far, and for that I am very grateful; I would probably not play a DA game where the Warden returns as the PC, with one of the hundred fanfic reasons fans are using why the Warden should and will be a PC again.

 

Whenever people say this I feel like we played different games. The "adventuring days", arm issue, and finding new people has been repeatedly refuted as weak arguments for a new protagonist so I am not going to repeat myself here. After I finished Trespasser, I was so happy that the Inquisitor was coming back. It felt like the DLC made that very clear to me until I went on the forums and saw the different intrepretations. So don't say "clearly" just because that's your reaction to the DLC.


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#119
Abyss108

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Half the Inquisitors don't ever say anything related to their adventuring days being over. They actually say the opposite, and that they are off to save the world again, and all of them say that they are going to go kill Solas, or redeem him.

 

I'm not sure how you can claim that one line of dialogue that isn't even heard by a lot of players is Bioware clearly saying the Inquisitor isn't coming back, when Bioware made sure an entire bunch of other lines that suggest the opposite are heard by all players no matter what choices you make.


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#120
vbibbi

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Whenever people say this I feel like we played different games. The "adventuring days", arm issue, and finding new people has been repeatedly refuted as weak arguments for a new protagonist so I am not going to repeat myself here. After I finished Trespasser, I was so happy that the Inquisitor was coming back. It felt like the DLC made that very clear to me until I went on the forums and saw the different intrepretations. So don't say "clearly" just because that's your reaction to the DLC.

 

Honestly, what would it take for Bioware to convince you the Inquisitor is not coming back? They have said multiple times that there will not be repeatable protagonists in the games. I'm sorry that you find what Bioware gave you in Trespasser as a weak argument, but you're saying that you refuse to believe what Bioware is telling you?

 

I would say killing off the Inquisitor would have settled this, but seeing how the Warden could be dead in many playthroughs and Bioware has gone on record saying they're not coming back, fans are still finding reasons why the Warden is a viable future PC. I'm sure one could make an argument that if the Inquisitor had died, they would have used the mark while their soul was passing through the Fade to break free of the constraints of mortality and become a quasi-Fase spirit specialer snowflake.



#121
vbibbi

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Half the Inquisitors don't ever say anything related to their adventuring days being over. They actually say the opposite, and that they are off to save the world again, and all of them say that they are going to go kill Solas, or redeem him.

 

I'm not sure how you can claim that one line of dialogue that isn't even heard by a lot of players is Bioware clearly saying the Inquisitor isn't coming back, when Bioware made sure an entire bunch of other lines that suggest the opposite are heard by all players no matter what choices you make.

Because if Bioware puts that as a dialogue option at all, that means it's a valid worldstate for the Inquisitor to be in, and thus must be equally incorporated into sequels. It's like the OGB. Just because you may have opted to have the OGB doesn't mean we should expect it to be in games after DAO. Because if Bioware includes it as a major plot point, then that invalidates the players who chose not to have it. Similarly, if you chose to keep the Inquisition under the Divine and you didn't get the line "my adventuring days are over" that's irrelevant. I did get that line in my game, so Bioware would be invalidating the choice they gave me if they suddenly revoked that line. If Bioware wanted the Inquisitor as a PC again, they would not have included a line mentioning being done with adventuring, even if it was an optional line.

 

I think after Leliana's possible death in DAO and controversy over Anders from DAA to DA2, Bioware is going to be much more cautious about possibly contradicting past games' content.


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#122
Dabrikishaw

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I say no to this because I liked playing as the Inquisitor in the 3rd game just fine, and I felt like they got good closure as a playable character. 



#123
Hanako Ikezawa

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This is the same instance where the game clearly has the Inquisitor say "even though my adventuring days are done blah blah" and takes away an arm so that any explanation of dwarven steampunk prosthesis or magical construct or whatever is too bizarre to be believable.

Fully functional prosthetics have been around for hundreds of years. One of the most famous examples is the one used by Gottfried "Götz" von Berlichingen, who was a soldier and poet. He lost his right arm in 1504 yet got a prosthetic one that allowed him to still fight, ride, and write for decades. 

 

goetz02.jpg

 

So even disregarding things like magic or dwarven engineering, it can still be done since it has been done. 


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#124
Abyss108

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Because if Bioware puts that as a dialogue option at all, that means it's a valid worldstate for the Inquisitor to be in, and thus must be equally incorporated into sequels. It's like the OGB. Just because you may have opted to have the OGB doesn't mean we should expect it to be in games after DAO. Because if Bioware includes it as a major plot point, then that invalidates the players who chose not to have it. Similarly, if you chose to keep the Inquisition under the Divine and you didn't get the line "my adventuring days are over" that's irrelevant. I did get that line in my game, so Bioware would be invalidating the choice they gave me if they suddenly revoked that line. If Bioware wanted the Inquisitor as a PC again, they would not have included a line mentioning being done with adventuring, even if it was an optional line.

 

I think after Leliana's possible death in DAO and controversy over Anders from DAA to DA2, Bioware is going to be much more cautious about possibly contradicting past games' content.

 

Then by your own logic the Inquisitor has to come back since they have more than an equal number of lines suggesting that. You can't say only the line that supports your own argument counts. The Inquisitor states multiple times they are going to stop Solas. 

 

There are numerous reasons "My adventuring days are over" doesn't mean the Inquisitor isn't returning -

 

They directly state they are going to stop Solas, several times. The player is obviously going to play the game stopping Solas, hence they should be the Inquisitor.  

 

If I have one optional line of dialogue suggesting the Inquisitor won't return (what you are showing), and several compulsory lines suggesting they will, I'd rather believe the compulsory lines since Bioware made certain every player would hear them.

 

The "adventuring days" line is also stated to a room full of people you don't want to know your plans - it's only spoken if you keep the Inquisition which is now supposed to work for the Divine, but you are using it to go after Solas. Not what you want to tell people. Every line that is spoken about going after Solas is spoken privately where you have no reason to hide your intentions.

 

Finally, I don't even class stopping Solas as "adventuring". Adventuring to me means the type of content you see in side quests. Fighting random monsters and looking for treasure.


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#125
trevelyan_shep

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I didn't get to play my Warden again in the second game, why should they let you play the inquisitor again?
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